Ignite
Fire ailment. Deals damage over time quickly.The game's own definition (keyword glossary) Dataminedlocalization → Keyword.IgniteAll six ailments are compared side by side on the Ailments page.
On the Detailed Stats screen
The character screen lines that use the word:
StatScreen.Ailment.IgniteChanceDamage to IgnitedStatScreen.Ailment.DamageTo.IgnitedTraits
Grouped the way the game's Armory groups them in its trait filtersitemFilters. Numbers are for an item at level 50 of the highest rarity the trait rolls on; each item page shows every level.
Traits tagged with this keyword (10)
| Trait (level 50, highest rarity it rolls on) | Found on |
|---|---|
+45–55% Ignite power whenever you hit an enemy that is not afflicted with IgniteTrigger.HitEnemyNotAfflictedWithIgnite-WrapsDamage.Payoff.IgnitePower-ModifyStatPercent.Rank.6 | Akashim's Fan |
Whenever you defeat an Ignited enemy, the enemy explodes and deals 1873–2504 Fire damage to nearby enemies. Weapon Techniques inflict Ailments.Trigger.NoModularTrigger.Payoff.WeaponTechInflictsAilments-DefeatanIgnitedEnemyFireExplosion.Rank.5 | Summertide, Eye of the Unknown, Dread Wraithblade |
Whenever you defeat an Ignited enemy, the enemy explodes, inflicting Ignite and dealing 969–1295 Fire damage to nearby enemies. Weapon Techniques inflict Ailments.Trigger.NoModularTrigger.Payoff.WeaponTechInflictsAilments-DefeatanIgnitedEnemyFireExplosionInflictIgnite.Rank.6 | Alazkilic, the Fire of Hate, Eye of the Unknown, Dread Wraithblade |
50% of both your Fire damage bonus and your Fire resistance also increase your Ignite powerTrigger.NoModularTrigger.Payoff.FireDamageAndFireResistanceAttributesIncreaseIgnitePowerAttribute.Rank.5 | Kindled Core |
+58–72% Ignite power. -50% Ignite duration.Trigger.NoModularTrigger.Payoff.IgniteDurationDown-IgnitePowerUp.Rank.3 | Solar Bliss |
Gain the Blessing of Power whenever you inflict Ignite. Gain the Blessing of Luck whenever you inflict Chill.Trigger.NoModularTrigger.Payoff.IgniteAndChillGiveBlessings.Rank.4 | Hawk Charm, Methra's Star |
Whenever you defeat an Ignited enemy, the enemy explodes and deals 2422–3237 Fire damage to nearby enemies. Shield Throws inflict Ailments.Trigger.NoModularTrigger.Payoff.ShieldThrowInflictsAilments-DefeatanIgnitedEnemyFireExplosion.Rank.6 | Infinity Fragment, Methra's Star |
Whenever you hit an Ignited enemy with a Charged Heavy Attack, consume Ignite, then Ignite surrounding enemies for 50% of the consumed damageTrait.Rune.Phoenix.1.1 | Wildfire Strike (Phoenix Shard) |
?% of Ignite damage you deal is stored in your Vengeance Meter (Max: 33333 damage)Trait.Rune.Phoenix.3.1 | Breath of Fire (Phoenix Shard) |
Whenever you inflict Ignite, gain a Flame Charge that grants +7% Weapon Technique Fire damage (Max: 10 charges)Trait.Rune.Phoenix.4.1 | Soul of the Inferno (Phoenix Shard) |
Traits that use the word but aren't tagged with it (4)
Found by the words “Ignite” or “Ignited” in the trait text. The files don't list this keyword on them, so the game shows no tooltip for it there.
| Trait (level 50, highest rarity it rolls on) | Found on |
|---|---|
+17–21% damage to Ignited enemiesDamageToIgnitedSecondary | Argent, Hacker, Shoku, Stinger +200 more |
+6–8% chance to inflict IgniteIgniteChanceSecondary | Argent, Hacker, Shoku, Stinger +116 more |
+17–21% damage to Ignited enemiesDamageToIgnitedMasterwork | Knight's Ring, Lifebond Ring, Fiona's Ring, Journeyman's Mark +45 more |
Whenever you perform a Petrifying Slam while your Vengeance Meter is full, expend your Vengeance Meter to project a cone of flame that deals Fire damage equal to the amount expended and inflicts IgniteTrait.Rune.Phoenix.3.2 | Breath of Fire (Phoenix Shard) |
Items
10 items with a trait tagged with this keyword.
For the curious: numbers in the game files whose names mention “AilmentFire”
The game never shows these names; they're spelled out here from the files. What each number does in play is UNKNOWN until tested Datamined.
