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Trinkets
Every amulet, ring and charm in the game files.
103 shown
| Primary trait | |||||
|---|---|---|---|---|---|
| Knight's Ring | Ring | Common | Might | No primary trait | |
| Chromatic Circle | Ring | Uncommon | — | +19–24% Void damage | |
| True Strike Ring | Ring | Uncommon | — | +19–24% Physical damage | |
| Ring of the First Glaive | Ring | Uncommon | — | +19–24% Earth damage | |
| Windstone's Ring | Ring | Uncommon | — | +19–24% Air damage | |
| Lifebond Ring | Ring | Uncommon | — | +19–24% Fire damage | |
| Alabaster Ring | Ring | Uncommon | — | +19–24% Water damage | |
| Fiona's Ring | Ring | Uncommon | Might | +28–35% Weakpoint damage | |
| Journeyman's Mark | Ring | Uncommon | Might | +29–35% Weapon Technique damage | |
| Brute's Ring | Ring | Uncommon | Might | +19–23% Takedown damage | |
| Sanguine Ring | Ring | Uncommon | — | +29–35% Ailment power | |
| Ring of Embers | Ring | Uncommon | — | +29–35% Ailment power | |
| Band of Frost | Ring | Uncommon | — | +29–35% Ailment power | |
| Sparking Circuit | Ring | Uncommon | — | +29–35% Ailment duration | |
| Toxic Ring | Ring | Uncommon | — | +29–35% Ailment duration | |
| Circle of the Damned | Ring | Uncommon | — | +29–35% Ailment duration | |
| Guardian Ring | Ring | Rare | Spirit | Gain 7–8% Shield charge whenever you Parry an enemy | |
| Ring of the First Sword | Ring | Rare | Vitality | Gain 75–95 Overhealth whenever you hit a Weakpoint | |
| Furium Band | Ring | Rare | Spirit | Gain 1% Archon Fury charge whenever you hit a Weakpoint | |
| Gilden Rose Band | Ring | Rare | Vitality | Apply the Mark of Weakness whenever you hit an enemy with a Polarity Attack | |
| Vermillion Band | Ring | Rare | Spirit | Restore 106–135 Health whenever you defeat an enemy with a Takedown | |
| Ring of Noxious Power | Ring | Rare | Spirit | Apply the Mark of Leeching whenever you hit an enemy with a Shield Throw | |
| Predator's Band | Ring | Rare | Might | Apply the Mark of Fragility to nearby enemies whenever you activate Archon Fury | |
| Enigmatic Circle | Ring | Rare | Might | Gain 7–9% Polarity Attack charge whenever you defeat an Ailment-afflicted enemy. Polarity Attacks inflict Ailments. | |
| Dreamer's Band | Ring | Rare | Might | +23–28% Weapon Technique charge speed for 10 seconds whenever you Parry an enemy | |
| Scorpion Ring | Ring | Epic | Might | Gain the Blessing of Power whenever you defeat a Marked enemy | |
| Ring of the Worthy | Ring | Epic | Might | Gain the Blessing of Luck whenever you defeat a Marked enemy | |
| Methra's Seal | Ring | Epic | Spirit | Gain the Blessing of Infusion whenever you defeat a Marked enemy | |
| Sunrise Ring | Ring | Epic | Spirit | Gain 3–4% Archon Fury charge whenever you defeat an enemy with a Takedown | |
| Godsmith's Ring | Ring | Epic | Vitality | Blind nearby enemies whenever you perform a Shield Throw | |
| Band of Servitude | Ring | Epic | Vitality | Blind nearby enemies whenever you perform a Polarity Attack | |
| Ruby Band | Ring | Epic | Might | +23–28% Polarity Attack charge speed if you have more Might than any other attribute | |
| Emerald Band | Ring | Epic | Vitality | If you have more Vitality than any other attribute, restore 151–192 Health whenever you Soulshatter an enemy | |
| Sapphire Band | Ring | Epic | Spirit | +18–22% Shield charge speed if you have more Spirit than any other attribute | |
| Citrine Band | Ring | Epic | Vitality | Gain the Blessing of Endurance whenever you defeat a Marked enemy | |
| Ring of Valor | Ring | Epic | Spirit | Restore 212–269 Health whenever you defeat an enemy with a Polarity Attack | |
| Incarnate Soul Ring | Ring | Epic | Vitality | Weapon Techniques inflict Ailments | |
| Ring of Erudition | Ring | Epic | Might | Whenever you defeat an enemy with a Weapon Technique, gain 14–18% Polarity Attack charge and your next Polarity Attack deals 43–53% more damage | |
