Methra's Star
A powerful charm forged from an unknown type of Aetherium, this charm grants its wielder superior attunement to enchantments and magic of all sorts. It was made for a dear colleague.
Primary trait
The Primary Trait is one of these 14, picked at random. Traits with a higher pick weight come up more often Datamined.
When this trinket drops, the game also picks one element at random (Physical, Fire, Water (item level 8+), Air (item level 10+), Earth (item level 5+) or Void (item level 13+), each equally likely) Datamined. Some traits below can only appear with a certain pick; the “Can appear” column says which.
| Trait at this level | Pick weight | Can appear | At item level 50 |
|---|---|---|---|
| +35–43% Health Recovery while your Health is below 30% | 1000 | Always | Yes |
| Blind nearby enemies whenever you use your Life Stone | 1000 | Always | Yes |
| Gain 2–3% Archon Fury charge whenever you defeat an enemy with a Shield Throw | 1000 | Always | Yes |
| Gain the Blessing of Power whenever you inflict Ignite. Gain the Blessing of Luck whenever you inflict Chill. | 1000 | Only if the drop picks Fire or Water (item level 8+)DualTrait - Charm - Random Element | Yes |
| Restore 133–176 Health to you and nearby allies whenever you hit a Weakpoint | 1000 | Always | Yes |
| Apply Stasis to nearby enemies whenever you place your Banner | 1000 | Always | Yes |
| Whenever you perform a Critical Hit, gain 2–3% Weapon Technique charge and +29–36% Weapon Technique charge speed for 5 seconds | 1000 | Always | Yes |
| Whenever you hit a Weakpoint, shoot a projectile that deals 2724–3642 Physical damage | 1000 | Only if the drop picks PhysicalDualTrait - Charm - Random Element | Yes |
| Whenever you defeat a Poisoned enemy, the remaining Poison spreads to surrounding enemies | 1000 | Only if the drop picks Earth (item level 5+)DualTrait - Charm - Random Element | Yes |
| Apply the Mark of Fragility whenever you inflict an Ailment. Shield Throws inflict Ailments. | 1000 | Always | Yes |
| Apply the Mark of Leeching whenever you inflict an Ailment. Shield Throws inflict Ailments. | 1000 | Always | Yes |
| Apply the Mark of Weakness whenever you inflict an Ailment. Shield Throws inflict Ailments. | 1000 | Always | Yes |
| Whenever you defeat an Ignited enemy, the enemy explodes and deals 2422–3237 Fire damage to nearby enemies. Shield Throws inflict Ailments. | 1000 | Only if the drop picks FireDualTrait - Charm - Random Element | Yes |
| Whenever you hit an enemy with a Polarity Attack, increase the power of each Shock stack on the enemy by 27–33% | 1000 | Only if the drop picks Air (item level 10+)DualTrait - Charm - Random Element | Yes |
Primary attribute
| Trait at this level | Pick weight | Can appear | At item level 50 |
|---|---|---|---|
| +228 Might | 1000 | Only if the drop picks MightCharm - Any Attribute | Yes |
| +228 Vitality | 1000 | Only if the drop picks VitalityCharm - Any Attribute | Yes |
| +228 Spirit | 1000 | Only if the drop picks SpiritCharm - Any Attribute | Yes |
Secondary traits
A Legendary item gets 2 Secondary Traits. 57 of 57 traits in the list can roll at item level 50.
