Deathblow
Defeat an enemy by hitting a WeakpointThe game's own definition (keyword glossary) Dataminedlocalization → Keyword.DeathblowFrom the Codex
The in-game Codex explains it in the game's own words. Button names are the PlayStation ones the files use.
Deathblow · Codex, Combat
To perform a Deathblow, defeat an enemy by hitting its Weakpoint. Some pieces of equipment will grant you bonuses for performing a Deathblow.
The game's own text DataminedCodex.Mechanics.Deathblow
Traits
Grouped the way the game's Armory groups them in its trait filtersitemFilters. Numbers are for an item at level 50 of the highest rarity the trait rolls on; each item page shows every level.
Deathblow Effects · Other (4)
| Trait (level 50, highest rarity it rolls on) | Found on |
|---|---|
Whenever you perform a Deathblow, the enemy explodes and deals 2497–3338 Void damage to nearby enemiesTrigger.Deathblows.Payoff.LargeVoidExplosionAtTarget.Rank.5 | Voidblade, Sword of Dominance, Blade of Conquest |
Gain 151–199 Overhealth whenever you perform a DeathblowTrigger.Deathblows.Payoff.GainOvershield.Rank.4 | Wergeld, Sunflare Destiny, Spear of Fate |
30% chance to summon a Spirit Warrior ally whenever you perform a DeathblowTrigger.Deathblows.Payoff.ChancetoSummonAncientGlaive.Rank.6 | The Wolf's Boon, Sunflare Destiny, Spear of Fate |
Whenever you perform a Deathblow, unleash a shockwave that deals 2810–3756 Void damage to enemies in front of you and inflicts CurseTrigger.Deathblows.Payoff.VoidSplashDamageInflictCurse.Rank.5 | Heartseeker, Sunflare Destiny, Spear of Fate |
Other traits tagged with this keyword (1)
| Trait (level 50, highest rarity it rolls on) | Found on |
|---|---|
Whenever you perform a Deathblow or Soulshatter an enemy, there is a 50% chance that Chain Lightning arcs to a nearby enemy.Trait.Rune.Vertigo.2.1 | Arc Technique (Vertigo Shard) |
Items
8 items with a trait tagged with this keyword.
Related
Named in its definition: Weakpoint.
Codex entries that mention it: Weakpoints, Vertigo.
For the curious: how this page was put together
- Keyword
Keyword.Deathblow:Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Keyword.Deathblow - codex: a Codex entry is about a keyword when its title has the same word stems (first 6 letters of each word) or its id ends with the keyword's name
- forms: a keyword's forms are its name plus the Detailed Stats participle that starts with it ("Damage to Breached" → Breached)
- filters: an Armory trait filter belongs to a keyword when its name contains one of the keyword's forms
- traits_text: traits whose localized text contains one of the forms, but whose keyword list in the files doesn't include the keyword
- numbers: curve-table rows and globalParameters whose names contain the keyword's name without spaces (ailments: Ailment + the files' element word)
- Record:
data/records/mechanics/mechanics.json, built bytools/build_mechanics.py
History
No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.
Sources
- Definition:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Keyword.DeathblowDatamined - Codex:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Codex.Mechanics.Deathblow - Detailed Stats labels and Armory filters:
localization → statScreen, itemFilters;itemFiltersin Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json