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Chill

Keyword
Water ailment. Deals damage over time and slows the enemy.The game's own definition (keyword glossary) Dataminedlocalization → Keyword.Chill

All six ailments are compared side by side on the Ailments page.

On the Detailed Stats screen

The character screen lines that use the word:

Chill ChanceStatScreen.Ailment.ChillChanceDamage to ChilledStatScreen.Ailment.DamageTo.Chilled

Traits

Grouped the way the game's Armory groups them in its trait filtersitemFilters. Numbers are for an item at level 50 of the highest rarity the trait rolls on; each item page shows every level.

Traits tagged with this keyword (8)

Trait (level 50, highest rarity it rolls on)Found on
Whenever you consume Chill, gain a Frost Charge that grants +22–28% Water damage (Max: 4 charges)Trigger.ConsumeChill.Payoff.GainWaterDamageBuffCharge-ModularPayoff.Rank.6Shard of Creation
If you have 60% or more Water resistance, apply an extra stack whenever you inflict Chill on an enemy with 5 or more Chill stacksTrigger.NoModularTrigger.Payoff.WaterResistanceThresholdApplyChillEnemyStacksThresholdApplyExtraStack.Rank.5Mistveil
+37–46% Chill duration. -20% Archon Fury charge speed.Trigger.NoModularTrigger.Payoff.ChillDurationUp-ArchonChargeSpeedDown.Rank.3Enchanted Tear
Gain the Blessing of Power whenever you inflict Ignite. Gain the Blessing of Luck whenever you inflict Chill.Trigger.NoModularTrigger.Payoff.IgniteAndChillGiveBlessings.Rank.4Hawk Charm, Methra's Star
Whenever you perform a Petrifying Slam while the Vengeance Meter is full, expend your Vengeance Meter to deal Water damage to enemies in a straight line equal to the amount expended. This effect also deals bonus Breach damage, inflicts Chill, and knocks down enemies.Trait.Rune.Typhon.1.2Frost Shield (Typhon Shard)
Charged Shield Throws inflict ChillTrait.Rune.Typhon.2.1Blizzard Technique (Typhon Shard)
Spectral Blow deals 10000 bonus Water damage and consumes ChillTrait.Rune.Typhon.3.1Bitter Cold (Typhon Shard)
Whenever you hit an enemy with a Polarity Attack, Ice Spikes burst from the ground to deal 3333 Water damage, inflict Chill, and knock the enemy downTrait.Rune.Typhon.4.1Way of the Kraken (Typhon Shard)

Traits that use the word but aren't tagged with it (4)

Found by the words “Chill” or “Chilled” in the trait text. The files don't list this keyword on them, so the game shows no tooltip for it there.

Trait (level 50, highest rarity it rolls on)Found on
+17–21% damage to Chilled enemiesDamageToChilledSecondaryArgent, Hacker, Shoku, Stinger +195 more
+6–8% chance to inflict ChillChillChanceSecondaryArgent, Hacker, Shoku, Stinger +111 more
+17–21% damage to Chilled enemiesDamageToChilledMasterworkKnight's Ring, Alabaster Ring, Fiona's Ring, Journeyman's Mark +45 more
While Polarized, deal +166% Takedown damage to Chilled enemiesTrait.Rune.Typhon.4.2Way of the Kraken (Typhon Shard)

Items

5 items with a trait tagged with this keyword.

For the curious: numbers in the game files whose names mention “AilmentCold”

The game never shows these names; they're spelled out here from the files. What each number does in play is UNKNOWN until tested Datamined.

Every character (defaults)

Setting (name spelled out)Value
Chill status durationCharacter.AilmentColdStatusDurationCT_Attributes_Character_Defaults8
Chill status duration multiplierCharacter.AilmentColdStatusDurationMultiplierCT_Attributes_Character_Defaults1

