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Methra's Star

TrinketLegendaryCharm

A powerful charm forged from an unknown type of Aetherium, this charm grants its wielder superior attunement to enchantments and magic of all sorts. It was made for a dear colleague.

50Upgrade rank

Primary trait

The Primary Trait is one of these 14, picked at random. Traits with a higher pick weight come up more often Datamined.

When this trinket drops, the game also picks one element at random (Physical, Fire, Water (item level 8+), Air (item level 10+), Earth (item level 5+) or Void (item level 13+), each equally likely) Datamined. Some traits below can only appear with a certain pick; the “Can appear” column says which.

Trait at this levelPick weightCan appearAt item level 50
+35–43% Health Recovery while your Health is below 30%1000AlwaysYes
Blind nearby enemies whenever you use your Life Stone1000AlwaysYes
Gain 2–3% Archon Fury charge whenever you defeat an enemy with a Shield Throw1000AlwaysYes
Gain the Blessing of Power whenever you inflict Ignite. Gain the Blessing of Luck whenever you inflict Chill.1000Only if the drop picks Fire or Water (item level 8+)DualTrait - Charm - Random ElementYes
Restore 133–176 Health to you and nearby allies whenever you hit a Weakpoint1000AlwaysYes
Apply Stasis to nearby enemies whenever you place your Banner1000AlwaysYes
Whenever you perform a Critical Hit, gain 2–3% Weapon Technique charge and +29–36% Weapon Technique charge speed for 5 seconds1000AlwaysYes
Whenever you hit a Weakpoint, shoot a projectile that deals 2724–3642 Physical damage1000Only if the drop picks PhysicalDualTrait - Charm - Random ElementYes
Whenever you defeat a Poisoned enemy, the remaining Poison spreads to surrounding enemies1000Only if the drop picks Earth (item level 5+)DualTrait - Charm - Random ElementYes
Apply the Mark of Fragility whenever you inflict an Ailment. Shield Throws inflict Ailments.1000AlwaysYes
Apply the Mark of Leeching whenever you inflict an Ailment. Shield Throws inflict Ailments.1000AlwaysYes
Apply the Mark of Weakness whenever you inflict an Ailment. Shield Throws inflict Ailments.1000AlwaysYes
Whenever you defeat an Ignited enemy, the enemy explodes and deals 2422–3237 Fire damage to nearby enemies. Shield Throws inflict Ailments.1000Only if the drop picks FireDualTrait - Charm - Random ElementYes
Whenever you hit an enemy with a Polarity Attack, increase the power of each Shock stack on the enemy by 27–33%1000Only if the drop picks Air (item level 10+)DualTrait - Charm - Random ElementYes

Primary attribute

Trait at this levelPick weightCan appearAt item level 50
+228 Might1000Only if the drop picks MightCharm - Any AttributeYes
+228 Vitality1000Only if the drop picks VitalityCharm - Any AttributeYes
+228 Spirit1000Only if the drop picks SpiritCharm - Any AttributeYes

Secondary traits

A Legendary item gets 2 Secondary Traits. 57 of 57 traits in the list can roll at item level 50.

