What was once the least popular among the Valorplates, the Armor of Wisdom gained rapid favor once it was popularized by the famous philosopher-knight, Zwei.
Codex
Use Vertigo to build around Shock, enhancing your ability to inflict Shock and deal Air damage to enemies.
With Call Lightning, whenever you hit a Shocked enemy with a Charged Heavy Attack, consume Shock and summon a lightning bolt that deals Air damage. The lightning bolt Blinds nearby enemies.
Arc Technique creates a chance for Chain Lightning to arc to nearby enemies whenever you perform a Deathblow or Soulshatter an enemy. Chain Lightning deals Air damage, inflicts Shock, and arcs to additional nearby enemies.
Way of the Storm electrifies Shocked enemies after they are Breached, lasting the duration of the Breach. An electrified enemy is periodically dealt Air damage and arcs Chain Lightning to another nearby enemy. Chain Lightning deals Air damage, inflicts Shock, and arcs to additional nearby enemies.
With Shock Strike, whenever you Inflict Shock, gain a Lightning Charge. Whenever you hit an enemy with a Spectral Blow, expend all Lightning Charges and deal Air damage to nearby enemies for each charge expended.
The game's own text DataminedCodex.Valorplates.Vertigo
Shards
Each Valorplate has 4 Shardsrunes. A Shard's numbers follow your level, not the level it dropped at, and grow with its rank: it starts at rank 1 and can be upgraded up to 5 times Datamined. Every Shard drops as LegendarylootItem rarity of every rune row.
Shard rank
Call LightningRune.Vertigo.1
Rank 1Whenever you hit a Shocked enemy with a Charged Heavy Attack, consume Shock and summon a lightning bolt that deals Air damage equal to 20% of the consume damage dealt. The lightning bolt Blinds nearby enemies.
Rank 6Whenever you hit a Shocked enemy with a Charged Heavy Attack, consume Shock and summon a lightning bolt that deals Air damage equal to 30% of the consume damage dealt. The lightning bolt Blinds nearby enemies.
Whenever you hit a Shocked enemy with a Charged Heavy Attack, consume Shock and summon a lightning bolt that deals Air damage equal to 20% of the consume damage dealt. The lightning bolt Blinds nearby enemies.
Whenever you hit a Shocked enemy with a Charged Heavy Attack, consume Shock and summon a lightning bolt that deals Air damage equal to 22% of the consume damage dealt. The lightning bolt Blinds nearby enemies.
Whenever you hit a Shocked enemy with a Charged Heavy Attack, consume Shock and summon a lightning bolt that deals Air damage equal to 24% of the consume damage dealt. The lightning bolt Blinds nearby enemies.
Whenever you hit a Shocked enemy with a Charged Heavy Attack, consume Shock and summon a lightning bolt that deals Air damage equal to 26% of the consume damage dealt. The lightning bolt Blinds nearby enemies.
Whenever you hit a Shocked enemy with a Charged Heavy Attack, consume Shock and summon a lightning bolt that deals Air damage equal to 28% of the consume damage dealt. The lightning bolt Blinds nearby enemies.
Whenever you hit a Shocked enemy with a Charged Heavy Attack, consume Shock and summon a lightning bolt that deals Air damage equal to 30% of the consume damage dealt. The lightning bolt Blinds nearby enemies.
Rank 1Whenever you Inflict Shock, gain a Lightning Charge (Max: 5 charges). Whenever you hit an enemy with a Spectral Blow, expend all Lightning Charges and deal 2333 Air damage to nearby enemies for each charge expended.
Rank 6Whenever you Inflict Shock, gain a Lightning Charge (Max: 5 charges). Whenever you hit an enemy with a Spectral Blow, expend all Lightning Charges and deal 3500 Air damage to nearby enemies for each charge expended.
Whenever you Inflict Shock, gain a Lightning Charge (Max: 5 charges). Whenever you hit an enemy with a Spectral Blow, expend all Lightning Charges and deal 2333 Air damage to nearby enemies for each charge expended.
Whenever you Inflict Shock, gain a Lightning Charge (Max: 5 charges). Whenever you hit an enemy with a Spectral Blow, expend all Lightning Charges and deal 2567 Air damage to nearby enemies for each charge expended.
