The Armor of Focus was the preferred armor for warriors who are the rising stars of their cohorts. It is a favorite among Valorians who had recently attained a prestigious post, such as honor guard or entry to an elite unit.
Codex
Greyhawk focuses on ways to Soulshatter your enemies.
With Consecration, your fully-charged Sundering Slam creates Spirit Ground that applies Soulshatter Buildup to enemies. Performing Sundering Slam on Spirit Ground deals Soulshatter Damage to all enemies hit.
Way of the Hawk applies Soulshatter Buildup when you deal Soulshatter Damage during Rampage.
With Soul Rend, you apply a Shatter Tag whenever you hit an enemy with a Timing Attack. Whenever you Soulshatter an enemy with a Shatter Tag, the enemy unleashes a shockwave that applies Soulshatter Buildup to nearby enemies.
With Raptor Technique, some of the Soulshatter Damage you deal is stored in your Vengeance Meter. Whenever you hit an enemy with a Spectral Blow while your Vengeance Meter is full, expend your Vengeance Meter to apply Soulshatter Buildup equal to the amount expended.
The game's own text DataminedCodex.Valorplates.Greyhawk
Shards
Each Valorplate has 4 Shardsrunes. A Shard's numbers follow your level, not the level it dropped at, and grow with its rank: it starts at rank 1 and can be upgraded up to 5 times Datamined. Every Shard drops as LegendarylootItem rarity of every rune row.
Shard rank
Way of the HawkRune.Greyhawk.2
Rank 1During Rampage, whenever you deal Soulshatter Damage equal to at least 10% of an enemy's max Health, apply Soulshatter Buildup to nearby enemies each second for 10 seconds equal to ?% of the Soulshatter Damage dealt
Rank 6During Rampage, whenever you deal Soulshatter Damage equal to at least 10% of an enemy's max Health, apply Soulshatter Buildup to nearby enemies each second for 10 seconds equal to ?% of the Soulshatter Damage dealt
During Rampage, whenever you deal Soulshatter Damage equal to at least 10% of an enemy's max Health, apply Soulshatter Buildup to nearby enemies each second for 10 seconds equal to ?% of the Soulshatter Damage dealt
During Rampage, whenever you deal Soulshatter Damage equal to at least 10% of an enemy's max Health, apply Soulshatter Buildup to nearby enemies each second for 10 seconds equal to ?% of the Soulshatter Damage dealt
During Rampage, whenever you deal Soulshatter Damage equal to at least 10% of an enemy's max Health, apply Soulshatter Buildup to nearby enemies each second for 10 seconds equal to ?% of the Soulshatter Damage dealt
During Rampage, whenever you deal Soulshatter Damage equal to at least 10% of an enemy's max Health, apply Soulshatter Buildup to nearby enemies each second for 10 seconds equal to ?% of the Soulshatter Damage dealt
During Rampage, whenever you deal Soulshatter Damage equal to at least 10% of an enemy's max Health, apply Soulshatter Buildup to nearby enemies each second for 10 seconds equal to ?% of the Soulshatter Damage dealt
During Rampage, whenever you deal Soulshatter Damage equal to at least 10% of an enemy's max Health, apply Soulshatter Buildup to nearby enemies each second for 10 seconds equal to ?% of the Soulshatter Damage dealt
Rank 1Apply a Shatter Tag whenever you hit an enemy with a Timing Attack. Whenever you Soulshatter an enemy with a Shatter Tag, the enemy unleashes a shockwave that applies 5067Soulshatter Buildup to nearby enemies.
Rank 6Apply a Shatter Tag whenever you hit an enemy with a Timing Attack. Whenever you Soulshatter an enemy with a Shatter Tag, the enemy unleashes a shockwave that applies 7600Soulshatter Buildup to nearby enemies.
Apply a Shatter Tag whenever you hit an enemy with a Timing Attack. Whenever you Soulshatter an enemy with a Shatter Tag, the enemy unleashes a shockwave that applies 5067Soulshatter Buildup to nearby enemies.
Apply a Shatter Tag whenever you hit an enemy with a Timing Attack. Whenever you Soulshatter an enemy with a Shatter Tag, the enemy unleashes a shockwave that applies 5573Soulshatter Buildup to nearby enemies.
Apply a Shatter Tag whenever you hit an enemy with a Timing Attack. Whenever you Soulshatter an enemy with a Shatter Tag, the enemy unleashes a shockwave that applies 6080Soulshatter Buildup to nearby enemies.
