GODFALL EXALTEDbuild 5.1.23-prod-stable
Home › Valorplates › Armistice

Armistice

Valorplate

The Armor of Justice was a favorite for those Valorians responsible for the making and maintaining of laws. It was among the most common armors worn by the Highlords.

Codex

Armistice focuses on disabling enemies by increasing Breach damage dealt and granting abilities that offer even more ways to deal Breach damage.

  • With Soul Breaker you can deal additional Breach damage whenever significant Soulshatter Damage is done to an enemy
  • Way of the Anvil builds Battle Charges whenever you execute a Takedown. When a certain amount of charges are reached, the next Takedown unleashes a shockwave that deals Breach damage.
  • With Shattering Banner, deal Breach damage to all enemies within your Banner Aura every few seconds
  • With Earthquake Technique, your Polarity Attack deals Breach damage and creates Unstable Ground, which deals additional Breach damage. Performing a Takedown on an enemy within the Unstable Ground extends its duration.

The game's own text DataminedCodex.Valorplates.Armistice

Shards

Each Valorplate has 4 Shardsrunes. A Shard's numbers follow your level, not the level it dropped at, and grow with its rank: it starts at rank 1 and can be upgraded up to 5 times Datamined. Every Shard drops as LegendarylootItem rarity of every rune row.

50Shard rank

Shattering BannerRune.Armistice.3

Rank 1Deal 800 damage and 23 Breach damage to all enemies within your Banner Aura every 3 seconds
Rank 6Deal 1200 damage and 35 Breach damage to all enemies within your Banner Aura every 3 seconds
Deal 800 damage and 23 Breach damage to all enemies within your Banner Aura every 3 seconds
Deal 880 damage and 26 Breach damage to all enemies within your Banner Aura every 3 seconds
Deal 960 damage and 28 Breach damage to all enemies within your Banner Aura every 3 seconds
Deal 1040 damage and 30 Breach damage to all enemies within your Banner Aura every 3 seconds
Deal 1120 damage and 33 Breach damage to all enemies within your Banner Aura every 3 seconds
Deal 1200 damage and 35 Breach damage to all enemies within your Banner Aura every 3 seconds
DataminedAt your level (50) DataminedTrait.Rune.Armistice.3.1Keywords: BreachKeyword.Banner.Aura

Earthquake TechniqueRune.Armistice.4

Rank 1Your Polarity Attack deals 50 Breach damage and creates Unstable Ground for 10 seconds that deals 13 Breach damage per second
Rank 6Your Polarity Attack deals 75 Breach damage and creates Unstable Ground for 10 seconds that deals 20 Breach damage per second
Your Polarity Attack deals 50 Breach damage and creates Unstable Ground for 10 seconds that deals 13 Breach damage per second
Your Polarity Attack deals 55 Breach damage and creates Unstable Ground for 10 seconds that deals 15 Breach damage per second
Your Polarity Attack deals 60 Breach damage and creates Unstable Ground for 10 seconds that deals 16 Breach damage per second
Your Polarity Attack deals 65 Breach damage and creates Unstable Ground for 10 seconds that deals 17 Breach damage per second
Your Polarity Attack deals 70 Breach damage and creates Unstable Ground for 10 seconds that deals 19 Breach damage per second
Your Polarity Attack deals 75 Breach damage and creates Unstable Ground for 10 seconds that deals 20 Breach damage per second
DataminedAt your level (50) DataminedTrait.Rune.Armistice.4.1Keywords: Polarity Attack, Breach
Rank 1Whenever you perform a Takedown on an enemy that is on Unstable Ground, extend the duration of Unstable Ground by 5 seconds
Rank 6Whenever you perform a Takedown on an enemy that is on Unstable Ground, extend the duration of Unstable Ground by 5 seconds
Whenever you perform a Takedown on an enemy that is on Unstable Ground, extend the duration of Unstable Ground by 5 seconds
Whenever you perform a Takedown on an enemy that is on Unstable Ground, extend the duration of Unstable Ground by 5 seconds
Whenever you perform a Takedown on an enemy that is on Unstable Ground, extend the duration of Unstable Ground by 5 seconds
Whenever you perform a Takedown on an enemy that is on Unstable Ground, extend the duration of Unstable Ground by 5 seconds
Whenever you perform a Takedown on an enemy that is on Unstable Ground, extend the duration of Unstable Ground by 5 seconds
Whenever you perform a Takedown on an enemy that is on Unstable Ground, extend the duration of Unstable Ground by 5 seconds
DataminedAt your level (50) DataminedTrait.Rune.Armistice.4.2Keywords: Takedown

