Chill
Water ailment. Deals damage over time and slows the enemy.The game's own definition (keyword glossary) Dataminedlocalization → Keyword.ChillAll six ailments are compared side by side on the Ailments page.
On the Detailed Stats screen
The character screen lines that use the word:
StatScreen.Ailment.ChillChanceDamage to ChilledStatScreen.Ailment.DamageTo.ChilledTraits
Grouped the way the game's Armory groups them in its trait filtersitemFilters. Numbers are for an item at level 50 of the highest rarity the trait rolls on; each item page shows every level.
Traits tagged with this keyword (8)
| Trait (level 50, highest rarity it rolls on) | Found on |
|---|---|
Whenever you consume Chill, gain a Frost Charge that grants +22–28% Water damage (Max: 4 charges)Trigger.ConsumeChill.Payoff.GainWaterDamageBuffCharge-ModularPayoff.Rank.6 | Shard of Creation |
If you have 60% or more Water resistance, apply an extra stack whenever you inflict Chill on an enemy with 5 or more Chill stacksTrigger.NoModularTrigger.Payoff.WaterResistanceThresholdApplyChillEnemyStacksThresholdApplyExtraStack.Rank.5 | Mistveil |
+37–46% Chill duration. -20% Archon Fury charge speed.Trigger.NoModularTrigger.Payoff.ChillDurationUp-ArchonChargeSpeedDown.Rank.3 | Enchanted Tear |
Gain the Blessing of Power whenever you inflict Ignite. Gain the Blessing of Luck whenever you inflict Chill.Trigger.NoModularTrigger.Payoff.IgniteAndChillGiveBlessings.Rank.4 | Hawk Charm, Methra's Star |
Whenever you perform a Petrifying Slam while the Vengeance Meter is full, expend your Vengeance Meter to deal Water damage to enemies in a straight line equal to the amount expended. This effect also deals bonus Breach damage, inflicts Chill, and knocks down enemies.Trait.Rune.Typhon.1.2 | Frost Shield (Typhon Shard) |
Charged Shield Throws inflict ChillTrait.Rune.Typhon.2.1 | Blizzard Technique (Typhon Shard) |
Spectral Blow deals 10000 bonus Water damage and consumes ChillTrait.Rune.Typhon.3.1 | Bitter Cold (Typhon Shard) |
Whenever you hit an enemy with a Polarity Attack, Ice Spikes burst from the ground to deal 3333 Water damage, inflict Chill, and knock the enemy downTrait.Rune.Typhon.4.1 | Way of the Kraken (Typhon Shard) |
Traits that use the word but aren't tagged with it (4)
Found by the words “Chill” or “Chilled” in the trait text. The files don't list this keyword on them, so the game shows no tooltip for it there.
| Trait (level 50, highest rarity it rolls on) | Found on |
|---|---|
+17–21% damage to Chilled enemiesDamageToChilledSecondary | Argent, Hacker, Shoku, Stinger +195 more |
+6–8% chance to inflict ChillChillChanceSecondary | Argent, Hacker, Shoku, Stinger +111 more |
+17–21% damage to Chilled enemiesDamageToChilledMasterwork | Knight's Ring, Alabaster Ring, Fiona's Ring, Journeyman's Mark +45 more |
While Polarized, deal +166% Takedown damage to Chilled enemiesTrait.Rune.Typhon.4.2 | Way of the Kraken (Typhon Shard) |
Items
5 items with a trait tagged with this keyword.
For the curious: numbers in the game files whose names mention “AilmentCold”
The game never shows these names; they're spelled out here from the files. What each number does in play is UNKNOWN until tested Datamined.
Every character (defaults)
| Setting (name spelled out) | Value |
|---|---|
Chill status durationCharacter.AilmentColdStatusDurationCT_Attributes_Character_Defaults | 8 |
Chill status duration multiplierCharacter.AilmentColdStatusDurationMultiplierCT_Attributes_Character_Defaults | 1 |
Your character
| Setting (name spelled out) | Value |
|---|---|
Chill dot health to damage multiplier input magnitude maxCharacter.Player.AilmentColdDotHealthToDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_Player | 0 |
Chill dot health to damage multiplier output magnitude maxCharacter.Player.AilmentColdDotHealthToDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_Player | 0.15 |
Chill time dilation reduction input magnitude maxCharacter.Player.AilmentColdTimeDilationReductionInputMagnitudeMaxCT_Attributes_Character_Player | 0 |
Chill time dilation reduction output magnitude maxCharacter.Player.AilmentColdTimeDilationReductionOutputMagnitudeMaxCT_Attributes_Character_Player | 0.3 |
Enemy classes (24)
| Setting (name spelled out) | Value |
|---|---|
Popcorn chill dot health to damage multiplier input magnitude maxCharacter.Enemy.Popcorn.AilmentColdDotHealthToDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_EnemyClass | 1 |
Popcorn chill dot health to damage multiplier output magnitude maxCharacter.Enemy.Popcorn.AilmentColdDotHealthToDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_EnemyClass | 1 |
Popcorn chill time dilation reduction input magnitude maxCharacter.Enemy.Popcorn.AilmentColdTimeDilationReductionInputMagnitudeMaxCT_Attributes_Character_EnemyClass | 0.2 |
Popcorn chill time dilation reduction output magnitude maxCharacter.Enemy.Popcorn.AilmentColdTimeDilationReductionOutputMagnitudeMaxCT_Attributes_Character_EnemyClass | 0.9 |