Apply a Shatter Tag whenever you hit an enemy with a Timing Attack. Whenever you Soulshatter an enemy with a Shatter Tag, the enemy unleashes a shockwave that applies 6587Soulshatter Buildup to nearby enemies.
Apply a Shatter Tag whenever you hit an enemy with a Timing Attack. Whenever you Soulshatter an enemy with a Shatter Tag, the enemy unleashes a shockwave that applies 7093Soulshatter Buildup to nearby enemies.
Apply a Shatter Tag whenever you hit an enemy with a Timing Attack. Whenever you Soulshatter an enemy with a Shatter Tag, the enemy unleashes a shockwave that applies 7600Soulshatter Buildup to nearby enemies.
Rank 1Your fully-charged Sundering Slam creates Spirit Ground for 20 seconds that applies 1100Soulshatter Buildup per second to enemies (Cooldown: 40 seconds)
Rank 6Your fully-charged Sundering Slam creates Spirit Ground for 20 seconds that applies 1650Soulshatter Buildup per second to enemies (Cooldown: 40 seconds)
Your fully-charged Sundering Slam creates Spirit Ground for 20 seconds that applies 1100Soulshatter Buildup per second to enemies (Cooldown: 40 seconds)
Your fully-charged Sundering Slam creates Spirit Ground for 20 seconds that applies 1210Soulshatter Buildup per second to enemies (Cooldown: 40 seconds)
Your fully-charged Sundering Slam creates Spirit Ground for 20 seconds that applies 1320Soulshatter Buildup per second to enemies (Cooldown: 40 seconds)
Your fully-charged Sundering Slam creates Spirit Ground for 20 seconds that applies 1430Soulshatter Buildup per second to enemies (Cooldown: 40 seconds)
Your fully-charged Sundering Slam creates Spirit Ground for 20 seconds that applies 1540Soulshatter Buildup per second to enemies (Cooldown: 40 seconds)
Your fully-charged Sundering Slam creates Spirit Ground for 20 seconds that applies 1650Soulshatter Buildup per second to enemies (Cooldown: 40 seconds)
Rank 1Whenever you hit an enemy with a Spectral Blow while your Vengeance Meter is full, expend your Vengeance Meter to apply Soulshatter Buildup equal to the amount expended
Rank 6Whenever you hit an enemy with a Spectral Blow while your Vengeance Meter is full, expend your Vengeance Meter to apply Soulshatter Buildup equal to the amount expended
Whenever you hit an enemy with a Spectral Blow while your Vengeance Meter is full, expend your Vengeance Meter to apply Soulshatter Buildup equal to the amount expended
Whenever you hit an enemy with a Spectral Blow while your Vengeance Meter is full, expend your Vengeance Meter to apply Soulshatter Buildup equal to the amount expended
Whenever you hit an enemy with a Spectral Blow while your Vengeance Meter is full, expend your Vengeance Meter to apply Soulshatter Buildup equal to the amount expended
Whenever you hit an enemy with a Spectral Blow while your Vengeance Meter is full, expend your Vengeance Meter to apply Soulshatter Buildup equal to the amount expended
Whenever you hit an enemy with a Spectral Blow while your Vengeance Meter is full, expend your Vengeance Meter to apply Soulshatter Buildup equal to the amount expended
Whenever you hit an enemy with a Spectral Blow while your Vengeance Meter is full, expend your Vengeance Meter to apply Soulshatter Buildup equal to the amount expended
DataminedAt your level (50) DataminedTrait.Rune.Greyhawk.4.2
Rank multipliers
Rank
Multiplier on most Shard values
1
× 1
2
× 1.1
3
× 1.2
4
× 1.3
5
× 1.4
6
× 1.5
The game's Shard rank multipliers DatamineditemScalingMultipliers → type Rune.Upgrade. Values that don't grow (for example chances) stay × 1 at every rank.
What the Codex says about Shards
Valorplate Shards · Codex, Valorplates
Valorplate Shards are items that grant powerful abilities. They can be equipped on the Shards tab of the Valorplate screen, where each Valorplate has 4 unique Shards to choose from. You can save a different Shard configuration in each Loadout to better coordinate your Gear and Skills.
Shards can be unlocked by completing special objectives while using the Valorplate that the Shard belongs to. You can view each Shard in the Armory to see their unique traits, as well as the objectives required to unlock them. Once unlocked, each Shard can be upgraded up to 5 times in the Forge, increasing the strength of the Shard's traits. Higher level upgrades require you to first collect a minimum number of total Shards.
