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Ailment Power

KeywordAilments
Increases the total damage dealt by an ailmentThe game's own definition (keyword glossary) Dataminedlocalization → Keyword.AilmentPower

Traits

Grouped the way the game's Armory groups them in its trait filtersitemFilters. Numbers are for an item at level 50 of the highest rarity the trait rolls on; each item page shows every level.

Ailment Power · Ailments (10)

Trait (level 50, highest rarity it rolls on)Found on
+20–25% Ailment powerAilmentPowerSecondaryArgent, Hacker, Windbleeder, Shoku +293 more
+20–25% Ailment powerAilmentPowerMasterworkNeedle, Vendetta, Falcius Longsword, Chisel +174 more
+58–72% Ignite power. -50% Ignite duration.Trigger.NoModularTrigger.Payoff.IgniteDurationDown-IgnitePowerUp.Rank.3Solar Bliss
50% of both your Fire damage bonus and your Fire resistance also increase your Ignite powerTrigger.NoModularTrigger.Payoff.FireDamageAndFireResistanceAttributesIncreaseIgnitePowerAttribute.Rank.5Kindled Core
+45–55% Ignite power whenever you hit an enemy that is not afflicted with IgniteTrigger.HitEnemyNotAfflictedWithIgnite-WrapsDamage.Payoff.IgnitePower-ModifyStatPercent.Rank.6Akashim's Fan
+34–42% Curse power while you have no BlessingsTrigger.HaveNoBlessings.Payoff.CursePower-ModifyStatPercent.Rank.5Tarnished Heart
+46–57% Shock power if you have 60% or more Air resistanceTrigger.AirResistanceAboveThreshold1.Payoff.ShockPower-ModifyStatPercent.Rank.5Austere Radiance
+30–37% Ailment powerTrigger.NoModularTrigger.Payoff.AilmentPower-ModifyStatPercent.Rank.3Sanguine Ring, Ring of Embers, Band of Frost
+40–49% Ailment power. +53–66% damage for each type of Ailment on the enemy.Trigger.NoModularTrigger.Payoff.Banner-AilmentPower-DamageToAfflicted-ModifyStatPercent.Rank.6Plague Pennant
+27–34% Ailment powerTrigger.NoModularTrigger.Payoff.Potion-AilmentPower-ModifyStatPercent.Rank.5Bead of Hardened Aetherium

Other traits tagged with this keyword (6)

Trait (level 50, highest rarity it rolls on)Found on
+46–58% Poison duration. -30% Poison power.Trigger.NoModularTrigger.Payoff.PoisonPowerDown-PoisonDurationUp.Rank.3Azure Fang
Whenever you hit an enemy with a Polarity Attack, increase the power of each Shock stack on the enemy by 27–33%Trigger.PolarityAttackHit.Payoff.IncreaseMagnitudeofExistingShockStacks.Rank.6Kosmera's Scale, Methra's Star
During Rampage, gain +33% Physical damage and +50% Bleed powerTrait.Rune.Bulwark.4.1Bloodrage Technique (Bulwark Shard)
Whenever you perform a Petrifying Slam, create a Poison Cloud for 15 seconds that deals 833 Earth damage per second. For each enemy hit by the slam, gain +30% Poison power while you are within the cloud. (Cooldown: 30 seconds)Trait.Rune.Mesa.1.2Dust of the Earth (Mesa Shard)
Whenever you hit a Weakpoint while within your Banner Aura, increase the power of each Poison stack on all enemies within the Banner Aura by 30%Trait.Rune.Mesa.2.2Line in the Sand (Mesa Shard)
Whenever you Curse an enemy while Polarized, gain a Void Charge that grants +17% Curse power (Max: 20 charges)Trait.Rune.Moebius.3.2Way of the Endless (Moebius Shard)

Items

13 items with a trait tagged with this keyword.

For the curious: numbers in the game files whose names mention “AilmentPower”

The game never shows these names; they're spelled out here from the files. What each number does in play is UNKNOWN until tested Datamined.

