GODFALL EXALTEDbuild 5.1.23-prod-stable
Home › Valorplates › Bulwark

Bulwark

Valorplate

The Armor of Strength was always destined to be popular in a warrior culture, yet it has lived in Hinterclaw's shadow since the rise of Macros. Proponents of this armor believe that they will one day overturn Hinterclaw's dominance.

Codex

Bulwark emphasizes loadouts that focus on Physical damage and inflicting Bleed, often trading your own Health for additional power.

  • Crushing Blow allows you to overcharge your Charged Heavy Attack, costing your Health to deal additional Physical damage and apply the Mark of Fragility
  • Way of the Bull consumes Bleed from enemies hit by a fully-charged Sundering Slam, increasing your Physical damage
  • Way of the Unbroken drains your Health to increase the damage you deal while Polarized. Consuming Bleed while Polarized will restore your Health, but if your Health falls too low you will lose Polarization.
  • Bloodrage Technique increases your Physical damage and Ailment power during Rampage, and adds Bleed to Polarity Attacks and Weapon Techniques

The game's own text DataminedCodex.Valorplates.Bulwark

Shards

Each Valorplate has 4 Shardsrunes. A Shard's numbers follow your level, not the level it dropped at, and grow with its rank: it starts at rank 1 and can be upgraded up to 5 times Datamined. Every Shard drops as LegendarylootItem rarity of every rune row.

50Shard rank

Bloodrage TechniqueRune.Bulwark.4

Rank 1During Rampage, gain +33% Physical damage and +50% Bleed power
Rank 6During Rampage, gain +50% Physical damage and +75% Bleed power
During Rampage, gain +33% Physical damage and +50% Bleed power
During Rampage, gain +37% Physical damage and +55% Bleed power
During Rampage, gain +40% Physical damage and +60% Bleed power
During Rampage, gain +43% Physical damage and +65% Bleed power
During Rampage, gain +47% Physical damage and +70% Bleed power
During Rampage, gain +50% Physical damage and +75% Bleed power
DataminedAt your level (50) DataminedTrait.Rune.Bulwark.4.1Keywords: Rampage, Bleed, Ailment Power
Rank 1During Rampage, Weapon Techniques and Polarity Attacks deal Physical damage and inflict Bleed
Rank 6During Rampage, Weapon Techniques and Polarity Attacks deal Physical damage and inflict Bleed
During Rampage, Weapon Techniques and Polarity Attacks deal Physical damage and inflict Bleed
During Rampage, Weapon Techniques and Polarity Attacks deal Physical damage and inflict Bleed
During Rampage, Weapon Techniques and Polarity Attacks deal Physical damage and inflict Bleed
During Rampage, Weapon Techniques and Polarity Attacks deal Physical damage and inflict Bleed
During Rampage, Weapon Techniques and Polarity Attacks deal Physical damage and inflict Bleed
During Rampage, Weapon Techniques and Polarity Attacks deal Physical damage and inflict Bleed
DataminedAt your level (50) DataminedTrait.Rune.Bulwark.4.2Keywords: Polarity Attack, Weapon Technique

Crushing BlowRune.Bulwark.1

Rank 1You can overcharge your Charged Heavy Attack, costing up to 10% Health over 2 seconds. The overcharged attack deals up to 31333 additional Physical damage and applies the Mark of Fragility.
Rank 6You can overcharge your Charged Heavy Attack, costing up to 10% Health over 2 seconds. The overcharged attack deals up to 47000 additional Physical damage and applies the Mark of Fragility.
You can overcharge your Charged Heavy Attack, costing up to 10% Health over 2 seconds. The overcharged attack deals up to 31333 additional Physical damage and applies the Mark of Fragility.
You can overcharge your Charged Heavy Attack, costing up to 10% Health over 2 seconds. The overcharged attack deals up to 34467 additional Physical damage and applies the Mark of Fragility.
You can overcharge your Charged Heavy Attack, costing up to 10% Health over 2 seconds. The overcharged attack deals up to 37600 additional Physical damage and applies the Mark of Fragility.
You can overcharge your Charged Heavy Attack, costing up to 10% Health over 2 seconds. The overcharged attack deals up to 40733 additional Physical damage and applies the Mark of Fragility.
You can overcharge your Charged Heavy Attack, costing up to 10% Health over 2 seconds. The overcharged attack deals up to 43867 additional Physical damage and applies the Mark of Fragility.
You can overcharge your Charged Heavy Attack, costing up to 10% Health over 2 seconds. The overcharged attack deals up to 47000 additional Physical damage and applies the Mark of Fragility.
DataminedAt your level (50) DataminedTrait.Rune.Bulwark.1.1Keywords: Charged Heavy Attack, Mark of Fragility
Rank 1No text in the game for this traitTrait.Rune.Bulwark.1.2
Rank 6No text in the game for this traitTrait.Rune.Bulwark.1.2
No text in the game for this traitTrait.Rune.Bulwark.1.2
No text in the game for this traitTrait.Rune.Bulwark.1.2
No text in the game for this traitTrait.Rune.Bulwark.1.2
No text in the game for this traitTrait.Rune.Bulwark.1.2
No text in the game for this traitTrait.Rune.Bulwark.1.2
No text in the game for this traitTrait.Rune.Bulwark.1.2
DataminedAt your level (50) DataminedTrait.Rune.Bulwark.1.2

