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Moebius

Valorplate

The Archon of Joy was an important symbol during the Golden Age. She represented, to the broader Valorians, that there was more to life than combat. Her armor is a favorite of those who like to act first.

Codex

Moebius enhances your ability to inflict Curse and deal Void damage against enemies.

  • Nova Technique consumes Curse from any enemy hit by Explosive Wave and increases Void damage dealt to those enemies
  • Power of the Void restores Health to you and nearby allies while Siphoning. After Siphoning, you and nearby allies gain Archon Fury charge based on the damage dealt.
  • Way of the Endless adds Curse to uncharged Heavy Attacks while Polarized. Each enemy you Curse while Polarized increases your Curse Power.
  • Perpetual Energy deals damage to other nearby Cursed enemies whenever you hit a Cursed enemy with your weapon

The game's own text DataminedCodex.Valorplates.Moebius

Shards

Each Valorplate has 4 Shardsrunes. A Shard's numbers follow your level, not the level it dropped at, and grow with its rank: it starts at rank 1 and can be upgraded up to 5 times Datamined. Every Shard drops as LegendarylootItem rarity of every rune row.

50Shard rank

Perpetual EnergyRune.Moebius.4

Rank 1Whenever you hit a Cursed enemy with your weapon, 40% of the damage is also dealt to other Cursed enemies nearby
Rank 6Whenever you hit a Cursed enemy with your weapon, 60% of the damage is also dealt to other Cursed enemies nearby
Whenever you hit a Cursed enemy with your weapon, 40% of the damage is also dealt to other Cursed enemies nearby
Whenever you hit a Cursed enemy with your weapon, 44% of the damage is also dealt to other Cursed enemies nearby
Whenever you hit a Cursed enemy with your weapon, 48% of the damage is also dealt to other Cursed enemies nearby
Whenever you hit a Cursed enemy with your weapon, 52% of the damage is also dealt to other Cursed enemies nearby
Whenever you hit a Cursed enemy with your weapon, 56% of the damage is also dealt to other Cursed enemies nearby
Whenever you hit a Cursed enemy with your weapon, 60% of the damage is also dealt to other Cursed enemies nearby
DataminedAt your level (50) DataminedTrait.Rune.Moebius.4.1Keywords: Curse

Nova TechniqueRune.Moebius.1

Rank 1Whenever you hit an enemy with Explosive Wave, consume Curse and increase Void damage dealt to the enemy by 80% for 15 seconds
Rank 6Whenever you hit an enemy with Explosive Wave, consume Curse and increase Void damage dealt to the enemy by 120% for 15 seconds
Whenever you hit an enemy with Explosive Wave, consume Curse and increase Void damage dealt to the enemy by 80% for 15 seconds
Whenever you hit an enemy with Explosive Wave, consume Curse and increase Void damage dealt to the enemy by 88% for 15 seconds
Whenever you hit an enemy with Explosive Wave, consume Curse and increase Void damage dealt to the enemy by 96% for 15 seconds
Whenever you hit an enemy with Explosive Wave, consume Curse and increase Void damage dealt to the enemy by 104% for 15 seconds
Whenever you hit an enemy with Explosive Wave, consume Curse and increase Void damage dealt to the enemy by 112% for 15 seconds
Whenever you hit an enemy with Explosive Wave, consume Curse and increase Void damage dealt to the enemy by 120% for 15 seconds
DataminedAt your level (50) DataminedTrait.Rune.Moebius.1.1Keywords: Explosive Wave, Ailment Consumption, Curse