Whenever you Inflict Shock, gain a Lightning Charge (Max: 5 charges). Whenever you hit an enemy with a Spectral Blow, expend all Lightning Charges and deal 2800 Air damage to nearby enemies for each charge expended.
Whenever you Inflict Shock, gain a Lightning Charge (Max: 5 charges). Whenever you hit an enemy with a Spectral Blow, expend all Lightning Charges and deal 3033 Air damage to nearby enemies for each charge expended.
Whenever you Inflict Shock, gain a Lightning Charge (Max: 5 charges). Whenever you hit an enemy with a Spectral Blow, expend all Lightning Charges and deal 3267 Air damage to nearby enemies for each charge expended.
Whenever you Inflict Shock, gain a Lightning Charge (Max: 5 charges). Whenever you hit an enemy with a Spectral Blow, expend all Lightning Charges and deal 3500 Air damage to nearby enemies for each charge expended.
Rank 1Whenever you perform a Deathblow or Soulshatter an enemy, there is a 50% chance that Chain Lightning arcs to a nearby enemy.
Rank 6Whenever you perform a Deathblow or Soulshatter an enemy, there is a 50% chance that Chain Lightning arcs to a nearby enemy.
Whenever you perform a Deathblow or Soulshatter an enemy, there is a 50% chance that Chain Lightning arcs to a nearby enemy.
Whenever you perform a Deathblow or Soulshatter an enemy, there is a 50% chance that Chain Lightning arcs to a nearby enemy.
Whenever you perform a Deathblow or Soulshatter an enemy, there is a 50% chance that Chain Lightning arcs to a nearby enemy.
Whenever you perform a Deathblow or Soulshatter an enemy, there is a 50% chance that Chain Lightning arcs to a nearby enemy.
Whenever you perform a Deathblow or Soulshatter an enemy, there is a 50% chance that Chain Lightning arcs to a nearby enemy.
Whenever you perform a Deathblow or Soulshatter an enemy, there is a 50% chance that Chain Lightning arcs to a nearby enemy.
DataminedAt your level (50) DataminedTrait.Rune.Vertigo.2.1Keywords: Deathblow, Soulshatter
Rank 1Chain Lightning deals 3333 Air damage, inflicts Shock, and arcs to additional nearby enemies
Rank 6Chain Lightning deals 5000 Air damage, inflicts Shock, and arcs to additional nearby enemies
Chain Lightning deals 3333 Air damage, inflicts Shock, and arcs to additional nearby enemies
Chain Lightning deals 3667 Air damage, inflicts Shock, and arcs to additional nearby enemies
Chain Lightning deals 4000 Air damage, inflicts Shock, and arcs to additional nearby enemies
Chain Lightning deals 4334 Air damage, inflicts Shock, and arcs to additional nearby enemies
Chain Lightning deals 4667 Air damage, inflicts Shock, and arcs to additional nearby enemies
Chain Lightning deals 5000 Air damage, inflicts Shock, and arcs to additional nearby enemies
DataminedAt your level (50) DataminedTrait.Rune.Vertigo.2.2Keywords: Shock
Rank 1Increase the chance to create Chain Lightning by +10% per Shock stack on the defeated enemy
Rank 6Increase the chance to create Chain Lightning by +10% per Shock stack on the defeated enemy
Increase the chance to create Chain Lightning by +10% per Shock stack on the defeated enemy
Increase the chance to create Chain Lightning by +10% per Shock stack on the defeated enemy
Increase the chance to create Chain Lightning by +10% per Shock stack on the defeated enemy
Increase the chance to create Chain Lightning by +10% per Shock stack on the defeated enemy
Increase the chance to create Chain Lightning by +10% per Shock stack on the defeated enemy
Increase the chance to create Chain Lightning by +10% per Shock stack on the defeated enemy
DataminedAt your level (50) DataminedTrait.Rune.Vertigo.2.3
Way of the StormRune.Vertigo.3
Rank 1Whenever you Breach a Shocked enemy, they become electrified. An electrified enemy is periodically dealt 1667 Air damage and arcs Chain Lightning to another nearby enemy.
Rank 6Whenever you Breach a Shocked enemy, they become electrified. An electrified enemy is periodically dealt 2500 Air damage and arcs Chain Lightning to another nearby enemy.