Trait at this levelPick weightCan appearAt item level 50
+13–16% Physical damage4000Only if the drop picks PhysicalDualTrait - Charm - Random ElementYes
+13–16% Fire damage4000Only if the drop picks FireDualTrait - Charm - Random ElementYes
+13–16% Water damage4000Only if the drop picks Water (item level 8+)DualTrait - Charm - Random ElementYes
+13–16% Air damage4000Only if the drop picks Air (item level 10+)DualTrait - Charm - Random ElementYes
+13–16% Earth damage4000Only if the drop picks Earth (item level 5+)DualTrait - Charm - Random ElementYes
+13–16% Void damage4000Only if the drop picks Void (item level 13+)DualTrait - Charm - Random ElementYes
+6–8% chance to inflict Bleed0Only if the drop picks PhysicalDualTrait - Charm - Random ElementYes
+6–8% chance to inflict Ignite0Only if the drop picks FireDualTrait - Charm - Random ElementYes
+6–8% chance to inflict Chill0Only if the drop picks Water (item level 8+)DualTrait - Charm - Random ElementYes
+6–8% chance to inflict Shock0Only if the drop picks Air (item level 10+)DualTrait - Charm - Random ElementYes
+6–8% chance to inflict Poison0Only if the drop picks Earth (item level 5+)DualTrait - Charm - Random ElementYes
+6–8% chance to inflict Curse0Only if the drop picks Void (item level 13+)DualTrait - Charm - Random ElementYes
+18–22% Breach damage3000Only if the drop picks VitalityCharm - Any AttributeYes
+11–13% Breach duration2000Only if the drop picks VitalityCharm - Any AttributeYes
+27–33% damage to Breached enemies3000Only if the drop picks VitalityCharm - Any AttributeYes
+7–8% Weapon Technique charge speed4000Only if the drop picks MightCharm - Any AttributeYes
+20–24% Weakpoint damage6000Only if the drop picks MightCharm - Any AttributeYes
+20–25% Weapon Technique damage4000Only if the drop picks MightCharm - Any AttributeYes
+9–11% Soulshatter Buildup6000Only if the drop picks MightCharm - Any AttributeYes
+13–16% Timing Attack damage4000Only if the drop picks MightCharm - Any AttributeYes
+13–16% Rampage charge speed2500Only if the drop picks MightCharm - Any AttributeYes
+27–33% Rampage expiration time2500Only if the drop picks MightCharm - Any AttributeYes
+13–16% Rampage bonus damage2500Only if the drop picks MightCharm - Any AttributeYes
+7–8% Polarity Attack charge speed2000Only if the drop picks MightCharm - Any AttributeYes
+20–25% Polarity Attack damage2000Only if the drop picks MightCharm - Any AttributeYes
+13–16% Takedown damage6000Only if the drop picks SpiritCharm - Any AttributeYes
+17–22% Physical resistance2000Only if the drop picks VitalityCharm - Any AttributeYes
+17–22% Fire resistance2000Only if the drop picks VitalityCharm - Any AttributeYes
+17–22% Water resistance2000Only if the drop picks VitalityCharm - Any AttributeYes
+17–22% Air resistance2000Only if the drop picks VitalityCharm - Any AttributeYes
+17–22% Earth resistance2000Only if the drop picks VitalityCharm - Any AttributeYes
+17–22% Void resistance2000Only if the drop picks VitalityCharm - Any AttributeYes
+5–7% to all resistances4000Only if the drop picks VitalityCharm - Any AttributeYes
+7–8% Archon Fury charge speed2500Only if the drop picks SpiritCharm - Any AttributeYes
−5–6% enemy Red Power Attack damage2000Only if the drop picks VitalityCharm - Any AttributeYes
+20–25% Shield damage4000Only if the drop picks SpiritCharm - Any AttributeYes
+20–25% Archon Fury damage2500Only if the drop picks SpiritCharm - Any AttributeYes
+7–8% Archon Fury duration2500Only if the drop picks SpiritCharm - Any AttributeYes
+9–11% Health Recovery6000Only if the drop picks SpiritCharm - Any AttributeYes
+7–8% Banner charge speed2500Only if the drop picks SpiritCharm - Any AttributeYes
+7–8% Shield charge speed4000Only if the drop picks SpiritCharm - Any AttributeYes
+7–8% Banner duration2500Only if the drop picks SpiritCharm - Any AttributeYes
+13–16% Overhealth gained from Banners2500Only if the drop picks SpiritCharm - Any AttributeYes
+20–25% Critical Hit damage4000AlwaysYes
+5–6% Critical Hit chance4000AlwaysYes
+13–16% Polarized duration2000Only if the drop picks MightCharm - Any AttributeYes
+13–16% Polarized bonus damage2000Only if the drop picks MightCharm - Any AttributeYes
+9–12% Longsword damage1500Only if the drop picks MightCharm - Any AttributeYes
+9–12% Polearm damage1500Only if the drop picks MightCharm - Any AttributeYes
+9–12% Greatsword damage1500Only if the drop picks MightCharm - Any AttributeYes
+9–12% Warhammer damage1500Only if the drop picks MightCharm - Any AttributeYes
+9–12% Dual Blades damage1500Only if the drop picks MightCharm - Any AttributeYes
+20–25% Overhealth gained2000Only if the drop picks VitalityCharm - Any AttributeYes
+13–16% Overhealth retention2000Only if the drop picks VitalityCharm - Any AttributeYes
+20–25% Ailment power4000AlwaysYes
+20–25% Ailment duration4000AlwaysYes
+3% cap to all resistances2000Only if the drop picks VitalityCharm - Any AttributeYes

Masterwork traits

The Masterwork trait is chosen when the item reaches upgrade rank 5 Datamined and is always drawn in gold Datamined. One of these:

Trait at this levelPick weightCan appearAt item level 50
+5–6% Critical Hit chance2000AlwaysYes
+20–25% Weapon Technique damage2000Only if the drop picks MightCharm - Any AttributeYes
+20–25% Polarity Attack damage2000Only if the drop picks MightCharm - Any AttributeYes
+20–24% Weakpoint damage2000Only if the drop picks MightCharm - Any AttributeYes
+5–7% to all resistances2000Only if the drop picks VitalityCharm - Any AttributeYes
+18–22% Breach damage2000Only if the drop picks VitalityCharm - Any AttributeYes
+27–33% damage to Breached enemies2000Only if the drop picks VitalityCharm - Any AttributeYes
+20–25% Archon Fury damage2000Only if the drop picks SpiritCharm - Any AttributeYes
+20–25% Shield damage2000Only if the drop picks SpiritCharm - Any AttributeYes
+13–16% Takedown damage2000Only if the drop picks SpiritCharm - Any AttributeYes
+20–25% Ailment power2000AlwaysYes
+6–8% chance to inflict Ailments0AlwaysYes

Trait slots

Every line this kind of item can have, and the rarity it needs. Greyed rows don't apply to this item's rarity.

