The Armor of Individuality was, ironically, a major symbol for the Valorian uprising against the rule of the Archons. Valorians have always believed in the power of symbols, less so the righteousness of gods.
Codex
Mesa is the Earth damage valorplate, emphasizing Poison damage and offering new ways to inflict Poison.
Using Dust of the Earth, your Petrifying Slam deals bonus Earth damage that inflicts Poison. Petrifying Slam also creates a Poison Cloud that deals Earth damage for a limited time. You'll gain Poison power for each enemy hit by the slam while you are within the cloud.
Using Line in the Sand, placing your Banner unleashes a shockwave that deals Earth damage and inflicts Poison. Hitting a Weakpoint while within your Banner Aura will increase the power of each Poison stack on all enemies within the Banner Aura.
With Avalanche Technique, consuming Poison stores damage in your Vengeance Meter. Whenever you hit an enemy with a Weapon Technique while your Vengeance Meter is full, you will expend your Vengeance Meter to deal Earth damage equal to the amount expended and inflict Poison.
Way of the Mountain consumes Poison from nearby enemies when your Sundering Slam becomes fully charged, unleashing a shockwave with your slam that deals Earth damage to surrounding enemies.
The game's own text DataminedCodex.Valorplates.Mesa
Shards
Each Valorplate has 4 Shardsrunes. A Shard's numbers follow your level, not the level it dropped at, and grow with its rank: it starts at rank 1 and can be upgraded up to 5 times Datamined. Every Shard drops as LegendarylootItem rarity of every rune row.
Shard rank
Line in the SandRune.Mesa.2
Rank 1Whenever you place your Banner, unleash a shockwave that deals 9667 Earth damage and inflicts Poison
Rank 6Whenever you place your Banner, unleash a shockwave that deals 14500 Earth damage and inflicts Poison
Whenever you place your Banner, unleash a shockwave that deals 9667 Earth damage and inflicts Poison
Whenever you place your Banner, unleash a shockwave that deals 10633 Earth damage and inflicts Poison
Whenever you place your Banner, unleash a shockwave that deals 11600 Earth damage and inflicts Poison
Whenever you place your Banner, unleash a shockwave that deals 12567 Earth damage and inflicts Poison
Whenever you place your Banner, unleash a shockwave that deals 13533 Earth damage and inflicts Poison
Whenever you place your Banner, unleash a shockwave that deals 14500 Earth damage and inflicts Poison
DataminedAt your level (50) DataminedTrait.Rune.Mesa.2.1Keywords: Poison
Rank 1Whenever you hit a Weakpoint while within your Banner Aura, increase the power of each Poison stack on all enemies within the Banner Aura by 30%
Rank 6Whenever you hit a Weakpoint while within your Banner Aura, increase the power of each Poison stack on all enemies within the Banner Aura by 45%
Whenever you hit a Weakpoint while within your Banner Aura, increase the power of each Poison stack on all enemies within the Banner Aura by 30%
Whenever you hit a Weakpoint while within your Banner Aura, increase the power of each Poison stack on all enemies within the Banner Aura by 33%
Whenever you hit a Weakpoint while within your Banner Aura, increase the power of each Poison stack on all enemies within the Banner Aura by 36%
Whenever you hit a Weakpoint while within your Banner Aura, increase the power of each Poison stack on all enemies within the Banner Aura by 39%
Whenever you hit a Weakpoint while within your Banner Aura, increase the power of each Poison stack on all enemies within the Banner Aura by 42%
Whenever you hit a Weakpoint while within your Banner Aura, increase the power of each Poison stack on all enemies within the Banner Aura by 45%
DataminedAt your level (50) DataminedTrait.Rune.Mesa.2.2Keywords: Weakpoint, Ailment PowerKeyword.Banner.Aura
