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Cololaba's Legacy

TrinketLegendaryAmulet

Though she was famously small for a Valorian, Cololaba was none-the-less one of Aperion's fiercest explorers. She was known for both the great care she took to protect those around her and for being the first Valorian to set foot in the Fire Realm.

50Upgrade rank

Primary trait

The Primary Trait is one of these 14, picked at random. Traits with a higher pick weight come up more often Datamined.

When this trinket drops, the game also picks one element at random (Physical, Fire, Water (item level 8+), Air (item level 10+), Earth (item level 5+) or Void (item level 13+), each equally likely) Datamined. Some traits below can only appear with a certain pick; the “Can appear” column says which.

Trait at this levelPick weightCan appearAt item level 50
Gain 95–125 Overhealth whenever you Breach an enemy1000AlwaysYes
Gain 1% Archon Fury charge whenever you Soulshatter an enemy1000AlwaysYes
25% of your Life Stone recovery is applied as Overhealth instead of Health1000AlwaysYes
Restore 86–113 Health whenever you perform a Critical Hit1000AlwaysYes
+17–22% Soulshatter Buildup during Rampage1000AlwaysYes
Gain 2–3% Banner charge whenever you defeat an enemy1000AlwaysYes
+46–57% Breach damage if you have more Vitality than any other attribute1000AlwaysYes
+69–85% Archon Fury damage if you have more Spirit than any other attribute1000AlwaysYes
Whenever you Soulshatter an enemy, gain 1–2% Archon Fury charge and +38% Archon Fury charge speed for 10 seconds1000AlwaysYes
+110–136% Breach damage to full-Health enemies (Cooldown: 30 seconds)1000AlwaysYes
If you would be reduced to 0 Health, instead remain at 1 Health and become Invulnerable for 5 seconds (Cooldown: 10 minutes)1000AlwaysYes
18% chance to summon a Spirit Warrior ally whenever you Soulshatter an enemy1000AlwaysYes
Drain the enemy's strength whenever you hit a Cursed enemy. Drained enemies deal less damage and your damage is increased for 20 seconds.1000Only if the drop picks Void (item level 13+)DualTrait - Amulet - Random ElementYes
Apply the Mark of Weakness whenever you inflict an Ailment. Petrifying Slams inflict Ailments.1000AlwaysYes

Primary attribute

Trait at this levelPick weightCan appearAt item level 50
+228 Might1000Only if the drop picks MightAmulet - Any AttributeYes
+228 Vitality1000Only if the drop picks VitalityAmulet - Any AttributeYes
+228 Spirit1000Only if the drop picks SpiritAmulet - Any AttributeYes

Secondary traits

A Legendary item gets 2 Secondary Traits. 57 of 57 traits in the list can roll at item level 50.

