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Silvermane

Valorplate

Made in the likeness of the Archon of Courage, Silvermane is worn by lords and kings. Perhaps of all the Valorplates, it best symbolized the Valorian ethos.

Codex

Increase the charge speed of your abilities with Silvermane, allowing you more frequent use of Shield Attacks, Polarity Attacks, and Weapon Techniques.

  • With Lionheart Technique, whenever you defeat an enemy with a Weapon Technique, the enemy drops an orb that grants increased Weapon Technique charge speed for a limited time
  • Using Shield of Courage, whenever you perform a Shield Ability, you have a chance to restore all of your Shield charge and increase damage on your next Shield Ability
  • Way of the Lion allows you to store some of the Weapon Technique damage you deal in your Vengeance Meter. Whenever you perform a Charged Heavy Attack, expend your Vengeance Meter to unleash a shockwave that deals damage to enemies in front of you
  • Using Roar of the Righteous, Banners become supercharged whenever you perform a Polarity Attack within the Banner Aura. Supercharged Banners grant increased Weapon Technique charge speed, Polarity Attack charge speed, and Shield charge speed.

The game's own text DataminedCodex.Valorplates.Silvermane

Shards

Each Valorplate has 4 Shardsrunes. A Shard's numbers follow your level, not the level it dropped at, and grow with its rank: it starts at rank 1 and can be upgraded up to 5 times Datamined. Every Shard drops as LegendarylootItem rarity of every rune row.

50Shard rank

Shield of CourageRune.Silvermane.2

Rank 1Whenever you perform a Shield Ability, you have a 50% chance to restore all of your Shield charge and gain +90% damage on your next Shield Ability
Rank 6Whenever you perform a Shield Ability, you have a 50% chance to restore all of your Shield charge and gain +135% damage on your next Shield Ability
Whenever you perform a Shield Ability, you have a 50% chance to restore all of your Shield charge and gain +90% damage on your next Shield Ability
Whenever you perform a Shield Ability, you have a 50% chance to restore all of your Shield charge and gain +99% damage on your next Shield Ability
Whenever you perform a Shield Ability, you have a 50% chance to restore all of your Shield charge and gain +108% damage on your next Shield Ability
Whenever you perform a Shield Ability, you have a 50% chance to restore all of your Shield charge and gain +117% damage on your next Shield Ability
Whenever you perform a Shield Ability, you have a 50% chance to restore all of your Shield charge and gain +126% damage on your next Shield Ability
Whenever you perform a Shield Ability, you have a 50% chance to restore all of your Shield charge and gain +135% damage on your next Shield Ability
DataminedAt your level (50) DataminedTrait.Rune.Silvermane.2.1Keywords: Shield Ability

Lionheart TechniqueRune.Silvermane.1

Rank 1Whenever you defeat an enemy with a Weapon Technique, they drop 2 orbs that grant +160% Weapon Technique charge speed for 20 seconds (Max: 160% Weapon Technique charge speed)
Rank 6Whenever you defeat an enemy with a Weapon Technique, they drop 2 orbs that grant +240% Weapon Technique charge speed for 20 seconds (Max: 240% Weapon Technique charge speed)
Whenever you defeat an enemy with a Weapon Technique, they drop 2 orbs that grant +160% Weapon Technique charge speed for 20 seconds (Max: 160% Weapon Technique charge speed)
Whenever you defeat an enemy with a Weapon Technique, they drop 2 orbs that grant +176% Weapon Technique charge speed for 20 seconds (Max: 176% Weapon Technique charge speed)
Whenever you defeat an enemy with a Weapon Technique, they drop 2 orbs that grant +192% Weapon Technique charge speed for 20 seconds (Max: 192% Weapon Technique charge speed)
Whenever you defeat an enemy with a Weapon Technique, they drop 2 orbs that grant +208% Weapon Technique charge speed for 20 seconds (Max: 208% Weapon Technique charge speed)
Whenever you defeat an enemy with a Weapon Technique, they drop 2 orbs that grant +224% Weapon Technique charge speed for 20 seconds (Max: 224% Weapon Technique charge speed)
Whenever you defeat an enemy with a Weapon Technique, they drop 2 orbs that grant +240% Weapon Technique charge speed for 20 seconds (Max: 240% Weapon Technique charge speed)
DataminedAt your level (50) DataminedTrait.Rune.Silvermane.1.1Keywords: Weapon Technique