Whenever you Breach a Shocked enemy, they become electrified. An electrified enemy is periodically dealt 1667 Air damage and arcs Chain Lightning to another nearby enemy.
Whenever you Breach a Shocked enemy, they become electrified. An electrified enemy is periodically dealt 1833 Air damage and arcs Chain Lightning to another nearby enemy.
Whenever you Breach a Shocked enemy, they become electrified. An electrified enemy is periodically dealt 2000 Air damage and arcs Chain Lightning to another nearby enemy.
Whenever you Breach a Shocked enemy, they become electrified. An electrified enemy is periodically dealt 2167 Air damage and arcs Chain Lightning to another nearby enemy.
Whenever you Breach a Shocked enemy, they become electrified. An electrified enemy is periodically dealt 2333 Air damage and arcs Chain Lightning to another nearby enemy.
Whenever you Breach a Shocked enemy, they become electrified. An electrified enemy is periodically dealt 2500 Air damage and arcs Chain Lightning to another nearby enemy.
DataminedAt your level (50) DataminedTrait.Rune.Vertigo.3.1Keywords: Breach
Rank 1Chain Lightning deals 1667 Air damage, inflicts Shock, and arcs to additional nearby enemies
Rank 6Chain Lightning deals 2500 Air damage, inflicts Shock, and arcs to additional nearby enemies
Chain Lightning deals 1667 Air damage, inflicts Shock, and arcs to additional nearby enemies
Chain Lightning deals 1833 Air damage, inflicts Shock, and arcs to additional nearby enemies
Chain Lightning deals 2000 Air damage, inflicts Shock, and arcs to additional nearby enemies
Chain Lightning deals 2167 Air damage, inflicts Shock, and arcs to additional nearby enemies
Chain Lightning deals 2333 Air damage, inflicts Shock, and arcs to additional nearby enemies
Chain Lightning deals 2500 Air damage, inflicts Shock, and arcs to additional nearby enemies
DataminedAt your level (50) DataminedTrait.Rune.Vertigo.3.2Keywords: Shock
Rank 1This damage is increased by +20% per Shock stack on the electrified enemy
Rank 6This damage is increased by +30% per Shock stack on the electrified enemy
This damage is increased by +20% per Shock stack on the electrified enemy
This damage is increased by +22% per Shock stack on the electrified enemy
This damage is increased by +24% per Shock stack on the electrified enemy
This damage is increased by +26% per Shock stack on the electrified enemy
This damage is increased by +28% per Shock stack on the electrified enemy
This damage is increased by +30% per Shock stack on the electrified enemy
DataminedAt your level (50) DataminedTrait.Rune.Vertigo.3.3
Rank multipliers
Rank
Multiplier on most Shard values
1
× 1
2
× 1.1
3
× 1.2
4
× 1.3
5
× 1.4
6
× 1.5
The game's Shard rank multipliers DatamineditemScalingMultipliers → type Rune.Upgrade. Values that don't grow (for example chances) stay × 1 at every rank.
What the Codex says about Shards
Valorplate Shards · Codex, Valorplates
Valorplate Shards are items that grant powerful abilities. They can be equipped on the Shards tab of the Valorplate screen, where each Valorplate has 4 unique Shards to choose from. You can save a different Shard configuration in each Loadout to better coordinate your Gear and Skills.
Shards can be unlocked by completing special objectives while using the Valorplate that the Shard belongs to. You can view each Shard in the Armory to see their unique traits, as well as the objectives required to unlock them. Once unlocked, each Shard can be upgraded up to 5 times in the Forge, increasing the strength of the Shard's traits. Higher level upgrades require you to first collect a minimum number of total Shards.
Collecting all 4 Shards for a Valorplate will cause the Valorplate to become Ascendant, providing the Valorplate with an additional passive ability. Fully upgrading all 4 Shards for a Valorplate will cause the Valorplate to become Exalted, providing the Valorplate with yet another passive ability.
The game's own text DataminedCodex.Valorplates.Shards
Augment sockets
9 sockets: 3 White · 1 Red · 1 Green · 4 Blue. Below is its Augment Constellation, laid out as on the Augments screen Datamined. The number in each socket is the Valorplate level that unlocks it.