Trait at this levelPick weightCan appearAt item level 50
+13–16% Physical damage4000Only if the drop picks PhysicalDualTrait - Amulet - Random ElementYes
+13–16% Fire damage4000Only if the drop picks FireDualTrait - Amulet - Random ElementYes
+13–16% Water damage4000Only if the drop picks Water (item level 8+)DualTrait - Amulet - Random ElementYes
+13–16% Air damage4000Only if the drop picks Air (item level 10+)DualTrait - Amulet - Random ElementYes
+13–16% Earth damage4000Only if the drop picks Earth (item level 5+)DualTrait - Amulet - Random ElementYes
+13–16% Void damage4000Only if the drop picks Void (item level 13+)DualTrait - Amulet - Random ElementYes
+6–8% chance to inflict Bleed0Only if the drop picks PhysicalDualTrait - Amulet - Random ElementYes
+6–8% chance to inflict Ignite0Only if the drop picks FireDualTrait - Amulet - Random ElementYes
+6–8% chance to inflict Chill0Only if the drop picks Water (item level 8+)DualTrait - Amulet - Random ElementYes
+6–8% chance to inflict Shock0Only if the drop picks Air (item level 10+)DualTrait - Amulet - Random ElementYes
+6–8% chance to inflict Poison0Only if the drop picks Earth (item level 5+)DualTrait - Amulet - Random ElementYes
+6–8% chance to inflict Curse0Only if the drop picks Void (item level 13+)DualTrait - Amulet - Random ElementYes
+18–22% Breach damage3000Only if the drop picks VitalityAmulet - Any AttributeYes
+11–13% Breach duration2000Only if the drop picks VitalityAmulet - Any AttributeYes
+27–33% damage to Breached enemies3000Only if the drop picks VitalityAmulet - Any AttributeYes
+7–8% Weapon Technique charge speed4000Only if the drop picks MightAmulet - Any AttributeYes
+20–24% Weakpoint damage6000Only if the drop picks MightAmulet - Any AttributeYes
+20–25% Weapon Technique damage4000Only if the drop picks MightAmulet - Any AttributeYes
+9–11% Soulshatter Buildup6000Only if the drop picks MightAmulet - Any AttributeYes
+13–16% Timing Attack damage4000Only if the drop picks MightAmulet - Any AttributeYes
+13–16% Rampage charge speed2500Only if the drop picks MightAmulet - Any AttributeYes
+27–33% Rampage expiration time2500Only if the drop picks MightAmulet - Any AttributeYes
+13–16% Rampage bonus damage2500Only if the drop picks MightAmulet - Any AttributeYes
+7–8% Polarity Attack charge speed2000Only if the drop picks MightAmulet - Any AttributeYes
+20–25% Polarity Attack damage2000Only if the drop picks MightAmulet - Any AttributeYes
+13–16% Takedown damage6000Only if the drop picks SpiritAmulet - Any AttributeYes
+17–22% Physical resistance2000Only if the drop picks VitalityAmulet - Any AttributeYes
+17–22% Fire resistance2000Only if the drop picks VitalityAmulet - Any AttributeYes
+17–22% Water resistance2000Only if the drop picks VitalityAmulet - Any AttributeYes
+17–22% Air resistance2000Only if the drop picks VitalityAmulet - Any AttributeYes
+17–22% Earth resistance2000Only if the drop picks VitalityAmulet - Any AttributeYes
+17–22% Void resistance2000Only if the drop picks VitalityAmulet - Any AttributeYes
+5–7% to all resistances4000Only if the drop picks VitalityAmulet - Any AttributeYes
+7–8% Archon Fury charge speed2500Only if the drop picks SpiritAmulet - Any AttributeYes
−5–6% enemy Red Power Attack damage2000Only if the drop picks VitalityAmulet - Any AttributeYes
+20–25% Shield damage4000Only if the drop picks SpiritAmulet - Any AttributeYes
+20–25% Archon Fury damage2500Only if the drop picks SpiritAmulet - Any AttributeYes
+7–8% Archon Fury duration2500Only if the drop picks SpiritAmulet - Any AttributeYes
+9–11% Health Recovery6000Only if the drop picks SpiritAmulet - Any AttributeYes
+7–8% Banner charge speed2500Only if the drop picks SpiritAmulet - Any AttributeYes
+7–8% Shield charge speed4000Only if the drop picks SpiritAmulet - Any AttributeYes
+7–8% Banner duration2500Only if the drop picks SpiritAmulet - Any AttributeYes
+13–16% Overhealth gained from Banners2500Only if the drop picks SpiritAmulet - Any AttributeYes
+20–25% Critical Hit damage4000AlwaysYes
+5–6% Critical Hit chance4000AlwaysYes
+13–16% Polarized duration2000Only if the drop picks MightAmulet - Any AttributeYes
+13–16% Polarized bonus damage2000Only if the drop picks MightAmulet - Any AttributeYes
+9–12% Longsword damage1500Only if the drop picks MightAmulet - Any AttributeYes
+9–12% Polearm damage1500Only if the drop picks MightAmulet - Any AttributeYes
+9–12% Greatsword damage1500Only if the drop picks MightAmulet - Any AttributeYes
+9–12% Warhammer damage1500Only if the drop picks MightAmulet - Any AttributeYes
+9–12% Dual Blades damage1500Only if the drop picks MightAmulet - Any AttributeYes
+20–25% Overhealth gained2000Only if the drop picks VitalityAmulet - Any AttributeYes
+13–16% Overhealth retention2000Only if the drop picks VitalityAmulet - Any AttributeYes
+20–25% Ailment power4000AlwaysYes
+20–25% Ailment duration4000AlwaysYes
+3% cap to all resistances2000Only if the drop picks VitalityAmulet - Any AttributeYes

Masterwork traits

The Masterwork trait is chosen when the item reaches upgrade rank 5 Datamined and is always drawn in gold Datamined. One of these:

Trait at this levelPick weightCan appearAt item level 50
+20–25% Critical Hit damage2000AlwaysYes
+20–25% Weapon Technique damage2000Only if the drop picks MightAmulet - Any AttributeYes
+20–25% Polarity Attack damage2000Only if the drop picks MightAmulet - Any AttributeYes
+9–11% Soulshatter Buildup2000Only if the drop picks MightAmulet - Any AttributeYes
+20–24% Weakpoint damage2000Only if the drop picks MightAmulet - Any AttributeYes
+5–7% to all resistances2000Only if the drop picks VitalityAmulet - Any AttributeYes
+18–22% Breach damage2000Only if the drop picks VitalityAmulet - Any AttributeYes
+11–13% Breach duration2000Only if the drop picks VitalityAmulet - Any AttributeYes
+27–33% damage to Breached enemies2000Only if the drop picks VitalityAmulet - Any AttributeYes
+7–8% Archon Fury charge speed2000Only if the drop picks SpiritAmulet - Any AttributeYes
Restore 49–64 Health whenever you defeat an enemy2000Only if the drop picks SpiritAmulet - Any AttributeYes
+7–8% Shield charge speed2000Only if the drop picks SpiritAmulet - Any AttributeYes
+7–8% Banner charge speed2000Only if the drop picks SpiritAmulet - Any AttributeYes

Trait slots

Every line this kind of item can have, and the rarity it needs. Greyed rows don't apply to this item's rarity.

