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Ignite

Keyword
Fire ailment. Deals damage over time quickly.The game's own definition (keyword glossary) Dataminedlocalization → Keyword.Ignite

All six ailments are compared side by side on the Ailments page.

On the Detailed Stats screen

The character screen lines that use the word:

Ignite ChanceStatScreen.Ailment.IgniteChanceDamage to IgnitedStatScreen.Ailment.DamageTo.Ignited

Traits

Grouped the way the game's Armory groups them in its trait filtersitemFilters. Numbers are for an item at level 50 of the highest rarity the trait rolls on; each item page shows every level.

Traits tagged with this keyword (10)

Trait (level 50, highest rarity it rolls on)Found on
+45–55% Ignite power whenever you hit an enemy that is not afflicted with IgniteTrigger.HitEnemyNotAfflictedWithIgnite-WrapsDamage.Payoff.IgnitePower-ModifyStatPercent.Rank.6Akashim's Fan
Whenever you defeat an Ignited enemy, the enemy explodes and deals 1873–2504 Fire damage to nearby enemies. Weapon Techniques inflict Ailments.Trigger.NoModularTrigger.Payoff.WeaponTechInflictsAilments-DefeatanIgnitedEnemyFireExplosion.Rank.5Summertide, Eye of the Unknown, Dread Wraithblade
Whenever you defeat an Ignited enemy, the enemy explodes, inflicting Ignite and dealing 969–1295 Fire damage to nearby enemies. Weapon Techniques inflict Ailments.Trigger.NoModularTrigger.Payoff.WeaponTechInflictsAilments-DefeatanIgnitedEnemyFireExplosionInflictIgnite.Rank.6Alazkilic, the Fire of Hate, Eye of the Unknown, Dread Wraithblade
50% of both your Fire damage bonus and your Fire resistance also increase your Ignite powerTrigger.NoModularTrigger.Payoff.FireDamageAndFireResistanceAttributesIncreaseIgnitePowerAttribute.Rank.5Kindled Core
+58–72% Ignite power. -50% Ignite duration.Trigger.NoModularTrigger.Payoff.IgniteDurationDown-IgnitePowerUp.Rank.3Solar Bliss
Gain the Blessing of Power whenever you inflict Ignite. Gain the Blessing of Luck whenever you inflict Chill.Trigger.NoModularTrigger.Payoff.IgniteAndChillGiveBlessings.Rank.4Hawk Charm, Methra's Star
Whenever you defeat an Ignited enemy, the enemy explodes and deals 2422–3237 Fire damage to nearby enemies. Shield Throws inflict Ailments.Trigger.NoModularTrigger.Payoff.ShieldThrowInflictsAilments-DefeatanIgnitedEnemyFireExplosion.Rank.6Infinity Fragment, Methra's Star
Whenever you hit an Ignited enemy with a Charged Heavy Attack, consume Ignite, then Ignite surrounding enemies for 50% of the consumed damageTrait.Rune.Phoenix.1.1Wildfire Strike (Phoenix Shard)
?% of Ignite damage you deal is stored in your Vengeance Meter (Max: 33333 damage)Trait.Rune.Phoenix.3.1Breath of Fire (Phoenix Shard)
Whenever you inflict Ignite, gain a Flame Charge that grants +7% Weapon Technique Fire damage (Max: 10 charges)Trait.Rune.Phoenix.4.1Soul of the Inferno (Phoenix Shard)

Traits that use the word but aren't tagged with it (4)

Found by the words “Ignite” or “Ignited” in the trait text. The files don't list this keyword on them, so the game shows no tooltip for it there.

Trait (level 50, highest rarity it rolls on)Found on
+17–21% damage to Ignited enemiesDamageToIgnitedSecondaryArgent, Hacker, Shoku, Stinger +200 more
+6–8% chance to inflict IgniteIgniteChanceSecondaryArgent, Hacker, Shoku, Stinger +116 more
+17–21% damage to Ignited enemiesDamageToIgnitedMasterworkKnight's Ring, Lifebond Ring, Fiona's Ring, Journeyman's Mark +45 more
Whenever you perform a Petrifying Slam while your Vengeance Meter is full, expend your Vengeance Meter to project a cone of flame that deals Fire damage equal to the amount expended and inflicts IgniteTrait.Rune.Phoenix.3.2Breath of Fire (Phoenix Shard)

Items

10 items with a trait tagged with this keyword.

