GODFALL EXALTEDbuild 5.1.23-prod-stable
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Explosive Wave

Controls
Press [L1] when you catch your Shield Throw to unleash a shockwaveThe game's own definition (keyword glossary) Dataminedlocalization → Keyword.Explosive.Wave.Inputs

From the Codex

The in-game Codex explains it in the game's own words. Button names are the PlayStation ones the files use.

Explosive Wave · Codex, Skills

Press L1 right as your Shield Throw or Arcing Shield Throw returns to release an Explosive Wave. This move must be unlocked in the Skill Grid.

The game's own text DataminedCodex.Tutorials.ExplosiveWave

Traits

Grouped the way the game's Armory groups them in its trait filtersitemFilters. Numbers are for an item at level 50 of the highest rarity the trait rolls on; each item page shows every level.

Traits tagged with this keyword (1)

Trait (level 50, highest rarity it rolls on)Found on
Whenever you hit an enemy with Explosive Wave, consume Curse and increase Void damage dealt to the enemy by 80% for 15 secondsTrait.Rune.Moebius.1.1Nova Technique (Moebius Shard)

Related

Named in its definition: Shield Throw, Shield Throw.

Codex entries that mention it: Moebius.

For the curious: how this page was put together
  • Keyword Keyword.Explosive.Wave.Inputs: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Keyword.Explosive.Wave.Inputs
  • codex: a Codex entry is about a keyword when its title has the same word stems (first 6 letters of each word) or its id ends with the keyword's name
  • forms: a keyword's forms are its name plus the Detailed Stats participle that starts with it ("Damage to Breached" → Breached)
  • filters: an Armory trait filter belongs to a keyword when its name contains one of the keyword's forms
  • traits_text: traits whose localized text contains one of the forms, but whose keyword list in the files doesn't include the keyword
  • numbers: curve-table rows and globalParameters whose names contain the keyword's name without spaces (ailments: Ailment + the files' element word)
  • Record: data/records/mechanics/mechanics.json, built by tools/build_mechanics.py

History

No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.

Sources

  • Definition: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Keyword.Explosive.Wave.Inputs Datamined
  • Codex: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Codex.Tutorials.ExplosiveWave
  • Detailed Stats labels and Armory filters: localization → statScreen, itemFilters; itemFilters in Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json