Kosmera's Legacy
Primary trait
The Primary Trait is one of these 16, picked at random. Traits with a higher pick weight come up more often Datamined.
When this augment drops, the game also picks one element at random (Physical, Fire, Water (item level 8+), Air (item level 10+), Earth (item level 5+) or Void (item level 13+), each equally likely) Datamined. Some traits below can only appear with a certain pick; the “Can appear” column says which.
| Trait at this level | Pick weight | Can appear | At item level 50 |
|---|---|---|---|
| Whenever you are hit, your next attack deals 26–32% more damage | 1000 | Always | Yes |
| Gain 69–91 Overhealth whenever you defeat an enemy | 1000 | Always | Yes |
| +20–25% Weapon Technique charge speed for 10 seconds whenever you Parry an enemy | 1000 | Always | Yes |
| Whenever you Parry an enemy, gain 294–387 Overhealth (Cooldown: 30 seconds) | 1000 | Always | Yes |
| +30–37% damage for each type of Ailment on the enemy | 1000 | Always | Yes |
| Apply the Mark of Weakness to nearby enemies whenever you Breach an enemy | 1000 | Always | Yes |
| Whenever an attack reduces your Overhealth, deal Air damage to the attacker equal to 100% of the Overhealth lost | 1500 | Only if the drop picks Air (item level 10+)MultiTrait - Augment - Green - Random Element | Yes |
| Blind nearby enemies whenever an attack reduces your Overhealth (Cooldown: 20 seconds) | 1500 | Always | Yes |
| While above 50% Overhealth, your attacks cannot be interrupted | 1500 | Always | Yes |
| Gain the Blessing of Endurance whenever you Parry an enemy | 1500 | Always | Yes |
| Gain the Blessing of Infusion whenever you Breach an enemy | 1500 | Always | Yes |
| Apply the Mark of Weakness whenever you hit a Weakpoint | 1500 | Always | Yes |
| Apply the Mark of Leeching whenever you Blind an enemy | 1500 | Always | Yes |
| +71–88% Breach damage to Bleeding enemies | 2000 | Only if the drop picks PhysicalMultiTrait - Augment - Green - Random Element | Yes |
| Gain the Greater Blessing of Luck whenever you successfully Evade a melee attack | 2000 | Always | Yes |
| +73–90% Overhealth retention, but you have -25% Health Recovery | 1000 | Always | Yes |
Primary attribute
Secondary traits
A Legendary item gets 2 Secondary Traits. 23 of 23 traits in the list can roll at item level 50.
| Trait at this level | Pick weight | Can appear | At item level 50 |
|---|---|---|---|
| +13–16% Physical damage | 4000 | Only if the drop picks PhysicalMultiTrait - Augment - Green - Random Element | Yes |
| +13–16% Fire damage | 4000 | Only if the drop picks FireMultiTrait - Augment - Green - Random Element | Yes |
| +13–16% Water damage | 4000 | Only if the drop picks Water (item level 8+)MultiTrait - Augment - Green - Random Element | Yes |
| +13–16% Air damage | 4000 | Only if the drop picks Air (item level 10+)MultiTrait - Augment - Green - Random Element | Yes |
| +13–16% Earth damage | 4000 | Only if the drop picks Earth (item level 5+)MultiTrait - Augment - Green - Random Element | Yes |
| +13–16% Void damage | 4000 | Only if the drop picks Void (item level 13+)MultiTrait - Augment - Green - Random Element | Yes |
| +17–21% damage to Bleeding enemies | 4000 | Only if the drop picks PhysicalMultiTrait - Augment - Green - Random Element | Yes |
| +17–21% damage to Ignited enemies | 4000 | Only if the drop picks FireMultiTrait - Augment - Green - Random Element | Yes |
| +17–21% damage to Chilled enemies | 4000 | Only if the drop picks Water (item level 8+)MultiTrait - Augment - Green - Random Element | Yes |
| +17–21% damage to Shocked enemies | 4000 | Only if the drop picks Air (item level 10+)MultiTrait - Augment - Green - Random Element | Yes |