Way of the AnvilRune.Armistice.2

Rank 1Whenever you perform a Takedown, gain a Battle Charge that grants +30% Takedown damage and +40% Breach damage (Max: 5 charges)
Rank 6Whenever you perform a Takedown, gain a Battle Charge that grants +45% Takedown damage and +60% Breach damage (Max: 5 charges)
Whenever you perform a Takedown, gain a Battle Charge that grants +30% Takedown damage and +40% Breach damage (Max: 5 charges)
Whenever you perform a Takedown, gain a Battle Charge that grants +33% Takedown damage and +44% Breach damage (Max: 5 charges)
Whenever you perform a Takedown, gain a Battle Charge that grants +36% Takedown damage and +48% Breach damage (Max: 5 charges)
Whenever you perform a Takedown, gain a Battle Charge that grants +39% Takedown damage and +52% Breach damage (Max: 5 charges)
Whenever you perform a Takedown, gain a Battle Charge that grants +42% Takedown damage and +56% Breach damage (Max: 5 charges)
Whenever you perform a Takedown, gain a Battle Charge that grants +45% Takedown damage and +60% Breach damage (Max: 5 charges)
DataminedAt your level (50) DataminedTrait.Rune.Armistice.2.1Keywords: Takedown, Breach, Battle Charges
Rank 1Whenever you perform a Takedown while you have at least 2 Battle Charges, unleash a shockwave that deals 60 Breach damage
Rank 6Whenever you perform a Takedown while you have at least 2 Battle Charges, unleash a shockwave that deals 90 Breach damage
Whenever you perform a Takedown while you have at least 2 Battle Charges, unleash a shockwave that deals 60 Breach damage
Whenever you perform a Takedown while you have at least 2 Battle Charges, unleash a shockwave that deals 66 Breach damage
Whenever you perform a Takedown while you have at least 2 Battle Charges, unleash a shockwave that deals 72 Breach damage
Whenever you perform a Takedown while you have at least 2 Battle Charges, unleash a shockwave that deals 78 Breach damage
Whenever you perform a Takedown while you have at least 2 Battle Charges, unleash a shockwave that deals 84 Breach damage
Whenever you perform a Takedown while you have at least 2 Battle Charges, unleash a shockwave that deals 90 Breach damage
DataminedAt your level (50) DataminedTrait.Rune.Armistice.2.2

Soul BreakerRune.Armistice.1

Rank 1Whenever you deal Soulshatter Damage equal to at least 10% of an enemy's max Health, deal 60 Breach damage to the enemy
Rank 6Whenever you deal Soulshatter Damage equal to at least 10% of an enemy's max Health, deal 90 Breach damage to the enemy
Whenever you deal Soulshatter Damage equal to at least 10% of an enemy's max Health, deal 60 Breach damage to the enemy
Whenever you deal Soulshatter Damage equal to at least 10% of an enemy's max Health, deal 66 Breach damage to the enemy
Whenever you deal Soulshatter Damage equal to at least 10% of an enemy's max Health, deal 72 Breach damage to the enemy
Whenever you deal Soulshatter Damage equal to at least 10% of an enemy's max Health, deal 78 Breach damage to the enemy
Whenever you deal Soulshatter Damage equal to at least 10% of an enemy's max Health, deal 84 Breach damage to the enemy
Whenever you deal Soulshatter Damage equal to at least 10% of an enemy's max Health, deal 90 Breach damage to the enemy
DataminedAt your level (50) DataminedTrait.Rune.Armistice.1.1Keywords: Soulshatter Damage, Breach
Rank multipliers
RankMultiplier on most Shard values
1× 1
2× 1.1
3× 1.2
4× 1.3
5× 1.4
6× 1.5

The game's Shard rank multipliers DatamineditemScalingMultipliers → type Rune.Upgrade. Values that don't grow (for example chances) stay × 1 at every rank.

What the Codex says about Shards

Valorplate Shards · Codex, Valorplates

Valorplate Shards are items that grant powerful abilities. They can be equipped on the Shards tab of the Valorplate screen, where each Valorplate has 4 unique Shards to choose from. You can save a different Shard configuration in each Loadout to better coordinate your Gear and Skills.

Shards can be unlocked by completing special objectives while using the Valorplate that the Shard belongs to. You can view each Shard in the Armory to see their unique traits, as well as the objectives required to unlock them. Once unlocked, each Shard can be upgraded up to 5 times in the Forge, increasing the strength of the Shard's traits. Higher level upgrades require you to first collect a minimum number of total Shards.

Collecting all 4 Shards for a Valorplate will cause the Valorplate to become Ascendant, providing the Valorplate with an additional passive ability. Fully upgrading all 4 Shards for a Valorplate will cause the Valorplate to become Exalted, providing the Valorplate with yet another passive ability.