Dust of the EarthRune.Mesa.1
Rank 1Whenever you hit an enemy with a Petrifying Slam, deal 3333 bonus Earth damage that inflicts Poison
Rank 6Whenever you hit an enemy with a Petrifying Slam, deal 5000 bonus Earth damage that inflicts Poison
Whenever you hit an enemy with a Petrifying Slam, deal 3333 bonus Earth damage that inflicts Poison
Whenever you hit an enemy with a Petrifying Slam, deal 3667 bonus Earth damage that inflicts Poison
Whenever you hit an enemy with a Petrifying Slam, deal 4000 bonus Earth damage that inflicts Poison
Whenever you hit an enemy with a Petrifying Slam, deal 4333 bonus Earth damage that inflicts Poison
Whenever you hit an enemy with a Petrifying Slam, deal 4667 bonus Earth damage that inflicts Poison
Whenever you hit an enemy with a Petrifying Slam, deal 5000 bonus Earth damage that inflicts Poison
DataminedAt your level (50) DataminedTrait.Rune.Mesa.1.1Keywords: Petrifying Slam, Poison
Rank 1Whenever you perform a Petrifying Slam, create a Poison Cloud for 15 seconds that deals 833 Earth damage per second. For each enemy hit by the slam, gain +30% Poison power while you are within the cloud. (Cooldown: 30 seconds)
Rank 6Whenever you perform a Petrifying Slam, create a Poison Cloud for 15 seconds that deals 1250 Earth damage per second. For each enemy hit by the slam, gain +45% Poison power while you are within the cloud. (Cooldown: 30 seconds)
Whenever you perform a Petrifying Slam, create a Poison Cloud for 15 seconds that deals 833 Earth damage per second. For each enemy hit by the slam, gain +30% Poison power while you are within the cloud. (Cooldown: 30 seconds)
Whenever you perform a Petrifying Slam, create a Poison Cloud for 15 seconds that deals 917 Earth damage per second. For each enemy hit by the slam, gain +33% Poison power while you are within the cloud. (Cooldown: 30 seconds)
Whenever you perform a Petrifying Slam, create a Poison Cloud for 15 seconds that deals 1000 Earth damage per second. For each enemy hit by the slam, gain +36% Poison power while you are within the cloud. (Cooldown: 30 seconds)
Whenever you perform a Petrifying Slam, create a Poison Cloud for 15 seconds that deals 1083 Earth damage per second. For each enemy hit by the slam, gain +39% Poison power while you are within the cloud. (Cooldown: 30 seconds)
Whenever you perform a Petrifying Slam, create a Poison Cloud for 15 seconds that deals 1167 Earth damage per second. For each enemy hit by the slam, gain +42% Poison power while you are within the cloud. (Cooldown: 30 seconds)
Whenever you perform a Petrifying Slam, create a Poison Cloud for 15 seconds that deals 1250 Earth damage per second. For each enemy hit by the slam, gain +45% Poison power while you are within the cloud. (Cooldown: 30 seconds)
DataminedAt your level (50) DataminedTrait.Rune.Mesa.1.2Keywords: Ailment Power
Way of the MountainRune.Mesa.4
Rank 1Whenever your Sundering Slam becomes fully charged, consume Poison from nearby enemies. If any Poison stacks were consumed this way, the slam unleashes a shockwave that deals Earth damage equal to 17% of the damage dealt.
Rank 6Whenever your Sundering Slam becomes fully charged, consume Poison from nearby enemies. If any Poison stacks were consumed this way, the slam unleashes a shockwave that deals Earth damage equal to 25% of the damage dealt.
Whenever your Sundering Slam becomes fully charged, consume Poison from nearby enemies. If any Poison stacks were consumed this way, the slam unleashes a shockwave that deals Earth damage equal to 17% of the damage dealt.
Whenever your Sundering Slam becomes fully charged, consume Poison from nearby enemies. If any Poison stacks were consumed this way, the slam unleashes a shockwave that deals Earth damage equal to 18% of the damage dealt.
