Chromatic Circle
Made from brilliant river stones found in the caves behind the Prismatic Falls, this ring sparkles in multicolored hues.
Primary trait
Primary attribute
| Trait at this level | Pick weight | Can appear | At item level 50 |
|---|---|---|---|
| +174 Might | 1000 | Only if the drop picks MightRing - Any Attribute | Yes |
| +174 Vitality | 1000 | Only if the drop picks VitalityRing - Any Attribute | Yes |
| +174 Spirit | 1000 | Only if the drop picks SpiritRing - Any Attribute | Yes |
Secondary traits
An Uncommon item has no Secondary Traits.
Masterwork traits
The Masterwork trait is chosen when the item reaches upgrade rank 5 Datamined and is always drawn in gold Datamined. One of these:
When this trinket drops, the game also picks one attribute at random (Might, Vitality or Spirit, each equally likely) Datamined. Some traits below can only appear with a certain pick; the “Can appear” column says which.
| Trait at this level | Pick weight | Can appear | At item level 50 |
|---|---|---|---|
| +19–24% Weapon Technique damage | 2000 | Only if the drop picks MightRing - Any Attribute | Yes |
| +19–24% Polarity Attack damage | 2000 | Only if the drop picks MightRing - Any Attribute | Yes |
| +12–15% Timing Attack damage | 2000 | Only if the drop picks MightRing - Any Attribute | Yes |
| +5–6% to all resistances | 2000 | Only if the drop picks VitalityRing - Any Attribute | Yes |
| +26–31% damage to Breached enemies | 2000 | Only if the drop picks VitalityRing - Any Attribute | Yes |
| -5–6% enemy Red Power Attack damage | 2000 | Only if the drop picks VitalityRing - Any Attribute | Yes |
| +19–24% Archon Fury damage | 2000 | Only if the drop picks SpiritRing - Any Attribute | Yes |
| +19–24% Shield damage | 2000 | Only if the drop picks SpiritRing - Any Attribute | Yes |
| +12–15% Takedown damage | 2000 | Only if the drop picks SpiritRing - Any Attribute | Yes |
| +13–16% Void damage | 2000 | Always | Yes |
| +16–20% damage to Cursed enemies | 2000 | Always | Yes |
Trait slots
Every line this kind of item can have, and the rarity it needs. Greyed rows don't apply to this item's rarity.
| Line | Needs rarity | Chance of a trait | On this item |
|---|---|---|---|
Primary Trait 1Trinket Trait Slot 1 | Common–Legendary | 100% | Yes |
Primary Attribute 1Trinket Trait Slot 2 | Common–Legendary | 100% | Yes |
Secondary Trait 1Trinket Trait Slot 3 | Rare–Legendary | 100% | No |
Secondary Trait 2Trinket Trait Slot 4 | Epic–Legendary | 100% | No |
Secondary Trait 3Trinket Trait Slot 5 | Legendary | 100% | No |
Masterwork Trait 1Trinket Trait Slot 7 | Common–Legendary | Added at upgrade rank 5 Datamined | Yes |
Where it drops
The game can drop it at item level 13 and up, as Uncommon. Which missions and enemies drop it hasn't been traced yet Unknown; so far only Methra's Star and Cololaba's Legacy are.pick weight 1000TrinketRingItemTag.Void
History
No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.
Sources
- Row:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → trinkets → [1] Ring.AilmentChanceDatamined - Name:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Ring.AilmentChance - Icon:
Aperion/Content/Aperion/Blueprints/Items/Trinkets/Rings/BP_Trinket_Ring_AilmentChance→T_Ring_AilmentChance(the game's icon, packed bytools/build_wiki_art.py) - Trait pools:
traitSlot→traitCategory→traitin Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json - Roll windows: rule R1 on
itemScalingDatamined