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Token of Harmony

TrinketUncommonCharm

A smooth token of electrum representing the balance of preservation and entropy.

50Upgrade rank

Primary trait

+10–12% Banner charge speed
DataminedTrigger.NoModularTrigger.Payoff.BannerRechargeSpeed.Rank.3

Primary attribute

+174 Spirit
DataminedSpiritPrimaryAttributeCharm

Secondary traits

An Uncommon item has no Secondary Traits.

Masterwork traits

The Masterwork trait is chosen when the item reaches upgrade rank 5 Datamined and is always drawn in gold Datamined. One of these:

Trait at this levelPick weightCan appearAt item level 50
+5–6% Critical Hit chance2000AlwaysYes
+19–24% Archon Fury damage2000AlwaysYes
+19–24% Shield damage2000AlwaysYes
+12–15% Takedown damage2000AlwaysYes
+19–24% Ailment power2000AlwaysYes
+6–7% chance to inflict Ailments0AlwaysYes

Trait slots

Every line this kind of item can have, and the rarity it needs. Greyed rows don't apply to this item's rarity.

LineNeeds rarityChance of a traitOn this item
Primary Trait 1Trinket Trait Slot 1Common–Legendary100%Yes
Primary Attribute 1Trinket Trait Slot 2Common–Legendary100%Yes
Secondary Trait 1Trinket Trait Slot 3Rare–Legendary100%No
Secondary Trait 2Trinket Trait Slot 4Epic–Legendary100%No
Secondary Trait 3Trinket Trait Slot 5Legendary100%No
Masterwork Trait 1Trinket Trait Slot 7Common–LegendaryAdded at upgrade rank 5 DataminedYes

Where it drops

The game can drop it at item level 6 and up, as Uncommon. Which missions and enemies drop it hasn't been traced yet Unknown; so far only Methra's Star and Cololaba's Legacy are.pick weight 1000TrinketCharmItemTag.Spirit

History

No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.

Sources

  • Row: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → trinkets → [82] Charm.4 Datamined
  • Name: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Charm.4
  • Icon: Aperion/Content/Aperion/Blueprints/Items/Trinkets/Charms/BP_Trinket_Charm_4 → T_Charm_4 (the game's icon, packed by tools/build_wiki_art.py)
  • Trait pools: traitSlot → traitCategory → trait in Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json
  • Roll windows: rule R1 on itemScaling Datamined