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Phoenix

Valorplate

The Archon of Rebirth was a favorite symbol of knights who wanted to forge a better world. Her armor was most frequently found among knight-errants or elite warriors with a specific mission .

Codex

Phoenix empowers your ability to Ignite enemies and inflict massive amounts of Fire damage.

  • Wildfire Strike uses your Charged Heavy Attack to consume Ignite from an enemy and spread it to nearby enemies
  • Way of the Phoenix offers you a second chance at life, reviving you with half your Health when reduced to 0 Health, filling the health bars of all nearby allies, and unleashing a shockwave that deals Fire damage and blinds nearby enemies.
  • Breath of Fire stores Ignite damage to be unleashed through a Petrifying Slam, dealing Fire damage to all in its path
  • Soul of the Inferno allows you to collect a Flame Charge every time you inflict Ignite, granting additional Fire damage when performing Weapon Techniques

The game's own text DataminedCodex.Valorplates.Phoenix

Shards

Each Valorplate has 4 Shardsrunes. A Shard's numbers follow your level, not the level it dropped at, and grow with its rank: it starts at rank 1 and can be upgraded up to 5 times Datamined. Every Shard drops as LegendarylootItem rarity of every rune row.

50Shard rank

Way of the PhoenixRune.Phoenix.2

Rank 1When reduced to 0 Health, restore 50% Health to you and nearby allies and unleash a shockwave that blinds nearby enemies and deals ? Fire damage (Cooldown: 10 minutes)
Rank 6When reduced to 0 Health, restore 50% Health to you and nearby allies and unleash a shockwave that blinds nearby enemies and deals ? Fire damage (Cooldown: 10 minutes)
When reduced to 0 Health, restore 50% Health to you and nearby allies and unleash a shockwave that blinds nearby enemies and deals ? Fire damage (Cooldown: 10 minutes)
When reduced to 0 Health, restore 50% Health to you and nearby allies and unleash a shockwave that blinds nearby enemies and deals ? Fire damage (Cooldown: 10 minutes)
When reduced to 0 Health, restore 50% Health to you and nearby allies and unleash a shockwave that blinds nearby enemies and deals ? Fire damage (Cooldown: 10 minutes)
When reduced to 0 Health, restore 50% Health to you and nearby allies and unleash a shockwave that blinds nearby enemies and deals ? Fire damage (Cooldown: 10 minutes)
When reduced to 0 Health, restore 50% Health to you and nearby allies and unleash a shockwave that blinds nearby enemies and deals ? Fire damage (Cooldown: 10 minutes)
When reduced to 0 Health, restore 50% Health to you and nearby allies and unleash a shockwave that blinds nearby enemies and deals ? Fire damage (Cooldown: 10 minutes)
DataminedAt your level (50) DataminedTrait.Rune.Phoenix.2.1Keywords: Blind
Rank 1No text in the game for this traitTrait.Rune.Phoenix.2.2
Rank 6No text in the game for this traitTrait.Rune.Phoenix.2.2
No text in the game for this traitTrait.Rune.Phoenix.2.2
No text in the game for this traitTrait.Rune.Phoenix.2.2
No text in the game for this traitTrait.Rune.Phoenix.2.2
No text in the game for this traitTrait.Rune.Phoenix.2.2
No text in the game for this traitTrait.Rune.Phoenix.2.2
No text in the game for this traitTrait.Rune.Phoenix.2.2
DataminedAt your level (50) DataminedTrait.Rune.Phoenix.2.2

