Testing Ring 9
Primary trait
Primary attribute
Secondary traits
An Uncommon item has no Secondary Traits.
Masterwork traits
The Masterwork trait is chosen when the item reaches upgrade rank 5 Datamined and is always drawn in gold Datamined. One of these:
When this trinket drops, the game also picks one element at random (Physical, Fire, Water (item level 8+), Air (item level 10+), Earth (item level 5+) or Void (item level 13+), each equally likely) Datamined. Some traits below can only appear with a certain pick; the “Can appear” column says which.
| Trait at this level | Pick weight | Can appear | At item level 50 |
|---|---|---|---|
| +19–24% Weapon Technique damage | 2000 | Always | Yes |
| +19–24% Polarity Attack damage | 2000 | Always | Yes |
| +12–15% Timing Attack damage | 2000 | Always | Yes |
| +13–16% Physical damage | 2000 | Only if the drop picks PhysicalRing - Random Element | Yes |
| +16–20% damage to Bleeding enemies | 2000 | Only if the drop picks PhysicalRing - Random Element | Yes |
| +13–16% Earth damage | 2000 | Only if the drop picks Earth (item level 5+)Ring - Random Element | Yes |
| +16–20% damage to Poisoned enemies | 2000 | Only if the drop picks Earth (item level 5+)Ring - Random Element | Yes |
| +13–16% Fire damage | 2000 | Only if the drop picks FireRing - Random Element | Yes |
| +16–20% damage to Ignited enemies | 2000 | Only if the drop picks FireRing - Random Element | Yes |
| +13–16% Water damage | 2000 | Only if the drop picks Water (item level 8+)Ring - Random Element | Yes |
| +16–20% damage to Chilled enemies | 2000 | Only if the drop picks Water (item level 8+)Ring - Random Element | Yes |
| +13–16% Air damage | 2000 | Only if the drop picks Air (item level 10+)Ring - Random Element | Yes |
| +16–20% damage to Shocked enemies | 2000 | Only if the drop picks Air (item level 10+)Ring - Random Element | Yes |
| +13–16% Void damage | 2000 | Only if the drop picks Void (item level 13+)Ring - Random Element | Yes |
| +16–20% damage to Cursed enemies | 2000 | Only if the drop picks Void (item level 13+)Ring - Random Element | Yes |
Trait slots
Every line this kind of item can have, and the rarity it needs. Greyed rows don't apply to this item's rarity.
| Line | Needs rarity | Chance of a trait | On this item |
|---|---|---|---|
Primary Trait 1TraitSlot.Trinket.Cursed.1 | Common–Legendary | 100% | Yes |
Primary Attribute 1TraitSlot.Trinket.Cursed.2 | Common–Legendary | 100% | Yes |
Secondary Trait 1TraitSlot.Trinket.Cursed.3 | Rare–Legendary | 100% | No |
Secondary Trait 2TraitSlot.Trinket.Cursed.4 | Epic–Legendary | 100% | No |
Secondary Trait 3TraitSlot.Trinket.Cursed.5 | Legendary | 100% | No |
Masterwork Trait 1TraitSlot.Trinket.Cursed.6 | Common–Legendary | Added at upgrade rank 5 Datamined | Yes |
Cursed Objective 1TraitSlot.Trinket.Cursed.7 | Rare–Legendary | One per curse Datamined | No |
Cursed Objective 2TraitSlot.Trinket.Cursed.8 | Epic–Legendary | One per curse Datamined | No |
Cursed Objective 3TraitSlot.Trinket.Cursed.9 | Legendary | One per curse Datamined | No |
Where it drops
The game can drop it at item level 1 and up, as Uncommon. Which missions and enemies drop it hasn't been traced yet Unknown; so far only Methra's Star and Cololaba's Legacy are.pick weight 1000Testing.Ring.Cursed
History
No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.
Sources
- Row:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → trinkets → [111] Ring.Testing.9Datamined - Name:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → trinkets → name - Trait pools:
traitSlot→traitCategory→traitin Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json - Roll windows: rule R1 on
itemScalingDatamined