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Typhon

Valorplate

The ancient god-beasts would frequently ravage Aperion. The Armor of Chaos was primarily worn by those Valorians who intended to bring these abominations down.

Codex

Typhon is an excellent source of crowd control, adept at inflicting Chill and dealing Water damage to enemies.

  • Frost Shield stores damage you deal with your Shield in your Vengeance Meter. When the meter is full, perform a Petrifying Slam to expend your Vengeance Meter, dealing Water damage to enemies in a straight line. This effect also deals bonus Breach damage, inflicts Chill, and knocks down enemies.
  • Blizzard Technique inflicts Chill when you perform a Charged Shield Throw. Striking an enemy with the Charged Shield Throw will summon a Blizzard that deals persistent Water damage to enemies caught within.
  • Bitter Cold allows Spectral Blow to deal bonus Water damage and additional Breach damage while consuming Chill
  • Using Way of the Kraken, whenever you hit an enemy with a Polarity Attack, Ice Spikes burst from the ground to deal Water damage, inflict Chill, and knock the enemy down

The game's own text DataminedCodex.Valorplates.Typhon

Shards

Each Valorplate has 4 Shardsrunes. A Shard's numbers follow your level, not the level it dropped at, and grow with its rank: it starts at rank 1 and can be upgraded up to 5 times Datamined. Every Shard drops as LegendarylootItem rarity of every rune row.

50Shard rank

Way of the KrakenRune.Typhon.4

Rank 1Whenever you hit an enemy with a Polarity Attack, Ice Spikes burst from the ground to deal 3333 Water damage, inflict Chill, and knock the enemy down
Rank 6Whenever you hit an enemy with a Polarity Attack, Ice Spikes burst from the ground to deal 5000 Water damage, inflict Chill, and knock the enemy down
Whenever you hit an enemy with a Polarity Attack, Ice Spikes burst from the ground to deal 3333 Water damage, inflict Chill, and knock the enemy down
Whenever you hit an enemy with a Polarity Attack, Ice Spikes burst from the ground to deal 3667 Water damage, inflict Chill, and knock the enemy down
Whenever you hit an enemy with a Polarity Attack, Ice Spikes burst from the ground to deal 4000 Water damage, inflict Chill, and knock the enemy down
Whenever you hit an enemy with a Polarity Attack, Ice Spikes burst from the ground to deal 4333 Water damage, inflict Chill, and knock the enemy down
Whenever you hit an enemy with a Polarity Attack, Ice Spikes burst from the ground to deal 4667 Water damage, inflict Chill, and knock the enemy down
Whenever you hit an enemy with a Polarity Attack, Ice Spikes burst from the ground to deal 5000 Water damage, inflict Chill, and knock the enemy down
DataminedAt your level (50) DataminedTrait.Rune.Typhon.4.1Keywords: Chill, Polarity Attack
Rank 1While Polarized, deal +166% Takedown damage to Chilled enemies
Rank 6While Polarized, deal +250% Takedown damage to Chilled enemies
While Polarized, deal +166% Takedown damage to Chilled enemies
While Polarized, deal +183% Takedown damage to Chilled enemies
While Polarized, deal +200% Takedown damage to Chilled enemies
While Polarized, deal +216% Takedown damage to Chilled enemies
While Polarized, deal +233% Takedown damage to Chilled enemies
While Polarized, deal +250% Takedown damage to Chilled enemies
DataminedAt your level (50) DataminedTrait.Rune.Typhon.4.2Keywords: Polarized, Takedown