Power of the VoidRune.Moebius.2

Rank 1While Siphoning, restore Health to you and nearby allies. Health gained each second is equal to 100% of the damage siphoned.
Rank 6While Siphoning, restore Health to you and nearby allies. Health gained each second is equal to 150% of the damage siphoned.
While Siphoning, restore Health to you and nearby allies. Health gained each second is equal to 100% of the damage siphoned.
While Siphoning, restore Health to you and nearby allies. Health gained each second is equal to 110% of the damage siphoned.
While Siphoning, restore Health to you and nearby allies. Health gained each second is equal to 120% of the damage siphoned.
While Siphoning, restore Health to you and nearby allies. Health gained each second is equal to 130% of the damage siphoned.
While Siphoning, restore Health to you and nearby allies. Health gained each second is equal to 140% of the damage siphoned.
While Siphoning, restore Health to you and nearby allies. Health gained each second is equal to 150% of the damage siphoned.
DataminedAt your level (50) DataminedTrait.Rune.Moebius.2.1Keywords: Siphon
Rank 1After Siphoning, you and nearby allies gain 10% Archon Fury charge for every 500 damage dealt
Rank 6After Siphoning, you and nearby allies gain 15% Archon Fury charge for every 500 damage dealt
After Siphoning, you and nearby allies gain 10% Archon Fury charge for every 500 damage dealt
After Siphoning, you and nearby allies gain 11% Archon Fury charge for every 500 damage dealt
After Siphoning, you and nearby allies gain 12% Archon Fury charge for every 500 damage dealt
After Siphoning, you and nearby allies gain 13% Archon Fury charge for every 500 damage dealt
After Siphoning, you and nearby allies gain 14% Archon Fury charge for every 500 damage dealt
After Siphoning, you and nearby allies gain 15% Archon Fury charge for every 500 damage dealt
DataminedAt your level (50) DataminedTrait.Rune.Moebius.2.2Keywords: Archon Fury

Way of the EndlessRune.Moebius.3

Rank 1Uncharged Heavy Attacks inflict Curse while you are Polarized
Rank 6Uncharged Heavy Attacks inflict Curse while you are Polarized
Uncharged Heavy Attacks inflict Curse while you are Polarized
Uncharged Heavy Attacks inflict Curse while you are Polarized
Uncharged Heavy Attacks inflict Curse while you are Polarized
Uncharged Heavy Attacks inflict Curse while you are Polarized
Uncharged Heavy Attacks inflict Curse while you are Polarized
Uncharged Heavy Attacks inflict Curse while you are Polarized
DataminedAt your level (50) DataminedTrait.Rune.Moebius.3.1Keywords: Heavy Attack, Curse, Polarized
Rank 1Whenever you Curse an enemy while Polarized, gain a Void Charge that grants +17% Curse power (Max: 20 charges)
Rank 6Whenever you Curse an enemy while Polarized, gain a Void Charge that grants +25% Curse power (Max: 20 charges)
Whenever you Curse an enemy while Polarized, gain a Void Charge that grants +17% Curse power (Max: 20 charges)
Whenever you Curse an enemy while Polarized, gain a Void Charge that grants +18% Curse power (Max: 20 charges)
Whenever you Curse an enemy while Polarized, gain a Void Charge that grants +20% Curse power (Max: 20 charges)
Whenever you Curse an enemy while Polarized, gain a Void Charge that grants +22% Curse power (Max: 20 charges)
Whenever you Curse an enemy while Polarized, gain a Void Charge that grants +23% Curse power (Max: 20 charges)
Whenever you Curse an enemy while Polarized, gain a Void Charge that grants +25% Curse power (Max: 20 charges)
DataminedAt your level (50) DataminedTrait.Rune.Moebius.3.2Keywords: Void Charges, Ailment Power
Rank multipliers
RankMultiplier on most Shard values
1× 1
2× 1.1
3× 1.2
4× 1.3
5× 1.4
6× 1.5

The game's Shard rank multipliers DatamineditemScalingMultipliers → type Rune.Upgrade. Values that don't grow (for example chances) stay × 1 at every rank.

What the Codex says about Shards

Valorplate Shards · Codex, Valorplates

Valorplate Shards are items that grant powerful abilities. They can be equipped on the Shards tab of the Valorplate screen, where each Valorplate has 4 unique Shards to choose from. You can save a different Shard configuration in each Loadout to better coordinate your Gear and Skills.

Shards can be unlocked by completing special objectives while using the Valorplate that the Shard belongs to. You can view each Shard in the Armory to see their unique traits, as well as the objectives required to unlock them. Once unlocked, each Shard can be upgraded up to 5 times in the Forge, increasing the strength of the Shard's traits. Higher level upgrades require you to first collect a minimum number of total Shards.

Collecting all 4 Shards for a Valorplate will cause the Valorplate to become Ascendant, providing the Valorplate with an additional passive ability. Fully upgrading all 4 Shards for a Valorplate will cause the Valorplate to become Exalted, providing the Valorplate with yet another passive ability.

The game's own text DataminedCodex.Valorplates.Shards

Augment sockets

9 sockets: 3 White · 1 Red · 4 Green · 1 Blue. Below is its Augment Constellation, laid out as on the Augments screen Datamined. The number in each socket is the Valorplate level that unlocks it.

