Spark
Primary trait
Primary attribute
Secondary traits
A Rare item gets 1 Secondary Trait. 27 of 27 traits in the list can roll at item level 50.
When this augment drops, the game also picks one element at random (Physical, Fire, Water (item level 8+), Air (item level 10+), Earth (item level 5+) or Void (item level 13+), each equally likely) Datamined. Some traits below can only appear with a certain pick; the “Can appear” column says which.
| Trait at this level | Pick weight | Can appear | At item level 50 |
|---|---|---|---|
| +13–16% Physical damage | 4000 | Only if the drop picks PhysicalAugment - Random Element | Yes |
| +13–16% Fire damage | 4000 | Only if the drop picks FireAugment - Random Element | Yes |
| +13–16% Water damage | 4000 | Only if the drop picks Water (item level 8+)Augment - Random Element | Yes |
| +13–16% Air damage | 4000 | Only if the drop picks Air (item level 10+)Augment - Random Element | Yes |
| +13–16% Earth damage | 4000 | Only if the drop picks Earth (item level 5+)Augment - Random Element | Yes |
| +13–16% Void damage | 4000 | Only if the drop picks Void (item level 13+)Augment - Random Element | Yes |
| +16–20% damage to Bleeding enemies | 4000 | Only if the drop picks PhysicalAugment - Random Element | Yes |
| +16–20% damage to Ignited enemies | 4000 | Only if the drop picks FireAugment - Random Element | Yes |
| +16–20% damage to Chilled enemies | 4000 | Only if the drop picks Water (item level 8+)Augment - Random Element | Yes |
| +16–20% damage to Shocked enemies | 4000 | Only if the drop picks Air (item level 10+)Augment - Random Element | Yes |
| +16–20% damage to Poisoned enemies | 4000 | Only if the drop picks Earth (item level 5+)Augment - Random Element | Yes |
| +16–20% damage to Cursed enemies | 4000 | Only if the drop picks Void (item level 13+)Augment - Random Element | Yes |
| +19–23% Weakpoint damage | 6000 | Always | Yes |
| +19–24% Weapon Technique damage | 4000 | Always | Yes |
| +9–11% Soulshatter Buildup | 6000 | Always | Yes |
| +12–15% Timing Attack damage | 4000 | Always | Yes |
| +12–15% Rampage bonus damage | 2500 | Always | Yes |
| +19–24% Polarity Attack damage | 2000 | Always | Yes |
| +12–15% Polarized duration | 2000 | Always | Yes |
| +12–15% Polarized bonus damage | 2000 | Always | Yes |
| +9–11% Longsword damage | 1500 | Always | Yes |
| +9–11% Polearm damage | 1500 | Always | Yes |
| +9–11% Greatsword damage | 1500 | Always | Yes |
| +9–11% Warhammer damage | 1500 | Always | Yes |
| +9–11% Dual Blades damage | 1500 | Always | Yes |
| +19–24% Ailment power | 4000 | Always | Yes |
| +19–24% Ailment duration | 4000 | Always | Yes |
Masterwork traits
The Masterwork trait is chosen when the item reaches upgrade rank 5 Datamined and is always drawn in gold Datamined. One of these:
| Trait at this level | Pick weight | Can appear | At item level 50 |
|---|---|---|---|
| +19–24% Weapon Technique damage | 2000 | Always | Yes |
| +19–24% Polarity Attack damage | 2000 | Always | Yes |
| +81–103 Vitality | 2000 | Always | Yes |
| +81–103 Spirit | 2000 | Always | Yes |
| +13–16% Physical damage | 2000 | Only if the drop picks PhysicalAugment - Random Element | Yes |
| +13–16% Earth damage | 2000 | Only if the drop picks Earth (item level 5+)Augment - Random Element | Yes |
| +13–16% Fire damage | 2000 | Only if the drop picks FireAugment - Random Element | Yes |
| +13–16% Water damage | 2000 | Only if the drop picks Water (item level 8+)Augment - Random Element | Yes |
| +13–16% Air damage | 2000 | Only if the drop picks Air (item level 10+)Augment - Random Element | Yes |
| +13–16% Void damage | 2000 | Only if the drop picks Void (item level 13+)Augment - Random Element | Yes |
Trait slots
Every line this kind of item can have, and the rarity it needs. Greyed rows don't apply to this item's rarity.
| Line | Needs rarity | Chance of a trait | On this item |
|---|---|---|---|
Primary Trait 1Augment Trait Slot 1 | Common–Legendary | 100% | Yes |
Primary Attribute 1Augment Trait Slot 2 | Common–Legendary | 100% | Yes |
Secondary Trait 1Augment Trait Slot 3 | Rare–Legendary | 100% | Yes |
Secondary Trait 2Augment Trait Slot 4 | Epic–Legendary | 100% | No |
Secondary Trait 3Augment Trait Slot 5 | Legendary | 100% | No |
Masterwork Trait 1Augment Trait Slot 7 | Common–Legendary | Added at upgrade rank 5 Datamined | Yes |
Where it fits
A Red augment fits the Red sockets and the White (neutral) sockets Datamined. On each Valorplate below, the filled sockets are the ones it fits. The numbers are the Valorplate level that unlocks each socket. Open a Valorplate to see which sockets are adjacent.
Where it drops
The game can drop it at item level 1 and up, as Rare. Which missions and enemies drop it hasn't been traced yet Unknown; so far only Methra's Star and Cololaba's Legacy are.pick weight 1000AugmentAugment - RedPS5.Preorder.4EGS.Preorder.4ItemTag.WeakpointsItemTag.WeaponArtItemTag.AbilitiesItemTag.Might
History
No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.
Sources
- Row:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → augments → [6] Augment.5Datamined - Name:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Augment.5 - Icon:
Aperion/Content/Aperion/Blueprints/Items/Augments/Augments/New/BP_Augment_5→T_Augment_5(the game's icon, packed bytools/build_wiki_art.py) - Trait pools:
traitSlot→traitCategory→traitin Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json - Roll windows: rule R1 on
itemScalingDatamined