Spear of Fate
An evil soul. A mighty soul. A broken soul. I will destroy them all.
Primary trait
The Primary Trait is one of these 16, picked at random. Traits with a higher pick weight come up more often Datamined.
When this weapon drops, the game also picks one element at random (Physical, Fire, Water (item level 8+), Air (item level 10+), Earth (item level 5+) or Void (item level 13+), each equally likely) Datamined. Some traits below can only appear with a certain pick; the “Can appear” column says which.
| Trait at this level | Pick weight | Can appear | At item level 50 |
|---|---|---|---|
| 5% chance to apply the Mark of Fragility whenever you hit an enemy | 1000 | Always | Yes |
| Gain 151–199 Overhealth whenever you perform a Deathblow | 1000 | Always | Yes |
| Blind nearby enemies whenever you hit a Weakpoint | 1000 | Always | Yes |
| Restore 152–199 Health whenever you Soulshatter an enemy | 1000 | Always | Yes |
| +55–68% Weapon damage while you are at full Health | 1000 | Always | Yes |
| Whenever you perform your Southern Technique, summon a Lightning Spirit that shoots electric bolts at nearby enemies. Electric bolts deal 908–1214 Air damage. (Cooldown: 15 seconds) | 1000 | Only if the drop picks Air (item level 10+)ToT Polearm - Random Element | Yes |
| 30% chance to summon a Spirit Warrior ally whenever you perform a Deathblow | 1000 | Always | Yes |
| Apply Stasis whenever you hit a Weakpoint | 1000 | Always | Yes |
| Summon a Void Sentinel whenever you use your Northern Technique | 1000 | Only if the drop picks Void (item level 13+)ToT Polearm - Random Element | Yes |
| Whenever you Soulshatter an enemy, unleash a shockwave that deals 2724–3642 Water damage to enemies in front of you and reveals their Weakpoints | 1000 | Only if the drop picks Water (item level 8+)ToT Polearm - Random Element | Yes |
| Gain the Blessing of Endurance whenever you inflict an Ailment. Polarity Attacks inflict Ailments. | 1000 | Always | Yes |
| Whenever you hit a Shocked enemy, unleash a shockwave that deals 795–1062 Air damage to enemies in front of you. Polarity Attacks inflict Ailments. | 1000 | Only if the drop picks Air (item level 10+)ToT Polearm - Random Element | Yes |
| Expose the enemy's Weakpoints whenever you inflict an Ailment. Weapon Techniques inflict Ailments. | 1000 | Always | Yes |
| Gain the Greater Blessing of Endurance whenever you inflict an Ailment. Polarity Attacks inflict Ailments. | 1000 | Always | Yes |
| Whenever you hit a Shocked enemy, unleash a shockwave that deals 999–1335 Air damage. Weapon Techniques inflict Ailments. | 1000 | Only if the drop picks Air (item level 10+)ToT Polearm - Random Element | Yes |
| Whenever you perform a Deathblow, unleash a shockwave that deals 2810–3756 Void damage to enemies in front of you and inflicts Curse | 1000 | Only if the drop picks Void (item level 13+)ToT Polearm - Random Element | Yes |
Base stats
At item level 50.
Secondary traits
A Legendary item gets 1 Secondary Trait. 28 of 28 traits in the list can roll at item level 50.
