Sunflare Destiny
The winged blades on this glaive are enchanted to deliver an intense burst of energy on every strike. Such power coupled with the weapon's reach and light weight make this weapon a terrifying sight in the hands of a master.
Primary trait
The Primary Trait is one of these 16, picked at random. Traits with a higher pick weight come up more often Datamined.
When this weapon drops, the game also picks one element at random (Physical, Fire, Water (item level 8+), Air (item level 10+), Earth (item level 5+) or Void (item level 13+), each equally likely) Datamined. Some traits below can only appear with a certain pick; the “Can appear” column says which.
| Trait at this level | Pick weight | Can appear | At item level 50 |
|---|---|---|---|
| 5% chance to apply the Mark of Fragility whenever you hit an enemy | 1000 | Always | Yes |
| Gain 151–199 Overhealth whenever you perform a Deathblow | 1000 | Always | Yes |
| Blind nearby enemies whenever you hit a Weakpoint | 1000 | Always | Yes |
| Restore 152–199 Health whenever you Soulshatter an enemy | 1000 | Always | Yes |
| +55–68% Weapon damage while you are at full Health | 1000 | Always | Yes |
| Whenever you perform your Southern Technique, summon a Lightning Spirit that shoots electric bolts at nearby enemies. Electric bolts deal 908–1214 Air damage. (Cooldown: 15 seconds) | 1000 | Only if the drop picks Air (item level 10+)ToT Polearm - Random Element | Yes |
| 30% chance to summon a Spirit Warrior ally whenever you perform a Deathblow | 1000 | Always | Yes |
| Apply Stasis whenever you hit a Weakpoint | 1000 | Always | Yes |
| Summon a Void Sentinel whenever you use your Northern Technique | 1000 | Only if the drop picks Void (item level 13+)ToT Polearm - Random Element | Yes |
| Whenever you Soulshatter an enemy, unleash a shockwave that deals 2724–3642 Water damage to enemies in front of you and reveals their Weakpoints | 1000 | Only if the drop picks Water (item level 8+)ToT Polearm - Random Element | Yes |
| Gain the Blessing of Endurance whenever you inflict an Ailment. Polarity Attacks inflict Ailments. | 1000 | Always | Yes |
| Whenever you hit a Shocked enemy, unleash a shockwave that deals 795–1062 Air damage to enemies in front of you. Polarity Attacks inflict Ailments. | 1000 | Only if the drop picks Air (item level 10+)ToT Polearm - Random Element | Yes |
| Expose the enemy's Weakpoints whenever you inflict an Ailment. Weapon Techniques inflict Ailments. | 1000 | Always | Yes |
| Gain the Greater Blessing of Endurance whenever you inflict an Ailment. Polarity Attacks inflict Ailments. | 1000 | Always | Yes |
| Whenever you hit a Shocked enemy, unleash a shockwave that deals 999–1335 Air damage. Weapon Techniques inflict Ailments. | 1000 | Only if the drop picks Air (item level 10+)ToT Polearm - Random Element | Yes |
| Whenever you perform a Deathblow, unleash a shockwave that deals 2810–3756 Void damage to enemies in front of you and inflicts Curse | 1000 | Only if the drop picks Void (item level 13+)ToT Polearm - Random Element | Yes |
Base stats
At item level 50.
Secondary traits
A Legendary item gets 2 Secondary Traits. 28 of 28 traits in the list can roll at item level 50.