| Trait at this level | Pick weight | Can appear | At item level 50 |
|---|---|---|---|
| +13–16% Physical damage | 4000 | Only if the drop picks PhysicalDualTrait - Charm - Random Element | Yes |
| +13–16% Fire damage | 4000 | Only if the drop picks FireDualTrait - Charm - Random Element | Yes |
| +13–16% Water damage | 4000 | Only if the drop picks Water (item level 8+)DualTrait - Charm - Random Element | Yes |
| +13–16% Air damage | 4000 | Only if the drop picks Air (item level 10+)DualTrait - Charm - Random Element | Yes |
| +13–16% Earth damage | 4000 | Only if the drop picks Earth (item level 5+)DualTrait - Charm - Random Element | Yes |
| +13–16% Void damage | 4000 | Only if the drop picks Void (item level 13+)DualTrait - Charm - Random Element | Yes |
| +6–8% chance to inflict Bleed | 0 | Only if the drop picks PhysicalDualTrait - Charm - Random Element | Yes |
| +6–8% chance to inflict Ignite | 0 | Only if the drop picks FireDualTrait - Charm - Random Element | Yes |
| +6–8% chance to inflict Chill | 0 | Only if the drop picks Water (item level 8+)DualTrait - Charm - Random Element | Yes |
| +6–8% chance to inflict Shock | 0 | Only if the drop picks Air (item level 10+)DualTrait - Charm - Random Element | Yes |
| +6–8% chance to inflict Poison | 0 | Only if the drop picks Earth (item level 5+)DualTrait - Charm - Random Element | Yes |
| +6–8% chance to inflict Curse | 0 | Only if the drop picks Void (item level 13+)DualTrait - Charm - Random Element | Yes |
| +18–22% Breach damage | 3000 | Only if the drop picks VitalityCharm - Any Attribute | Yes |
| +11–13% Breach duration | 2000 | Only if the drop picks VitalityCharm - Any Attribute | Yes |
| +27–33% damage to Breached enemies | 3000 | Only if the drop picks VitalityCharm - Any Attribute | Yes |
| +7–8% Weapon Technique charge speed | 4000 | Only if the drop picks MightCharm - Any Attribute | Yes |
| +20–24% Weakpoint damage | 6000 | Only if the drop picks MightCharm - Any Attribute | Yes |
| +20–25% Weapon Technique damage | 4000 | Only if the drop picks MightCharm - Any Attribute | Yes |
| +9–11% Soulshatter Buildup | 6000 | Only if the drop picks MightCharm - Any Attribute | Yes |
| +13–16% Timing Attack damage | 4000 | Only if the drop picks MightCharm - Any Attribute | Yes |
| +13–16% Rampage charge speed | 2500 | Only if the drop picks MightCharm - Any Attribute | Yes |
| +27–33% Rampage expiration time | 2500 | Only if the drop picks MightCharm - Any Attribute | Yes |
| +13–16% Rampage bonus damage | 2500 | Only if the drop picks MightCharm - Any Attribute | Yes |
| +7–8% Polarity Attack charge speed | 2000 | Only if the drop picks MightCharm - Any Attribute | Yes |
| +20–25% Polarity Attack damage | 2000 | Only if the drop picks MightCharm - Any Attribute | Yes |
| +13–16% Takedown damage | 6000 | Only if the drop picks SpiritCharm - Any Attribute | Yes |
| +17–22% Physical resistance | 2000 | Only if the drop picks VitalityCharm - Any Attribute | Yes |
| +17–22% Fire resistance | 2000 | Only if the drop picks VitalityCharm - Any Attribute | Yes |
| +17–22% Water resistance | 2000 | Only if the drop picks VitalityCharm - Any Attribute | Yes |
| +17–22% Air resistance | 2000 | Only if the drop picks VitalityCharm - Any Attribute | Yes |
| +17–22% Earth resistance | 2000 | Only if the drop picks VitalityCharm - Any Attribute | Yes |
| +17–22% Void resistance | 2000 | Only if the drop picks VitalityCharm - Any Attribute | Yes |
| +5–7% to all resistances | 4000 | Only if the drop picks VitalityCharm - Any Attribute | Yes |
| +7–8% Archon Fury charge speed | 2500 | Only if the drop picks SpiritCharm - Any Attribute | Yes |
| −5–6% enemy Red Power Attack damage | 2000 | Only if the drop picks VitalityCharm - Any Attribute | Yes |
| +20–25% Shield damage | 4000 | Only if the drop picks SpiritCharm - Any Attribute | Yes |
| +20–25% Archon Fury damage | 2500 | Only if the drop picks SpiritCharm - Any Attribute | Yes |
| +7–8% Archon Fury duration | 2500 | Only if the drop picks SpiritCharm - Any Attribute | Yes |