| Mark of Glory | Ring | Epic | Might | +26–32% damage, but enemies deal +20% damage to you | |
| Adamantite Band | Ring | Epic | Might | Whenever you Parry an enemy, gain +29–35% Weapon Technique charge speed for 10 seconds and your next Weapon Technique attack deals 32–40% more damage | |
| Celestial Ring | Ring | Legendary | Spirit | Whenever you defeat an enemy with a Polarity Attack, create Sacred Ground that restores 41–54 Health per second to you and nearby allies | |
| Primordial Band | Ring | Legendary | Spirit | Nearby enemies become vulnerable to a Takedown whenever you defeat an enemy with a Polarity Attack | |
| Eye of the Dragon | Ring | Legendary | Vitality | Whenever you defeat an Ailment-afflicted enemy, gain 216–284 Overhealth. +81–100% Overhealth retention. Weapon Techniques inflict Ailments. | |
| Dawn Lord's Signet | Ring | Legendary | Spirit | Whenever you defeat an enemy with a Takedown, the enemy explodes, inflicting Bleed and dealing 2615–3496 Physical damage to nearby enemies. | |
| Zwei's Embrace | Ring | Legendary | Vitality | Gain 86–113 Overhealth whenever you hit a Weakpoint. +81–100% Overhealth retention. | |
| Ancestral Band | Ring | Legendary | Spirit | Whenever you hit a Weakpoint, gain 2–3% Archon Fury charge and +38% Archon Fury charge speed for 10 seconds | |
| Dusk Lord's Signet | Ring | Legendary | Might | Expose the enemy's Weakpoints whenever you inflict an Ailment. Weapon Techniques inflict Ailments. | |
| Sherden's Story | Ring | Rare | Might | +45–55% Soulshatter Buildup whenever you hit an enemy that has 4 or more Ailment stacks | |
| Weird Ring | Ring | Rare | Vitality | 50% of your Breach damage bonus also increases your damage to Boss enemies | |
| Mark of the Red Armorer | Ring | Rare | Vitality | Your Life Stone recovery is applied as Overhealth instead of Health. +45–55% Overhealth gained. | |
| Aspen Band | Ring | Rare | Might | During Rampage, +36–44% damage to Bleeding enemies and enemies deal +20% damage to you | |
| Heavenly Reversal | Ring | Rare | Might | Your Timing Attacks consume Ailments and deal +18–22% damage | |
| Mikolai's Hail | Ring | Epic | Vitality | Gain 9–11 Overhealth for every 1000 damage dealt whenever you consume an Ailment | |
| Crabkeeper's Cacophony | Ring | Legendary | — | +89–111% Archon Fury charge speed while you have all four Blessings | |
| Nicked Party Ring | Ring | Rare | Might | +35–44% Weakpoint damage while you are Polarized and inside a Banner Aura | |
| Big Metal Band | Ring | Epic | Vitality | +5–6% Critical Hit chance while your Shield is Primed | |
| Mark of the Chosen | Amulet | Common | — | No primary trait | |
| Whitherbone Pendant | Amulet | Uncommon | Spirit | +13–16% Health Recovery | |
| Mistwalker's Amulet | Amulet | Uncommon | Might | +13–16% Soulshatter Buildup | |
| Dawn's Eye Amulet | Amulet | Uncommon | Spirit | +10–12% Archon Fury charge speed | |
| Moonshield Amulet | Amulet | Rare | Vitality | Gain 78–100 Overhealth whenever you Breach an enemy | |
| Pendant of the Servant | Amulet | Rare | Vitality | 25% of your Life Stone recovery is applied as Overhealth instead of Health | |
| Mark of the Duelist | Amulet | Rare | Spirit | Restore 71–90 Health whenever you perform a Critical Hit | |
| Dreamstar Amulet | Amulet | Rare | Spirit | Gain 1% Archon Fury charge whenever you Soulshatter an enemy | |
| Heartsong Amulet | Amulet | Rare | Might | +17–21% Soulshatter Buildup during Rampage | |
| Sunwave Pendant | Amulet | Epic | Spirit | Whenever you Soulshatter an enemy, gain 1–2% Archon Fury charge and +38% Archon Fury charge speed for 10 seconds | |
| Amulet of the Exarchs | Amulet | Epic | Spirit | Gain 2–3% Banner charge whenever you defeat an enemy | |
| Earthminder's Crest | Amulet | Epic | Vitality | +45–55% Breach damage if you have more Vitality than any other attribute | |