Way of the BullRune.Bulwark.2

Rank 1Whenever you perform a fully-charged Sundering Slam, consume Bleed and gain +30% Physical damage for 30 seconds for each enemy that lost Bleed stacks
Rank 6Whenever you perform a fully-charged Sundering Slam, consume Bleed and gain +45% Physical damage for 30 seconds for each enemy that lost Bleed stacks
Whenever you perform a fully-charged Sundering Slam, consume Bleed and gain +30% Physical damage for 30 seconds for each enemy that lost Bleed stacks
Whenever you perform a fully-charged Sundering Slam, consume Bleed and gain +33% Physical damage for 30 seconds for each enemy that lost Bleed stacks
Whenever you perform a fully-charged Sundering Slam, consume Bleed and gain +36% Physical damage for 30 seconds for each enemy that lost Bleed stacks
Whenever you perform a fully-charged Sundering Slam, consume Bleed and gain +39% Physical damage for 30 seconds for each enemy that lost Bleed stacks
Whenever you perform a fully-charged Sundering Slam, consume Bleed and gain +42% Physical damage for 30 seconds for each enemy that lost Bleed stacks
Whenever you perform a fully-charged Sundering Slam, consume Bleed and gain +45% Physical damage for 30 seconds for each enemy that lost Bleed stacks
DataminedAt your level (50) DataminedTrait.Rune.Bulwark.2.1Keywords: Sundering Slam, Ailment Consumption, Bleed

Will of the UnbrokenRune.Bulwark.3

Rank 1While Polarized, gain +13% damage per second and lose 3% Health per second
Rank 6While Polarized, gain +20% damage per second and lose 3% Health per second
While Polarized, gain +13% damage per second and lose 3% Health per second
While Polarized, gain +15% damage per second and lose 3% Health per second
While Polarized, gain +16% damage per second and lose 3% Health per second
While Polarized, gain +17% damage per second and lose 3% Health per second
While Polarized, gain +19% damage per second and lose 3% Health per second
While Polarized, gain +20% damage per second and lose 3% Health per second
DataminedAt your level (50) DataminedTrait.Rune.Bulwark.3.1Keywords: Polarized
Rank 1Whenever you consume Bleed while Polarized, restore Health equal to 1% of the damage dealt
Rank 6Whenever you consume Bleed while Polarized, restore Health equal to 1% of the damage dealt
Whenever you consume Bleed while Polarized, restore Health equal to 1% of the damage dealt
Whenever you consume Bleed while Polarized, restore Health equal to 1% of the damage dealt
Whenever you consume Bleed while Polarized, restore Health equal to 1% of the damage dealt
Whenever you consume Bleed while Polarized, restore Health equal to 1% of the damage dealt
Whenever you consume Bleed while Polarized, restore Health equal to 1% of the damage dealt
Whenever you consume Bleed while Polarized, restore Health equal to 1% of the damage dealt
DataminedAt your level (50) DataminedTrait.Rune.Bulwark.3.2Keywords: Bleed, Ailment Consumption
Rank 1If your Health drops below 10%, you are no longer Polarized
Rank 6If your Health drops below 10%, you are no longer Polarized
If your Health drops below 10%, you are no longer Polarized
If your Health drops below 10%, you are no longer Polarized
If your Health drops below 10%, you are no longer Polarized
If your Health drops below 10%, you are no longer Polarized
If your Health drops below 10%, you are no longer Polarized
If your Health drops below 10%, you are no longer Polarized
DataminedAt your level (50) DataminedTrait.Rune.Bulwark.3.3
Rank multipliers
RankMultiplier on most Shard values
1× 1
2× 1.1
3× 1.2
4× 1.3
5× 1.4
6× 1.5

The game's Shard rank multipliers DatamineditemScalingMultipliers → type Rune.Upgrade. Values that don't grow (for example chances) stay × 1 at every rank.

What the Codex says about Shards

Valorplate Shards · Codex, Valorplates

Valorplate Shards are items that grant powerful abilities. They can be equipped on the Shards tab of the Valorplate screen, where each Valorplate has 4 unique Shards to choose from. You can save a different Shard configuration in each Loadout to better coordinate your Gear and Skills.

Shards can be unlocked by completing special objectives while using the Valorplate that the Shard belongs to. You can view each Shard in the Armory to see their unique traits, as well as the objectives required to unlock them. Once unlocked, each Shard can be upgraded up to 5 times in the Forge, increasing the strength of the Shard's traits. Higher level upgrades require you to first collect a minimum number of total Shards.

