Charged Heavy Attack
Controls
Hold [R2] to charge up your Heavy AttackThe game's own definition (keyword glossary) Dataminedlocalization → Keyword.Charged.Heavy.Attack.InputsTraits
Grouped the way the game's Armory groups them in its trait filtersitemFilters. Numbers are for an item at level 50 of the highest rarity the trait rolls on; each item page shows every level.
Traits tagged with this keyword (8)
| Trait (level 50, highest rarity it rolls on) | Found on |
|---|---|
Whenever you defeat an enemy with a Charged Heavy Attack, unleash a shockwave that deals 2289–3060 Fire damage to enemies in front of you and deals additional Breach damageTrigger.ChargedHeavyAttackKill.Payoff.SplashDamageFire135ArcBonusBreach.Rank.5 | Rapture, Eye of the Unknown, Dread Wraithblade |
Whenever you hit an enemy with a Charged Heavy Attack, unleash a shockwave that deals 1647–2201 Air damage (Cooldown: 30 seconds)Trigger.ChargedHeavyAttackHit.Payoff.EmitAirShockwaveFromPlayerCooldown.Rank.6 | Thoronhir's Talons, Twin Dragons, Quintessence Blades |
Your Charged Heavy Attacks consume Ailments and deal +19–23% damageTrigger.NoModularTrigger.Payoff.ChargedHeavyAttackConsumesAilmentsandDamageIncrease.Rank.4 | Diamond Charm |
Whenever you hit an Ignited enemy with a Charged Heavy Attack, consume Ignite, then Ignite surrounding enemies for 50% of the consumed damageTrait.Rune.Phoenix.1.1 | Wildfire Strike (Phoenix Shard) |
Whenever you perform a Charged Heavy Attack, expend your Vengeance Meter to unleash a shockwave that deals damage equal to the amount expended to enemies in front of youTrait.Rune.Silvermane.3.2 | Way of the Lion (Silvermane Shard) |
You can overcharge your Charged Heavy Attack, costing up to 10% Health over 2 seconds. The overcharged attack deals up to 31333 additional Physical damage and applies the Mark of Fragility.Trait.Rune.Bulwark.1.1 | Crushing Blow (Bulwark Shard) |
Whenever you hit an enemy with a Charged Heavy Attack while your Vengeance Meter is full, expend your Vengeance Meter to deal bonus damage to the enemy. This bonus damage is a Critical Hit.Trait.Rune.Hinterclaw.1.2 | Dominance (Hinterclaw Shard) |
Whenever you hit a Shocked enemy with a Charged Heavy Attack, consume Shock and summon a lightning bolt that deals Air damage equal to 20% of the consume damage dealt. The lightning bolt Blinds nearby enemies.Trait.Rune.Vertigo.1.1 | Call Lightning (Vertigo Shard) |
Items
7 items with a trait tagged with this keyword.
Diamond CharmTwin DragonsThoronhir's TalonsQuintessence BladesRaptureEye of the UnknownDread Wraithblade
Related
Named in its definition: Heavy Attack, Heavy Attack.
Codex entries that mention it: Bulwark, Hinterclaw, Phoenix, Silvermane, Vertigo.
For the curious: how this page was put together
- Keyword
Keyword.Charged.Heavy.Attack.Inputs:Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Keyword.Charged.Heavy.Attack.Inputs - codex: a Codex entry is about a keyword when its title has the same word stems (first 6 letters of each word) or its id ends with the keyword's name
- forms: a keyword's forms are its name plus the Detailed Stats participle that starts with it ("Damage to Breached" → Breached)
- filters: an Armory trait filter belongs to a keyword when its name contains one of the keyword's forms
- traits_text: traits whose localized text contains one of the forms, but whose keyword list in the files doesn't include the keyword
- numbers: curve-table rows and globalParameters whose names contain the keyword's name without spaces (ailments: Ailment + the files' element word)
- Record:
data/records/mechanics/mechanics.json, built bytools/build_mechanics.py
History
No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.
Sources
- Definition:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Keyword.Charged.Heavy.Attack.InputsDatamined - Detailed Stats labels and Armory filters:
localization → statScreen, itemFilters;itemFiltersin Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json