| Pendant of the Four Winds | Amulet | Epic | Vitality | +108–133% Breach damage to full-Health enemies (Cooldown: 30 seconds) | |
| Empyrean Crest | Amulet | Epic | Spirit | +68–83% Archon Fury damage if you have more Spirit than any other attribute | |
| Grandmaster's Station | Amulet | Epic | Vitality | Apply the Mark of Weakness whenever you inflict an Ailment. Petrifying Slams inflict Ailments. | |
| Amulet of the Betrayer | Amulet | Legendary | Vitality | If you would be reduced to 0 Health, instead remain at 1 Health and become Invulnerable for 5 seconds (Cooldown: 10 minutes) | |
| Sunsteel's Crest | Amulet | Legendary | — | Drain the enemy's strength whenever you hit a Cursed enemy. Drained enemies deal less damage and your damage is increased for 20 seconds. | |
| A Brother's Promise | Amulet | Legendary | — | 18% chance to summon a Spirit Warrior ally whenever you Soulshatter an enemy | |
| Reliquary of the Bear | Amulet | Epic | Might | +45–55% Soulshatter Buildup if your Augment Power Usage is 10 or more below your Power Capacity | |
| Armorer's Amulet | Amulet | Rare | Spirit | Whenever you perform a Critical Hit with a Shield Throw, gain 23–28% Shield charge (Cooldown: 30 seconds) | |
| Kaieta | Amulet | Legendary | Spirit | For each capped resistance, +11–14% Shield charge speed and +11–14% Shield damage | |
| Pendant of Levas | Amulet | Epic | — | +14–17% Ailment consumption damage | |
| Cololaba's Legacy | Amulet | Legendary | — | Random primary: one of 14 | |
| Mark of the Zodiac | Charm | Common | — | No primary trait | |
| Solar Token | Charm | Uncommon | Might | +29–35% Polarity Attack damage | |
| Lunar Token | Charm | Uncommon | Might | +7–9% Critical Hit chance | |
| Token of Harmony | Charm | Uncommon | Spirit | +10–12% Banner charge speed | |
| Peace Charm | Charm | Rare | Spirit | +34–42% Health Recovery while your Health is below 30% | |
| Peacock Charm | Charm | Rare | Vitality | Blind nearby enemies whenever you use your Life Stone | |
| Moth Charm | Charm | Rare | Spirit | Gain 2–3% Archon Fury charge whenever you defeat an enemy with a Shield Throw | |
| Hawk Charm | Charm | Rare | — | Gain the Blessing of Power whenever you inflict Ignite. Gain the Blessing of Luck whenever you inflict Chill. | |
| War Talisman | Charm | Epic | Spirit | Restore 120–152 Health to you and nearby allies whenever you hit a Weakpoint | |
| Ram Talisman | Charm | Epic | Might | Apply the Mark of Fragility whenever you inflict an Ailment. Shield Throws inflict Ailments. | |
| Crab Talisman | Charm | Epic | Spirit | Apply the Mark of Leeching whenever you inflict an Ailment. Shield Throws inflict Ailments. | |
| Phoenix Talisman | Charm | Epic | Vitality | Apply the Mark of Weakness whenever you inflict an Ailment. Shield Throws inflict Ailments. | |
| Wolf Talisman | Charm | Epic | Vitality | Apply Stasis to nearby enemies whenever you place your Banner | |
| Lion Talisman | Charm | Epic | Might | Whenever you perform a Critical Hit, gain 2–3% Weapon Technique charge and +29–35% Weapon Technique charge speed for 5 seconds | |
| Ash Meteorite | Charm | Legendary | Might | Whenever you hit a Weakpoint, shoot a projectile that deals 2724–3642 Physical damage | |
| Infinity Fragment | Charm | Legendary | Might | Whenever you defeat an Ignited enemy, the enemy explodes and deals 2422–3237 Fire damage to nearby enemies. Shield Throws inflict Ailments. | |
| God-Beast Ichor | Charm | Legendary | Vitality | Whenever you defeat a Poisoned enemy, the remaining Poison spreads to surrounding enemies | |
| Kosmera's Scale | Charm | Legendary | — | Whenever you hit an enemy with a Polarity Attack, increase the power of each Shock stack on the enemy by 27–33% | |
| Cat Talisman | Charm | Legendary | Might | Trigger your Soulshatter items whenever you deal 40000 or more Soulshatter Damage | |