Bitter ColdRune.Typhon.3

Rank 1Spectral Blow deals 10000 bonus Water damage and consumes Chill
Rank 6Spectral Blow deals 15000 bonus Water damage and consumes Chill
Spectral Blow deals 10000 bonus Water damage and consumes Chill
Spectral Blow deals 11000 bonus Water damage and consumes Chill
Spectral Blow deals 12000 bonus Water damage and consumes Chill
Spectral Blow deals 13000 bonus Water damage and consumes Chill
Spectral Blow deals 14000 bonus Water damage and consumes Chill
Spectral Blow deals 15000 bonus Water damage and consumes Chill
DataminedAt your level (50) DataminedTrait.Rune.Typhon.3.1Keywords: Chill, Spectral Blow, Ailment Consumption
Rank 1Spectral Blow deals 50 additional Breach damage
Rank 6Spectral Blow deals 75 additional Breach damage
Spectral Blow deals 50 additional Breach damage
Spectral Blow deals 55 additional Breach damage
Spectral Blow deals 60 additional Breach damage
Spectral Blow deals 65 additional Breach damage
Spectral Blow deals 70 additional Breach damage
Spectral Blow deals 75 additional Breach damage
DataminedAt your level (50) DataminedTrait.Rune.Typhon.3.2Keywords: Breach

Blizzard TechniqueRune.Typhon.2

Rank 1Charged Shield Throws inflict Chill
Rank 6Charged Shield Throws inflict Chill
Charged Shield Throws inflict Chill
Charged Shield Throws inflict Chill
Charged Shield Throws inflict Chill
Charged Shield Throws inflict Chill
Charged Shield Throws inflict Chill
Charged Shield Throws inflict Chill
DataminedAt your level (50) DataminedTrait.Rune.Typhon.2.1Keywords: Chill, Charged Shield Throw
Rank 1Whenever you hit an enemy with a Charged Shield Throw, summon a Blizzard that deals 1667 Water damage per second (Cooldown: ? seconds)
Rank 6Whenever you hit an enemy with a Charged Shield Throw, summon a Blizzard that deals 2500 Water damage per second (Cooldown: ? seconds)
Whenever you hit an enemy with a Charged Shield Throw, summon a Blizzard that deals 1667 Water damage per second (Cooldown: ? seconds)
Whenever you hit an enemy with a Charged Shield Throw, summon a Blizzard that deals 1833 Water damage per second (Cooldown: ? seconds)
Whenever you hit an enemy with a Charged Shield Throw, summon a Blizzard that deals 2000 Water damage per second (Cooldown: ? seconds)
Whenever you hit an enemy with a Charged Shield Throw, summon a Blizzard that deals 2167 Water damage per second (Cooldown: ? seconds)
Whenever you hit an enemy with a Charged Shield Throw, summon a Blizzard that deals 2333 Water damage per second (Cooldown: ? seconds)
Whenever you hit an enemy with a Charged Shield Throw, summon a Blizzard that deals 2500 Water damage per second (Cooldown: ? seconds)
DataminedAt your level (50) DataminedTrait.Rune.Typhon.2.2