Lines join adjacent sockets. Augments in two joined sockets are adjacent, which is what traits about an Adjacent Augment count Datamined.
Colour decides what fits. A White (neutral) socket takes any augment; a coloured socket takes only augments of its own colour Datamined. The Codex says the same (below).
Hover over or tap a socket to see which sockets it's joined to.
Level 10 White socket: adjacent to the level 15 White and the level 20 White sockets. Takes any augment.
Level 15 White socket: adjacent to the level 10 White socket. Takes any augment.
Level 20 White socket: adjacent to the level 10 White, the level 25 Blue and the level 30 Red sockets. Takes any augment.
Level 25 Blue socket: adjacent to the level 20 White and the level 35 Blue sockets. Takes Blue augments only.
Level 30 Red socket: adjacent to the level 20 White and the level 35 Blue sockets. Takes Red augments only.
Level 35 Blue socket: adjacent to the level 25 Blue, the level 30 Red, the level 40 Green and the level 45 Blue sockets. Takes Blue augments only.
Level 40 Green socket: adjacent to the level 35 Blue and the level 50 Blue sockets. Takes Green augments only.
Level 45 Blue socket: adjacent to the level 35 Blue and the level 50 Blue sockets. Takes Blue augments only.
Level 50 Blue socket: adjacent to the level 40 Green and the level 45 Blue sockets. Takes Blue augments only.
White (any augment)RedGreenBlue
Unlocks at level
Colour
Adjacent sockets (unlock level)
Fits
10node 1
White
● 15 White · ● 20 White
Takes any augment.
15node 2
White
● 10 White
Takes any augment.
20node 3
White
● 10 White · ● 25 Blue · ● 30 Red
Takes any augment.
25node 4
Blue
● 20 White · ● 35 Blue
Takes Blue augments only.
30node 5
Red
● 20 White · ● 35 Blue
Takes Red augments only.
35node 6
Blue
● 25 Blue · ● 30 Red · ● 40 Green · ● 45 Blue
Takes Blue augments only.
40node 7
Green
● 35 Blue · ● 50 Blue
Takes Green augments only.
45node 8
Blue
● 35 Blue · ● 50 Blue
Takes Blue augments only.
50node 9
Blue
● 40 Green · ● 45 Blue
Takes Blue augments only.
What the Codex says about Augments
Augments · Codex, Character
Enhance your Valorplates by inserting Augments into their unique Augment Constellations. Augments have 3 possible Affinities: Red, Green, and Blue. They can only slot into neutral or matching nodes. Each Augment has a Power Drain amount. Your total Power Drain cannot exceed your Valorplate's Power Capacity.
Augments can be equipped and saved as part of your Valorplate's loadout. Each Valorplate has a different Augment layout, so be sure to experiment to find a configuration that works best for your build.
The game's own text DataminedCodex.Tutorials.Augments
For the curious: this Valorplate's Archon Fury numbers in the game files
The game never shows these names; they're spelled out here from the files. What each one does in play is UNKNOWN until tested.
Setting (name spelled out)
Value
Archon charge gain multiplierarchonChargeGainMultiplier
Vertigo, Verdant ZephyrVertigo, BloodwingVertigo, Saffron GaleVertigo, Black LocustVertigo, Crystal WingsVertigo, Zwei's DarknessVertigo, Venomous StingVertigo, Draconic ScriptureVertigo, Champion in AmberVertigo, Divine ScholarVertigo, Avatar of Wisdom
History
No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.
Constellation (socket positions and lines): Aperion/Content/uiresources/static/js/main.27a82b73.chunk.js (pakchunk0-WindowsNoEditor.pak), the menus' constellations data, copied by tools/extract_pak_files.py and read by tools/extract_constellations.pyDatamined; socket colours and unlock levels: augmentGraphs
Sockets: augmentGraphs · Shards: runes + trait; rarity from lootItem; ranks from itemScalingMultipliers (Rune.Upgrade) · Skins: cosmetics
Portrait: the menus' side profile T_VP_SideShot_Vertigo (/Game/Aperion/UI/Textures/Coherent/img/runes/side-profile), matched by ui_src/main/containers/RuneDetails/selector.ts VALORPLATE_ID_TO_SIDE_PROFILE_PATH