Roar of the RighteousRune.Silvermane.4

Rank 1Banners become supercharged whenever you perform a Polarity Attack within the Banner Aura. Supercharged Banners grant +67% Weapon Technique charge speed, Polarity Attack charge speed, and Shield charge speed.
Rank 6Banners become supercharged whenever you perform a Polarity Attack within the Banner Aura. Supercharged Banners grant +100% Weapon Technique charge speed, Polarity Attack charge speed, and Shield charge speed.
Banners become supercharged whenever you perform a Polarity Attack within the Banner Aura. Supercharged Banners grant +67% Weapon Technique charge speed, Polarity Attack charge speed, and Shield charge speed.
Banners become supercharged whenever you perform a Polarity Attack within the Banner Aura. Supercharged Banners grant +73% Weapon Technique charge speed, Polarity Attack charge speed, and Shield charge speed.
Banners become supercharged whenever you perform a Polarity Attack within the Banner Aura. Supercharged Banners grant +80% Weapon Technique charge speed, Polarity Attack charge speed, and Shield charge speed.
Banners become supercharged whenever you perform a Polarity Attack within the Banner Aura. Supercharged Banners grant +87% Weapon Technique charge speed, Polarity Attack charge speed, and Shield charge speed.
Banners become supercharged whenever you perform a Polarity Attack within the Banner Aura. Supercharged Banners grant +93% Weapon Technique charge speed, Polarity Attack charge speed, and Shield charge speed.
Banners become supercharged whenever you perform a Polarity Attack within the Banner Aura. Supercharged Banners grant +100% Weapon Technique charge speed, Polarity Attack charge speed, and Shield charge speed.
DataminedAt your level (50) DataminedTrait.Rune.Silvermane.4.1Keywords: Polarity AttackKeyword.Banner.Aura

Way of the LionRune.Silvermane.3

Rank 1?% of the Weapon Technique damage you deal is stored in your Vengeance Meter (Max: 30000 damage)
Rank 6?% of the Weapon Technique damage you deal is stored in your Vengeance Meter (Max: 45000 damage)
?% of the Weapon Technique damage you deal is stored in your Vengeance Meter (Max: 30000 damage)
?% of the Weapon Technique damage you deal is stored in your Vengeance Meter (Max: 33000 damage)
?% of the Weapon Technique damage you deal is stored in your Vengeance Meter (Max: 36000 damage)
?% of the Weapon Technique damage you deal is stored in your Vengeance Meter (Max: 39000 damage)
?% of the Weapon Technique damage you deal is stored in your Vengeance Meter (Max: 42000 damage)
?% of the Weapon Technique damage you deal is stored in your Vengeance Meter (Max: 45000 damage)
DataminedAt your level (50) DataminedTrait.Rune.Silvermane.3.1Keywords: Weapon Technique, Vengeance Meter
Rank 1Whenever you perform a Charged Heavy Attack, expend your Vengeance Meter to unleash a shockwave that deals damage equal to the amount expended to enemies in front of you
Rank 6Whenever you perform a Charged Heavy Attack, expend your Vengeance Meter to unleash a shockwave that deals damage equal to the amount expended to enemies in front of you
Whenever you perform a Charged Heavy Attack, expend your Vengeance Meter to unleash a shockwave that deals damage equal to the amount expended to enemies in front of you
Whenever you perform a Charged Heavy Attack, expend your Vengeance Meter to unleash a shockwave that deals damage equal to the amount expended to enemies in front of you
Whenever you perform a Charged Heavy Attack, expend your Vengeance Meter to unleash a shockwave that deals damage equal to the amount expended to enemies in front of you
Whenever you perform a Charged Heavy Attack, expend your Vengeance Meter to unleash a shockwave that deals damage equal to the amount expended to enemies in front of you
Whenever you perform a Charged Heavy Attack, expend your Vengeance Meter to unleash a shockwave that deals damage equal to the amount expended to enemies in front of you
Whenever you perform a Charged Heavy Attack, expend your Vengeance Meter to unleash a shockwave that deals damage equal to the amount expended to enemies in front of you
DataminedAt your level (50) DataminedTrait.Rune.Silvermane.3.2Keywords: Charged Heavy Attack
Rank multipliers
RankMultiplier on most Shard values
1× 1
2× 1.1
3× 1.2
4× 1.3
5× 1.4
6× 1.5

The game's Shard rank multipliers DatamineditemScalingMultipliers → type Rune.Upgrade. Values that don't grow (for example chances) stay × 1 at every rank.

What the Codex says about Shards

Valorplate Shards · Codex, Valorplates

Valorplate Shards are items that grant powerful abilities. They can be equipped on the Shards tab of the Valorplate screen, where each Valorplate has 4 unique Shards to choose from. You can save a different Shard configuration in each Loadout to better coordinate your Gear and Skills.

Shards can be unlocked by completing special objectives while using the Valorplate that the Shard belongs to. You can view each Shard in the Armory to see their unique traits, as well as the objectives required to unlock them. Once unlocked, each Shard can be upgraded up to 5 times in the Forge, increasing the strength of the Shard's traits. Higher level upgrades require you to first collect a minimum number of total Shards.

Collecting all 4 Shards for a Valorplate will cause the Valorplate to become Ascendant, providing the Valorplate with an additional passive ability. Fully upgrading all 4 Shards for a Valorplate will cause the Valorplate to become Exalted, providing the Valorplate with yet another passive ability.