| Trait at this level | Pick weight | Can appear | At item level 50 |
|---|---|---|---|
| +17–21% damage to Bleeding enemies | 4000 | Only if the drop picks PhysicalToT Polearm - Random Element | Yes |
| +17–21% damage to Ignited enemies | 4000 | Only if the drop picks FireToT Polearm - Random Element | Yes |
| +17–21% damage to Chilled enemies | 4000 | Only if the drop picks Water (item level 8+)ToT Polearm - Random Element | Yes |
| +17–21% damage to Shocked enemies | 4000 | Only if the drop picks Air (item level 10+)ToT Polearm - Random Element | Yes |
| +17–21% damage to Poisoned enemies | 4000 | Only if the drop picks Earth (item level 5+)ToT Polearm - Random Element | Yes |
| +17–21% damage to Cursed enemies | 4000 | Only if the drop picks Void (item level 13+)ToT Polearm - Random Element | Yes |
| +6–8% chance to inflict Bleed | 0 | Only if the drop picks PhysicalToT Polearm - Random Element | Yes |
| +6–8% chance to inflict Ignite | 0 | Only if the drop picks FireToT Polearm - Random Element | Yes |
| +6–8% chance to inflict Chill | 0 | Only if the drop picks Water (item level 8+)ToT Polearm - Random Element | Yes |
| +6–8% chance to inflict Shock | 0 | Only if the drop picks Air (item level 10+)ToT Polearm - Random Element | Yes |
| +6–8% chance to inflict Poison | 0 | Only if the drop picks Earth (item level 5+)ToT Polearm - Random Element | Yes |
| +6–8% chance to inflict Curse | 0 | Only if the drop picks Void (item level 13+)ToT Polearm - Random Element | Yes |
| +7–8% Weapon Technique charge speed | 4000 | Always | Yes |
| +20–24% Weakpoint damage | 6000 | Always | Yes |
| +20–25% Weapon Technique damage | 4000 | Always | Yes |
| +9–11% Soulshatter Buildup | 6000 | Always | Yes |
| +13–16% Timing Attack damage | 4000 | Always | Yes |
| +13–16% Rampage charge speed | 2500 | Always | Yes |
| +27–33% Rampage expiration time | 2500 | Always | Yes |
| +13–16% Rampage bonus damage | 2500 | Always | Yes |
| +7–8% Polarity Attack charge speed | 2000 | Always | Yes |
| +20–25% Polarity Attack damage | 2000 | Always | Yes |
| +20–25% Critical Hit damage | 4000 | Always | Yes |
| +5–6% Critical Hit chance | 4000 | Always | Yes |
| +13–16% Polarized duration | 2000 | Always | Yes |
| +13–16% Polarized bonus damage | 2000 | Always | Yes |
| +20–25% Ailment power | 4000 | Always | Yes |
| +20–25% Ailment duration | 4000 | Always | Yes |
Masterwork traits
The Masterwork trait is chosen when the item reaches upgrade rank 5 Datamined and is always drawn in gold Datamined. One of these:
| Trait at this level | Pick weight | Can appear | At item level 50 |
|---|---|---|---|
| +5–6% Critical Hit chance | 2000 | Always | Yes |
| +7–8% Weapon Technique charge speed | 2000 | Always | Yes |
| +7–8% Polarity Attack charge speed | 2000 | Always | Yes |
| +13–16% Rampage charge speed | 2000 | Always | Yes |
| +20–25% Ailment power | 2000 | Always | Yes |
| +6–8% chance to inflict Ailments | 0 | Always | Yes |
Trait slots
Every line this kind of item can have, and the rarity it needs. Greyed rows don't apply to this item's rarity.
| Line | Needs rarity | Chance of a trait | On this item |
|---|---|---|---|
Primary Trait 1TraitSlot.Weapon.TripleTrait.1 | Legendary | 100% | Yes |
Primary Trait 2TraitSlot.Weapon.TripleTrait.2 | Legendary | 100% | Yes |
Primary Trait 3TraitSlot.Weapon.TripleTrait.3 | Legendary | 100% | Yes |
Secondary Trait 1TraitSlot.Weapon.TripleTrait.4 | Legendary | 100% | Yes |
Masterwork Trait 1TraitSlot.Weapon.TripleTrait.5 | Legendary | Added at upgrade rank 5 Datamined | Yes |
Where it drops
The game can drop it at item level 1 and up, as Legendary. Which missions and enemies drop it hasn't been traced yet Unknown; so far only Methra's Star and Cololaba's Legacy are.pick weight 1000DropTag.TriplePrimary.WeaponDropTag.TriplePrimary.Weapon.Polearm
History
No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.
Sources
- Row:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → weapons → [52] Weapon.Polearm.2H.Player.ConstellationDatamined - Name:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Weapon.Polearm.2H.Player.Constellation - Icon:
Aperion/Content/Aperion/Blueprints/Weapons/Polearm/2H/_exp1/Constellation/BP_Polearm_2H_Player_Constellation→T_Weapon_Polearm_2H_Player_Constellation(the game's icon, packed bytools/build_wiki_art.py) - Trait pools:
traitSlot→traitCategory→traitin Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json - Roll windows: rule R1 on
itemScalingDatamined