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Cursed items

Complete item objectives to remove its CursesThe game's own definition, keyword “Cursed Items” DataminedAperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Keyword.CursedItem.Objective

Cursed Items · Codex, Resources

Cursed Items have negative traits instead of positive traits until they are Awakened.

  • To Awaken a Cursed Item at the Forge, complete all of its objectives. Rarer items have more objectives to complete before they can be Awakened.
  • Completing a Cursed Item objective will allow you to change a negative trait into a positive trait.
  • Once you start a mission with a Cursed Item equipped you must wield it for the entire mission.

Awakening will also reward you with a powerful consumable that can increase future loot rewards from Dark Tears.

The game's own text DataminedCodex.Mechanics.CursedItems

What a curse does

  • It drops already Awakened underneath. Awakened makes the Primary Trait stronger (× 2 for most numbers).
  • Each curse weakens the Primary Trait (× 0.85, so 15% less per curse) and turns one Secondary Trait negative: its value is flipped and doubled (× −2), and the game shows it in purple with a minus sign.
  • Each curse comes with an objective. Only the first one shows on the item at a time.
  • Completing an objective lifts one curse: that Secondary Trait turns positive again and the Primary Trait gets its 15% back. With every curse lifted, only Awakened is left.

Checked against 7 real Cursed items in test T-0006: every number fits Corroborated Datamined Datamined.data/checks/T-0006_cursed_check.json

RarityCurses when it dropsPrimary Trait as droppedPrimary Trait with every curse liftedNegative Secondary Traits
Rare1× 1.7× 21, each × −2
Epic2× 1.445× 22, each × −2
Legendary3× 1.2282× 23, each × −2

Multipliers on most numbers, compared with the same item when it's neither Cursed nor Awakened. The table below shows the kinds of number that behave differently.

What you can and can't do with one

While an item still carries a curse. Once every curse is lifted it's an ordinary Awakened item.

At the ForgeAllowed?Details
UpgradeNocanUpgrade—
EnchantNocanEnchant—
SalvageYescanSalvageGives 1 Lesser Curse, one of 9 kinds with equal odds: Weakness, Pride, Fatigue, Instability, Fragility, Vulnerability, Hunger, Mortality, Fear.Loot.Quantity.Salvage.CursedItem
Equip or change during a missionNocanEquipInActivityThe Codex: “Once you start a mission with a Cursed Item equipped you must wield it for the entire mission.” (The file flag's meaning is read from its name; the Codex agrees.)

From the game's own settings for Cursed items DataminedAperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → mutations → Mutation.Item.Cursed. The menus say: “Earn curses by awakening or salvaging cursed items”. What Curses are for:

Curses · Codex, Resources

Curses are consumable resources that can be used to increase the difficulty of your Lightbringer runs in exchange for greater rewards. Lesser Curses are obtained when you salvage Cursed items. Normal Curses and Greater Curses can only be obtained when you awaken a Cursed item. View your Curses in the Resources tab.

The game's own text DataminedCodex.Mechanics.Curses

How a curse changes each kind of number

Not every number in a trait reacts the same way. The files give each kind of number its own multiplier Datamined. “Awakened” is the item with every curse lifted.

Kind of numberPrimary Trait, per curseNegative SecondaryAwakenedExample
Most numbers
16 kinds of number in the files
coreAttributecoreAttributePercentdefensePercentreverseScalingplayerPowerplayerHealthattributeNoVariancehealthToDamagenoVarianceCoreAttributenoVarianceCoreAttributePercentnoVarianceDefensePercentnoVariancePlayerPowernoVariancePlayerHealthnoVarianceHealthToDamagemutationScalingOnlymutationScalingOnlyVariance
× 0.85× −2× 2+5–6% Critical Hit chance
Numbers a curse doesn't change
5 kinds of number in the files
nonScalingplayerPowerNoMutationplayerPowerNoMutationNoVariancenonScalingVariancecoreAttributeNoVarianceNoMutation
× 1× 1× 1+20–25% Ailment power
Numbers where smaller is stronger
1 kind of number in the files
mutationScalingOnlyInverse
× 1.1765× 2× 0.5Trigger your Soulshatter items whenever you deal 40000 or more Soulshatter Damage
Resistance thresholds in trait text
1 kind of number in the files
resistanceThresholdOnly
× 1.065× 1.065× 1If you have 60% or more Water resistance, apply an extra stack whenever you inflict Chill on an enemy with 5 or more Chill stacks

