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Illumina

Valorplate

The Armor of Clarity is said to grant its wearer insight and understanding. Knights who wore this armor could instantly know the weaknesses of their enemies. Even these knights could not foresee what Macros would do.

Codex

lllumina exploits Weakpoints on enemies for major damage.

  • With Duelist's Banner, your Banner periodically unleashes a shockwave that deals damage and reveals enemy Weakpoints. Hitting a Weakpoint while within your Banner Aura extends the duration of your Banner.
  • Illumination Technique allows your Shield Throw hits to count as Weakpoint hits. Whenever you hit an enemy with a Shield Throw, you'll gain a Weakpoint Charge that grants additional Weakpoint damage.
  • Way of the Sunbird deals bonus Breach damage when striking a Weakpoint with a Heavy Attack. Breaching an enemy via a Weakpoint hit also increases Takedown damage for a limited time.
  • With Stone of Brilliance, hitting a Weakpoint fills some of your Vengeance Meter. Whenever you use your Life Stone while your Vengeance Meter is full, expend your Vengeance Meter. You and nearby allies will gain Overhealth per second for a limited time.

The game's own text DataminedCodex.Valorplates.Illumina

Shards

Each Valorplate has 4 Shardsrunes. A Shard's numbers follow your level, not the level it dropped at, and grow with its rank: it starts at rank 1 and can be upgraded up to 5 times Datamined. Every Shard drops as LegendarylootItem rarity of every rune row.

50Shard rank

Way of the SunbirdRune.Illumina.3

Rank 1"Whenever you hit a Weakpoint with a Heavy Attack, deal 40 additional Breach damage."
Rank 6"Whenever you hit a Weakpoint with a Heavy Attack, deal 60 additional Breach damage."
"Whenever you hit a Weakpoint with a Heavy Attack, deal 40 additional Breach damage."
"Whenever you hit a Weakpoint with a Heavy Attack, deal 44 additional Breach damage."
"Whenever you hit a Weakpoint with a Heavy Attack, deal 48 additional Breach damage."
"Whenever you hit a Weakpoint with a Heavy Attack, deal 52 additional Breach damage."
"Whenever you hit a Weakpoint with a Heavy Attack, deal 56 additional Breach damage."
"Whenever you hit a Weakpoint with a Heavy Attack, deal 60 additional Breach damage."
DataminedAt your level (50) DataminedTrait.Rune.Illumina.3.1Keywords: Weakpoint, Heavy Attack, Breach
Rank 1Whenever you Breach an enemy with a Weakpoint hit, gain +180% Takedown damage for 20 seconds.
Rank 6Whenever you Breach an enemy with a Weakpoint hit, gain +270% Takedown damage for 20 seconds.
Whenever you Breach an enemy with a Weakpoint hit, gain +180% Takedown damage for 20 seconds.
Whenever you Breach an enemy with a Weakpoint hit, gain +198% Takedown damage for 20 seconds.
Whenever you Breach an enemy with a Weakpoint hit, gain +216% Takedown damage for 20 seconds.
Whenever you Breach an enemy with a Weakpoint hit, gain +234% Takedown damage for 20 seconds.
Whenever you Breach an enemy with a Weakpoint hit, gain +252% Takedown damage for 20 seconds.
Whenever you Breach an enemy with a Weakpoint hit, gain +270% Takedown damage for 20 seconds.
DataminedAt your level (50) DataminedTrait.Rune.Illumina.3.2Keywords: Takedown