Your character

Setting (name spelled out)Value
Chill dot health to damage multiplier input magnitude maxCharacter.Player.AilmentColdDotHealthToDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_Player0
Chill dot health to damage multiplier output magnitude maxCharacter.Player.AilmentColdDotHealthToDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_Player0.15
Chill time dilation reduction input magnitude maxCharacter.Player.AilmentColdTimeDilationReductionInputMagnitudeMaxCT_Attributes_Character_Player0
Chill time dilation reduction output magnitude maxCharacter.Player.AilmentColdTimeDilationReductionOutputMagnitudeMaxCT_Attributes_Character_Player0.3
Enemy classes (24)
Setting (name spelled out)Value
Popcorn chill dot health to damage multiplier input magnitude maxCharacter.Enemy.Popcorn.AilmentColdDotHealthToDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_EnemyClass1
Popcorn chill dot health to damage multiplier output magnitude maxCharacter.Enemy.Popcorn.AilmentColdDotHealthToDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_EnemyClass1
Popcorn chill time dilation reduction input magnitude maxCharacter.Enemy.Popcorn.AilmentColdTimeDilationReductionInputMagnitudeMaxCT_Attributes_Character_EnemyClass0.2
Popcorn chill time dilation reduction output magnitude maxCharacter.Enemy.Popcorn.AilmentColdTimeDilationReductionOutputMagnitudeMaxCT_Attributes_Character_EnemyClass0.9
Mook chill dot health to damage multiplier input magnitude maxCharacter.Enemy.Mook.AilmentColdDotHealthToDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_EnemyClass1
Mook chill dot health to damage multiplier output magnitude maxCharacter.Enemy.Mook.AilmentColdDotHealthToDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_EnemyClass1
Mook chill time dilation reduction input magnitude maxCharacter.Enemy.Mook.AilmentColdTimeDilationReductionInputMagnitudeMaxCT_Attributes_Character_EnemyClass0.2
Mook chill time dilation reduction output magnitude maxCharacter.Enemy.Mook.AilmentColdTimeDilationReductionOutputMagnitudeMaxCT_Attributes_Character_EnemyClass0.9
Squire chill dot health to damage multiplier input magnitude maxCharacter.Enemy.Squire.AilmentColdDotHealthToDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_EnemyClass1
Squire chill dot health to damage multiplier output magnitude maxCharacter.Enemy.Squire.AilmentColdDotHealthToDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_EnemyClass1
Squire chill time dilation reduction input magnitude maxCharacter.Enemy.Squire.AilmentColdTimeDilationReductionInputMagnitudeMaxCT_Attributes_Character_EnemyClass0.2
Squire chill time dilation reduction output magnitude maxCharacter.Enemy.Squire.AilmentColdTimeDilationReductionOutputMagnitudeMaxCT_Attributes_Character_EnemyClass0.9
Knight chill dot health to damage multiplier input magnitude maxCharacter.Enemy.Knight.AilmentColdDotHealthToDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_EnemyClass1
Knight chill dot health to damage multiplier output magnitude maxCharacter.Enemy.Knight.AilmentColdDotHealthToDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_EnemyClass1
Knight chill time dilation reduction input magnitude maxCharacter.Enemy.Knight.AilmentColdTimeDilationReductionInputMagnitudeMaxCT_Attributes_Character_EnemyClass0.2
Knight chill time dilation reduction output magnitude maxCharacter.Enemy.Knight.AilmentColdTimeDilationReductionOutputMagnitudeMaxCT_Attributes_Character_EnemyClass0.5
Mid boss chill dot health to damage multiplier input magnitude maxCharacter.Enemy.MidBoss.AilmentColdDotHealthToDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_EnemyClass1
Mid boss chill dot health to damage multiplier output magnitude maxCharacter.Enemy.MidBoss.AilmentColdDotHealthToDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_EnemyClass1
Mid boss chill time dilation reduction input magnitude maxCharacter.Enemy.MidBoss.AilmentColdTimeDilationReductionInputMagnitudeMaxCT_Attributes_Character_EnemyClass0.2
Mid boss chill time dilation reduction output magnitude maxCharacter.Enemy.MidBoss.AilmentColdTimeDilationReductionOutputMagnitudeMaxCT_Attributes_Character_EnemyClass0.2
End boss chill dot health to damage multiplier input magnitude maxCharacter.Enemy.EndBoss.AilmentColdDotHealthToDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_EnemyClass1
End boss chill dot health to damage multiplier output magnitude maxCharacter.Enemy.EndBoss.AilmentColdDotHealthToDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_EnemyClass1
End boss chill time dilation reduction input magnitude maxCharacter.Enemy.EndBoss.AilmentColdTimeDilationReductionInputMagnitudeMaxCT_Attributes_Character_EnemyClass0.05
End boss chill time dilation reduction output magnitude maxCharacter.Enemy.EndBoss.AilmentColdTimeDilationReductionOutputMagnitudeMaxCT_Attributes_Character_EnemyClass0.1
  • Stat tables: Aperion/Content/Aperion/Data/Gameplay/Attributes/CT_Attributes_<table> (curve tables, FModel JSON export)
  • Game-wide settings: globalParameters in Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json

Related

Codex entries that mention it: Ailments, Typhon.

For the curious: how this page was put together
  • Keyword Keyword.Chill: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Keyword.Chill
  • codex: a Codex entry is about a keyword when its title has the same word stems (first 6 letters of each word) or its id ends with the keyword's name
  • forms: a keyword's forms are its name plus the Detailed Stats participle that starts with it ("Damage to Breached" → Breached)
  • filters: an Armory trait filter belongs to a keyword when its name contains one of the keyword's forms
  • traits_text: traits whose localized text contains one of the forms, but whose keyword list in the files doesn't include the keyword
  • numbers: curve-table rows and globalParameters whose names contain the keyword's name without spaces (ailments: Ailment + the files' element word)
  • Record: data/records/mechanics/mechanics.json, built by tools/build_mechanics.py

History

No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.

Sources

  • Definition: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Keyword.Chill Datamined
  • Detailed Stats labels and Armory filters: localization → statScreen, itemFilters; itemFilters in Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json