  • Lines join adjacent sockets. Augments in two joined sockets are adjacent, which is what traits about an Adjacent Augment count Datamined.
  • Colour decides what fits. A White (neutral) socket takes any augment; a coloured socket takes only augments of its own colour Datamined. The Codex says the same (below).
101520253035404550

Hover over or tap a socket to see which sockets it's joined to.

Level 10 White socket: adjacent to the level 15 White socket. Takes any augment.

Level 15 White socket: adjacent to the level 10 White and the level 20 White sockets. Takes any augment.

Level 20 White socket: adjacent to the level 15 White, the level 25 Green and the level 30 Blue sockets. Takes any augment.

Level 25 Green socket: adjacent to the level 20 White and the level 45 Green sockets. Takes Green augments only.

Level 30 Blue socket: adjacent to the level 20 White and the level 35 Green sockets. Takes Blue augments only.

Level 35 Green socket: adjacent to the level 30 Blue, the level 40 Red, the level 45 Green and the level 50 Green sockets. Takes Green augments only.

Level 40 Red socket: adjacent to the level 35 Green and the level 50 Green sockets. Takes Red augments only.

Level 45 Green socket: adjacent to the level 25 Green and the level 35 Green sockets. Takes Green augments only.

Level 50 Green socket: adjacent to the level 35 Green and the level 40 Red sockets. Takes Green augments only.

White (any augment)RedGreenBlue
Unlocks at levelColourAdjacent sockets (unlock level)Fits
10node 1White● 15 WhiteTakes any augment.
15node 2White● 10 White · ● 20 WhiteTakes any augment.
20node 3White● 15 White · ● 25 Green · ● 30 BlueTakes any augment.
25node 4Green● 20 White · ● 45 GreenTakes Green augments only.
30node 5Blue● 20 White · ● 35 GreenTakes Blue augments only.
35node 6Green● 30 Blue · ● 40 Red · ● 45 Green · ● 50 GreenTakes Green augments only.
40node 7Red● 35 Green · ● 50 GreenTakes Red augments only.
45node 8Green● 25 Green · ● 35 GreenTakes Green augments only.
50node 9Green● 35 Green · ● 40 RedTakes Green augments only.
What the Codex says about Augments

Augments · Codex, Character

Enhance your Valorplates by inserting Augments into their unique Augment Constellations. Augments have 3 possible Affinities: Red, Green, and Blue. They can only slot into neutral or matching nodes. Each Augment has a Power Drain amount. Your total Power Drain cannot exceed your Valorplate's Power Capacity.

Augments can be equipped and saved as part of your Valorplate's loadout. Each Valorplate has a different Augment layout, so be sure to experiment to find a configuration that works best for your build.

The game's own text DataminedCodex.Tutorials.Augments

For the curious: this Valorplate's Archon Fury numbers in the game files

The game never shows these names; they're spelled out here from the files. What each one does in play is UNKNOWN until tested.

Setting (name spelled out)Value
Archon charge gain multiplierarchonChargeGainMultiplier1
Aetherium archon charge rateaetheriumArchonChargeRate10
Archon mode drain ratearchonModeDrainRate5
Archon damage scalararchonDamageScalar2
Archon mode damage reductionarchonModeDamageReduction0

From the Valorplate's own row Datamined.

Skins

Moebius, Dark HeartMoebius, Celebration of LifeMoebius, Frozen FractalMoebius, Moloki's VoyageMoebius, Soul of DecayMoebius, Pride of the MonasteryMoebius, Heart of AperionMoebius, Spark of PassionMoebius, Avatar of the Cosmos

History

No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.

Sources

  • Row: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → valorplates → [8] Character.Player.Moebius Datamined
  • Constellation (socket positions and lines): Aperion/Content/uiresources/static/js/main.27a82b73.chunk.js (pakchunk0-WindowsNoEditor.pak), the menus' constellations data, copied by tools/extract_pak_files.py and read by tools/extract_constellations.py Datamined; socket colours and unlock levels: augmentGraphs
  • Sockets: augmentGraphs · Shards: runes + trait; rarity from lootItem; ranks from itemScalingMultipliers (Rune.Upgrade) · Skins: cosmetics
  • Portrait: the menus' side profile T_VP_SideShot_Moebius (/Game/Aperion/UI/Textures/Coherent/img/runes/side-profile), matched by ui_src/main/containers/RuneDetails/selector.ts VALORPLATE_ID_TO_SIDE_PROFILE_PATH