Kosmera's Strength
Primary trait
The Primary Trait is one of these 18, picked at random. Traits with a higher pick weight come up more often Datamined.
| Trait at this level | Pick weight | Can appear | At item level 50 |
|---|---|---|---|
| Gain 5–6% Weapon Technique charge whenever you defeat an enemy | 1000 | Always | Yes |
| Gain the Blessing of Luck whenever you defeat an enemy with a Takedown | 1000 | Always | Yes |
| Gain 6–7% Polarity Attack charge whenever you Soulshatter an enemy | 1000 | Always | Yes |
| +22–28% Weapon Technique charge speed for 10 seconds whenever you hit a Weakpoint | 1000 | Always | Yes |
| +33–41% Critical Hit damage during Rampage | 1000 | Always | Yes |
| +20–25% Weapon Technique charge speed for 10 seconds whenever you perform a Critical Hit | 1000 | Always | Yes |
| Gain 69–91 Overhealth whenever you perform a Critical Hit | 1000 | Always | Yes |
| Gain +50% Archon Fury charge speed for 10 seconds whenever you hit a Weakpoint | 1000 | Always | Yes |
| Gain the Blessing of Power whenever you defeat an enemy with a Polarity Attack | 1500 | Always | Yes |
| Apply the Mark of Fragility whenever you hit an enemy with a Polarity Attack | 1500 | Always | Yes |
| Gain the Blessing of Power whenever you perform a Critical Hit | 1500 | Always | Yes |
| Gain 142–188 Overhealth whenever you Soulshatter an enemy | 1500 | Always | Yes |
| Whenever you hit a Weakpoint, gain 1–2% Archon Fury charge and +38% Archon Fury charge speed for 10 seconds | 1500 | Always | Yes |
| +28–34% Soulshatter Buildup during Rampage | 1500 | Always | Yes |
| Whenever you Soulshatter an enemy, gain 12–15% Polarity Attack charge and +44% Polarity Attack charge speed for 10 seconds | 2000 | Always | Yes |
| Whenever you hit an enemy with your Northern Technique, expose the enemy's Weakpoints and deal +62–77% Weakpoint damage the next time you hit a Weakpoint | 2000 | Always | Yes |
| +35–43% Critical Hit chance against full-Health enemies | 2000 | Always | Yes |
| Polarity Attacks inflict Ailments | 1500 | Always | Yes |
Primary attribute
Secondary traits
A Legendary item gets 2 Secondary Traits. 27 of 27 traits in the list can roll at item level 50.
When this augment drops, the game also picks one element at random (Physical, Fire, Water (item level 8+), Air (item level 10+), Earth (item level 5+) or Void (item level 13+), each equally likely) Datamined. Some traits below can only appear with a certain pick; the “Can appear” column says which.
| Trait at this level | Pick weight | Can appear | At item level 50 |
|---|---|---|---|
| +13–16% Physical damage | 4000 | Only if the drop picks PhysicalMultiTrait - Augment - Red - Random Element | Yes |
| +13–16% Fire damage | 4000 | Only if the drop picks FireMultiTrait - Augment - Red - Random Element | Yes |
| +13–16% Water damage | 4000 | Only if the drop picks Water (item level 8+)MultiTrait - Augment - Red - Random Element | Yes |
| +13–16% Air damage | 4000 | Only if the drop picks Air (item level 10+)MultiTrait - Augment - Red - Random Element | Yes |
| +13–16% Earth damage | 4000 | Only if the drop picks Earth (item level 5+)MultiTrait - Augment - Red - Random Element | Yes |
| +13–16% Void damage | 4000 | Only if the drop picks Void (item level 13+)MultiTrait - Augment - Red - Random Element | Yes |
| +17–21% damage to Bleeding enemies | 4000 | Only if the drop picks PhysicalMultiTrait - Augment - Red - Random Element | Yes |
| +17–21% damage to Ignited enemies | 4000 | Only if the drop picks FireMultiTrait - Augment - Red - Random Element | Yes |
| +17–21% damage to Chilled enemies | 4000 | Only if the drop picks Water (item level 8+)MultiTrait - Augment - Red - Random Element | Yes |
| +17–21% damage to Shocked enemies | 4000 | Only if the drop picks Air (item level 10+)MultiTrait - Augment - Red - Random Element | Yes |
| +17–21% damage to Poisoned enemies | 4000 | Only if the drop picks Earth (item level 5+)MultiTrait - Augment - Red - Random Element | Yes |