Labels come from the multipliers themselves: “smaller is stronger” marks numbers that Awakened makes smaller, like the damage you must deal before something triggers. Examples are shown at level 50 without any mutation. Resistance thresholds (“… or more Water resistance”) rise × 1.065 with each curse, so a cursed item's condition is harder to meet; Awakened leaves them alone. Test T-0006 saw exactly this: Mistveil, an Epic item with 2 curses, showed 68%.

Objective pools

Every objective a Cursed item can carry, grouped by the pool its slot draws from. Grey rows have pick weight 0 and are never picked.

Uncommon poolTraitCategory.CursedObjective.Uncommon

For Common–Uncommon items. No item slot draws from this pool, so these objectives never appear. 0 of 6 objectives can be picked.

ObjectiveNeededReward when completedPick weight
Defeat a Level 50+ Kragani in a Dreamstone (0/1)Trait.Objective.CursedItem.Rare.Dreamstones.Defeat.Kujata12 × a random Lesser Curse + 2 × a random Lesser Curse + 2 × a random Curse0 never picked Datamined
Defeat a Level 50+ Moirax in a Dreamstone (0/3)Trait.Objective.CursedItem.Rare.Dreamstones.Defeat.Moirax32 × a random Lesser Curse + 2 × a random Lesser Curse + 2 × a random Curse0 never picked Datamined
Defeat a Level 55+ Kragani in a Dreamstone (0/1)Trait.Objective.CursedItem.Epic.Dreamstones.Defeat.Kujata12 × a random Curse + 2 × a random Curse + 2 × a random Greater Curse0 never picked Datamined
Defeat a Level 55+ Moirax in a Dreamstone (0/3)Trait.Objective.CursedItem.Epic.Dreamstones.Defeat.Moirax32 × a random Curse + 2 × a random Curse + 2 × a random Greater Curse0 never picked Datamined
Defeat a Level 65+ Kragani in a Dreamstone (0/1)Trait.Objective.CursedItem.Legendary.Dreamstones.Defeat.Kujata16 × a random Curse + 2 × a random Greater Curse + 2 × a random Greater Curse0 never picked Datamined
Defeat a Level 65+ Moirax in a Dreamstone (0/3)Trait.Objective.CursedItem.Legendary.Dreamstones.Defeat.Moirax36 × a random Curse + 2 × a random Greater Curse + 2 × a random Greater Curse0 never picked Datamined

Rare poolTraitCategory.CursedObjective.Rare

For Rare–Legendary items. Used by 3 “Cursed Objective” slotsTraitSlot.Augment.Cursed.7TraitSlot.Weapon.Cursed.6TraitSlot.Trinket.Cursed.7. 4 of 19 objectives can be picked.