The game's own text DataminedCodex.Valorplates.Shards

Augment sockets

9 sockets: 3 White · 2 Red · 2 Green · 2 Blue. Below is its Augment Constellation, laid out as on the Augments screen Datamined. The number in each socket is the Valorplate level that unlocks it.

  • Lines join adjacent sockets. Augments in two joined sockets are adjacent, which is what traits about an Adjacent Augment count Datamined.
  • Colour decides what fits. A White (neutral) socket takes any augment; a coloured socket takes only augments of its own colour Datamined. The Codex says the same (below).
101520253035404550

Hover over or tap a socket to see which sockets it's joined to.

Level 10 White socket: adjacent to the level 15 White socket. Takes any augment.

Level 15 White socket: adjacent to the level 10 White and the level 20 White sockets. Takes any augment.

Level 20 White socket: adjacent to the level 15 White and the level 25 Red sockets. Takes any augment.

Level 25 Red socket: adjacent to the level 20 White and the level 30 Green sockets. Takes Red augments only.

Level 30 Green socket: adjacent to the level 25 Red and the level 35 Blue sockets. Takes Green augments only.

Level 35 Blue socket: adjacent to the level 30 Green, the level 40 Red and the level 45 Green sockets. Takes Blue augments only.

Level 40 Red socket: adjacent to the level 35 Blue, the level 45 Green and the level 50 Blue sockets. Takes Red augments only.

Level 45 Green socket: adjacent to the level 35 Blue, the level 40 Red and the level 50 Blue sockets. Takes Green augments only.

Level 50 Blue socket: adjacent to the level 40 Red and the level 45 Green sockets. Takes Blue augments only.

White (any augment)RedGreenBlue
Unlocks at levelColourAdjacent sockets (unlock level)Fits
10node 1White● 15 WhiteTakes any augment.
15node 2White● 10 White · ● 20 WhiteTakes any augment.
20node 3White● 15 White · ● 25 RedTakes any augment.
25node 4Red● 20 White · ● 30 GreenTakes Red augments only.
30node 5Green● 25 Red · ● 35 BlueTakes Green augments only.
35node 6Blue● 30 Green · ● 40 Red · ● 45 GreenTakes Blue augments only.
40node 7Red● 35 Blue · ● 45 Green · ● 50 BlueTakes Red augments only.
45node 8Green● 35 Blue · ● 40 Red · ● 50 BlueTakes Green augments only.
50node 9Blue● 40 Red · ● 45 GreenTakes Blue augments only.
What the Codex says about Augments

Augments · Codex, Character

Enhance your Valorplates by inserting Augments into their unique Augment Constellations. Augments have 3 possible Affinities: Red, Green, and Blue. They can only slot into neutral or matching nodes. Each Augment has a Power Drain amount. Your total Power Drain cannot exceed your Valorplate's Power Capacity.

Augments can be equipped and saved as part of your Valorplate's loadout. Each Valorplate has a different Augment layout, so be sure to experiment to find a configuration that works best for your build.

The game's own text DataminedCodex.Tutorials.Augments

For the curious: this Valorplate's Archon Fury numbers in the game files

The game never shows these names; they're spelled out here from the files. What each one does in play is UNKNOWN until tested.

Setting (name spelled out)Value
Archon charge gain multiplierarchonChargeGainMultiplier1
Aetherium archon charge rateaetheriumArchonChargeRate10
Archon mode drain ratearchonModeDrainRate5
Archon damage scalararchonDamageScalar2
Archon mode damage reductionarchonModeDamageReduction0

From the Valorplate's own row Datamined.

Skins

Silvermane, Silver LionSilvermane, Champion of the SunSilvermane, Sanguine PrideSilvermane, Cobalt CourageSilvermane, ShadowmaneSilvermane, Preserved PrideSilvermane, StargazerSilvermane, Corrupted WisdomSilvermane, Heart of the DragonSilvermane, Burning ArchonSilvermane, Archon RoyaltySilvermane, Warrior VictoriousSilvermane, Avatar of Courage

History

No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.

Sources

  • Row: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → valorplates → [1] Character.Player.Silvermane Datamined
  • Constellation (socket positions and lines): Aperion/Content/uiresources/static/js/main.27a82b73.chunk.js (pakchunk0-WindowsNoEditor.pak), the menus' constellations data, copied by tools/extract_pak_files.py and read by tools/extract_constellations.py Datamined; socket colours and unlock levels: augmentGraphs
  • Sockets: augmentGraphs · Shards: runes + trait; rarity from lootItem; ranks from itemScalingMultipliers (Rune.Upgrade) · Skins: cosmetics
  • Portrait: the menus' side profile T_VP_SideShot_Silvermane (/Game/Aperion/UI/Textures/Coherent/img/runes/side-profile), matched by ui_src/main/containers/RuneDetails/selector.ts VALORPLATE_ID_TO_SIDE_PROFILE_PATH