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Testing Ring 7

TrinketUncommonRingTest entry
50Upgrade rank

Primary trait

+28–35% Weakpoint damage
DataminedTrigger.NoModularTrigger.Payoff.WeakpointDamage.Rank.3Keywords: Weakpoint

Primary attribute

+174 Might
DataminedMightPrimaryAttributeRing

Secondary traits

An Uncommon item has no Secondary Traits.

Masterwork traits

The Masterwork trait is chosen when the item reaches upgrade rank 5 Datamined and is always drawn in gold Datamined. One of these:

When this trinket drops, the game also picks one element at random (Physical, Fire, Water (item level 8+), Air (item level 10+), Earth (item level 5+) or Void (item level 13+), each equally likely) Datamined. Some traits below can only appear with a certain pick; the “Can appear” column says which.

Trait at this levelPick weightCan appearAt item level 50
+19–24% Weapon Technique damage2000AlwaysYes
+19–24% Polarity Attack damage2000AlwaysYes
+12–15% Timing Attack damage2000AlwaysYes
+13–16% Physical damage2000Only if the drop picks PhysicalRing - Random ElementYes
+16–20% damage to Bleeding enemies2000Only if the drop picks PhysicalRing - Random ElementYes
+13–16% Earth damage2000Only if the drop picks Earth (item level 5+)Ring - Random ElementYes
+16–20% damage to Poisoned enemies2000Only if the drop picks Earth (item level 5+)Ring - Random ElementYes
+13–16% Fire damage2000Only if the drop picks FireRing - Random ElementYes
+16–20% damage to Ignited enemies2000Only if the drop picks FireRing - Random ElementYes
+13–16% Water damage2000Only if the drop picks Water (item level 8+)Ring - Random ElementYes
+16–20% damage to Chilled enemies2000Only if the drop picks Water (item level 8+)Ring - Random ElementYes
+13–16% Air damage2000Only if the drop picks Air (item level 10+)Ring - Random ElementYes
+16–20% damage to Shocked enemies2000Only if the drop picks Air (item level 10+)Ring - Random ElementYes
+13–16% Void damage2000Only if the drop picks Void (item level 13+)Ring - Random ElementYes
+16–20% damage to Cursed enemies2000Only if the drop picks Void (item level 13+)Ring - Random ElementYes

Trait slots

Every line this kind of item can have, and the rarity it needs. Greyed rows don't apply to this item's rarity.

LineNeeds rarityChance of a traitOn this item
Primary Trait 1TraitSlot.Trinket.Cursed.1Common–Legendary100%Yes
Primary Attribute 1TraitSlot.Trinket.Cursed.2Common–Legendary100%Yes
Secondary Trait 1TraitSlot.Trinket.Cursed.3Rare–Legendary100%No
Secondary Trait 2TraitSlot.Trinket.Cursed.4Epic–Legendary100%No
Secondary Trait 3TraitSlot.Trinket.Cursed.5Legendary100%No
Masterwork Trait 1TraitSlot.Trinket.Cursed.6Common–LegendaryAdded at upgrade rank 5 DataminedYes
Cursed Objective 1TraitSlot.Trinket.Cursed.7Rare–LegendaryOne per curse DataminedNo
Cursed Objective 2TraitSlot.Trinket.Cursed.8Epic–LegendaryOne per curse DataminedNo
Cursed Objective 3TraitSlot.Trinket.Cursed.9LegendaryOne per curse DataminedNo

Where it drops

The game can drop it at item level 1 and up, as Uncommon. Which missions and enemies drop it hasn't been traced yet Unknown; so far only Methra's Star and Cololaba's Legacy are.pick weight 1000Testing.Ring.Cursed

History

No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.

Sources

  • Row: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → trinkets → [109] Ring.Testing.7 Datamined
  • Name: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → trinkets → name
  • Trait pools: traitSlot → traitCategory → trait in Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json
  • Roll windows: rule R1 on itemScaling Datamined