Your character

Setting (name spelled out)Value
Ailment power multiplier outgoingCharacter.Player.AilmentPowerMultiplierOutgoingCT_Attributes_Character_Player1
Ailment power multiplier outgoing physicalCharacter.Player.AilmentPowerMultiplierOutgoingPhysicalCT_Attributes_Character_Player1
Ailment power multiplier outgoing fireCharacter.Player.AilmentPowerMultiplierOutgoingFireCT_Attributes_Character_Player1
Ailment power multiplier outgoing waterCharacter.Player.AilmentPowerMultiplierOutgoingColdCT_Attributes_Character_Player1
Ailment power multiplier outgoing airCharacter.Player.AilmentPowerMultiplierOutgoingAirCT_Attributes_Character_Player1
Ailment power multiplier outgoing earthCharacter.Player.AilmentPowerMultiplierOutgoingEarthCT_Attributes_Character_Player1
Ailment power multiplier outgoing voidCharacter.Player.AilmentPowerMultiplierOutgoingShadowCT_Attributes_Character_Player1
Enemy classes (42)
Setting (name spelled out)Value
Popcorn ailment power multiplier outgoingCharacter.Enemy.Popcorn.AilmentPowerMultiplierOutgoingCT_Attributes_Character_EnemyClass1
Popcorn ailment power multiplier outgoing physicalCharacter.Enemy.Popcorn.AilmentPowerMultiplierOutgoingPhysicalCT_Attributes_Character_EnemyClass1
Popcorn ailment power multiplier outgoing fireCharacter.Enemy.Popcorn.AilmentPowerMultiplierOutgoingFireCT_Attributes_Character_EnemyClass1
Popcorn ailment power multiplier outgoing waterCharacter.Enemy.Popcorn.AilmentPowerMultiplierOutgoingColdCT_Attributes_Character_EnemyClass1
Popcorn ailment power multiplier outgoing airCharacter.Enemy.Popcorn.AilmentPowerMultiplierOutgoingAirCT_Attributes_Character_EnemyClass1
Popcorn ailment power multiplier outgoing earthCharacter.Enemy.Popcorn.AilmentPowerMultiplierOutgoingEarthCT_Attributes_Character_EnemyClass1
Popcorn ailment power multiplier outgoing voidCharacter.Enemy.Popcorn.AilmentPowerMultiplierOutgoingShadowCT_Attributes_Character_EnemyClass1
Mook ailment power multiplier outgoingCharacter.Enemy.Mook.AilmentPowerMultiplierOutgoingCT_Attributes_Character_EnemyClass1
Mook ailment power multiplier outgoing physicalCharacter.Enemy.Mook.AilmentPowerMultiplierOutgoingPhysicalCT_Attributes_Character_EnemyClass1
Mook ailment power multiplier outgoing fireCharacter.Enemy.Mook.AilmentPowerMultiplierOutgoingFireCT_Attributes_Character_EnemyClass1
Mook ailment power multiplier outgoing waterCharacter.Enemy.Mook.AilmentPowerMultiplierOutgoingColdCT_Attributes_Character_EnemyClass1
Mook ailment power multiplier outgoing airCharacter.Enemy.Mook.AilmentPowerMultiplierOutgoingAirCT_Attributes_Character_EnemyClass1
Mook ailment power multiplier outgoing earthCharacter.Enemy.Mook.AilmentPowerMultiplierOutgoingEarthCT_Attributes_Character_EnemyClass1
Mook ailment power multiplier outgoing voidCharacter.Enemy.Mook.AilmentPowerMultiplierOutgoingShadowCT_Attributes_Character_EnemyClass1
Squire ailment power multiplier outgoingCharacter.Enemy.Squire.AilmentPowerMultiplierOutgoingCT_Attributes_Character_EnemyClass1
Squire ailment power multiplier outgoing physicalCharacter.Enemy.Squire.AilmentPowerMultiplierOutgoingPhysicalCT_Attributes_Character_EnemyClass1
Squire ailment power multiplier outgoing fireCharacter.Enemy.Squire.AilmentPowerMultiplierOutgoingFireCT_Attributes_Character_EnemyClass1
Squire ailment power multiplier outgoing waterCharacter.Enemy.Squire.AilmentPowerMultiplierOutgoingColdCT_Attributes_Character_EnemyClass1
Squire ailment power multiplier outgoing airCharacter.Enemy.Squire.AilmentPowerMultiplierOutgoingAirCT_Attributes_Character_EnemyClass1
Squire ailment power multiplier outgoing earthCharacter.Enemy.Squire.AilmentPowerMultiplierOutgoingEarthCT_Attributes_Character_EnemyClass1
Squire ailment power multiplier outgoing voidCharacter.Enemy.Squire.AilmentPowerMultiplierOutgoingShadowCT_Attributes_Character_EnemyClass1
Knight ailment power multiplier outgoingCharacter.Enemy.Knight.AilmentPowerMultiplierOutgoingCT_Attributes_Character_EnemyClass1
Knight ailment power multiplier outgoing physicalCharacter.Enemy.Knight.AilmentPowerMultiplierOutgoingPhysicalCT_Attributes_Character_EnemyClass1