ObjectiveNeededReward when completedPick weight
Defeat Level 50+ enemies in Dreamstones (0/200)Trait.Objective.CursedItem.Dreamstones.Defeat.Enemies.Uncommon2002 × a random Lesser Curse + 2 × a random Lesser Curse + 2 × a random Curse1000
Defeat Level 50+ bosses in Dreamstones (0/5)Trait.Objective.CursedItem.Dreamstones.Defeat.Bosses.Uncommon52 × a random Lesser Curse + 2 × a random Lesser Curse + 2 × a random Curse1000
Defeat enemies in the Ascended Tower of Trials (0/200)Trait.Objective.CursedItem.Uncommon.TowerOfTrials.Endgame.Defeat.Enemies2002 × a random Lesser Curse + 2 × a random Lesser Curse + 2 × a random Curse1000
Defeat bosses in the Ascended Tower of Trials (0/5)Trait.Objective.CursedItem.Uncommon.TowerOfTrials.Endgame.Defeat.Bosses52 × a random Lesser Curse + 2 × a random Lesser Curse + 2 × a random Curse1000
Defeat a Level 50+ Solaris in a Dreamstone (0/1)Trait.Objective.CursedItem.Rare.Dreamstones.Defeat.Solaris12 × a random Lesser Curse + 2 × a random Lesser Curse + 2 × a random Curse0 never picked Datamined
Defeat a Level 50+ Zamora in a Dreamstone (0/1)Trait.Objective.CursedItem.Rare.Dreamstones.Defeat.Zamora12 × a random Lesser Curse + 2 × a random Lesser Curse + 2 × a random Curse0 never picked Datamined
Defeat a Level 50+ Lunara in a Dreamstone (0/1)Trait.Objective.CursedItem.Rare.Dreamstones.Defeat.Lunara12 × a random Lesser Curse + 2 × a random Lesser Curse + 2 × a random Curse0 never picked Datamined
Defeat a Level 50+ Gilden Commander in a Dreamstone (0/1)Trait.Objective.CursedItem.Rare.Dreamstones.Defeat.Gilden12 × a random Lesser Curse + 2 × a random Lesser Curse + 2 × a random Curse0 never picked Datamined
Defeat a Level 50+ Grieves Sunsteel in a Dreamstone (0/1)Trait.Objective.CursedItem.Rare.Dreamstones.Defeat.Grieves12 × a random Lesser Curse + 2 × a random Lesser Curse + 2 × a random Curse0 never picked Datamined
Defeat a Level 50+ Macros in a Dreamstone (0/1)Trait.Objective.CursedItem.Rare.Dreamstones.Defeat.Macros12 × a random Lesser Curse + 2 × a random Lesser Curse + 2 × a random Curse0 never picked Datamined
Defeat Vargul Healer Primes in the Ascended Tower of Trials (0/20)Trait.Objective.CursedItem.Rare.TowerOfTrials.Endgame.Defeat.Character.Vargul.Caster.Healer202 × a random Lesser Curse + 2 × a random Lesser Curse + 2 × a random Curse0 never picked Datamined