Collecting all 4 Shards for a Valorplate will cause the Valorplate to become Ascendant, providing the Valorplate with an additional passive ability. Fully upgrading all 4 Shards for a Valorplate will cause the Valorplate to become Exalted, providing the Valorplate with yet another passive ability.

The game's own text DataminedCodex.Valorplates.Shards

Augment sockets

9 sockets: 3 White · 2 Red · 1 Green · 3 Blue. Below is its Augment Constellation, laid out as on the Augments screen Datamined. The number in each socket is the Valorplate level that unlocks it.

  • Lines join adjacent sockets. Augments in two joined sockets are adjacent, which is what traits about an Adjacent Augment count Datamined.
  • Colour decides what fits. A White (neutral) socket takes any augment; a coloured socket takes only augments of its own colour Datamined. The Codex says the same (below).
101520253035404550

Hover over or tap a socket to see which sockets it's joined to.

Level 10 White socket: adjacent to the level 15 White socket. Takes any augment.

Level 15 White socket: adjacent to the level 10 White and the level 20 White sockets. Takes any augment.

Level 20 White socket: adjacent to the level 15 White, the level 25 Red and the level 35 Blue sockets. Takes any augment.

Level 25 Red socket: adjacent to the level 20 White and the level 30 Blue sockets. Takes Red augments only.

Level 30 Blue socket: adjacent to the level 25 Red and the level 40 Green sockets. Takes Blue augments only.

Level 35 Blue socket: adjacent to the level 20 White, the level 45 Red and the level 50 Blue sockets. Takes Blue augments only.

Level 40 Green socket: adjacent to the level 30 Blue and the level 45 Red sockets. Takes Green augments only.

Level 45 Red socket: adjacent to the level 35 Blue, the level 40 Green and the level 50 Blue sockets. Takes Red augments only.

Level 50 Blue socket: adjacent to the level 35 Blue and the level 45 Red sockets. Takes Blue augments only.

White (any augment)RedGreenBlue
Unlocks at levelColourAdjacent sockets (unlock level)Fits
10node 1White● 15 WhiteTakes any augment.
15node 2White● 10 White · ● 20 WhiteTakes any augment.
20node 3White● 15 White · ● 25 Red · ● 35 BlueTakes any augment.
25node 4Red● 20 White · ● 30 BlueTakes Red augments only.
30node 5Blue● 25 Red · ● 40 GreenTakes Blue augments only.
35node 6Blue● 20 White · ● 45 Red · ● 50 BlueTakes Blue augments only.
40node 7Green● 30 Blue · ● 45 RedTakes Green augments only.
45node 8Red● 35 Blue · ● 40 Green · ● 50 BlueTakes Red augments only.
50node 9Blue● 35 Blue · ● 45 RedTakes Blue augments only.
What the Codex says about Augments

Augments · Codex, Character

Enhance your Valorplates by inserting Augments into their unique Augment Constellations. Augments have 3 possible Affinities: Red, Green, and Blue. They can only slot into neutral or matching nodes. Each Augment has a Power Drain amount. Your total Power Drain cannot exceed your Valorplate's Power Capacity.

Augments can be equipped and saved as part of your Valorplate's loadout. Each Valorplate has a different Augment layout, so be sure to experiment to find a configuration that works best for your build.

The game's own text DataminedCodex.Tutorials.Augments

For the curious: this Valorplate's Archon Fury numbers in the game files

The game never shows these names; they're spelled out here from the files. What each one does in play is UNKNOWN until tested.

Setting (name spelled out)Value
Archon charge gain multiplierarchonChargeGainMultiplier1
Aetherium archon charge rateaetheriumArchonChargeRate10
Archon mode drain ratearchonModeDrainRate5
Archon damage scalararchonDamageScalar2
Archon mode damage reductionarchonModeDamageReduction0

From the Valorplate's own row Datamined.

Skins

Bulwark, OathbreakerBulwark, Royal FortitudeBulwark, Frozen ForceBulwark, Sati's ProphecyBulwark, Eternal GuardianBulwark, Crimson ShieldBulwark, Final EmberBulwark, Kosmera's MightBulwark, Spoils of WarBulwark, Avatar of Strength

History

No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.

Sources

  • Row: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → valorplates → [5] Character.Player.Taurus Datamined
  • Constellation (socket positions and lines): Aperion/Content/uiresources/static/js/main.27a82b73.chunk.js (pakchunk0-WindowsNoEditor.pak), the menus' constellations data, copied by tools/extract_pak_files.py and read by tools/extract_constellations.py Datamined; socket colours and unlock levels: augmentGraphs
  • Sockets: augmentGraphs · Shards: runes + trait; rarity from lootItem; ranks from itemScalingMultipliers (Rune.Upgrade) · Skins: cosmetics
  • Portrait: the menus' side profile T_VP_SideShot_Bulwark (/Game/Aperion/UI/Textures/Coherent/img/runes/side-profile), matched by ui_src/main/containers/RuneDetails/selector.ts VALORPLATE_ID_TO_SIDE_PROFILE_PATH