Stone of BrillianceRune.Illumina.4

Rank 1Whenever you hit a Weakpoint, fill 10% of your Vengeance Meter
Rank 6Whenever you hit a Weakpoint, fill 10% of your Vengeance Meter
Whenever you hit a Weakpoint, fill 10% of your Vengeance Meter
Whenever you hit a Weakpoint, fill 10% of your Vengeance Meter
Whenever you hit a Weakpoint, fill 10% of your Vengeance Meter
Whenever you hit a Weakpoint, fill 10% of your Vengeance Meter
Whenever you hit a Weakpoint, fill 10% of your Vengeance Meter
Whenever you hit a Weakpoint, fill 10% of your Vengeance Meter
DataminedAt your level (50) DataminedTrait.Rune.Illumina.4.1Keywords: Weakpoint, Vengeance Meter
Rank 1Whenever you use your Life Stone while your Vengeance Meter is full, expend your Vengeance Meter. You and nearby allies gain 133 Overhealth per second for 20 seconds.
Rank 6Whenever you use your Life Stone while your Vengeance Meter is full, expend your Vengeance Meter. You and nearby allies gain 200 Overhealth per second for 20 seconds.
Whenever you use your Life Stone while your Vengeance Meter is full, expend your Vengeance Meter. You and nearby allies gain 133 Overhealth per second for 20 seconds.
Whenever you use your Life Stone while your Vengeance Meter is full, expend your Vengeance Meter. You and nearby allies gain 147 Overhealth per second for 20 seconds.
Whenever you use your Life Stone while your Vengeance Meter is full, expend your Vengeance Meter. You and nearby allies gain 160 Overhealth per second for 20 seconds.
Whenever you use your Life Stone while your Vengeance Meter is full, expend your Vengeance Meter. You and nearby allies gain 173 Overhealth per second for 20 seconds.
Whenever you use your Life Stone while your Vengeance Meter is full, expend your Vengeance Meter. You and nearby allies gain 187 Overhealth per second for 20 seconds.
Whenever you use your Life Stone while your Vengeance Meter is full, expend your Vengeance Meter. You and nearby allies gain 200 Overhealth per second for 20 seconds.
DataminedAt your level (50) DataminedTrait.Rune.Illumina.4.2Keywords: Overhealth

Illumination TechniqueRune.Illumina.2

Rank 1Shield Throw hits count as Weakpoint hits
Rank 6Shield Throw hits count as Weakpoint hits
Shield Throw hits count as Weakpoint hits
Shield Throw hits count as Weakpoint hits
Shield Throw hits count as Weakpoint hits
Shield Throw hits count as Weakpoint hits
Shield Throw hits count as Weakpoint hits
Shield Throw hits count as Weakpoint hits
DataminedAt your level (50) DataminedTrait.Rune.Illumina.2.1Keywords: Weakpoint
Rank 1Whenever you hit an enemy with a Shield Throw, gain a Weakpoint Charge that grants +54% Weakpoint damage (Max: 5 charges)
Rank 6Whenever you hit an enemy with a Shield Throw, gain a Weakpoint Charge that grants +80% Weakpoint damage (Max: 5 charges)
Whenever you hit an enemy with a Shield Throw, gain a Weakpoint Charge that grants +54% Weakpoint damage (Max: 5 charges)
Whenever you hit an enemy with a Shield Throw, gain a Weakpoint Charge that grants +59% Weakpoint damage (Max: 5 charges)
Whenever you hit an enemy with a Shield Throw, gain a Weakpoint Charge that grants +64% Weakpoint damage (Max: 5 charges)
Whenever you hit an enemy with a Shield Throw, gain a Weakpoint Charge that grants +70% Weakpoint damage (Max: 5 charges)
Whenever you hit an enemy with a Shield Throw, gain a Weakpoint Charge that grants +75% Weakpoint damage (Max: 5 charges)
Whenever you hit an enemy with a Shield Throw, gain a Weakpoint Charge that grants +80% Weakpoint damage (Max: 5 charges)
DataminedAt your level (50) DataminedTrait.Rune.Illumina.2.2Keywords: Shield Throw, Weakpoint Charges

