Journeyman's Mark
Primary trait
Primary attribute
Secondary traits
An Uncommon item has no Secondary Traits.
Masterwork traits
The Masterwork trait is chosen when the item reaches upgrade rank 5 Datamined and is always drawn in gold Datamined. One of these:
When this trinket drops, the game also picks one element at random (Physical, Fire, Water (item level 8+), Air (item level 10+), Earth (item level 5+) or Void (item level 13+), each equally likely) Datamined. Some traits below can only appear with a certain pick; the “Can appear” column says which.
| Trait at this level | Pick weight | Can appear | At item level 50 |
|---|---|---|---|
| +19–24% Weapon Technique damage | 2000 | Always | Yes |
| +19–24% Polarity Attack damage | 2000 | Always | Yes |
| +12–15% Timing Attack damage | 2000 | Always | Yes |
| +13–16% Physical damage | 2000 | Only if the drop picks PhysicalRing - Random Element | Yes |
| +16–20% damage to Bleeding enemies | 2000 | Only if the drop picks PhysicalRing - Random Element | Yes |
| +13–16% Earth damage | 2000 | Only if the drop picks Earth (item level 5+)Ring - Random Element | Yes |
| +16–20% damage to Poisoned enemies | 2000 | Only if the drop picks Earth (item level 5+)Ring - Random Element | Yes |
| +13–16% Fire damage | 2000 | Only if the drop picks FireRing - Random Element | Yes |
| +16–20% damage to Ignited enemies | 2000 | Only if the drop picks FireRing - Random Element | Yes |
| +13–16% Water damage | 2000 | Only if the drop picks Water (item level 8+)Ring - Random Element | Yes |
| +16–20% damage to Chilled enemies | 2000 | Only if the drop picks Water (item level 8+)Ring - Random Element | Yes |
| +13–16% Air damage | 2000 | Only if the drop picks Air (item level 10+)Ring - Random Element | Yes |
| +16–20% damage to Shocked enemies | 2000 | Only if the drop picks Air (item level 10+)Ring - Random Element | Yes |
| +13–16% Void damage | 2000 | Only if the drop picks Void (item level 13+)Ring - Random Element | Yes |
| +16–20% damage to Cursed enemies | 2000 | Only if the drop picks Void (item level 13+)Ring - Random Element | Yes |
Trait slots
Every line this kind of item can have, and the rarity it needs. Greyed rows don't apply to this item's rarity.
| Line | Needs rarity | Chance of a trait | On this item |
|---|---|---|---|
Primary Trait 1Trinket Trait Slot 1 | Common–Legendary | 100% | Yes |
Primary Attribute 1Trinket Trait Slot 2 | Common–Legendary | 100% | Yes |
Secondary Trait 1Trinket Trait Slot 3 | Rare–Legendary | 100% | No |
Secondary Trait 2Trinket Trait Slot 4 | Epic–Legendary | 100% | No |
Secondary Trait 3Trinket Trait Slot 5 | Legendary | 100% | No |
Masterwork Trait 1Trinket Trait Slot 7 | Common–Legendary | Added at upgrade rank 5 Datamined | Yes |
Where it drops
The game can drop it at item level 1 and up, as Uncommon. Which missions and enemies drop it hasn't been traced yet Unknown; so far only Methra's Star and Cololaba's Legacy are.pick weight 1000TrinketRingItemTag.WeaponArtItemTag.AbilitiesItemTag.Might
History
No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.
Sources
- Row:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → trinkets → [8] Ring.35Datamined - Name:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Ring.35 - Icon:
Aperion/Content/Aperion/Blueprints/Items/Trinkets/Rings/BP_Trinket_Ring_35→T_Ring_35(the game's icon, packed bytools/build_wiki_art.py) - Trait pools:
traitSlot→traitCategory→traitin Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json - Roll windows: rule R1 on
itemScalingDatamined