| Blood Fox Talisman | Charm | Epic | Spirit | Whenever your Shield Throw deals 9000 or more damage to an enemy, summon a Water Sentinel (Cooldown: 40 seconds) | |
| Fatebound Spearhead | Charm | Legendary | Vitality | While you have more than 2000 Overhealth, shoot a projectile every 3 seconds that deals 6419–8580 Water damage | |
| Beetle Talisman | Charm | Legendary | Might | Unleash a shockwave that deals Fire damage equal to 13% of the damage dealt whenever you consume an Ailment | |
| Diamond Charm | Charm | Rare | Might | Your Charged Heavy Attacks consume Ailments and deal +18–22% damage | |
| Methra's Star | Charm | Legendary | — | Random primary: one of 14 | |
| Testing Ring 1test | Ring | Uncommon | — | +19–24% Void damage | |
| Testing Ring 2test | Ring | Uncommon | — | +19–24% Physical damage | |
| Testing Ring 3test | Ring | Uncommon | — | +19–24% Earth damage | |
| Testing Ring 4test | Ring | Uncommon | — | +19–24% Air damage | |
| Testing Ring 5test | Ring | Uncommon | — | +19–24% Fire damage | |
| Testing Ring 6test | Ring | Uncommon | — | +19–24% Water damage | |
| Testing Ring 7test | Ring | Uncommon | Might | +28–35% Weakpoint damage | |
| Testing Ring 8test | Ring | Uncommon | Might | +29–35% Weapon Technique damage | |
| Testing Ring 9test | Ring | Uncommon | Might | +19–23% Takedown damage | |
| Testing Ring 10test | Ring | Uncommon | — | No primary trait | |
| Testing Ring 11test | Ring | Uncommon | — | No primary trait | |
| Testing Ring 12test | Ring | Uncommon | — | No primary trait | |
| Testing Ring 13test | Ring | Uncommon | — | No primary trait | |
| Testing Ring 14test | Ring | Uncommon | — | No primary trait | |
| Testing Ring 15test | Ring | Uncommon | — | No primary trait | |
| Testing Ring 16test | Ring | Rare | Spirit | Gain 7–8% Shield charge whenever you Parry an enemy | |
| Testing Ring 17test | Ring | Rare | Vitality | Gain 75–95 Overhealth whenever you hit a Weakpoint | |
| Testing Ring 18test | Ring | Rare | Spirit | Gain 1% Archon Fury charge whenever you hit a Weakpoint | |
| Testing Ring 19test | Ring | Rare | Vitality | Apply the Mark of Weakness whenever you hit an enemy with a Polarity Attack | |
| Testing Ring 20test | Ring | Rare | Spirit | Restore 106–135 Health whenever you defeat an enemy with a Takedown | |
| Testing Ring 21test | Ring | Rare | Spirit | Apply the Mark of Leeching whenever you hit an enemy with a Shield Throw | |
| Testing Ring 22test | Ring | Rare | Might | Apply the Mark of Fragility to nearby enemies whenever you activate Archon Fury | |
| Testing Ring 23test | Ring | Rare | Might | No primary trait | |
| Testing Ring 24test | Ring | Rare | Might | +23–28% Weapon Technique charge speed for 10 seconds whenever you Parry an enemy | |
| Testing Ring 25test | Ring | Epic | Might | Gain the Blessing of Power whenever you defeat a Marked enemy | |
| Testing Ring 26test | Ring | Epic | Might | Gain the Blessing of Luck whenever you defeat a Marked enemy | |
| Testing Ring 27test | Ring | Epic | Spirit | Gain the Blessing of Infusion whenever you defeat a Marked enemy | |
| Testing Ring 28test | Ring | Epic | Spirit | Gain 3–4% Archon Fury charge whenever you defeat an enemy with a Takedown | |
| Testing Ring 29test | Ring | Epic | Vitality | Blind nearby enemies whenever you perform a Shield Throw | |
| Testing Ring 30test | Ring | Epic | Vitality | Blind nearby enemies whenever you perform a Polarity Attack | |
| Testing Ring 31test | Ring | Epic | Might | +23–28% Polarity Attack charge speed if you have more Might than any other attribute | |
| Testing Ring 32test | Ring | Epic | Vitality | If you have more Vitality than any other attribute, restore 151–192 Health whenever you Soulshatter an enemy | |
| Testing Ring 33test | Ring | Epic | Spirit | +18–22% Shield charge speed if you have more Spirit than any other attribute | |
| Testing Ring 34test | Ring | Epic | Vitality | Gain the Blessing of Endurance whenever you defeat a Marked enemy | |