Soul of the InfernoRune.Phoenix.4

Rank 1Whenever you inflict Ignite, gain a Flame Charge that grants +7% Weapon Technique Fire damage (Max: 10 charges)
Rank 6Whenever you inflict Ignite, gain a Flame Charge that grants +10% Weapon Technique Fire damage (Max: 10 charges)
Whenever you inflict Ignite, gain a Flame Charge that grants +7% Weapon Technique Fire damage (Max: 10 charges)
Whenever you inflict Ignite, gain a Flame Charge that grants +7% Weapon Technique Fire damage (Max: 10 charges)
Whenever you inflict Ignite, gain a Flame Charge that grants +8% Weapon Technique Fire damage (Max: 10 charges)
Whenever you inflict Ignite, gain a Flame Charge that grants +9% Weapon Technique Fire damage (Max: 10 charges)
Whenever you inflict Ignite, gain a Flame Charge that grants +9% Weapon Technique Fire damage (Max: 10 charges)
Whenever you inflict Ignite, gain a Flame Charge that grants +10% Weapon Technique Fire damage (Max: 10 charges)
DataminedAt your level (50) DataminedTrait.Rune.Phoenix.4.1Keywords: Ignite, Weapon Technique, Flame Charges
Rank 1+150% Weapon Technique Fire damage while you have 8 or more Flame Charges
Rank 6+225% Weapon Technique Fire damage while you have 8 or more Flame Charges
+150% Weapon Technique Fire damage while you have 8 or more Flame Charges
+165% Weapon Technique Fire damage while you have 8 or more Flame Charges
+180% Weapon Technique Fire damage while you have 8 or more Flame Charges
+195% Weapon Technique Fire damage while you have 8 or more Flame Charges
+210% Weapon Technique Fire damage while you have 8 or more Flame Charges
+225% Weapon Technique Fire damage while you have 8 or more Flame Charges
DataminedAt your level (50) DataminedTrait.Rune.Phoenix.4.2

Wildfire StrikeRune.Phoenix.1

Rank 1Whenever you hit an Ignited enemy with a Charged Heavy Attack, consume Ignite, then Ignite surrounding enemies for 50% of the consumed damage
Rank 6Whenever you hit an Ignited enemy with a Charged Heavy Attack, consume Ignite, then Ignite surrounding enemies for 75% of the consumed damage
Whenever you hit an Ignited enemy with a Charged Heavy Attack, consume Ignite, then Ignite surrounding enemies for 50% of the consumed damage
Whenever you hit an Ignited enemy with a Charged Heavy Attack, consume Ignite, then Ignite surrounding enemies for 55% of the consumed damage
Whenever you hit an Ignited enemy with a Charged Heavy Attack, consume Ignite, then Ignite surrounding enemies for 60% of the consumed damage
Whenever you hit an Ignited enemy with a Charged Heavy Attack, consume Ignite, then Ignite surrounding enemies for 65% of the consumed damage
Whenever you hit an Ignited enemy with a Charged Heavy Attack, consume Ignite, then Ignite surrounding enemies for 70% of the consumed damage
Whenever you hit an Ignited enemy with a Charged Heavy Attack, consume Ignite, then Ignite surrounding enemies for 75% of the consumed damage
DataminedAt your level (50) DataminedTrait.Rune.Phoenix.1.1Keywords: Charged Heavy Attack, Ailment Consumption, Ignite

