Blade of Conquest
The weapon used by Macros in the early days of the Unification was a truly magnificent blade. Had it not been lost in his campaigns against the flameblood, it would have been the symbol of his rule for centuries.
Primary trait
The Primary Trait is one of these 16, picked at random. Traits with a higher pick weight come up more often Datamined.
When this weapon drops, the game also picks one element at random (Physical, Fire, Water (item level 8+), Air (item level 10+), Earth (item level 5+) or Void (item level 13+), each equally likely) Datamined. Some traits below can only appear with a certain pick; the “Can appear” column says which.
| Trait at this level | Pick weight | Can appear | At item level 50 |
|---|---|---|---|
| +23–29% Northern Technique damage | 1000 | Always | Yes |
| +23–29% Southern Technique damage | 1000 | Always | Yes |
| Whenever you hit a Weakpoint, unleash a shockwave that deals 1192–1593 Air damage to enemies in front of you | 1000 | Only if the drop picks Air (item level 10+)ToT Longsword - Random Element | Yes |
| Apply the Mark of Fragility whenever you hit an enemy with your Southern Technique | 1000 | Always | Yes |
| Gain 15–18% Northern Technique charge whenever you hit an enemy with your Southern Technique | 1000 | Always | Yes |
| Whenever you perform a Deathblow, the enemy explodes and deals 2497–3338 Void damage to nearby enemies | 1000 | Only if the drop picks Void (item level 13+)ToT Longsword - Random Element | Yes |
| Gain 11–14% Shield charge whenever you perform a Critical Hit | 1000 | Always | Yes |
| Your Southern Technique deals +37–45% damage to full-Health enemies | 1000 | Always | Yes |
| Gain 14–18% Polarity Attack charge whenever you Soulshatter an enemy with your Southern Technique | 1000 | Always | Yes |
| Shortly after you hit a Weakpoint, a burst of energy deals 2422–3237 Void damage to all enemies in the area | 1000 | Only if the drop picks Void (item level 13+)ToT Longsword - Random Element | Yes |
| Whenever you defeat an enemy with your Southern Technique, the enemy explodes and deals 2906–3885 Fire damage to nearby enemies | 1000 | Only if the drop picks FireToT Longsword - Random Element | Yes |
| Gain the Blessing of Luck whenever you hit an enemy with your Northern Technique. Gain the Blessing of Infusion whenever you hit an enemy with your Southern Technique. | 1000 | Always | Yes |
| Gain the Blessing of Luck whenever you inflict an Ailment. Polarity Attacks inflict Ailments. | 1000 | Always | Yes |
| Gain 2–3% Archon Fury charge whenever you defeat an Ailment-afflicted enemy. Weapon Techniques inflict Ailments. | 1000 | Always | Yes |
| Gain the Greater Blessing of Luck whenever you inflict an Ailment. Polarity Attacks inflict Ailments. | 1000 | Always | Yes |
| Whenever you inflict Bleed, shoot up to 2 projectiles that each deal 777–1039 Physical damage to an enemy. Weapon Techniques inflict Ailments. | 1000 | Only if the drop picks PhysicalToT Longsword - Random Element | Yes |
Base stats
At item level 50.
Secondary traits
A Legendary item gets 1 Secondary Trait. 28 of 28 traits in the list can roll at item level 50.