| Testing Ring 35test | Ring | Epic | Spirit | Restore 212–269 Health whenever you defeat an enemy with a Polarity Attack | |
| Testing Ring 36test | Ring | Epic | Vitality | No primary trait | |
| Testing Ring 37test | Ring | Epic | Might | Whenever you defeat an enemy with a Weapon Technique, gain 14–18% Polarity Attack charge and your next Polarity Attack deals 43–53% more damage | |
| Testing Ring 38test | Ring | Epic | Might | +26–32% damage, but enemies deal +20% damage to you | |
| Testing Ring 39test | Ring | Epic | Might | Whenever you Parry an enemy, gain +29–35% Weapon Technique charge speed for 10 seconds and your next Weapon Technique attack deals 32–40% more damage | |
| Testing Ring 40test | Ring | Legendary | Spirit | Whenever you defeat an enemy with a Polarity Attack, create Sacred Ground that restores 41–54 Health per second to you and nearby allies | |
| Testing Ring 41test | Ring | Legendary | Spirit | Nearby enemies become vulnerable to a Takedown whenever you defeat an enemy with a Polarity Attack | |
| Testing Ring 42test | Ring | Legendary | Vitality | No primary trait | |
| Testing Ring 43test | Ring | Legendary | Spirit | No primary trait | |
| Testing Ring 44test | Ring | Legendary | Vitality | No primary trait | |
| Testing Ring 45test | Ring | Legendary | Spirit | Whenever you hit a Weakpoint, gain 2–3% Archon Fury charge and +38% Archon Fury charge speed for 10 seconds | |
| Testing Ring 46test | Ring | Legendary | Might | No primary trait | |
| Testing Ring 47test | Ring | Common | Vitality | +25–31% Rampage expiration time | |
| Testing Ring 48test | Ring | Common | Vitality | +12–15% Rampage bonus damage | |
| Testing Ring 49test | Ring | Common | Vitality | +6–8% Polarity Attack charge speed | |
| Aegis Avengertest | Ring | Legendary | Vitality | Random primary: one of 2 | |
| Aegis Berserkertest | Ring | Legendary | Vitality | +268% Weapon Technique damage while you have more than 2000 Overhealth | |
| Aegis Grittest | Ring | Legendary | Vitality | Random primary: one of 2 | |
| Aegis Stasis Bannertest | Ring | Legendary | Vitality | Random primary: one of 2 | |
| Phoenix Slashtest | Ring | Legendary | Vitality | Whenever you hit an Ignited enemy with a Charged Heavy Attack, consume Ignite, then Ignite surrounding enemies for 50% of the consumed damage | |
| Phoenix Revivetest | Ring | Legendary | Vitality | Random primary: one of 2 | |
| Phoenix Hellfiretest | Ring | Legendary | Vitality | Random primary: one of 2 | |
| Phoenix Ignitiontest | Ring | Legendary | Vitality | Random primary: one of 2 | |
| Lion’s Weapon Technique Orbstest | Ring | Legendary | Vitality | Whenever you defeat an enemy with a Weapon Technique, they drop 2 orbs that grant +160% Weapon Technique charge speed for 20 seconds (Max: 160% Weapon Technique charge speed) | |
| Lion’s Shieldtest | Ring | Legendary | Vitality | Whenever you perform a Shield Ability, you have a 50% chance to restore all of your Shield charge and gain +90% damage on your next Shield Ability | |
| Lion’s Vengeancetest | Ring | Legendary | Vitality | Random primary: one of 2 | |
| Lion’s Polarized Bannertest | Ring | Legendary | Vitality | Banners become supercharged whenever you perform a Polarity Attack within the Banner Aura. Supercharged Banners grant +67% Weapon Technique charge speed, Polarity Attack charge speed, and Shield charge speed. | |
| Armistice Soul Breakertest | Ring | Legendary | Vitality | Whenever you deal Soulshatter Damage equal to at least 10% of an enemy's max Health, deal 60 Breach damage to the enemy | |
| Armistice Barbariantest | Ring | Legendary | Vitality | Random primary: one of 2 | |
| Armistice Bannerbreachtest | Ring | Legendary | Vitality | Deal 800 damage and 23 Breach damage to all enemies within your Banner Aura every 3 seconds | |
| Armistice Polarized Takedownstest | Ring | Legendary | Vitality | Random primary: one of 2 | |
