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Gilden Rose Band

TrinketRareRing
50Upgrade rank

Primary trait

Apply the Mark of Weakness whenever you hit an enemy with a Polarity Attack
DataminedTrigger.PolarityAttackHit.Payoff.ApplyMarkofWeaknessOnTarget.Rank.4Keywords: Polarity Attack, Mark of Weakness

Primary attribute

+184 Vitality
DataminedVitalityPrimaryAttributeRing

Secondary traits

A Rare item gets 1 Secondary Trait. 24 of 24 traits in the list can roll at item level 50.

When this trinket drops, the game also picks one element at random (Physical, Fire, Water (item level 8+), Air (item level 10+), Earth (item level 5+) or Void (item level 13+), each equally likely) Datamined. Some traits below can only appear with a certain pick; the “Can appear” column says which.

Trait at this levelPick weightCan appearAt item level 50
+13–16% Physical damage4000Only if the drop picks PhysicalRing - Random ElementYes
+13–16% Fire damage4000Only if the drop picks FireRing - Random ElementYes
+13–16% Water damage4000Only if the drop picks Water (item level 8+)Ring - Random ElementYes
+13–16% Air damage4000Only if the drop picks Air (item level 10+)Ring - Random ElementYes
+13–16% Earth damage4000Only if the drop picks Earth (item level 5+)Ring - Random ElementYes
+13–16% Void damage4000Only if the drop picks Void (item level 13+)Ring - Random ElementYes
+16–20% damage to Bleeding enemies4000Only if the drop picks PhysicalRing - Random ElementYes
+16–20% damage to Ignited enemies4000Only if the drop picks FireRing - Random ElementYes
+16–20% damage to Chilled enemies4000Only if the drop picks Water (item level 8+)Ring - Random ElementYes
+16–20% damage to Shocked enemies4000Only if the drop picks Air (item level 10+)Ring - Random ElementYes
+16–20% damage to Poisoned enemies4000Only if the drop picks Earth (item level 5+)Ring - Random ElementYes
+16–20% damage to Cursed enemies4000Only if the drop picks Void (item level 13+)Ring - Random ElementYes
+26–32% damage to Breached enemies3000AlwaysYes
+16–20% Physical resistance2000AlwaysYes
+16–20% Fire resistance2000AlwaysYes
+16–20% Water resistance2000AlwaysYes
+16–20% Air resistance2000AlwaysYes
+16–20% Earth resistance2000AlwaysYes
+16–20% Void resistance2000AlwaysYes
+19–24% Overhealth gained2000AlwaysYes
+13–16% Overhealth retention2000AlwaysYes
+19–24% Ailment power4000AlwaysYes
+19–24% Ailment duration4000AlwaysYes
+3% cap to all resistances2000AlwaysYes

Masterwork traits

The Masterwork trait is chosen when the item reaches upgrade rank 5 Datamined and is always drawn in gold Datamined. One of these:

Trait at this levelPick weightCan appearAt item level 50
+5–6% to all resistances2000AlwaysYes
+26–32% damage to Breached enemies2000AlwaysYes
-5–6% enemy Red Power Attack damage2000AlwaysYes
+13–16% Physical damage2000Only if the drop picks PhysicalRing - Random ElementYes
+16–20% damage to Bleeding enemies2000Only if the drop picks PhysicalRing - Random ElementYes
+13–16% Earth damage2000Only if the drop picks Earth (item level 5+)Ring - Random ElementYes
+16–20% damage to Poisoned enemies2000Only if the drop picks Earth (item level 5+)Ring - Random ElementYes
+13–16% Fire damage2000Only if the drop picks FireRing - Random ElementYes
+16–20% damage to Ignited enemies2000Only if the drop picks FireRing - Random ElementYes
+13–16% Water damage2000Only if the drop picks Water (item level 8+)Ring - Random ElementYes
+16–20% damage to Chilled enemies2000Only if the drop picks Water (item level 8+)Ring - Random ElementYes
+13–16% Air damage2000Only if the drop picks Air (item level 10+)Ring - Random ElementYes
+16–20% damage to Shocked enemies2000Only if the drop picks Air (item level 10+)Ring - Random ElementYes
+13–16% Void damage2000Only if the drop picks Void (item level 13+)Ring - Random ElementYes
+16–20% damage to Cursed enemies2000Only if the drop picks Void (item level 13+)Ring - Random ElementYes

Trait slots

Every line this kind of item can have, and the rarity it needs. Greyed rows don't apply to this item's rarity.

LineNeeds rarityChance of a traitOn this item
Primary Trait 1Trinket Trait Slot 1Common–Legendary100%Yes
Primary Attribute 1Trinket Trait Slot 2Common–Legendary100%Yes
Secondary Trait 1Trinket Trait Slot 3Rare–Legendary100%Yes
Secondary Trait 2Trinket Trait Slot 4Epic–Legendary100%No
Secondary Trait 3Trinket Trait Slot 5Legendary100%No
Masterwork Trait 1Trinket Trait Slot 7Common–LegendaryAdded at upgrade rank 5 DataminedYes

Where it drops

The game can drop it at item level 1 and up, as Rare. Which missions and enemies drop it hasn't been traced yet Unknown; so far only Methra's Star and Cololaba's Legacy are.pick weight 1000TrinketRingItemTag.PolarityAttackItemTag.AbilitiesItemTag.MarksItemTag.DefensiveItemTag.Vitality

History

No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.

Sources

  • Row: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → trinkets → [19] Ring.6 Datamined
  • Name: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Ring.6
  • Icon: Aperion/Content/Aperion/Blueprints/Items/Trinkets/Rings/BP_Trinket_Ring_6 → T_Ring_6 (the game's icon, packed by tools/build_wiki_art.py)
  • Trait pools: traitSlot → traitCategory → trait in Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json
  • Roll windows: rule R1 on itemScaling Datamined