Defeat Crimson Protector Primes in the Ascended Tower of Trials (0/20)Trait.Objective.CursedItem.Rare.TowerOfTrials.Endgame.Defeat.Character.CrimsonCaster.Protector202 × a random Lesser Curse + 2 × a random Lesser Curse + 2 × a random Curse0 never picked Datamined
Defeat Abyssian Corruptor Primes in the Ascended Tower of Trials (0/20)Trait.Objective.CursedItem.Rare.TowerOfTrials.Endgame.Defeat.Character.AbyssianCorruptor202 × a random Lesser Curse + 2 × a random Lesser Curse + 2 × a random Curse0 never picked Datamined
Defeat Black Tide Ghost Primes in the Ascended Tower of Trials (0/20)Trait.Objective.CursedItem.Rare.TowerOfTrials.Endgame.Defeat.Character.Farblade.Flanker202 × a random Lesser Curse + 2 × a random Lesser Curse + 2 × a random Curse0 never picked Datamined
Defeat Nyak Windcarver Primes in the Ascended Tower of Trials (0/20)Trait.Objective.CursedItem.Rare.TowerOfTrials.Endgame.Defeat.Character.Nyak.Sparker202 × a random Lesser Curse + 2 × a random Lesser Curse + 2 × a random Curse0 never picked Datamined
Defeat Vargul Enrager Primes in the Ascended Tower of Trials (0/20)Trait.Objective.CursedItem.Rare.TowerOfTrials.Endgame.Defeat.Character.Vargul.Shrieker.Enrager202 × a random Lesser Curse + 2 × a random Lesser Curse + 2 × a random Curse0 never picked Datamined
Defeat Abyssian Medusa Primes in the Ascended Tower of Trials (0/20)Trait.Objective.CursedItem.Rare.TowerOfTrials.Endgame.Defeat.Character.AbyssianMedusa202 × a random Lesser Curse + 2 × a random Lesser Curse + 2 × a random Curse0 never picked Datamined
Defeat Black Tide Specter Primes in the Ascended Tower of Trials (0/20)Trait.Objective.CursedItem.Rare.TowerOfTrials.Endgame.Defeat.Character.Farblade.Flanker.ProjectileVariant202 × a random Lesser Curse + 2 × a random Lesser Curse + 2 × a random Curse0 never picked Datamined
Defeat Nyak Pulverizer Primes in the Ascended Tower of Trials (0/20)Trait.Objective.CursedItem.Rare.TowerOfTrials.Endgame.Defeat.Character.Nyak.Pulverizer202 × a random Lesser Curse + 2 × a random Lesser Curse + 2 × a random Curse0 never picked Datamined