| +9–11% Health Recovery | 6000 | Only if the drop picks SpiritCharm - Any Attribute | Yes |
| +7–8% Banner charge speed | 2500 | Only if the drop picks SpiritCharm - Any Attribute | Yes |
| +7–8% Shield charge speed | 4000 | Only if the drop picks SpiritCharm - Any Attribute | Yes |
| +7–8% Banner duration | 2500 | Only if the drop picks SpiritCharm - Any Attribute | Yes |
| +13–16% Overhealth gained from Banners | 2500 | Only if the drop picks SpiritCharm - Any Attribute | Yes |
| +20–25% Critical Hit damage | 4000 | Always | Yes |
| +5–6% Critical Hit chance | 4000 | Always | Yes |
| +13–16% Polarized duration | 2000 | Only if the drop picks MightCharm - Any Attribute | Yes |
| +13–16% Polarized bonus damage | 2000 | Only if the drop picks MightCharm - Any Attribute | Yes |
| +9–12% Longsword damage | 1500 | Only if the drop picks MightCharm - Any Attribute | Yes |
| +9–12% Polearm damage | 1500 | Only if the drop picks MightCharm - Any Attribute | Yes |
| +9–12% Greatsword damage | 1500 | Only if the drop picks MightCharm - Any Attribute | Yes |
| +9–12% Warhammer damage | 1500 | Only if the drop picks MightCharm - Any Attribute | Yes |
| +9–12% Dual Blades damage | 1500 | Only if the drop picks MightCharm - Any Attribute | Yes |
| +20–25% Overhealth gained | 2000 | Only if the drop picks VitalityCharm - Any Attribute | Yes |
| +13–16% Overhealth retention | 2000 | Only if the drop picks VitalityCharm - Any Attribute | Yes |
| +20–25% Ailment power | 4000 | Always | Yes |
| +20–25% Ailment duration | 4000 | Always | Yes |
| +3% cap to all resistances | 2000 | Only if the drop picks VitalityCharm - Any Attribute | Yes |
Masterwork traits
The Masterwork trait is chosen when the item reaches upgrade rank 5 Datamined and is always drawn in gold Datamined. One of these:
| Trait at this level | Pick weight | Can appear | At item level 50 |
|---|---|---|---|
| +5–6% Critical Hit chance | 2000 | Always | Yes |
| +20–25% Weapon Technique damage | 2000 | Only if the drop picks MightCharm - Any Attribute | Yes |
| +20–25% Polarity Attack damage | 2000 | Only if the drop picks MightCharm - Any Attribute | Yes |
| +20–24% Weakpoint damage | 2000 | Only if the drop picks MightCharm - Any Attribute | Yes |
| +5–7% to all resistances | 2000 | Only if the drop picks VitalityCharm - Any Attribute | Yes |
| +18–22% Breach damage | 2000 | Only if the drop picks VitalityCharm - Any Attribute | Yes |
| +27–33% damage to Breached enemies | 2000 | Only if the drop picks VitalityCharm - Any Attribute | Yes |
| +20–25% Archon Fury damage | 2000 | Only if the drop picks SpiritCharm - Any Attribute | Yes |
| +20–25% Shield damage | 2000 | Only if the drop picks SpiritCharm - Any Attribute | Yes |
| +13–16% Takedown damage | 2000 | Only if the drop picks SpiritCharm - Any Attribute | Yes |
| +20–25% Ailment power | 2000 | Always | Yes |
| +6–8% chance to inflict Ailments | 0 | Always | Yes |
Trait slots
Every line this kind of item can have, and the rarity it needs. Greyed rows don't apply to this item's rarity.
| Line | Needs rarity | Chance of a trait | On this item |
|---|---|---|---|
Primary Trait 1Trinket Trait Slots - Dual Trait - 1 | Legendary | 100% | Yes |
Primary Trait 2Trinket Trait Slots - Dual Trait - 2 | Legendary | 100% | Yes |
Primary Attribute 1Trinket Trait Slots - Dual Trait - 3 | Legendary | 100% | Yes |
Secondary Trait 1Trinket Trait Slots - Dual Trait - 4 | Legendary | 100% | Yes |
Secondary Trait 2Trinket Trait Slots - Dual Trait - 5 | Legendary | 100% | Yes |
Masterwork Trait 1Trinket Trait Slots - Dual Trait - 6 | Legendary | Added at upgrade rank 5 Datamined | Yes |
Where it drops
“He's actually three bosses with three personalities that you fight at the same time. Kind of a three versus one scenario.”Wyatt · Sanctum portal demo narration, 2026-09-26 Corroborateddata\observations\wyatt_2026-09-26b_narration.txtSo one fight has 3 kills that can drop it, each rolled separately (that's how the files read; not tested).