For the curious: numbers in the game files whose names mention “AilmentFire”

The game never shows these names; they're spelled out here from the files. What each number does in play is UNKNOWN until tested Datamined.

Every character (defaults)

Setting (name spelled out)Value
Ignite status durationCharacter.AilmentFireStatusDurationCT_Attributes_Character_Defaults4
Ignite status duration multiplierCharacter.AilmentFireStatusDurationMultiplierCT_Attributes_Character_Defaults1

Your character

Setting (name spelled out)Value
Ignite dot health to damage multiplier input magnitude maxCharacter.Player.AilmentFireDotHealthToDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_Player0
Ignite dot health to damage multiplier output magnitude maxCharacter.Player.AilmentFireDotHealthToDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_Player0.15

Specific enemies

Setting (name spelled out)Value
Grieves sunsteel power multiplier igniteCharacter.GrievesSunsteel.PowerMultiplierAilmentFireCT_Attributes_Character_Enemy0.5
Moirax gold power multiplier igniteCharacter.Moirax.Gold.PowerMultiplierAilmentFireCT_Attributes_Character_Enemy0.5
Fire tribe knight hard power multiplier igniteCharacter.Fire.Tribe.Knight.Hard.PowerMultiplierAilmentFireCT_Attributes_Character_Enemy1
Enemy classes (12)
Setting (name spelled out)Value
Popcorn ignite dot health to damage multiplier input magnitude maxCharacter.Enemy.Popcorn.AilmentFireDotHealthToDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_EnemyClass1
Popcorn ignite dot health to damage multiplier output magnitude maxCharacter.Enemy.Popcorn.AilmentFireDotHealthToDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_EnemyClass0.8
Mook ignite dot health to damage multiplier input magnitude maxCharacter.Enemy.Mook.AilmentFireDotHealthToDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_EnemyClass1
Mook ignite dot health to damage multiplier output magnitude maxCharacter.Enemy.Mook.AilmentFireDotHealthToDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_EnemyClass0.8
Squire ignite dot health to damage multiplier input magnitude maxCharacter.Enemy.Squire.AilmentFireDotHealthToDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_EnemyClass1
Squire ignite dot health to damage multiplier output magnitude maxCharacter.Enemy.Squire.AilmentFireDotHealthToDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_EnemyClass0.8
Knight ignite dot health to damage multiplier input magnitude maxCharacter.Enemy.Knight.AilmentFireDotHealthToDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_EnemyClass1
Knight ignite dot health to damage multiplier output magnitude maxCharacter.Enemy.Knight.AilmentFireDotHealthToDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_EnemyClass0.8
Mid boss ignite dot health to damage multiplier input magnitude maxCharacter.Enemy.MidBoss.AilmentFireDotHealthToDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_EnemyClass1
Mid boss ignite dot health to damage multiplier output magnitude maxCharacter.Enemy.MidBoss.AilmentFireDotHealthToDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_EnemyClass0.8
End boss ignite dot health to damage multiplier input magnitude maxCharacter.Enemy.EndBoss.AilmentFireDotHealthToDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_EnemyClass1
End boss ignite dot health to damage multiplier output magnitude maxCharacter.Enemy.EndBoss.AilmentFireDotHealthToDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_EnemyClass0.8
  • Stat tables: Aperion/Content/Aperion/Data/Gameplay/Attributes/CT_Attributes_<table> (curve tables, FModel JSON export)
  • Game-wide settings: globalParameters in Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json

Related

Codex entries that mention it: Ailments, Phoenix.

For the curious: how this page was put together
  • Keyword Keyword.Ignite: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Keyword.Ignite
  • codex: a Codex entry is about a keyword when its title has the same word stems (first 6 letters of each word) or its id ends with the keyword's name
  • forms: a keyword's forms are its name plus the Detailed Stats participle that starts with it ("Damage to Breached" → Breached)
  • filters: an Armory trait filter belongs to a keyword when its name contains one of the keyword's forms
  • traits_text: traits whose localized text contains one of the forms, but whose keyword list in the files doesn't include the keyword
  • numbers: curve-table rows and globalParameters whose names contain the keyword's name without spaces (ailments: Ailment + the files' element word)
  • Record: data/records/mechanics/mechanics.json, built by tools/build_mechanics.py

History

No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.

Sources

  • Definition: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Keyword.Ignite Datamined
  • Detailed Stats labels and Armory filters: localization → statScreen, itemFilters; itemFilters in Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json