Epic poolTraitCategory.CursedObjective.Epic

For Epic–Legendary items. Used by 3 “Cursed Objective” slotsTraitSlot.Augment.Cursed.8TraitSlot.Weapon.Cursed.7TraitSlot.Trinket.Cursed.8. 7 of 16 objectives can be picked.

ObjectiveNeededReward when completedPick weight
Defeat a Level 55+ Solaris in a Dreamstone (0/1)Trait.Objective.CursedItem.Epic.Dreamstones.Defeat.Solaris12 × a random Curse + 2 × a random Curse + 2 × a random Greater Curse1000
Defeat a Level 55+ Zamora in a Dreamstone (0/1)Trait.Objective.CursedItem.Epic.Dreamstones.Defeat.Zamora12 × a random Curse + 2 × a random Curse + 2 × a random Greater Curse1000
Defeat a Level 55+ Lunara in a Dreamstone (0/1)Trait.Objective.CursedItem.Epic.Dreamstones.Defeat.Lunara12 × a random Curse + 2 × a random Curse + 2 × a random Greater Curse1000
Defeat a Level 55+ Gilden Commander in a Dreamstone (0/1)Trait.Objective.CursedItem.Epic.Dreamstones.Defeat.Gilden12 × a random Curse + 2 × a random Curse + 2 × a random Greater Curse1000
Defeat a Level 55+ Grieves Sunsteel in a Dreamstone (0/1)Trait.Objective.CursedItem.Epic.Dreamstones.Defeat.Grieves12 × a random Curse + 2 × a random Curse + 2 × a random Greater Curse1000
Defeat a Level 55+ Macros in a Dreamstone (0/1)Trait.Objective.CursedItem.Epic.Dreamstones.Defeat.Macros12 × a random Curse + 2 × a random Curse + 2 × a random Greater Curse1000
Defeat Level 60+ bosses in the Ascended Tower of Trials (0/10)Trait.Objective.CursedItem.Epic.TowerOfTrials.Endgame.Defeat.Bosses102 × a random Curse + 2 × a random Curse + 2 × a random Greater Curse6000
Defeat Vargul Healer Primes in the Ascended Tower of Trials while you have 3+ Banes (0/30)Trait.Objective.CursedItem.Epic.TowerOfTrials.Endgame.Defeat.Character.Vargul.Caster.Healer302 × a random Curse + 2 × a random Curse + 2 × a random Greater Curse0 never picked Datamined
Defeat Crimson Protector Primes in the Ascended Tower of Trials while you have 3+ Banes (0/30)Trait.Objective.CursedItem.Epic.TowerOfTrials.Endgame.Defeat.Character.CrimsonCaster.Protector302 × a random Curse + 2 × a random Curse + 2 × a random Greater Curse0 never picked Datamined
Defeat Abyssian Corruptor Primes in the Ascended Tower of Trials while you have 3+ Banes (0/30)Trait.Objective.CursedItem.Epic.TowerOfTrials.Endgame.Defeat.Character.AbyssianCorruptor302 × a random Curse + 2 × a random Curse + 2 × a random Greater Curse0 never picked Datamined
Defeat Black Tide Ghost Primes in the Ascended Tower of Trials while you have 3+ Banes (0/30)Trait.Objective.CursedItem.Epic.TowerOfTrials.Endgame.Defeat.Character.Farblade.Flanker302 × a random Curse + 2 × a random Curse + 2 × a random Greater Curse0 never picked Datamined
Defeat Nyak Windcarver Primes in the Ascended Tower of Trials while you have 3+ Banes (0/30)Trait.Objective.CursedItem.Epic.TowerOfTrials.Endgame.Defeat.Character.Nyak.Sparker302 × a random Curse + 2 × a random Curse + 2 × a random Greater Curse0 never picked Datamined
Defeat Vargul Enrager Primes in the Ascended Tower of Trials while you have 3+ Banes (0/30)Trait.Objective.CursedItem.Epic.TowerOfTrials.Endgame.Defeat.Character.Vargul.Shrieker.Enrager302 × a random Curse + 2 × a random Curse + 2 × a random Greater Curse0 never picked Datamined
Defeat Abyssian Medusa Primes in the Ascended Tower of Trials while you have 3+ Banes (0/30)Trait.Objective.CursedItem.Epic.TowerOfTrials.Endgame.Defeat.Character.AbyssianMedusa302 × a random Curse + 2 × a random Curse + 2 × a random Greater Curse0 never picked Datamined
Defeat Black Tide Specter Primes in the Ascended Tower of Trials while you have 3+ Banes (0/30)Trait.Objective.CursedItem.Epic.TowerOfTrials.Endgame.Defeat.Character.Farblade.Flanker.ProjectileVariant302 × a random Curse + 2 × a random Curse + 2 × a random Greater Curse0 never picked Datamined
Defeat Nyak Pulverizer Primes in the Ascended Tower of Trials while you have 3+ Banes (0/30)Trait.Objective.CursedItem.Epic.TowerOfTrials.Endgame.Defeat.Character.Nyak.Pulverizer302 × a random Curse + 2 × a random Curse + 2 × a random Greater Curse0 never picked Datamined