Collecting all 4 Shards for a Valorplate will cause the Valorplate to become Ascendant, providing the Valorplate with an additional passive ability. Fully upgrading all 4 Shards for a Valorplate will cause the Valorplate to become Exalted, providing the Valorplate with yet another passive ability.
The game's own text DataminedCodex.Valorplates.Shards
Augment sockets
9 sockets: 3 White · 3 Red · 1 Green · 2 Blue. Below is its Augment Constellation, laid out as on the Augments screen Datamined. The number in each socket is the Valorplate level that unlocks it.
Lines join adjacent sockets. Augments in two joined sockets are adjacent, which is what traits about an Adjacent Augment count Datamined.
Colour decides what fits. A White (neutral) socket takes any augment; a coloured socket takes only augments of its own colour Datamined. The Codex says the same (below).
Hover over or tap a socket to see which sockets it's joined to.
Level 10 White socket: adjacent to the level 15 White socket. Takes any augment.
Level 15 White socket: adjacent to the level 10 White and the level 20 White sockets. Takes any augment.
Level 20 White socket: adjacent to the level 15 White, the level 25 Red and the level 30 Blue sockets. Takes any augment.
Level 25 Red socket: adjacent to the level 20 White and the level 35 Red sockets. Takes Red augments only.
Level 30 Blue socket: adjacent to the level 20 White and the level 50 Green sockets. Takes Blue augments only.
Level 35 Red socket: adjacent to the level 25 Red, the level 40 Red and the level 45 Blue sockets. Takes Red augments only.
Level 40 Red socket: adjacent to the level 35 Red and the level 45 Blue sockets. Takes Red augments only.
Level 45 Blue socket: adjacent to the level 35 Red, the level 40 Red and the level 50 Green sockets. Takes Blue augments only.
Level 50 Green socket: adjacent to the level 30 Blue and the level 45 Blue sockets. Takes Green augments only.
White (any augment)RedGreenBlue
Unlocks at level
Colour
Adjacent sockets (unlock level)
Fits
10node 1
White
● 15 White
Takes any augment.
15node 2
White
● 10 White · ● 20 White
Takes any augment.
20node 3
White
● 15 White · ● 25 Red · ● 30 Blue
Takes any augment.
25node 4
Red
● 20 White · ● 35 Red
Takes Red augments only.
30node 5
Blue
● 20 White · ● 50 Green
Takes Blue augments only.
35node 6
Red
● 25 Red · ● 40 Red · ● 45 Blue
Takes Red augments only.
40node 7
Red
● 35 Red · ● 45 Blue
Takes Red augments only.
45node 8
Blue
● 35 Red · ● 40 Red · ● 50 Green
Takes Blue augments only.
50node 9
Green
● 30 Blue · ● 45 Blue
Takes Green augments only.
What the Codex says about Augments
Augments · Codex, Character
Enhance your Valorplates by inserting Augments into their unique Augment Constellations. Augments have 3 possible Affinities: Red, Green, and Blue. They can only slot into neutral or matching nodes. Each Augment has a Power Drain amount. Your total Power Drain cannot exceed your Valorplate's Power Capacity.
Augments can be equipped and saved as part of your Valorplate's loadout. Each Valorplate has a different Augment layout, so be sure to experiment to find a configuration that works best for your build.
The game's own text DataminedCodex.Tutorials.Augments
For the curious: this Valorplate's Archon Fury numbers in the game files
The game never shows these names; they're spelled out here from the files. What each one does in play is UNKNOWN until tested.
Setting (name spelled out)
Value
Archon charge gain multiplierarchonChargeGainMultiplier
No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.
Constellation (socket positions and lines): Aperion/Content/uiresources/static/js/main.27a82b73.chunk.js (pakchunk0-WindowsNoEditor.pak), the menus' constellations data, copied by tools/extract_pak_files.py and read by tools/extract_constellations.pyDatamined; socket colours and unlock levels: augmentGraphs
Sockets: augmentGraphs · Shards: runes + trait; rarity from lootItem; ranks from itemScalingMultipliers (Rune.Upgrade) · Skins: cosmetics
Portrait: the menus' side profile T_VP_SideShot_Greyhawk (/Game/Aperion/UI/Textures/Coherent/img/runes/side-profile), matched by ui_src/main/containers/RuneDetails/selector.ts VALORPLATE_ID_TO_SIDE_PROFILE_PATH