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Home › Mechanics › Keywords › Bleed

Bleed

Keyword
Physical ailment. Deals damage over time and the enemy takes more damage.The game's own definition (keyword glossary) Dataminedlocalization → Keyword.Bleed

All six ailments are compared side by side on the Ailments page.

On the Detailed Stats screen

The character screen lines that use the word:

Bleed ChanceStatScreen.Ailment.BleedChanceDamage to BleedingStatScreen.Ailment.DamageTo.Bleeding

Traits

Grouped the way the game's Armory groups them in its trait filtersitemFilters. Numbers are for an item at level 50 of the highest rarity the trait rolls on; each item page shows every level.

Traits tagged with this keyword (8)

Trait (level 50, highest rarity it rolls on)Found on
Whenever you inflict Bleed, shoot up to 2 projectiles that each deal 777–1039 Physical damage to an enemy. Weapon Techniques inflict Ailments.Trigger.NoModularTrigger.Payoff.WeaponTechInflictsAilments-InflictBleedEmitTwoPhysicalProjectiles.Rank.6Sword of Courage, Zer0, Sword of Dominance, Blade of Conquest
Whenever you consume Bleed, apply the Greater Mark of Fragility that lasts 5 seconds for each Bleed stack consumedTrigger.ConsumeBleed.Payoff.ApplyGreaterMarkOfFragility-ForEachBleedStackConsumed.Rank.6Kadriya's Runeblade
+71–88% Breach damage to Bleeding enemiesTrigger.NoModularTrigger.Payoff.BreachDamageToBleedingEnemies.Rank.6Iron Bond, Kosmera's Legacy
Whenever you defeat an enemy with a Takedown, the enemy explodes, inflicting Bleed and dealing 2615–3496 Physical damage to nearby enemies.Trigger.R3FinisherKill.Payoff.PhysicalExplosionInflictBleed.Rank.6Dawn Lord's Signet
During Rampage, +37–46% damage to Bleeding enemies and enemies deal +20% damage to youTrigger.ComboLevel.Payoff.ResistanceReduction-DamageToBleedingEnemies.Rank.4Aspen Band
Whenever you perform a fully-charged Sundering Slam, consume Bleed and gain +30% Physical damage for 30 seconds for each enemy that lost Bleed stacksTrait.Rune.Bulwark.2.1Way of the Bull (Bulwark Shard)
Whenever you consume Bleed while Polarized, restore Health equal to 1% of the damage dealtTrait.Rune.Bulwark.3.2Will of the Unbroken (Bulwark Shard)
During Rampage, gain +33% Physical damage and +50% Bleed powerTrait.Rune.Bulwark.4.1Bloodrage Technique (Bulwark Shard)

Traits that use the word but aren't tagged with it (4)

Found by the words “Bleed” or “Bleeding” in the trait text. The files don't list this keyword on them, so the game shows no tooltip for it there.

Trait (level 50, highest rarity it rolls on)Found on
+17–21% damage to Bleeding enemiesDamageToBleedingSecondaryArgent, Hacker, Shoku, Stinger +194 more
+6–8% chance to inflict BleedBleedChanceSecondaryArgent, Hacker, Shoku, Stinger +107 more
+17–21% damage to Bleeding enemiesDamageToBleedingMasterworkKnight's Ring, True Strike Ring, Fiona's Ring, Journeyman's Mark +47 more
During Rampage, Weapon Techniques and Polarity Attacks deal Physical damage and inflict BleedTrait.Rune.Bulwark.4.2Bloodrage Technique (Bulwark Shard)

Items

9 items with a trait tagged with this keyword.

For the curious: numbers in the game files whose names mention “AilmentPhysical”

The game never shows these names; they're spelled out here from the files. What each number does in play is UNKNOWN until tested Datamined.

Every character (defaults)

Setting (name spelled out)Value
Bleed status durationCharacter.AilmentPhysicalStatusDurationCT_Attributes_Character_Defaults8
Bleed status duration multiplierCharacter.AilmentPhysicalStatusDurationMultiplierCT_Attributes_Character_Defaults1