Every character (defaults)
| Setting (name spelled out) | Value |
|---|---|
Ignite status durationCharacter.AilmentFireStatusDurationCT_Attributes_Character_Defaults | 4 |
Ignite status duration multiplierCharacter.AilmentFireStatusDurationMultiplierCT_Attributes_Character_Defaults | 1 |
Your character
| Setting (name spelled out) | Value |
|---|---|
Ignite dot health to damage multiplier input magnitude maxCharacter.Player.AilmentFireDotHealthToDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_Player | 0 |
Ignite dot health to damage multiplier output magnitude maxCharacter.Player.AilmentFireDotHealthToDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_Player | 0.15 |
Specific enemies
| Setting (name spelled out) | Value |
|---|---|
Grieves sunsteel power multiplier igniteCharacter.GrievesSunsteel.PowerMultiplierAilmentFireCT_Attributes_Character_Enemy | 0.5 |
Moirax gold power multiplier igniteCharacter.Moirax.Gold.PowerMultiplierAilmentFireCT_Attributes_Character_Enemy | 0.5 |
Fire tribe knight hard power multiplier igniteCharacter.Fire.Tribe.Knight.Hard.PowerMultiplierAilmentFireCT_Attributes_Character_Enemy | 1 |
Enemy classes (12)
| Setting (name spelled out) | Value |
|---|---|
Popcorn ignite dot health to damage multiplier input magnitude maxCharacter.Enemy.Popcorn.AilmentFireDotHealthToDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_EnemyClass | 1 |
Popcorn ignite dot health to damage multiplier output magnitude maxCharacter.Enemy.Popcorn.AilmentFireDotHealthToDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_EnemyClass | 0.8 |
Mook ignite dot health to damage multiplier input magnitude maxCharacter.Enemy.Mook.AilmentFireDotHealthToDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_EnemyClass | 1 |
Mook ignite dot health to damage multiplier output magnitude maxCharacter.Enemy.Mook.AilmentFireDotHealthToDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_EnemyClass | 0.8 |
Squire ignite dot health to damage multiplier input magnitude maxCharacter.Enemy.Squire.AilmentFireDotHealthToDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_EnemyClass | 1 |
Squire ignite dot health to damage multiplier output magnitude maxCharacter.Enemy.Squire.AilmentFireDotHealthToDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_EnemyClass | 0.8 |
Knight ignite dot health to damage multiplier input magnitude maxCharacter.Enemy.Knight.AilmentFireDotHealthToDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_EnemyClass | 1 |
Knight ignite dot health to damage multiplier output magnitude maxCharacter.Enemy.Knight.AilmentFireDotHealthToDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_EnemyClass | 0.8 |
Mid boss ignite dot health to damage multiplier input magnitude maxCharacter.Enemy.MidBoss.AilmentFireDotHealthToDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_EnemyClass | 1 |
Mid boss ignite dot health to damage multiplier output magnitude maxCharacter.Enemy.MidBoss.AilmentFireDotHealthToDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_EnemyClass | 0.8 |
End boss ignite dot health to damage multiplier input magnitude maxCharacter.Enemy.EndBoss.AilmentFireDotHealthToDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_EnemyClass | 1 |
End boss ignite dot health to damage multiplier output magnitude maxCharacter.Enemy.EndBoss.AilmentFireDotHealthToDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_EnemyClass | 0.8 |
- Stat tables:
Aperion/Content/Aperion/Data/Gameplay/Attributes/CT_Attributes_<table> (curve tables, FModel JSON export) - Game-wide settings:
globalParametersin Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json
Related
Codex entries that mention it: Ailments, Phoenix.
For the curious: how this page was put together
- Keyword
Keyword.Ignite:Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Keyword.Ignite - codex: a Codex entry is about a keyword when its title has the same word stems (first 6 letters of each word) or its id ends with the keyword's name
- forms: a keyword's forms are its name plus the Detailed Stats participle that starts with it ("Damage to Breached" → Breached)
- filters: an Armory trait filter belongs to a keyword when its name contains one of the keyword's forms
- traits_text: traits whose localized text contains one of the forms, but whose keyword list in the files doesn't include the keyword
- numbers: curve-table rows and globalParameters whose names contain the keyword's name without spaces (ailments: Ailment + the files' element word)
- Record:
data/records/mechanics/mechanics.json, built bytools/build_mechanics.py
History
No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.
Sources
- Definition:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Keyword.IgniteDatamined - Detailed Stats labels and Armory filters:
localization → statScreen, itemFilters;itemFiltersin Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json