Whenever your Sundering Slam becomes fully charged, consume Poison from nearby enemies. If any Poison stacks were consumed this way, the slam unleashes a shockwave that deals Earth damage equal to 20% of the damage dealt.
Whenever your Sundering Slam becomes fully charged, consume Poison from nearby enemies. If any Poison stacks were consumed this way, the slam unleashes a shockwave that deals Earth damage equal to 22% of the damage dealt.
Whenever your Sundering Slam becomes fully charged, consume Poison from nearby enemies. If any Poison stacks were consumed this way, the slam unleashes a shockwave that deals Earth damage equal to 23% of the damage dealt.
Whenever your Sundering Slam becomes fully charged, consume Poison from nearby enemies. If any Poison stacks were consumed this way, the slam unleashes a shockwave that deals Earth damage equal to 25% of the damage dealt.
Rank 1Whenever you hit an enemy with a Weapon Technique while your Vengeance Meter is full, expend your Vengeance Meter to deal Earth damage equal to the amount expended
Rank 6Whenever you hit an enemy with a Weapon Technique while your Vengeance Meter is full, expend your Vengeance Meter to deal Earth damage equal to the amount expended
Whenever you hit an enemy with a Weapon Technique while your Vengeance Meter is full, expend your Vengeance Meter to deal Earth damage equal to the amount expended
Whenever you hit an enemy with a Weapon Technique while your Vengeance Meter is full, expend your Vengeance Meter to deal Earth damage equal to the amount expended
Whenever you hit an enemy with a Weapon Technique while your Vengeance Meter is full, expend your Vengeance Meter to deal Earth damage equal to the amount expended
Whenever you hit an enemy with a Weapon Technique while your Vengeance Meter is full, expend your Vengeance Meter to deal Earth damage equal to the amount expended
Whenever you hit an enemy with a Weapon Technique while your Vengeance Meter is full, expend your Vengeance Meter to deal Earth damage equal to the amount expended
Whenever you hit an enemy with a Weapon Technique while your Vengeance Meter is full, expend your Vengeance Meter to deal Earth damage equal to the amount expended
DataminedAt your level (50) DataminedTrait.Rune.Mesa.3.2Keywords: Weapon Technique
Rank multipliers
Rank
Multiplier on most Shard values
1
× 1
2
× 1.1
3
× 1.2
4
× 1.3
5
× 1.4
6
× 1.5
The game's Shard rank multipliers DatamineditemScalingMultipliers → type Rune.Upgrade. Values that don't grow (for example chances) stay × 1 at every rank.
What the Codex says about Shards
Valorplate Shards · Codex, Valorplates
Valorplate Shards are items that grant powerful abilities. They can be equipped on the Shards tab of the Valorplate screen, where each Valorplate has 4 unique Shards to choose from. You can save a different Shard configuration in each Loadout to better coordinate your Gear and Skills.
Shards can be unlocked by completing special objectives while using the Valorplate that the Shard belongs to. You can view each Shard in the Armory to see their unique traits, as well as the objectives required to unlock them. Once unlocked, each Shard can be upgraded up to 5 times in the Forge, increasing the strength of the Shard's traits. Higher level upgrades require you to first collect a minimum number of total Shards.
Collecting all 4 Shards for a Valorplate will cause the Valorplate to become Ascendant, providing the Valorplate with an additional passive ability. Fully upgrading all 4 Shards for a Valorplate will cause the Valorplate to become Exalted, providing the Valorplate with yet another passive ability.
The game's own text DataminedCodex.Valorplates.Shards
Augment sockets
9 sockets: 3 White · 3 Red · 2 Green · 1 Blue. Below is its Augment Constellation, laid out as on the Augments screen Datamined. The number in each socket is the Valorplate level that unlocks it.
Lines join adjacent sockets. Augments in two joined sockets are adjacent, which is what traits about an Adjacent Augment count Datamined.