Frost ShieldRune.Typhon.1

Rank 1?% of the damage dealt by your Shield is stored in your Vengeance Meter (Max: 30000 damage)
Rank 6?% of the damage dealt by your Shield is stored in your Vengeance Meter (Max: 45000 damage)
?% of the damage dealt by your Shield is stored in your Vengeance Meter (Max: 30000 damage)
?% of the damage dealt by your Shield is stored in your Vengeance Meter (Max: 33000 damage)
?% of the damage dealt by your Shield is stored in your Vengeance Meter (Max: 36000 damage)
?% of the damage dealt by your Shield is stored in your Vengeance Meter (Max: 39000 damage)
?% of the damage dealt by your Shield is stored in your Vengeance Meter (Max: 42000 damage)
?% of the damage dealt by your Shield is stored in your Vengeance Meter (Max: 45000 damage)
DataminedAt your level (50) DataminedTrait.Rune.Typhon.1.1Keywords: Vengeance Meter
Rank 1Whenever you perform a Petrifying Slam while the Vengeance Meter is full, expend your Vengeance Meter to deal Water damage to enemies in a straight line equal to the amount expended. This effect also deals bonus Breach damage, inflicts Chill, and knocks down enemies.
Rank 6Whenever you perform a Petrifying Slam while the Vengeance Meter is full, expend your Vengeance Meter to deal Water damage to enemies in a straight line equal to the amount expended. This effect also deals bonus Breach damage, inflicts Chill, and knocks down enemies.
Whenever you perform a Petrifying Slam while the Vengeance Meter is full, expend your Vengeance Meter to deal Water damage to enemies in a straight line equal to the amount expended. This effect also deals bonus Breach damage, inflicts Chill, and knocks down enemies.
Whenever you perform a Petrifying Slam while the Vengeance Meter is full, expend your Vengeance Meter to deal Water damage to enemies in a straight line equal to the amount expended. This effect also deals bonus Breach damage, inflicts Chill, and knocks down enemies.
Whenever you perform a Petrifying Slam while the Vengeance Meter is full, expend your Vengeance Meter to deal Water damage to enemies in a straight line equal to the amount expended. This effect also deals bonus Breach damage, inflicts Chill, and knocks down enemies.
Whenever you perform a Petrifying Slam while the Vengeance Meter is full, expend your Vengeance Meter to deal Water damage to enemies in a straight line equal to the amount expended. This effect also deals bonus Breach damage, inflicts Chill, and knocks down enemies.
Whenever you perform a Petrifying Slam while the Vengeance Meter is full, expend your Vengeance Meter to deal Water damage to enemies in a straight line equal to the amount expended. This effect also deals bonus Breach damage, inflicts Chill, and knocks down enemies.
Whenever you perform a Petrifying Slam while the Vengeance Meter is full, expend your Vengeance Meter to deal Water damage to enemies in a straight line equal to the amount expended. This effect also deals bonus Breach damage, inflicts Chill, and knocks down enemies.
DataminedAt your level (50) DataminedTrait.Rune.Typhon.1.2Keywords: Petrifying Slam, Breach, Chill
Rank multipliers
RankMultiplier on most Shard values
1× 1
2× 1.1
3× 1.2
4× 1.3
5× 1.4
6× 1.5

The game's Shard rank multipliers DatamineditemScalingMultipliers → type Rune.Upgrade. Values that don't grow (for example chances) stay × 1 at every rank.

What the Codex says about Shards

Valorplate Shards · Codex, Valorplates

Valorplate Shards are items that grant powerful abilities. They can be equipped on the Shards tab of the Valorplate screen, where each Valorplate has 4 unique Shards to choose from. You can save a different Shard configuration in each Loadout to better coordinate your Gear and Skills.

Shards can be unlocked by completing special objectives while using the Valorplate that the Shard belongs to. You can view each Shard in the Armory to see their unique traits, as well as the objectives required to unlock them. Once unlocked, each Shard can be upgraded up to 5 times in the Forge, increasing the strength of the Shard's traits. Higher level upgrades require you to first collect a minimum number of total Shards.

Collecting all 4 Shards for a Valorplate will cause the Valorplate to become Ascendant, providing the Valorplate with an additional passive ability. Fully upgrading all 4 Shards for a Valorplate will cause the Valorplate to become Exalted, providing the Valorplate with yet another passive ability.

The game's own text DataminedCodex.Valorplates.Shards

Augment sockets

9 sockets: 3 White · 1 Red · 2 Green · 3 Blue. Below is its Augment Constellation, laid out as on the Augments screen Datamined. The number in each socket is the Valorplate level that unlocks it.

  • Lines join adjacent sockets. Augments in two joined sockets are adjacent, which is what traits about an Adjacent Augment count Datamined.
  • Colour decides what fits. A White (neutral) socket takes any augment; a coloured socket takes only augments of its own colour Datamined. The Codex says the same (below).
101520253035404550

Hover over or tap a socket to see which sockets it's joined to.

Level 10 White socket: adjacent to the level 15 White socket. Takes any augment.

Level 15 White socket: adjacent to the level 10 White and the level 20 White sockets. Takes any augment.

Level 20 White socket: adjacent to the level 15 White, the level 25 Blue and the level 30 Green sockets. Takes any augment.