| +17–21% damage to Cursed enemies | 4000 | Only if the drop picks Void (item level 13+)MultiTrait - Augment - Red - Random Element | Yes |
| +20–24% Weakpoint damage | 6000 | Always | Yes |
| +20–25% Weapon Technique damage | 4000 | Always | Yes |
| +9–11% Soulshatter Buildup | 6000 | Always | Yes |
| +13–16% Timing Attack damage | 4000 | Always | Yes |
| +13–16% Rampage bonus damage | 2500 | Always | Yes |
| +20–25% Polarity Attack damage | 2000 | Always | Yes |
| +13–16% Polarized duration | 2000 | Always | Yes |
| +13–16% Polarized bonus damage | 2000 | Always | Yes |
| +9–12% Longsword damage | 1500 | Always | Yes |
| +9–12% Polearm damage | 1500 | Always | Yes |
| +9–12% Greatsword damage | 1500 | Always | Yes |
| +9–12% Warhammer damage | 1500 | Always | Yes |
| +9–12% Dual Blades damage | 1500 | Always | Yes |
| +20–25% Ailment power | 4000 | Always | Yes |
| +20–25% Ailment duration | 4000 | Always | Yes |
Masterwork traits
The Masterwork trait is chosen when the item reaches upgrade rank 5 Datamined and is always drawn in gold Datamined. One of these:
| Trait at this level | Pick weight | Can appear | At item level 50 |
|---|---|---|---|
| +20–25% Weapon Technique damage | 2000 | Always | Yes |
| +20–25% Polarity Attack damage | 2000 | Always | Yes |
| +98–129 Vitality | 2000 | Always | Yes |
| +98–129 Spirit | 2000 | Always | Yes |
| +13–16% Physical damage | 2000 | Only if the drop picks PhysicalMultiTrait - Augment - Red - Random Element | Yes |
| +13–16% Earth damage | 2000 | Only if the drop picks Earth (item level 5+)MultiTrait - Augment - Red - Random Element | Yes |
| +13–16% Fire damage | 2000 | Only if the drop picks FireMultiTrait - Augment - Red - Random Element | Yes |
| +13–16% Water damage | 2000 | Only if the drop picks Water (item level 8+)MultiTrait - Augment - Red - Random Element | Yes |
| +13–16% Air damage | 2000 | Only if the drop picks Air (item level 10+)MultiTrait - Augment - Red - Random Element | Yes |
| +13–16% Void damage | 2000 | Only if the drop picks Void (item level 13+)MultiTrait - Augment - Red - Random Element | Yes |
Trait slots
Every line this kind of item can have, and the rarity it needs. Greyed rows don't apply to this item's rarity.
| Line | Needs rarity | Chance of a trait | On this item |
|---|---|---|---|
Primary Trait 1TraitSlot.Augment.DualTrait.1 | Legendary | 100% | Yes |
Primary Trait 2TraitSlot.Augment.DualTrait.2 | Legendary | 100% | Yes |
Primary Attribute 1TraitSlot.Augment.DualTrait.3 | Legendary | 100% | Yes |
Secondary Trait 1TraitSlot.Augment.DualTrait.4 | Legendary | 100% | Yes |
Secondary Trait 2TraitSlot.Augment.DualTrait.5 | Legendary | 100% | Yes |
Masterwork Trait 1TraitSlot.Augment.DualTrait.6 | Legendary | Added at upgrade rank 5 Datamined | Yes |
Where it fits
A Red augment fits the Red sockets and the White (neutral) sockets Datamined. On each Valorplate below, the filled sockets are the ones it fits. The numbers are the Valorplate level that unlocks each socket. Open a Valorplate to see which sockets are adjacent.
Where it drops
The game can drop it at item level 1 and up, as Legendary. Which missions and enemies drop it hasn't been traced yet Unknown; so far only Methra's Star and Cololaba's Legacy are.pick weight 1000DropTag.Augment.DualTraitDropTag.Augment.DualTrait.Red
History
No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.
Sources
- Row:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → augments → [33] Augment.87Datamined - Name:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Augment.87 - Icon:
Aperion/Content/Aperion/Blueprints/Items/Augments/Augments/New/BP_Augment_87→T_Augment_87(the game's icon, packed bytools/build_wiki_art.py) - Trait pools:
traitSlot→traitCategory→traitin Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json - Roll windows: rule R1 on
itemScalingDatamined