| Blood Cleavetest | Ring | Legendary | Vitality | Random primary: one of 2 | |
| Blood Sacrificial Slamtest | Ring | Legendary | Vitality | Whenever you perform a fully-charged Sundering Slam, consume Bleed and gain +30% Physical damage for 30 seconds for each enemy that lost Bleed stacks | |
| Blood Polaritytest | Ring | Legendary | Vitality | Random primary: one of 3 | |
| Blood Rangertest | Ring | Legendary | Vitality | Random primary: one of 2 | |
| Greyhawk Spirit Slamtest | Ring | Legendary | Vitality | Random primary: one of 2 | |
| Greyhawk Turtleshellstest | Ring | Legendary | Vitality | During Rampage, whenever you deal Soulshatter Damage equal to at least 10% of an enemy's max Health, apply Soulshatter Buildup to nearby enemies each second for 10 seconds equal to ?% of the Soulshatter Damage dealt | |
| Greyhawk Timing Shattertest | Ring | Legendary | Vitality | Apply a Shatter Tag whenever you hit an enemy with a Timing Attack. Whenever you Soulshatter an enemy with a Shatter Tag, the enemy unleashes a shockwave that applies 5067 Soulshatter Buildup to nearby enemies. | |
| Greyhawk Soulbanktest | Ring | Legendary | Vitality | Random primary: one of 2 | |
| Hinterblowtest | Ring | Legendary | Vitality | Random primary: one of 2 | |
| Hintersundertest | Ring | Legendary | Vitality | Whenever you hit an enemy with a fully-charged Sundering Slam, they drop 2 orbs that grant +180% Critical Hit damage for 15 seconds (Max: 180% Critical Hit damage, Cooldown: 30 seconds) | |
| Hintercrushtest | Ring | Legendary | Vitality | Apply a Doom Tag for 10 seconds whenever you hit an enemy with a Timing Attack. The tagged enemy stores 40% of Critical Hit damage you deal to them. When the tag expires or the enemy is defeated, stored damage is unleashed as a shockwave that deals damage to the tagged enemy and nearby enemies. | |
| Hinterbannertest | Ring | Legendary | Vitality | Your Banner charges a shockwave whenever you deal Critical Hit damage within your Banner Aura. When the shockwave is ready, activate your Banner again to unleash it. The shockwave deals 8000 Critical Hit damage. | |
| Typhon Frostshattertest | Ring | Legendary | Vitality | Random primary: one of 2 | |
| Typhon ShieldBlizztest | Ring | Legendary | Vitality | Random primary: one of 2 | |
| Typhon Icespiketest | Ring | Legendary | Vitality | Random primary: one of 2 | |
| Typhon Polaritytest | Ring | Legendary | Vitality | Random primary: one of 2 | |
| Mesa PoisonGas Slamtest | Ring | Legendary | Vitality | Random primary: one of 2 | |
| Mesa Banner Acidtest | Ring | Legendary | Vitality | Random primary: one of 2 | |
| Mesa Poison Banktest | Ring | Legendary | Vitality | Random primary: one of 2 | |
| Mesa Shield Shockwavetest | Ring | Legendary | Vitality | Whenever your Sundering Slam becomes fully charged, consume Poison from nearby enemies. If any Poison stacks were consumed this way, the slam unleashes a shockwave that deals Earth damage equal to 17% of the damage dealt. | |
| Vertigo Thundercuttest | Ring | Legendary | Vitality | Whenever you hit a Shocked enemy with a Charged Heavy Attack, consume Shock and summon a lightning bolt that deals Air damage equal to 20% of the consume damage dealt. The lightning bolt Blinds nearby enemies. | |
| Vertigo Chance-Lightningtest | Ring | Legendary | Vitality | Random primary: one of 3 | |
| Vertigo Teslacoiltest | Ring | Legendary | Vitality | Random primary: one of 3 | |
| Vertigo Charged Thundertest | Ring | Legendary | Vitality | Whenever you Inflict Shock, gain a Lightning Charge (Max: 5 charges). Whenever you hit an enemy with a Spectral Blow, expend all Lightning Charges and deal 2333 Air damage to nearby enemies for each charge expended. |
Trait numbers show every value the trait can roll at the chosen item level Datamined, rounded the way the game's tooltips round them Datamined. Hover a number for the exact values.