Level 25 Blue socket: adjacent to the level 20 White, the level 30 Green and the level 35 Blue sockets. Takes Blue augments only.

Level 30 Green socket: adjacent to the level 20 White, the level 25 Blue and the level 45 Red sockets. Takes Green augments only.

Level 35 Blue socket: adjacent to the level 25 Blue and the level 40 Blue sockets. Takes Blue augments only.

Level 40 Blue socket: adjacent to the level 35 Blue and the level 50 Green sockets. Takes Blue augments only.

Level 45 Red socket: adjacent to the level 30 Green and the level 50 Green sockets. Takes Red augments only.

Level 50 Green socket: adjacent to the level 40 Blue and the level 45 Red sockets. Takes Green augments only.

White (any augment)RedGreenBlue
Unlocks at levelColourAdjacent sockets (unlock level)Fits
10node 1White● 15 WhiteTakes any augment.
15node 2White● 10 White · ● 20 WhiteTakes any augment.
20node 3White● 15 White · ● 25 Blue · ● 30 GreenTakes any augment.
25node 4Blue● 20 White · ● 30 Green · ● 35 BlueTakes Blue augments only.
30node 5Green● 20 White · ● 25 Blue · ● 45 RedTakes Green augments only.
35node 6Blue● 25 Blue · ● 40 BlueTakes Blue augments only.
40node 7Blue● 35 Blue · ● 50 GreenTakes Blue augments only.
45node 8Red● 30 Green · ● 50 GreenTakes Red augments only.
50node 9Green● 40 Blue · ● 45 RedTakes Green augments only.
What the Codex says about Augments

Augments · Codex, Character

Enhance your Valorplates by inserting Augments into their unique Augment Constellations. Augments have 3 possible Affinities: Red, Green, and Blue. They can only slot into neutral or matching nodes. Each Augment has a Power Drain amount. Your total Power Drain cannot exceed your Valorplate's Power Capacity.

Augments can be equipped and saved as part of your Valorplate's loadout. Each Valorplate has a different Augment layout, so be sure to experiment to find a configuration that works best for your build.

The game's own text DataminedCodex.Tutorials.Augments

For the curious: this Valorplate's Archon Fury numbers in the game files

The game never shows these names; they're spelled out here from the files. What each one does in play is UNKNOWN until tested.

Setting (name spelled out)Value
Archon charge gain multiplierarchonChargeGainMultiplier1
Aetherium archon charge rateaetheriumArchonChargeRate10
Archon mode drain ratearchonModeDrainRate5
Archon damage scalararchonDamageScalar2
Archon mode damage reductionarchonModeDamageReduction0

From the Valorplate's own row Datamined.

Skins

Typhon, Crushing DepthsTyphon, Eye of MadnessTyphon, Harbinger of DestructionTyphon, Chaos StarTyphon, Essence of MadnessTyphon, Trap of the TundraTyphon, ChaosbringerTyphon, Seeping TremorsTyphon, Flameblood RemnantTyphon, Hand of the DragonTyphon, Avatar of Chaos

History

No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.

Sources

  • Row: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → valorplates → [6] Character.Player.Typhon Datamined
  • Constellation (socket positions and lines): Aperion/Content/uiresources/static/js/main.27a82b73.chunk.js (pakchunk0-WindowsNoEditor.pak), the menus' constellations data, copied by tools/extract_pak_files.py and read by tools/extract_constellations.py Datamined; socket colours and unlock levels: augmentGraphs
  • Sockets: augmentGraphs · Shards: runes + trait; rarity from lootItem; ranks from itemScalingMultipliers (Rune.Upgrade) · Skins: cosmetics
  • Portrait: the menus' side profile T_VP_SideShot_Typhon (/Game/Aperion/UI/Textures/Coherent/img/runes/side-profile), matched by ui_src/main/containers/RuneDetails/selector.ts VALORPLATE_ID_TO_SIDE_PROFILE_PATH