Mook chill dot health to damage multiplier input magnitude maxCharacter.Enemy.Mook.AilmentColdDotHealthToDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_EnemyClass | 1 |
Mook chill dot health to damage multiplier output magnitude maxCharacter.Enemy.Mook.AilmentColdDotHealthToDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_EnemyClass | 1 |
Mook chill time dilation reduction input magnitude maxCharacter.Enemy.Mook.AilmentColdTimeDilationReductionInputMagnitudeMaxCT_Attributes_Character_EnemyClass | 0.2 |
Mook chill time dilation reduction output magnitude maxCharacter.Enemy.Mook.AilmentColdTimeDilationReductionOutputMagnitudeMaxCT_Attributes_Character_EnemyClass | 0.9 |
Squire chill dot health to damage multiplier input magnitude maxCharacter.Enemy.Squire.AilmentColdDotHealthToDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_EnemyClass | 1 |
Squire chill dot health to damage multiplier output magnitude maxCharacter.Enemy.Squire.AilmentColdDotHealthToDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_EnemyClass | 1 |
Squire chill time dilation reduction input magnitude maxCharacter.Enemy.Squire.AilmentColdTimeDilationReductionInputMagnitudeMaxCT_Attributes_Character_EnemyClass | 0.2 |
Squire chill time dilation reduction output magnitude maxCharacter.Enemy.Squire.AilmentColdTimeDilationReductionOutputMagnitudeMaxCT_Attributes_Character_EnemyClass | 0.9 |
Knight chill dot health to damage multiplier input magnitude maxCharacter.Enemy.Knight.AilmentColdDotHealthToDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_EnemyClass | 1 |
Knight chill dot health to damage multiplier output magnitude maxCharacter.Enemy.Knight.AilmentColdDotHealthToDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_EnemyClass | 1 |
Knight chill time dilation reduction input magnitude maxCharacter.Enemy.Knight.AilmentColdTimeDilationReductionInputMagnitudeMaxCT_Attributes_Character_EnemyClass | 0.2 |
Knight chill time dilation reduction output magnitude maxCharacter.Enemy.Knight.AilmentColdTimeDilationReductionOutputMagnitudeMaxCT_Attributes_Character_EnemyClass | 0.5 |
Mid boss chill dot health to damage multiplier input magnitude maxCharacter.Enemy.MidBoss.AilmentColdDotHealthToDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_EnemyClass | 1 |
Mid boss chill dot health to damage multiplier output magnitude maxCharacter.Enemy.MidBoss.AilmentColdDotHealthToDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_EnemyClass | 1 |
Mid boss chill time dilation reduction input magnitude maxCharacter.Enemy.MidBoss.AilmentColdTimeDilationReductionInputMagnitudeMaxCT_Attributes_Character_EnemyClass | 0.2 |
Mid boss chill time dilation reduction output magnitude maxCharacter.Enemy.MidBoss.AilmentColdTimeDilationReductionOutputMagnitudeMaxCT_Attributes_Character_EnemyClass | 0.2 |
End boss chill dot health to damage multiplier input magnitude maxCharacter.Enemy.EndBoss.AilmentColdDotHealthToDamageMultiplierInputMagnitudeMaxCT_Attributes_Character_EnemyClass | 1 |
End boss chill dot health to damage multiplier output magnitude maxCharacter.Enemy.EndBoss.AilmentColdDotHealthToDamageMultiplierOutputMagnitudeMaxCT_Attributes_Character_EnemyClass | 1 |
End boss chill time dilation reduction input magnitude maxCharacter.Enemy.EndBoss.AilmentColdTimeDilationReductionInputMagnitudeMaxCT_Attributes_Character_EnemyClass | 0.05 |
End boss chill time dilation reduction output magnitude maxCharacter.Enemy.EndBoss.AilmentColdTimeDilationReductionOutputMagnitudeMaxCT_Attributes_Character_EnemyClass | 0.1 |
- Stat tables:
Aperion/Content/Aperion/Data/Gameplay/Attributes/CT_Attributes_<table> (curve tables, FModel JSON export) - Game-wide settings:
globalParametersin Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json
Related
Codex entries that mention it: Ailments, Typhon.
For the curious: how this page was put together
- Keyword
Keyword.Chill:Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Keyword.Chill - codex: a Codex entry is about a keyword when its title has the same word stems (first 6 letters of each word) or its id ends with the keyword's name
- forms: a keyword's forms are its name plus the Detailed Stats participle that starts with it ("Damage to Breached" → Breached)
- filters: an Armory trait filter belongs to a keyword when its name contains one of the keyword's forms
- traits_text: traits whose localized text contains one of the forms, but whose keyword list in the files doesn't include the keyword
- numbers: curve-table rows and globalParameters whose names contain the keyword's name without spaces (ailments: Ailment + the files' element word)
- Record:
data/records/mechanics/mechanics.json, built bytools/build_mechanics.py
History
No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.
Sources
- Definition:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Keyword.ChillDatamined - Detailed Stats labels and Armory filters:
localization → statScreen, itemFilters;itemFiltersin Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json