| +17–21% damage to Poisoned enemies | 4000 | Only if the drop picks Earth (item level 5+)MultiTrait - Augment - Green - Random Element | Yes |
| +17–21% damage to Cursed enemies | 4000 | Only if the drop picks Void (item level 13+)MultiTrait - Augment - Green - Random Element | Yes |
| +27–33% damage to Breached enemies | 3000 | Always | Yes |
| +17–22% Physical resistance | 2000 | Always | Yes |
| +17–22% Fire resistance | 2000 | Always | Yes |
| +17–22% Water resistance | 2000 | Always | Yes |
| +17–22% Air resistance | 2000 | Always | Yes |
| +17–22% Earth resistance | 2000 | Always | Yes |
| +17–22% Void resistance | 2000 | Always | Yes |
| +20–25% Overhealth gained | 2000 | Always | Yes |
| +13–16% Overhealth retention | 2000 | Always | Yes |
| +20–25% Ailment power | 4000 | Always | Yes |
| +20–25% Ailment duration | 4000 | Always | Yes |
Masterwork traits
The Masterwork trait is chosen when the item reaches upgrade rank 5 Datamined and is always drawn in gold Datamined. One of these:
| Trait at this level | Pick weight | Can appear | At item level 50 |
|---|---|---|---|
| +98–129 Spirit | 2000 | Always | Yes |
| +5–7% to all resistances | 2000 | Always | Yes |
| +27–33% damage to Breached enemies | 2000 | Always | Yes |
| +98–129 Might | 2000 | Always | Yes |
| +13–16% Physical damage | 2000 | Only if the drop picks PhysicalMultiTrait - Augment - Green - Random Element | Yes |
| +13–16% Earth damage | 2000 | Only if the drop picks Earth (item level 5+)MultiTrait - Augment - Green - Random Element | Yes |
| +13–16% Fire damage | 2000 | Only if the drop picks FireMultiTrait - Augment - Green - Random Element | Yes |
| +13–16% Water damage | 2000 | Only if the drop picks Water (item level 8+)MultiTrait - Augment - Green - Random Element | Yes |
| +13–16% Air damage | 2000 | Only if the drop picks Air (item level 10+)MultiTrait - Augment - Green - Random Element | Yes |
| +13–16% Void damage | 2000 | Only if the drop picks Void (item level 13+)MultiTrait - Augment - Green - Random Element | Yes |
Trait slots
Every line this kind of item can have, and the rarity it needs. Greyed rows don't apply to this item's rarity.
| Line | Needs rarity | Chance of a trait | On this item |
|---|---|---|---|
Primary Trait 1TraitSlot.Augment.DualTrait.1 | Legendary | 100% | Yes |
Primary Trait 2TraitSlot.Augment.DualTrait.2 | Legendary | 100% | Yes |
Primary Attribute 1TraitSlot.Augment.DualTrait.3 | Legendary | 100% | Yes |
Secondary Trait 1TraitSlot.Augment.DualTrait.4 | Legendary | 100% | Yes |
Secondary Trait 2TraitSlot.Augment.DualTrait.5 | Legendary | 100% | Yes |
Masterwork Trait 1TraitSlot.Augment.DualTrait.6 | Legendary | Added at upgrade rank 5 Datamined | Yes |
Where it fits
A Green augment fits the Green sockets and the White (neutral) sockets Datamined. On each Valorplate below, the filled sockets are the ones it fits. The numbers are the Valorplate level that unlocks each socket. Open a Valorplate to see which sockets are adjacent.
Where it drops
The game can drop it at item level 1 and up, as Legendary. Which missions and enemies drop it hasn't been traced yet Unknown; so far only Methra's Star and Cololaba's Legacy are.pick weight 1000DropTag.Augment.DualTraitDropTag.Augment.DualTrait.Green
History
No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.
Sources
- Row:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → augments → [71] Augment.88Datamined - Name:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Augment.88 - Icon:
Aperion/Content/Aperion/Blueprints/Items/Augments/Augments/New/BP_Augment_88→T_Augment_88(the game's icon, packed bytools/build_wiki_art.py) - Trait pools:
traitSlot→traitCategory→traitin Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json - Roll windows: rule R1 on
itemScalingDatamined