Rolled each time you defeat any of: The Black Flame, The Black Flame Ascendant, The Black Flame Exalted, The Deceiver, The Deceiver Ascendant, The Deceiver Exalted, The Fallen Hero, The Fallen Hero Ascendant, The Fallen Hero Exalted Datamined. The chance per roll depends on the fight's level. The item always drops at level 50 or lower, whatever the fight's level Datamined.
| Fight level | 1–50 | 51–60 | 61–70 | 71–80 | 81–90 | 91+ |
|---|---|---|---|---|---|---|
| Chance per roll | 5% | 7.5% | 15% | 20% | 25% | 30% |
| Where | Version | Level | Per roll | Per kill | Per fight |
|---|
Levels are for a level 50 character. Per kill adds your loot bonus: it gives extra rolls, not a better chance per roll Datamined. In a group each player still gets one roll per killEndBoss: extraLootBonusPerPlayer 1. Per fight assumes every kill rolls on its own.
- Missions and Dreamstones are matched to this boss by the names of their maps and settings in the files (inferred, not tested).
- A Dreamstone boss can raise the level only with a “+1 Dreamstone Level” boss action: one is possible from round 4 and another from round 10, each at most once, so at most +2 in all Datamined Datamined
Dreamstone.Boss.Action.Increase.Tier.1.Round.4Dreamstone.Boss.Action.Increase.Tier.1.Round.10. Standard Dreamstones for this boss have 4 rounds in the files. Test T-0007 checks this in game. - In the files this Dreamstone needs an unlock that, going by its name, no player is ever given, so it likely never shows up as a regular Dreamstone. Volatile Dreamstones come from drops instead, so whether that unlock matters for them is UNKNOWN.
dreamstones row requires Flag.NeverGiveTheUserThisFlag; Volatile Dreamstones drop from lootVolatileDreamstone - Also fought in 6 Tower of Trials encounters (levels not traced yet). The regular Tower room spawns 3 of these enemies together.
EToT5 Moirax 1 - FireExpEToT5 Moirax 2 - FireExpEToT5 Moirax 3 - FireExpToT Room MoiraxToT Room Moirax - AscendedToT Room Moirax - Exalted - Related enemies that don't drop it in the files: Shade of the Fallen.
Where loot bonus comes from
- Ascension: “+1% loot bonus” per point, up to 5 points
Trait.Ascension.Stat.LootBonus.1 - Ascension: “+2% loot bonus” per point, up to 5 points (after 84 points spent)
Trait.Ascension.Stat.LootBonus.2 - Banes: +5% from each of 10 Banes
Trait.Bane.PlayerLootBonus.1 - Banes: +10% from each of 28 Banes
Trait.Bane.PlayerLootBonus.2 - Banes: +15% from each of 24 Banes
Trait.Bane.PlayerLootBonus.3 - Banes: +20% from each of 2 Banes
Trait.Bane.PlayerLootBonus.4
These Ascension points and Banes all raise “loot bonus”. That this is the loot bonus the rolls above use is likely, but not confirmed Unknowneffect LootQuantityBonus.
Open questions
- How many of the enemies that can drop it die in one fight isn't in the game data. For Moirax, Wyatt: three at once, and the Tower of Trials room also spawns all three. That each of the three rolls separately is how the files read, not tested.
- Whether the loot rolls at the level the menu shows for the mission or Dreamstone: UNKNOWN (the game engine decides).
- How often a Dreamstone boss adds “+1 Dreamstone Level”, and whether one lands before the final fight: UNKNOWN (test T-0007).
- Whether the loot bonus from Ascension and Banes is the loot bonus these rolls use: UNKNOWN.
- Tower of Trials levels for these fights: not traced yet.
- Traced by
tools/trace_drops.pyfrom Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json.
History
No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.
Sources
- Row:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → trinkets → [102] Charm.21Datamined - Name:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Charm.21 - Icon:
Aperion/Content/Aperion/Blueprints/Items/Trinkets/Charms/BP_Trinket_Charm_21→T_Charm_21(the game's icon, packed bytools/build_wiki_art.py) - Trait pools:
traitSlot→traitCategory→traitin Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json - Roll windows: rule R1 on
itemScalingDatamined