LineNeeds rarityChance of a traitOn this item
Primary Trait 1Trinket Trait Slots - Dual Trait - 1Legendary100%Yes
Primary Trait 2Trinket Trait Slots - Dual Trait - 2Legendary100%Yes
Primary Attribute 1Trinket Trait Slots - Dual Trait - 3Legendary100%Yes
Secondary Trait 1Trinket Trait Slots - Dual Trait - 4Legendary100%Yes
Secondary Trait 2Trinket Trait Slots - Dual Trait - 5Legendary100%Yes
Masterwork Trait 1Trinket Trait Slots - Dual Trait - 6LegendaryAdded at upgrade rank 5 DataminedYes

Where it drops

Loot bonus %Kills per fight

How many of these enemies one fight has isn't in the files, so the page starts at one; change it above.

Rolled each time you defeat any of: Kragani the Unstable, Kragani the Unstable Ascendant, Kragani the Unstable Exalted Datamined. The chance per roll depends on the fight's level. The item always drops at level 50 or lower, whatever the fight's level Datamined.

Fight level1–5051–6061–7071–8081–9091+
Chance per roll15%22.5%45%60%75%90%
WhereVersionLevelPer rollPer killPer fight

Levels are for a level 50 character. Per kill adds your loot bonus: it gives extra rolls, not a better chance per roll Datamined. In a group each player still gets one roll per killEndBoss: extraLootBonusPerPlayer 1. Per fight assumes every kill rolls on its own.

  • Missions and Dreamstones are matched to this boss by the names of their maps and settings in the files (inferred, not tested).
  • A Dreamstone boss can raise the level only with a “+1 Dreamstone Level” boss action: one is possible from round 4 and another from round 10, each at most once, so at most +2 in all Datamined DataminedDreamstone.Boss.Action.Increase.Tier.1.Round.4Dreamstone.Boss.Action.Increase.Tier.1.Round.10. Standard Dreamstones for this boss have 4 rounds in the files. Test T-0007 checks this in game.
  • In the files this Dreamstone needs an unlock that, going by its name, no player is ever given, so it likely never shows up as a regular Dreamstone. Volatile Dreamstones come from drops instead, so whether that unlock matters for them is UNKNOWN.dreamstones row requires Flag.NeverGiveTheUserThisFlag; Volatile Dreamstones drop from lootVolatileDreamstone
  • Also fought in 6 Tower of Trials encounters (levels not traced yet). The regular Tower room spawns one of these enemies.EToT6 Kujata 1 - FireExpEToT6 Kujata 2 - FireExpEToT6 Kujata 3 - FireExpToT Room KujataToT Room Kujata - AscendedToT Room Kujata - Exalted
  • Related enemies that don't drop it in the files: Kragani the Unshackled.

Where loot bonus comes from

  • Ascension: “+1% loot bonus” per point, up to 5 pointsTrait.Ascension.Stat.LootBonus.1
  • Ascension: “+2% loot bonus” per point, up to 5 points (after 84 points spent)Trait.Ascension.Stat.LootBonus.2
  • Banes: +5% from each of 10 BanesTrait.Bane.PlayerLootBonus.1
  • Banes: +10% from each of 28 BanesTrait.Bane.PlayerLootBonus.2
  • Banes: +15% from each of 24 BanesTrait.Bane.PlayerLootBonus.3
  • Banes: +20% from each of 2 BanesTrait.Bane.PlayerLootBonus.4

These Ascension points and Banes all raise “loot bonus”. That this is the loot bonus the rolls above use is likely, but not confirmed Unknowneffect LootQuantityBonus.

Open questions

  • How many of the enemies that can drop it die in one fight isn't in the game data. For Moirax, Wyatt: three at once, and the Tower of Trials room also spawns all three. That each of the three rolls separately is how the files read, not tested.
  • Whether the loot rolls at the level the menu shows for the mission or Dreamstone: UNKNOWN (the game engine decides).
  • How often a Dreamstone boss adds “+1 Dreamstone Level”, and whether one lands before the final fight: UNKNOWN (test T-0007).
  • Whether the loot bonus from Ascension and Banes is the loot bonus these rolls use: UNKNOWN.
  • Tower of Trials levels for these fights: not traced yet.
  • Traced by tools/trace_drops.py from Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json.

History

No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.

Sources

  • Row: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → trinkets → [78] Amulet.16 Datamined
  • Name: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Amulet.16
  • Icon: Aperion/Content/Aperion/Blueprints/Items/Trinkets/Amulets/BP_Trinket_Amulet_16 → T_Amulet_16 (the game's icon, packed by tools/build_wiki_art.py)
  • Trait pools: traitSlot → traitCategory → trait in Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json
  • Roll windows: rule R1 on itemScaling Datamined