Duelist's BannerRune.Illumina.1

Rank 1Your Banner unleashes a shockwave every 5 seconds that deals 2667 damage and reveals enemy Weakpoints
Rank 6Your Banner unleashes a shockwave every 5 seconds that deals 4000 damage and reveals enemy Weakpoints
Your Banner unleashes a shockwave every 5 seconds that deals 2667 damage and reveals enemy Weakpoints
Your Banner unleashes a shockwave every 5 seconds that deals 2933 damage and reveals enemy Weakpoints
Your Banner unleashes a shockwave every 5 seconds that deals 3200 damage and reveals enemy Weakpoints
Your Banner unleashes a shockwave every 5 seconds that deals 3467 damage and reveals enemy Weakpoints
Your Banner unleashes a shockwave every 5 seconds that deals 3733 damage and reveals enemy Weakpoints
Your Banner unleashes a shockwave every 5 seconds that deals 4000 damage and reveals enemy Weakpoints
DataminedAt your level (50) DataminedTrait.Rune.Illumina.1.1Keywords: Weakpoint
Rank 1Whenever you hit a Weakpoint while within your Banner Aura, extend the duration of your Banner by 1 second.
Rank 6Whenever you hit a Weakpoint while within your Banner Aura, extend the duration of your Banner by 1 second.
Whenever you hit a Weakpoint while within your Banner Aura, extend the duration of your Banner by 1 second.
Whenever you hit a Weakpoint while within your Banner Aura, extend the duration of your Banner by 1 second.
Whenever you hit a Weakpoint while within your Banner Aura, extend the duration of your Banner by 1 second.
Whenever you hit a Weakpoint while within your Banner Aura, extend the duration of your Banner by 1 second.
Whenever you hit a Weakpoint while within your Banner Aura, extend the duration of your Banner by 1 second.
Whenever you hit a Weakpoint while within your Banner Aura, extend the duration of your Banner by 1 second.
DataminedAt your level (50) DataminedTrait.Rune.Illumina.1.2Keyword.Banner.Aura
Rank multipliers
RankMultiplier on most Shard values
1× 1
2× 1.1
3× 1.2
4× 1.3
5× 1.4
6× 1.5

The game's Shard rank multipliers DatamineditemScalingMultipliers → type Rune.Upgrade. Values that don't grow (for example chances) stay × 1 at every rank.

What the Codex says about Shards

Valorplate Shards · Codex, Valorplates

Valorplate Shards are items that grant powerful abilities. They can be equipped on the Shards tab of the Valorplate screen, where each Valorplate has 4 unique Shards to choose from. You can save a different Shard configuration in each Loadout to better coordinate your Gear and Skills.

Shards can be unlocked by completing special objectives while using the Valorplate that the Shard belongs to. You can view each Shard in the Armory to see their unique traits, as well as the objectives required to unlock them. Once unlocked, each Shard can be upgraded up to 5 times in the Forge, increasing the strength of the Shard's traits. Higher level upgrades require you to first collect a minimum number of total Shards.

Collecting all 4 Shards for a Valorplate will cause the Valorplate to become Ascendant, providing the Valorplate with an additional passive ability. Fully upgrading all 4 Shards for a Valorplate will cause the Valorplate to become Exalted, providing the Valorplate with yet another passive ability.

The game's own text DataminedCodex.Valorplates.Shards

Augment sockets

9 sockets: 3 White · 2 Red · 2 Green · 2 Blue. Below is its Augment Constellation, laid out as on the Augments screen Corroborated. The number in each socket is the Valorplate level that unlocks it.

  • Lines join adjacent sockets. Augments in two joined sockets are adjacent, which is what traits about an Adjacent Augment count Datamined.
  • Colour decides what fits. A White (neutral) socket takes any augment; a coloured socket takes only augments of its own colour Datamined. The Codex says the same (below).
101520253035404550

Hover over or tap a socket to see which sockets it's joined to.

Level 10 Red socket: adjacent to the level 15 Green socket. Takes Red augments only.

Level 15 Green socket: adjacent to the level 10 Red and the level 20 Blue sockets. Takes Green augments only.

Level 20 Blue socket: adjacent to the level 15 Green, the level 25 White, the level 45 White and the level 50 White sockets. Takes Blue augments only.