Legendary poolTraitCategory.CursedObjective.Legendary

For Legendary items. Used by 3 “Cursed Objective” slotsTraitSlot.Augment.Cursed.9TraitSlot.Weapon.Cursed.8TraitSlot.Trinket.Cursed.9. 7 of 16 objectives can be picked.

ObjectiveNeededReward when completedPick weight
Defeat a Level 65+ Solaris in a Dreamstone (0/1)Trait.Objective.CursedItem.Legendary.Dreamstones.Defeat.Solaris16 × a random Curse + 2 × a random Greater Curse + 2 × a random Greater Curse1000
Defeat a Level 65+ Zamora in a Dreamstone (0/1)Trait.Objective.CursedItem.Legendary.Dreamstones.Defeat.Zamora16 × a random Curse + 2 × a random Greater Curse + 2 × a random Greater Curse1000
Defeat a Level 65+ Lunara in a Dreamstone (0/1)Trait.Objective.CursedItem.Legendary.Dreamstones.Defeat.Lunara16 × a random Curse + 2 × a random Greater Curse + 2 × a random Greater Curse1000
Defeat a Level 65+ Gilden Commander in a Dreamstone (0/1)Trait.Objective.CursedItem.Legendary.Dreamstones.Defeat.Gilden16 × a random Curse + 2 × a random Greater Curse + 2 × a random Greater Curse1000
Defeat a Level 65+ Grieves Sunsteel in a Dreamstone (0/1)Trait.Objective.CursedItem.Legendary.Dreamstones.Defeat.Grieves16 × a random Curse + 2 × a random Greater Curse + 2 × a random Greater Curse1000
Defeat a Level 65+ Macros in a Dreamstone (0/1)Trait.Objective.CursedItem.Legendary.Dreamstones.Defeat.Macros16 × a random Curse + 2 × a random Greater Curse + 2 × a random Greater Curse1000
Defeat Level 70+ bosses in the Ascended Tower of Trials (0/10)Trait.Objective.CursedItem.Legendary.TowerOfTrials.Endgame.Defeat.Bosses106 × a random Curse + 2 × a random Greater Curse + 2 × a random Greater Curse6000
Defeat Vargul Healer Primes in the Ascended Tower of Trials while you have 4+ Intense Banes (0/40)Trait.Objective.CursedItem.Legendary.TowerOfTrials.Endgame.Defeat.Character.Vargul.Caster.Healer406 × a random Curse + 2 × a random Greater Curse + 2 × a random Greater Curse0 never picked Datamined
Defeat Crimson Protector Primes in the Ascended Tower of Trials while you have 4+ Intense Banes (0/40)Trait.Objective.CursedItem.Legendary.TowerOfTrials.Endgame.Defeat.Character.CrimsonCaster.Protector406 × a random Curse + 2 × a random Greater Curse + 2 × a random Greater Curse0 never picked Datamined
Defeat Abyssian Corruptor Primes in the Ascended Tower of Trials while you have 4+ Intense Banes (0/40)Trait.Objective.CursedItem.Legendary.TowerOfTrials.Endgame.Defeat.Character.AbyssianCorruptor406 × a random Curse + 2 × a random Greater Curse + 2 × a random Greater Curse0 never picked Datamined
Defeat Black Tide Ghost Primes in the Ascended Tower of Trials while you have 4+ Intense Banes (0/40)Trait.Objective.CursedItem.Legendary.TowerOfTrials.Endgame.Defeat.Character.Farblade.Flanker406 × a random Curse + 2 × a random Greater Curse + 2 × a random Greater Curse0 never picked Datamined
Defeat Nyak Windcarver Primes in the Ascended Tower of Trials while you have 4+ Intense Banes (0/40)Trait.Objective.CursedItem.Legendary.TowerOfTrials.Endgame.Defeat.Character.Nyak.Sparker406 × a random Curse + 2 × a random Greater Curse + 2 × a random Greater Curse0 never picked Datamined
Defeat Vargul Enrager Primes in the Ascended Tower of Trials while you have 4+ Intense Banes (0/40)Trait.Objective.CursedItem.Legendary.TowerOfTrials.Endgame.Defeat.Character.Vargul.Shrieker.Enrager406 × a random Curse + 2 × a random Greater Curse + 2 × a random Greater Curse0 never picked Datamined
Defeat Abyssian Medusa Primes in the Ascended Tower of Trials while you have 4+ Intense Banes (0/40)Trait.Objective.CursedItem.Legendary.TowerOfTrials.Endgame.Defeat.Character.AbyssianMedusa406 × a random Curse + 2 × a random Greater Curse + 2 × a random Greater Curse0 never picked Datamined
Defeat Black Tide Specter Primes in the Ascended Tower of Trials while you have 4+ Intense Banes (0/40)Trait.Objective.CursedItem.Legendary.TowerOfTrials.Endgame.Defeat.Character.Farblade.Flanker.ProjectileVariant406 × a random Curse + 2 × a random Greater Curse + 2 × a random Greater Curse0 never picked Datamined
Defeat Nyak Pulverizer Primes in the Ascended Tower of Trials while you have 4+ Intense Banes (0/40)Trait.Objective.CursedItem.Legendary.TowerOfTrials.Endgame.Defeat.Character.Nyak.Pulverizer406 × a random Curse + 2 × a random Greater Curse + 2 × a random Greater Curse0 never picked Datamined
For the curious: the rules and the raw rows from the files