LineNeeds rarityChance of a traitOn this item
Primary Trait 1Trinket Trait Slots - Dual Trait - 1Legendary100%Yes
Primary Trait 2Trinket Trait Slots - Dual Trait - 2Legendary100%Yes
Primary Attribute 1Trinket Trait Slots - Dual Trait - 3Legendary100%Yes
Secondary Trait 1Trinket Trait Slots - Dual Trait - 4Legendary100%Yes
Secondary Trait 2Trinket Trait Slots - Dual Trait - 5Legendary100%Yes
Masterwork Trait 1Trinket Trait Slots - Dual Trait - 6LegendaryAdded at upgrade rank 5 DataminedYes

Where it drops

Loot bonus %Kills per fight
“He's actually three bosses with three personalities that you fight at the same time. Kind of a three versus one scenario.”Wyatt · Sanctum portal demo narration, 2026-09-26 Corroborateddata\observations\wyatt_2026-09-26b_narration.txt

So one fight has 3 kills that can drop it, each rolled separately (that's how the files read; not tested).

Rolled each time you defeat any of: The Black Flame, The Black Flame Ascendant, The Black Flame Exalted, The Deceiver, The Deceiver Ascendant, The Deceiver Exalted, The Fallen Hero, The Fallen Hero Ascendant, The Fallen Hero Exalted Datamined. The chance per roll depends on the fight's level. The item always drops at level 50 or lower, whatever the fight's level Datamined.

Fight level1–5051–6061–7071–8081–9091+
Chance per roll5%7.5%15%20%25%30%
WhereVersionLevelPer rollPer killPer fight

Levels are for a level 50 character. Per kill adds your loot bonus: it gives extra rolls, not a better chance per roll Datamined. In a group each player still gets one roll per killEndBoss: extraLootBonusPerPlayer 1. Per fight assumes every kill rolls on its own.

  • Missions and Dreamstones are matched to this boss by the names of their maps and settings in the files (inferred, not tested).
  • A Dreamstone boss can raise the level only with a “+1 Dreamstone Level” boss action: one is possible from round 4 and another from round 10, each at most once, so at most +2 in all Datamined DataminedDreamstone.Boss.Action.Increase.Tier.1.Round.4Dreamstone.Boss.Action.Increase.Tier.1.Round.10. Standard Dreamstones for this boss have 4 rounds in the files. Test T-0007 checks this in game.
  • In the files this Dreamstone needs an unlock that, going by its name, no player is ever given, so it likely never shows up as a regular Dreamstone. Volatile Dreamstones come from drops instead, so whether that unlock matters for them is UNKNOWN.dreamstones row requires Flag.NeverGiveTheUserThisFlag; Volatile Dreamstones drop from lootVolatileDreamstone
  • Also fought in 6 Tower of Trials encounters (levels not traced yet). The regular Tower room spawns 3 of these enemies together.EToT5 Moirax 1 - FireExpEToT5 Moirax 2 - FireExpEToT5 Moirax 3 - FireExpToT Room MoiraxToT Room Moirax - AscendedToT Room Moirax - Exalted
  • Related enemies that don't drop it in the files: Shade of the Fallen.

Where loot bonus comes from

  • Ascension: “+1% loot bonus” per point, up to 5 pointsTrait.Ascension.Stat.LootBonus.1
  • Ascension: “+2% loot bonus” per point, up to 5 points (after 84 points spent)Trait.Ascension.Stat.LootBonus.2
  • Banes: +5% from each of 10 BanesTrait.Bane.PlayerLootBonus.1
  • Banes: +10% from each of 28 BanesTrait.Bane.PlayerLootBonus.2
  • Banes: +15% from each of 24 BanesTrait.Bane.PlayerLootBonus.3
  • Banes: +20% from each of 2 BanesTrait.Bane.PlayerLootBonus.4

These Ascension points and Banes all raise “loot bonus”. That this is the loot bonus the rolls above use is likely, but not confirmed Unknowneffect LootQuantityBonus.

Open questions

  • How many of the enemies that can drop it die in one fight isn't in the game data. For Moirax, Wyatt: three at once, and the Tower of Trials room also spawns all three. That each of the three rolls separately is how the files read, not tested.
  • Whether the loot rolls at the level the menu shows for the mission or Dreamstone: UNKNOWN (the game engine decides).
  • How often a Dreamstone boss adds “+1 Dreamstone Level”, and whether one lands before the final fight: UNKNOWN (test T-0007).
  • Whether the loot bonus from Ascension and Banes is the loot bonus these rolls use: UNKNOWN.
  • Tower of Trials levels for these fights: not traced yet.
  • Traced by tools/trace_drops.py from Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json.

History

No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.

Sources

  • Row: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → trinkets → [102] Charm.21 Datamined
  • Name: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Charm.21
  • Icon: Aperion/Content/Aperion/Blueprints/Items/Trinkets/Charms/BP_Trinket_Charm_21 → T_Charm_21 (the game's icon, packed by tools/build_wiki_art.py)
  • Trait pools: traitSlot → traitCategory → trait in Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json
  • Roll windows: rule R1 on itemScaling Datamined