Your character

Setting (name spelled out)Value
Bleed dot health to damage multiplier input magnitude maxCharacter.Player.AilmentPhysicalDotHealthToDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_Player0
Bleed dot health to damage multiplier output magnitude maxCharacter.Player.AilmentPhysicalDotHealthToDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_Player0.15
Bleed incoming damage multiplier input magnitude maxCharacter.Player.AilmentPhysicalIncomingDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_Player0
Bleed incoming damage multiplier output magnitude maxCharacter.Player.AilmentPhysicalIncomingDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_Player0.3
Enemy classes (24)
Setting (name spelled out)Value
Popcorn bleed dot health to damage multiplier input magnitude maxCharacter.Enemy.Popcorn.AilmentPhysicalDotHealthToDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_EnemyClass1
Popcorn bleed dot health to damage multiplier output magnitude maxCharacter.Enemy.Popcorn.AilmentPhysicalDotHealthToDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_EnemyClass1
Mook bleed dot health to damage multiplier input magnitude maxCharacter.Enemy.Mook.AilmentPhysicalDotHealthToDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_EnemyClass1
Mook bleed dot health to damage multiplier output magnitude maxCharacter.Enemy.Mook.AilmentPhysicalDotHealthToDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_EnemyClass1
Squire bleed dot health to damage multiplier input magnitude maxCharacter.Enemy.Squire.AilmentPhysicalDotHealthToDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_EnemyClass1
Squire bleed dot health to damage multiplier output magnitude maxCharacter.Enemy.Squire.AilmentPhysicalDotHealthToDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_EnemyClass1
Knight bleed dot health to damage multiplier input magnitude maxCharacter.Enemy.Knight.AilmentPhysicalDotHealthToDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_EnemyClass1
Knight bleed dot health to damage multiplier output magnitude maxCharacter.Enemy.Knight.AilmentPhysicalDotHealthToDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_EnemyClass1
Mid boss bleed dot health to damage multiplier input magnitude maxCharacter.Enemy.MidBoss.AilmentPhysicalDotHealthToDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_EnemyClass1
Mid boss bleed dot health to damage multiplier output magnitude maxCharacter.Enemy.MidBoss.AilmentPhysicalDotHealthToDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_EnemyClass1
End boss bleed dot health to damage multiplier input magnitude maxCharacter.Enemy.EndBoss.AilmentPhysicalDotHealthToDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_EnemyClass1
End boss bleed dot health to damage multiplier output magnitude maxCharacter.Enemy.EndBoss.AilmentPhysicalDotHealthToDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_EnemyClass1
Popcorn bleed incoming damage multiplier input magnitude maxCharacter.Enemy.Popcorn.AilmentPhysicalIncomingDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_EnemyClass0.2
Popcorn bleed incoming damage multiplier output magnitude maxCharacter.Enemy.Popcorn.AilmentPhysicalIncomingDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_EnemyClass0.4
Mook bleed incoming damage multiplier input magnitude maxCharacter.Enemy.Mook.AilmentPhysicalIncomingDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_EnemyClass0.2
Mook bleed incoming damage multiplier output magnitude maxCharacter.Enemy.Mook.AilmentPhysicalIncomingDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_EnemyClass0.4
Squire bleed incoming damage multiplier input magnitude maxCharacter.Enemy.Squire.AilmentPhysicalIncomingDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_EnemyClass0.2
Squire bleed incoming damage multiplier output magnitude maxCharacter.Enemy.Squire.AilmentPhysicalIncomingDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_EnemyClass0.4
Knight bleed incoming damage multiplier input magnitude maxCharacter.Enemy.Knight.AilmentPhysicalIncomingDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_EnemyClass0.2
Knight bleed incoming damage multiplier output magnitude maxCharacter.Enemy.Knight.AilmentPhysicalIncomingDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_EnemyClass0.3
Mid boss bleed incoming damage multiplier input magnitude maxCharacter.Enemy.MidBoss.AilmentPhysicalIncomingDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_EnemyClass0.05
Mid boss bleed incoming damage multiplier output magnitude maxCharacter.Enemy.MidBoss.AilmentPhysicalIncomingDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_EnemyClass0.15
End boss bleed incoming damage multiplier input magnitude maxCharacter.Enemy.EndBoss.AilmentPhysicalIncomingDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_EnemyClass0.05
End boss bleed incoming damage multiplier output magnitude maxCharacter.Enemy.EndBoss.AilmentPhysicalIncomingDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_EnemyClass0.1
  • Stat tables: Aperion/Content/Aperion/Data/Gameplay/Attributes/CT_Attributes_<table> (curve tables, FModel JSON export)
  • Game-wide settings: globalParameters in Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json

Related

Codex entries that mention it: Ailments, Bulwark.

For the curious: how this page was put together
  • Keyword Keyword.Bleed: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Keyword.Bleed
  • codex: a Codex entry is about a keyword when its title has the same word stems (first 6 letters of each word) or its id ends with the keyword's name
  • forms: a keyword's forms are its name plus the Detailed Stats participle that starts with it ("Damage to Breached" → Breached)
  • filters: an Armory trait filter belongs to a keyword when its name contains one of the keyword's forms
  • traits_text: traits whose localized text contains one of the forms, but whose keyword list in the files doesn't include the keyword
  • numbers: curve-table rows and globalParameters whose names contain the keyword's name without spaces (ailments: Ailment + the files' element word)
  • Record: data/records/mechanics/mechanics.json, built by tools/build_mechanics.py

History

No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.

Sources

  • Definition: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Keyword.Bleed Datamined
  • Detailed Stats labels and Armory filters: localization → statScreen, itemFilters; itemFilters in Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json