Knight ailment power multiplier outgoing fireCharacter.Enemy.Knight.AilmentPowerMultiplierOutgoingFireCT_Attributes_Character_EnemyClass1
Knight ailment power multiplier outgoing waterCharacter.Enemy.Knight.AilmentPowerMultiplierOutgoingColdCT_Attributes_Character_EnemyClass1
Knight ailment power multiplier outgoing airCharacter.Enemy.Knight.AilmentPowerMultiplierOutgoingAirCT_Attributes_Character_EnemyClass1
Knight ailment power multiplier outgoing earthCharacter.Enemy.Knight.AilmentPowerMultiplierOutgoingEarthCT_Attributes_Character_EnemyClass1
Knight ailment power multiplier outgoing voidCharacter.Enemy.Knight.AilmentPowerMultiplierOutgoingShadowCT_Attributes_Character_EnemyClass1
Mid boss ailment power multiplier outgoingCharacter.Enemy.MidBoss.AilmentPowerMultiplierOutgoingCT_Attributes_Character_EnemyClass1
Mid boss ailment power multiplier outgoing physicalCharacter.Enemy.MidBoss.AilmentPowerMultiplierOutgoingPhysicalCT_Attributes_Character_EnemyClass1
Mid boss ailment power multiplier outgoing fireCharacter.Enemy.MidBoss.AilmentPowerMultiplierOutgoingFireCT_Attributes_Character_EnemyClass1
Mid boss ailment power multiplier outgoing waterCharacter.Enemy.MidBoss.AilmentPowerMultiplierOutgoingColdCT_Attributes_Character_EnemyClass1
Mid boss ailment power multiplier outgoing airCharacter.Enemy.MidBoss.AilmentPowerMultiplierOutgoingAirCT_Attributes_Character_EnemyClass1
Mid boss ailment power multiplier outgoing earthCharacter.Enemy.MidBoss.AilmentPowerMultiplierOutgoingEarthCT_Attributes_Character_EnemyClass1
Mid boss ailment power multiplier outgoing voidCharacter.Enemy.MidBoss.AilmentPowerMultiplierOutgoingShadowCT_Attributes_Character_EnemyClass1
End boss ailment power multiplier outgoingCharacter.Enemy.EndBoss.AilmentPowerMultiplierOutgoingCT_Attributes_Character_EnemyClass1
End boss ailment power multiplier outgoing physicalCharacter.Enemy.EndBoss.AilmentPowerMultiplierOutgoingPhysicalCT_Attributes_Character_EnemyClass1
End boss ailment power multiplier outgoing fireCharacter.Enemy.EndBoss.AilmentPowerMultiplierOutgoingFireCT_Attributes_Character_EnemyClass1
End boss ailment power multiplier outgoing waterCharacter.Enemy.EndBoss.AilmentPowerMultiplierOutgoingColdCT_Attributes_Character_EnemyClass1
End boss ailment power multiplier outgoing airCharacter.Enemy.EndBoss.AilmentPowerMultiplierOutgoingAirCT_Attributes_Character_EnemyClass1
End boss ailment power multiplier outgoing earthCharacter.Enemy.EndBoss.AilmentPowerMultiplierOutgoingEarthCT_Attributes_Character_EnemyClass1
End boss ailment power multiplier outgoing voidCharacter.Enemy.EndBoss.AilmentPowerMultiplierOutgoingShadowCT_Attributes_Character_EnemyClass1
  • Stat tables: Aperion/Content/Aperion/Data/Gameplay/Attributes/CT_Attributes_<table> (curve tables, FModel JSON export)
  • Game-wide settings: globalParameters in Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json

Related

Codex entries that mention it: Bulwark.

For the curious: how this page was put together
  • Keyword Keyword.AilmentPower: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Keyword.AilmentPower
  • codex: a Codex entry is about a keyword when its title has the same word stems (first 6 letters of each word) or its id ends with the keyword's name
  • forms: a keyword's forms are its name plus the Detailed Stats participle that starts with it ("Damage to Breached" → Breached)
  • filters: an Armory trait filter belongs to a keyword when its name contains one of the keyword's forms
  • traits_text: traits whose localized text contains one of the forms, but whose keyword list in the files doesn't include the keyword
  • numbers: curve-table rows and globalParameters whose names contain the keyword's name without spaces (ailments: Ailment + the files' element word)
  • Record: data/records/mechanics/mechanics.json, built by tools/build_mechanics.py

History

No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.

Sources

  • Definition: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Keyword.AilmentPower Datamined
  • Detailed Stats labels and Armory filters: localization → statScreen, itemFilters; itemFilters in Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json