| Trait at this level | Pick weight | Can appear | At item level 50 |
|---|---|---|---|
| +17–21% damage to Bleeding enemies | 4000 | Only if the drop picks PhysicalToT Longsword - Random Element | Yes |
| +17–21% damage to Ignited enemies | 4000 | Only if the drop picks FireToT Longsword - Random Element | Yes |
| +17–21% damage to Chilled enemies | 4000 | Only if the drop picks Water (item level 8+)ToT Longsword - Random Element | Yes |
| +17–21% damage to Shocked enemies | 4000 | Only if the drop picks Air (item level 10+)ToT Longsword - Random Element | Yes |
| +17–21% damage to Poisoned enemies | 4000 | Only if the drop picks Earth (item level 5+)ToT Longsword - Random Element | Yes |
| +17–21% damage to Cursed enemies | 4000 | Only if the drop picks Void (item level 13+)ToT Longsword - Random Element | Yes |
| +6–8% chance to inflict Bleed | 0 | Only if the drop picks PhysicalToT Longsword - Random Element | Yes |
| +6–8% chance to inflict Ignite | 0 | Only if the drop picks FireToT Longsword - Random Element | Yes |
| +6–8% chance to inflict Chill | 0 | Only if the drop picks Water (item level 8+)ToT Longsword - Random Element | Yes |
| +6–8% chance to inflict Shock | 0 | Only if the drop picks Air (item level 10+)ToT Longsword - Random Element | Yes |
| +6–8% chance to inflict Poison | 0 | Only if the drop picks Earth (item level 5+)ToT Longsword - Random Element | Yes |
| +6–8% chance to inflict Curse | 0 | Only if the drop picks Void (item level 13+)ToT Longsword - Random Element | Yes |
| +7–8% Weapon Technique charge speed | 4000 | Always | Yes |
| +20–24% Weakpoint damage | 6000 | Always | Yes |
| +20–25% Weapon Technique damage | 4000 | Always | Yes |
| +9–11% Soulshatter Buildup | 6000 | Always | Yes |
| +13–16% Timing Attack damage | 4000 | Always | Yes |
| +13–16% Rampage charge speed | 2500 | Always | Yes |
| +27–33% Rampage expiration time | 2500 | Always | Yes |
| +13–16% Rampage bonus damage | 2500 | Always | Yes |
| +7–8% Polarity Attack charge speed | 2000 | Always | Yes |
| +20–25% Polarity Attack damage | 2000 | Always | Yes |
| +20–25% Critical Hit damage | 4000 | Always | Yes |
| +5–6% Critical Hit chance | 4000 | Always | Yes |
| +13–16% Polarized duration | 2000 | Always | Yes |
| +13–16% Polarized bonus damage | 2000 | Always | Yes |
| +20–25% Ailment power | 4000 | Always | Yes |
| +20–25% Ailment duration | 4000 | Always | Yes |
Masterwork traits
The Masterwork trait is chosen when the item reaches upgrade rank 5 Datamined and is always drawn in gold Datamined. One of these:
| Trait at this level | Pick weight | Can appear | At item level 50 |
|---|---|---|---|
| +5–6% Critical Hit chance | 2000 | Always | Yes |
| +7–8% Weapon Technique charge speed | 2000 | Always | Yes |
| +7–8% Polarity Attack charge speed | 2000 | Always | Yes |
| +13–16% Rampage charge speed | 2000 | Always | Yes |
| +20–25% Ailment power | 2000 | Always | Yes |
| +6–8% chance to inflict Ailments | 0 | Always | Yes |
Trait slots
Every line this kind of item can have, and the rarity it needs. Greyed rows don't apply to this item's rarity.
| Line | Needs rarity | Chance of a trait | On this item |
|---|---|---|---|
Primary Trait 1TraitSlot.Weapon.TripleTrait.1 | Legendary | 100% | Yes |
Primary Trait 2TraitSlot.Weapon.TripleTrait.2 | Legendary | 100% | Yes |
Primary Trait 3TraitSlot.Weapon.TripleTrait.3 | Legendary | 100% | Yes |
Secondary Trait 1TraitSlot.Weapon.TripleTrait.4 | Legendary | 100% | Yes |
Masterwork Trait 1TraitSlot.Weapon.TripleTrait.5 | Legendary | Added at upgrade rank 5 Datamined | Yes |
Where it drops
The game can drop it at item level 1 and up, as Legendary. Which missions and enemies drop it hasn't been traced yet Unknown; so far only Methra's Star and Cololaba's Legacy are.pick weight 1000DropTag.TriplePrimary.WeaponDropTag.TriplePrimary.Weapon.Longsword
History
No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.
Sources
- Row:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → weapons → [26] Weapon.Sword.1H.Player.ConquestDatamined - Name:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Weapon.Sword.1H.Player.Conquest - Icon:
Aperion/Content/Aperion/Blueprints/Weapons/Sword/1H/_exp1/Conquest/BP_Sword_1H_Player_Conquest→T_Weapon_Sword_1H_Player_Conquest(the game's icon, packed bytools/build_wiki_art.py) - Trait pools:
traitSlot→traitCategory→traitin Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json - Roll windows: rule R1 on
itemScalingDatamined