Colour decides what fits. A White (neutral) socket takes any augment; a coloured socket takes only augments of its own colour Datamined. The Codex says the same (below).
Hover over or tap a socket to see which sockets it's joined to.
Level 10 White socket: adjacent to the level 15 White socket. Takes any augment.
Level 15 White socket: adjacent to the level 10 White and the level 20 White sockets. Takes any augment.
Level 20 White socket: adjacent to the level 15 White, the level 25 Red and the level 35 Green sockets. Takes any augment.
Level 25 Red socket: adjacent to the level 20 White and the level 30 Red sockets. Takes Red augments only.
Level 30 Red socket: adjacent to the level 25 Red, the level 35 Green and the level 45 Red sockets. Takes Red augments only.
Level 35 Green socket: adjacent to the level 20 White, the level 30 Red and the level 40 Green sockets. Takes Green augments only.
Level 40 Green socket: adjacent to the level 35 Green and the level 50 Blue sockets. Takes Green augments only.
Level 45 Red socket: adjacent to the level 30 Red and the level 50 Blue sockets. Takes Red augments only.
Level 50 Blue socket: adjacent to the level 40 Green and the level 45 Red sockets. Takes Blue augments only.
White (any augment)RedGreenBlue
Unlocks at level
Colour
Adjacent sockets (unlock level)
Fits
10node 1
White
● 15 White
Takes any augment.
15node 2
White
● 10 White · ● 20 White
Takes any augment.
20node 3
White
● 15 White · ● 25 Red · ● 35 Green
Takes any augment.
25node 4
Red
● 20 White · ● 30 Red
Takes Red augments only.
30node 5
Red
● 25 Red · ● 35 Green · ● 45 Red
Takes Red augments only.
35node 6
Green
● 20 White · ● 30 Red · ● 40 Green
Takes Green augments only.
40node 7
Green
● 35 Green · ● 50 Blue
Takes Green augments only.
45node 8
Red
● 30 Red · ● 50 Blue
Takes Red augments only.
50node 9
Blue
● 40 Green · ● 45 Red
Takes Blue augments only.
What the Codex says about Augments
Augments · Codex, Character
Enhance your Valorplates by inserting Augments into their unique Augment Constellations. Augments have 3 possible Affinities: Red, Green, and Blue. They can only slot into neutral or matching nodes. Each Augment has a Power Drain amount. Your total Power Drain cannot exceed your Valorplate's Power Capacity.
Augments can be equipped and saved as part of your Valorplate's loadout. Each Valorplate has a different Augment layout, so be sure to experiment to find a configuration that works best for your build.
The game's own text DataminedCodex.Tutorials.Augments
For the curious: this Valorplate's Archon Fury numbers in the game files
The game never shows these names; they're spelled out here from the files. What each one does in play is UNKNOWN until tested.
Setting (name spelled out)
Value
Archon charge gain multiplierarchonChargeGainMultiplier
Mesa, Child of DarknessMesa, Mountain QueenMesa, Frozen GuardianMesa, Lost DarknessMesa, Volcanic LegacyMesa, Sunsteel's EmbraceMesa, Herald of UnificationMesa, Radiant MajestyMesa, Avatar of Glory
History
No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.
Constellation (socket positions and lines): Aperion/Content/uiresources/static/js/main.27a82b73.chunk.js (pakchunk0-WindowsNoEditor.pak), the menus' constellations data, copied by tools/extract_pak_files.py and read by tools/extract_constellations.pyDatamined; socket colours and unlock levels: augmentGraphs
Sockets: augmentGraphs · Shards: runes + trait; rarity from lootItem; ranks from itemScalingMultipliers (Rune.Upgrade) · Skins: cosmetics
Portrait: the menus' side profile T_VP_SideShot_Mesa (/Game/Aperion/UI/Textures/Coherent/img/runes/side-profile), matched by ui_src/main/containers/RuneDetails/selector.ts VALORPLATE_ID_TO_SIDE_PROFILE_PATH