Breath of FireRune.Phoenix.3

Rank 1?% of Ignite damage you deal is stored in your Vengeance Meter (Max: 33333 damage)
Rank 6?% of Ignite damage you deal is stored in your Vengeance Meter (Max: 50000 damage)
?% of Ignite damage you deal is stored in your Vengeance Meter (Max: 33333 damage)
?% of Ignite damage you deal is stored in your Vengeance Meter (Max: 36667 damage)
?% of Ignite damage you deal is stored in your Vengeance Meter (Max: 40000 damage)
?% of Ignite damage you deal is stored in your Vengeance Meter (Max: 43333 damage)
?% of Ignite damage you deal is stored in your Vengeance Meter (Max: 46667 damage)
?% of Ignite damage you deal is stored in your Vengeance Meter (Max: 50000 damage)
DataminedAt your level (50) DataminedTrait.Rune.Phoenix.3.1Keywords: Ignite, Vengeance Meter
Rank 1Whenever you perform a Petrifying Slam while your Vengeance Meter is full, expend your Vengeance Meter to project a cone of flame that deals Fire damage equal to the amount expended and inflicts Ignite
Rank 6Whenever you perform a Petrifying Slam while your Vengeance Meter is full, expend your Vengeance Meter to project a cone of flame that deals Fire damage equal to the amount expended and inflicts Ignite
Whenever you perform a Petrifying Slam while your Vengeance Meter is full, expend your Vengeance Meter to project a cone of flame that deals Fire damage equal to the amount expended and inflicts Ignite
Whenever you perform a Petrifying Slam while your Vengeance Meter is full, expend your Vengeance Meter to project a cone of flame that deals Fire damage equal to the amount expended and inflicts Ignite
Whenever you perform a Petrifying Slam while your Vengeance Meter is full, expend your Vengeance Meter to project a cone of flame that deals Fire damage equal to the amount expended and inflicts Ignite
Whenever you perform a Petrifying Slam while your Vengeance Meter is full, expend your Vengeance Meter to project a cone of flame that deals Fire damage equal to the amount expended and inflicts Ignite
Whenever you perform a Petrifying Slam while your Vengeance Meter is full, expend your Vengeance Meter to project a cone of flame that deals Fire damage equal to the amount expended and inflicts Ignite
Whenever you perform a Petrifying Slam while your Vengeance Meter is full, expend your Vengeance Meter to project a cone of flame that deals Fire damage equal to the amount expended and inflicts Ignite
DataminedAt your level (50) DataminedTrait.Rune.Phoenix.3.2Keywords: Petrifying Slam
Rank multipliers
RankMultiplier on most Shard values
1× 1
2× 1.1
3× 1.2
4× 1.3
5× 1.4
6× 1.5

The game's Shard rank multipliers DatamineditemScalingMultipliers → type Rune.Upgrade. Values that don't grow (for example chances) stay × 1 at every rank.

What the Codex says about Shards

Valorplate Shards · Codex, Valorplates

Valorplate Shards are items that grant powerful abilities. They can be equipped on the Shards tab of the Valorplate screen, where each Valorplate has 4 unique Shards to choose from. You can save a different Shard configuration in each Loadout to better coordinate your Gear and Skills.

Shards can be unlocked by completing special objectives while using the Valorplate that the Shard belongs to. You can view each Shard in the Armory to see their unique traits, as well as the objectives required to unlock them. Once unlocked, each Shard can be upgraded up to 5 times in the Forge, increasing the strength of the Shard's traits. Higher level upgrades require you to first collect a minimum number of total Shards.

Collecting all 4 Shards for a Valorplate will cause the Valorplate to become Ascendant, providing the Valorplate with an additional passive ability. Fully upgrading all 4 Shards for a Valorplate will cause the Valorplate to become Exalted, providing the Valorplate with yet another passive ability.

The game's own text DataminedCodex.Valorplates.Shards

Augment sockets

9 sockets: 3 White · 1 Red · 3 Green · 2 Blue. Below is its Augment Constellation, laid out as on the Augments screen Datamined. The number in each socket is the Valorplate level that unlocks it.

  • Lines join adjacent sockets. Augments in two joined sockets are adjacent, which is what traits about an Adjacent Augment count Datamined.
  • Colour decides what fits. A White (neutral) socket takes any augment; a coloured socket takes only augments of its own colour Datamined. The Codex says the same (below).
101520253035404550

Hover over or tap a socket to see which sockets it's joined to.

Level 10 White socket: adjacent to the level 15 White socket. Takes any augment.

Level 15 White socket: adjacent to the level 10 White and the level 20 White sockets. Takes any augment.

Level 20 White socket: adjacent to the level 15 White, the level 25 Green and the level 30 Blue sockets. Takes any augment.