| Trait at this level | Pick weight | Can appear | At item level 50 |
|---|---|---|---|
| +17–21% damage to Bleeding enemies | 4000 | Only if the drop picks PhysicalToT Polearm - Random Element | Yes |
| +17–21% damage to Ignited enemies | 4000 | Only if the drop picks FireToT Polearm - Random Element | Yes |
| +17–21% damage to Chilled enemies | 4000 | Only if the drop picks Water (item level 8+)ToT Polearm - Random Element | Yes |
| +17–21% damage to Shocked enemies | 4000 | Only if the drop picks Air (item level 10+)ToT Polearm - Random Element | Yes |
| +17–21% damage to Poisoned enemies | 4000 | Only if the drop picks Earth (item level 5+)ToT Polearm - Random Element | Yes |
| +17–21% damage to Cursed enemies | 4000 | Only if the drop picks Void (item level 13+)ToT Polearm - Random Element | Yes |
| +6–8% chance to inflict Bleed | 0 | Only if the drop picks PhysicalToT Polearm - Random Element | Yes |
| +6–8% chance to inflict Ignite | 0 | Only if the drop picks FireToT Polearm - Random Element | Yes |
| +6–8% chance to inflict Chill | 0 | Only if the drop picks Water (item level 8+)ToT Polearm - Random Element | Yes |
| +6–8% chance to inflict Shock | 0 | Only if the drop picks Air (item level 10+)ToT Polearm - Random Element | Yes |
| +6–8% chance to inflict Poison | 0 | Only if the drop picks Earth (item level 5+)ToT Polearm - Random Element | Yes |
| +6–8% chance to inflict Curse | 0 | Only if the drop picks Void (item level 13+)ToT Polearm - Random Element | Yes |
| +7–8% Weapon Technique charge speed | 4000 | Always | Yes |
| +20–24% Weakpoint damage | 6000 | Always | Yes |
| +20–25% Weapon Technique damage | 4000 | Always | Yes |
| +9–11% Soulshatter Buildup | 6000 | Always | Yes |
| +13–16% Timing Attack damage | 4000 | Always | Yes |
| +13–16% Rampage charge speed | 2500 | Always | Yes |
| +27–33% Rampage expiration time | 2500 | Always | Yes |
| +13–16% Rampage bonus damage | 2500 | Always | Yes |
| +7–8% Polarity Attack charge speed | 2000 | Always | Yes |
| +20–25% Polarity Attack damage | 2000 | Always | Yes |
| +20–25% Critical Hit damage | 4000 | Always | Yes |
| +5–6% Critical Hit chance | 4000 | Always | Yes |
| +13–16% Polarized duration | 2000 | Always | Yes |
| +13–16% Polarized bonus damage | 2000 | Always | Yes |
| +20–25% Ailment power | 4000 | Always | Yes |
| +20–25% Ailment duration | 4000 | Always | Yes |
Masterwork traits
The Masterwork trait is chosen when the item reaches upgrade rank 5 Datamined and is always drawn in gold Datamined. One of these:
| Trait at this level | Pick weight | Can appear | At item level 50 |
|---|---|---|---|
| +5–6% Critical Hit chance | 2000 | Always | Yes |
| +7–8% Weapon Technique charge speed | 2000 | Always | Yes |
| +7–8% Polarity Attack charge speed | 2000 | Always | Yes |
| +13–16% Rampage charge speed | 2000 | Always | Yes |
| +20–25% Ailment power | 2000 | Always | Yes |
| +6–8% chance to inflict Ailments | 0 | Always | Yes |
Trait slots
Every line this kind of item can have, and the rarity it needs. Greyed rows don't apply to this item's rarity.
| Line | Needs rarity | Chance of a trait | On this item |
|---|---|---|---|
Primary Trait 1Weapon Trait Slot - ToT Weapon - 1 | Legendary | 100% | Yes |
Primary Trait 2Weapon Trait Slot - ToT Weapon - 2 | Legendary | 100% | Yes |
Secondary Trait 1Weapon Trait Slot - ToT Weapon - 3 | Legendary | 100% | Yes |
Secondary Trait 2Weapon Trait Slot - ToT Weapon - 4 | Legendary | 100% | Yes |
Masterwork Trait 1Weapon Trait Slot - ToT Weapon - 5 | Legendary | Added at upgrade rank 5 Datamined | Yes |
Where it drops
The game can drop it at item level 1 and up, as Legendary. Which missions and enemies drop it hasn't been traced yet Unknown; so far only Methra's Star and Cololaba's Legacy are.pick weight 1000ToT WeaponToT.Polearm
History
No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.
Sources
- Row:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → weapons → [48] Weapon.Polearm.2H.Player.DestinyDatamined - Name:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Weapon.Polearm.2H.Player.Destiny - Icon:
Aperion/Content/Aperion/Blueprints/Weapons/Polearm/2H/Destiny/BP_Polearm_2H_Player_Destiny→T_Weapon_Polearm_2H_Player_Destiny(the game's icon, packed bytools/build_wiki_art.py) - Trait pools:
traitSlot→traitCategory→traitin Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json - Roll windows: rule R1 on
itemScalingDatamined