The rules, read from the game's code

What a curse does to an item's traits Datamined code
Each Cursed stack marks the item's last Primary Trait (it can be marked more than once) and one Secondary Trait not yet marked ('Cursed|2'). A marked trait's value is multiplied by the Cursed itemScalingMultipliers row for its paramType column: the Primary row is 0.85 for most columns, the Secondary row −2 for most columns (the negative trait).A dropped Cursed item also carries Awakened (x 2 on the Primary Trait for most columns), so its primary is x 2 x 0.85 per curse. The negative lines show with a minus sign and purple bullets (T-0006).
Primal and Cursed trait colours Datamined code
Primal traits are drawn pale yellow. On a Cursed item, the Secondary Trait(s) the curse turned negative (mutation 'Mutation.Item.Cursed|2', rule O3) are drawn purple with the Cursed bullet.mutations.improvedTraitTextColor in source_data.json says #800080 for Primal; the menus use the SCSS colour instead.
How Cursed items get and lose objectives Datamined code
The Cursed mutation opens Cursed Objective slots (their base chance is 0; the mutation adds increasedTraitChanceOffset). Completing an objective removes one Cursed stack and the objective trait, and the objective's lootQuantityGroups pay out.Cursed items drop with one Cursed stack per the loot category's whitelist (Rare 1, Epic 2, Legendary 3) plus Awakened. Each stack opens one objective slot, in the traitSlot table's order (Rare, Epic, Legendary pools), but the item lists only the first objective at a time (lodash take). T-0006: all 7 captured items show one objective, from the Rare pool.
Cursed objective text Datamined code
An objective trait's text is the objective's localized string (stringTableKey). {Suffix} becomes ' (progress/needed)', and every {Name} becomes that value from the objective's conditions (for example {MinTier} → 50).
Weighted picks Datamined code
Loot categories, items and the trait inside a category are picked by weight: a random number up to the total weight walks down the list. A row with weight 0 is never picked (unless every row has weight 0).

The Cursed mutation row

numImprovedTraitSlotIndexes1
whitelistImprovedTraitSlotIndexesPrimary Trait
itemScalingMultipliersTypeItem.Mutation.Cursed.PrimaryTrait
numImprovedTraitSlotIndexes21
whitelistImprovedTraitSlotIndexes2Secondary Trait
itemScalingMultipliersType2Item.Mutation.Cursed.SecondaryTrait
canUpgradefalse
canEnchantfalse
canSalvagetrue
canEquipInActivityfalse
numIncreasedTraitChanceTraitSlotIndexes1
increasedTraitChanceOffset1
transformationTraitSlotTypesTraitsRemovedTrait.Objective
transformationMutationRemovedMutation.Item.Cursed
lootQuantityGroupsLoot.Quantity.Salvage.CursedItem

As in Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → mutations → Mutation.Item.Cursed.

Item.Mutation.Cursed.PrimaryTrait.1

×Columns
1nonScaling playerPowerNoMutation playerPowerNoMutationNoVariance nonScalingVariance coreAttributeNoVarianceNoMutation
0.85minWeaponDamage maxWeaponDamage minPotionHeal maxPotionHeal minBannerOvershield maxBannerOvershield powerDrain itemStrengthIndex coreAttribute coreAttributePercent defensePercent reverseScaling playerPower playerHealth attributeNoVariance healthToDamage noVarianceCoreAttribute noVarianceCoreAttributePercent noVarianceDefensePercent noVariancePlayerPower noVariancePlayerHealth noVarianceHealthToDamage mutationScalingOnly mutationScalingOnlyVariance
1.1765mutationScalingOnlyInverse
1.065resistanceThresholdOnly

Item.Mutation.Cursed.SecondaryTrait.1

×Columns
1nonScaling playerPowerNoMutation playerPowerNoMutationNoVariance nonScalingVariance coreAttributeNoVarianceNoMutation
2mutationScalingOnlyInverse
-2minWeaponDamage maxWeaponDamage minPotionHeal maxPotionHeal minBannerOvershield maxBannerOvershield powerDrain itemStrengthIndex coreAttribute coreAttributePercent defensePercent reverseScaling playerPower playerHealth attributeNoVariance healthToDamage noVarianceCoreAttribute noVarianceCoreAttributePercent noVarianceDefensePercent noVariancePlayerPower noVariancePlayerHealth noVarianceHealthToDamage mutationScalingOnly mutationScalingOnlyVariance
1.065resistanceThresholdOnly

History

No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.

Sources

  • Definition and Codex: localization → keywords, codexEntries Datamined
  • The curse: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → mutations → Mutation.Item.Cursed; multipliers: itemScalingMultipliers → Item.Mutation.Cursed.*, Item.Mutation.Awakened.*
  • Salvage: lootQuantity → lootCategory → lootCurrency; menu words: components/localized_labels/index.js (the menu code)
  • In game: test T-0006 (7 Cursed items)