Level 25 Green socket: adjacent to the level 20 White and the level 35 Green sockets. Takes Green augments only.

Level 30 Blue socket: adjacent to the level 20 White, the level 35 Green and the level 50 Red sockets. Takes Blue augments only.

Level 35 Green socket: adjacent to the level 25 Green, the level 30 Blue and the level 40 Green sockets. Takes Green augments only.

Level 40 Green socket: adjacent to the level 35 Green and the level 45 Blue sockets. Takes Green augments only.

Level 45 Blue socket: adjacent to the level 40 Green and the level 50 Red sockets. Takes Blue augments only.

Level 50 Red socket: adjacent to the level 30 Blue and the level 45 Blue sockets. Takes Red augments only.

White (any augment)RedGreenBlue
Unlocks at levelColourAdjacent sockets (unlock level)Fits
10node 1White● 15 WhiteTakes any augment.
15node 2White● 10 White · ● 20 WhiteTakes any augment.
20node 3White● 15 White · ● 25 Green · ● 30 BlueTakes any augment.
25node 4Green● 20 White · ● 35 GreenTakes Green augments only.
30node 5Blue● 20 White · ● 35 Green · ● 50 RedTakes Blue augments only.
35node 6Green● 25 Green · ● 30 Blue · ● 40 GreenTakes Green augments only.
40node 7Green● 35 Green · ● 45 BlueTakes Green augments only.
45node 8Blue● 40 Green · ● 50 RedTakes Blue augments only.
50node 9Red● 30 Blue · ● 45 BlueTakes Red augments only.
What the Codex says about Augments

Augments · Codex, Character

Enhance your Valorplates by inserting Augments into their unique Augment Constellations. Augments have 3 possible Affinities: Red, Green, and Blue. They can only slot into neutral or matching nodes. Each Augment has a Power Drain amount. Your total Power Drain cannot exceed your Valorplate's Power Capacity.

Augments can be equipped and saved as part of your Valorplate's loadout. Each Valorplate has a different Augment layout, so be sure to experiment to find a configuration that works best for your build.

The game's own text DataminedCodex.Tutorials.Augments

For the curious: this Valorplate's Archon Fury numbers in the game files

The game never shows these names; they're spelled out here from the files. What each one does in play is UNKNOWN until tested.

Setting (name spelled out)Value
Archon charge gain multiplierarchonChargeGainMultiplier1
Aetherium archon charge rateaetheriumArchonChargeRate10
Archon mode drain ratearchonModeDrainRate5
Archon damage scalararchonDamageScalar2
Archon mode damage reductionarchonModeDamageReduction0

From the Valorplate's own row Datamined.

Skins

Phoenix, Volcanic RebirthPhoenix, Blue FirePhoenix, Quicksilver MythPhoenix, Radiant GloryPhoenix, AshengodPhoenix, Frozen FledglingPhoenix, Cosmic AscensionPhoenix, Treacherous SisterPhoenix, Guardian of the EclipsePhoenix, HomecomingPhoenix, Avatar of Rebirth

History

No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.

Sources

  • Row: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → valorplates → [2] Character.Player.Phoenix Datamined
  • Constellation (socket positions and lines): Aperion/Content/uiresources/static/js/main.27a82b73.chunk.js (pakchunk0-WindowsNoEditor.pak), the menus' constellations data, copied by tools/extract_pak_files.py and read by tools/extract_constellations.py Datamined; socket colours and unlock levels: augmentGraphs
  • Sockets: augmentGraphs · Shards: runes + trait; rarity from lootItem; ranks from itemScalingMultipliers (Rune.Upgrade) · Skins: cosmetics
  • Portrait: the menus' side profile T_VP_SideShot_Phoenix (/Game/Aperion/UI/Textures/Coherent/img/runes/side-profile), matched by ui_src/main/containers/RuneDetails/selector.ts VALORPLATE_ID_TO_SIDE_PROFILE_PATH