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Testing Ring 3

TrinketUncommonRingTest entry
50Upgrade rank

Primary trait

+19–24% Earth damage
DataminedTrigger.NoModularTrigger.Payoff.EarthDamagePercent.Rank.3

Primary attribute

Trait at this levelPick weightCan appearAt item level 50
+174 Might1000Only if the drop picks MightRing - Any AttributeYes
+174 Vitality1000Only if the drop picks VitalityRing - Any AttributeYes
+174 Spirit1000Only if the drop picks SpiritRing - Any AttributeYes

Secondary traits

An Uncommon item has no Secondary Traits.

Masterwork traits

The Masterwork trait is chosen when the item reaches upgrade rank 5 Datamined and is always drawn in gold Datamined. One of these:

When this trinket drops, the game also picks one attribute at random (Might, Vitality or Spirit, each equally likely) Datamined. Some traits below can only appear with a certain pick; the “Can appear” column says which.

Trait at this levelPick weightCan appearAt item level 50
+19–24% Weapon Technique damage2000Only if the drop picks MightRing - Any AttributeYes
+19–24% Polarity Attack damage2000Only if the drop picks MightRing - Any AttributeYes
+12–15% Timing Attack damage2000Only if the drop picks MightRing - Any AttributeYes
+5–6% to all resistances2000Only if the drop picks VitalityRing - Any AttributeYes
+26–31% damage to Breached enemies2000Only if the drop picks VitalityRing - Any AttributeYes
-5–6% enemy Red Power Attack damage2000Only if the drop picks VitalityRing - Any AttributeYes
+19–24% Archon Fury damage2000Only if the drop picks SpiritRing - Any AttributeYes
+19–24% Shield damage2000Only if the drop picks SpiritRing - Any AttributeYes
+12–15% Takedown damage2000Only if the drop picks SpiritRing - Any AttributeYes
+13–16% Earth damage2000AlwaysYes
+16–20% damage to Poisoned enemies2000AlwaysYes

Trait slots

Every line this kind of item can have, and the rarity it needs. Greyed rows don't apply to this item's rarity.

LineNeeds rarityChance of a traitOn this item
Primary Trait 1TraitSlot.Trinket.Cursed.1Common–Legendary100%Yes
Primary Attribute 1TraitSlot.Trinket.Cursed.2Common–Legendary100%Yes
Secondary Trait 1TraitSlot.Trinket.Cursed.3Rare–Legendary100%No
Secondary Trait 2TraitSlot.Trinket.Cursed.4Epic–Legendary100%No
Secondary Trait 3TraitSlot.Trinket.Cursed.5Legendary100%No
Masterwork Trait 1TraitSlot.Trinket.Cursed.6Common–LegendaryAdded at upgrade rank 5 DataminedYes
Cursed Objective 1TraitSlot.Trinket.Cursed.7Rare–LegendaryOne per curse DataminedNo
Cursed Objective 2TraitSlot.Trinket.Cursed.8Epic–LegendaryOne per curse DataminedNo
Cursed Objective 3TraitSlot.Trinket.Cursed.9LegendaryOne per curse DataminedNo

Where it drops

The game can drop it at item level 5 and up, as Uncommon. Which missions and enemies drop it hasn't been traced yet Unknown; so far only Methra's Star and Cololaba's Legacy are.pick weight 1000Testing.Ring.Cursed

History

No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.

Sources

  • Row: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → trinkets → [105] Ring.Testing.3 Datamined
  • Name: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → trinkets → name
  • Trait pools: traitSlot → traitCategory → trait in Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json
  • Roll windows: rule R1 on itemScaling Datamined