Level 25 White socket: adjacent to the level 20 Blue and the level 30 Green sockets. Takes any augment.

Level 30 Green socket: adjacent to the level 25 White, the level 35 Blue, the level 45 White and the level 50 White sockets. Takes Green augments only.

Level 35 Blue socket: adjacent to the level 30 Green and the level 40 Red sockets. Takes Blue augments only.

Level 40 Red socket: adjacent to the level 35 Blue socket. Takes Red augments only.

Level 45 White socket: adjacent to the level 20 Blue and the level 30 Green sockets. Takes any augment.

Level 50 White socket: adjacent to the level 20 Blue and the level 30 Green sockets. Takes any augment.

White (any augment)RedGreenBlue
Unlocks at levelColourAdjacent sockets (unlock level)Fits
10node 1Red● 15 GreenTakes Red augments only.
15node 2Green● 10 Red · ● 20 BlueTakes Green augments only.
20node 3Blue● 15 Green · ● 25 White · ● 45 White · ● 50 WhiteTakes Blue augments only.
25node 4White● 20 Blue · ● 30 GreenTakes any augment.
30node 5Green● 25 White · ● 35 Blue · ● 45 White · ● 50 WhiteTakes Green augments only.
35node 6Blue● 30 Green · ● 40 RedTakes Blue augments only.
40node 7Red● 35 BlueTakes Red augments only.
45node 8White● 20 Blue · ● 30 GreenTakes any augment.
50node 9White● 20 Blue · ● 30 GreenTakes any augment.
What the Codex says about Augments

Augments · Codex, Character

Enhance your Valorplates by inserting Augments into their unique Augment Constellations. Augments have 3 possible Affinities: Red, Green, and Blue. They can only slot into neutral or matching nodes. Each Augment has a Power Drain amount. Your total Power Drain cannot exceed your Valorplate's Power Capacity.

Augments can be equipped and saved as part of your Valorplate's loadout. Each Valorplate has a different Augment layout, so be sure to experiment to find a configuration that works best for your build.

The game's own text DataminedCodex.Tutorials.Augments

Checked against the Augments screen captured in test T-0001: the same 9 sockets in the same places, the same colours and the same 10 lines Corroborated.

For the curious: this Valorplate's Archon Fury numbers in the game files

The game never shows these names; they're spelled out here from the files. What each one does in play is UNKNOWN until tested.

Setting (name spelled out)Value
Archon charge gain multiplierarchonChargeGainMultiplier1
Aetherium archon charge rateaetheriumArchonChargeRate10
Archon mode drain ratearchonModeDrainRate5
Archon damage scalararchonDamageScalar2
Archon mode damage reductionarchonModeDamageReduction0

From the Valorplate's own row Datamined.

Skins

Illumina, Light and ShadowIllumina, Prismatic GlamourIllumina, Frigid VisionIllumina, Abyssal ClarityIllumina, Poisoned PeacockIllumina, Dragon's FeatherIllumina, Firebird's SongIllumina, Renzai's BountyIllumina, Avatar of Brilliance

History

No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.

Sources

  • Row: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → valorplates → [11] Character.Player.Illumina Datamined
  • Constellation (socket positions and lines): Aperion/Content/uiresources/static/js/main.27a82b73.chunk.js (pakchunk0-WindowsNoEditor.pak), the menus' constellations data, copied by tools/extract_pak_files.py and read by tools/extract_constellations.py Corroborated; socket colours and unlock levels: augmentGraphs
  • Sockets: augmentGraphs · Shards: runes + trait; rarity from lootItem; ranks from itemScalingMultipliers (Rune.Upgrade) · Skins: cosmetics
  • Portrait: the menus' side profile T_VP_SideShot_Illumina (/Game/Aperion/UI/Textures/Coherent/img/runes/side-profile), matched by ui_src/main/containers/RuneDetails/selector.ts VALORPLATE_ID_TO_SIDE_PROFILE_PATH