The game's own text DataminedCodex.Valorplates.Shards

Augment sockets

9 sockets: 3 White · 4 Red · 1 Green · 1 Blue. Below is its Augment Constellation, laid out as on the Augments screen Datamined. The number in each socket is the Valorplate level that unlocks it.

  • Lines join adjacent sockets. Augments in two joined sockets are adjacent, which is what traits about an Adjacent Augment count Datamined.
  • Colour decides what fits. A White (neutral) socket takes any augment; a coloured socket takes only augments of its own colour Datamined. The Codex says the same (below).
101520253035404550

Hover over or tap a socket to see which sockets it's joined to.

Level 10 White socket: adjacent to the level 15 White socket. Takes any augment.

Level 15 White socket: adjacent to the level 10 White and the level 20 White sockets. Takes any augment.

Level 20 White socket: adjacent to the level 15 White, the level 25 Red and the level 30 Green sockets. Takes any augment.

Level 25 Red socket: adjacent to the level 20 White and the level 40 Blue sockets. Takes Red augments only.

Level 30 Green socket: adjacent to the level 20 White and the level 35 Red sockets. Takes Green augments only.

Level 35 Red socket: adjacent to the level 30 Green, the level 40 Blue, the level 45 Red and the level 50 Red sockets. Takes Red augments only.

Level 40 Blue socket: adjacent to the level 25 Red and the level 35 Red sockets. Takes Blue augments only.

Level 45 Red socket: adjacent to the level 35 Red and the level 50 Red sockets. Takes Red augments only.

Level 50 Red socket: adjacent to the level 35 Red and the level 45 Red sockets. Takes Red augments only.

White (any augment)RedGreenBlue
Unlocks at levelColourAdjacent sockets (unlock level)Fits
10node 1White● 15 WhiteTakes any augment.
15node 2White● 10 White · ● 20 WhiteTakes any augment.
20node 3White● 15 White · ● 25 Red · ● 30 GreenTakes any augment.
25node 4Red● 20 White · ● 40 BlueTakes Red augments only.
30node 5Green● 20 White · ● 35 RedTakes Green augments only.
35node 6Red● 30 Green · ● 40 Blue · ● 45 Red · ● 50 RedTakes Red augments only.
40node 7Blue● 25 Red · ● 35 RedTakes Blue augments only.
45node 8Red● 35 Red · ● 50 RedTakes Red augments only.
50node 9Red● 35 Red · ● 45 RedTakes Red augments only.
What the Codex says about Augments

Augments · Codex, Character

Enhance your Valorplates by inserting Augments into their unique Augment Constellations. Augments have 3 possible Affinities: Red, Green, and Blue. They can only slot into neutral or matching nodes. Each Augment has a Power Drain amount. Your total Power Drain cannot exceed your Valorplate's Power Capacity.

Augments can be equipped and saved as part of your Valorplate's loadout. Each Valorplate has a different Augment layout, so be sure to experiment to find a configuration that works best for your build.

The game's own text DataminedCodex.Tutorials.Augments

For the curious: this Valorplate's Archon Fury numbers in the game files

The game never shows these names; they're spelled out here from the files. What each one does in play is UNKNOWN until tested.

Setting (name spelled out)Value
Archon charge gain multiplierarchonChargeGainMultiplier1
Aetherium archon charge rateaetheriumArchonChargeRate10
Archon mode drain ratearchonModeDrainRate5
Archon damage scalararchonDamageScalar2
Archon mode damage reductionarchonModeDamageReduction0

From the Valorplate's own row Datamined.

Skins

Armistice, PeacebringerArmistice, Avatar of WarArmistice, Servant of the Dark LordArmistice, Boreal GuardianArmistice, Celestial WarlordArmistice, Fiery JusticeArmistice, Master of the WoodsArmistice, Frozen FoundryArmistice, Avatar of Justice

History

No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.

Sources

  • Row: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → valorplates → [10] Character.Player.Mars Datamined
  • Constellation (socket positions and lines): Aperion/Content/uiresources/static/js/main.27a82b73.chunk.js (pakchunk0-WindowsNoEditor.pak), the menus' constellations data, copied by tools/extract_pak_files.py and read by tools/extract_constellations.py Datamined; socket colours and unlock levels: augmentGraphs
  • Sockets: augmentGraphs · Shards: runes + trait; rarity from lootItem; ranks from itemScalingMultipliers (Rune.Upgrade) · Skins: cosmetics
  • Portrait: the menus' side profile T_VP_SideShot_Armistice (/Game/Aperion/UI/Textures/Coherent/img/runes/side-profile), matched by ui_src/main/containers/RuneDetails/selector.ts VALORPLATE_ID_TO_SIDE_PROFILE_PATH