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Prismatic Globe

AugmentLegendaryRed
50Upgrade rank

Primary trait

+35–43% Critical Hit chance against full-Health enemies
DataminedTrigger.NoModularTrigger.Payoff.CritChanceToFullHealthEnemies.Rank.6Keywords: Critical Hit

Primary attribute

+171 Might
DataminedMightPrimaryAttributeAugment

Secondary traits

A Legendary item gets 3 Secondary Traits. 27 of 27 traits in the list can roll at item level 50.

When this augment drops, the game also picks one element at random (Physical, Fire, Water (item level 8+), Air (item level 10+), Earth (item level 5+) or Void (item level 13+), each equally likely) Datamined. Some traits below can only appear with a certain pick; the “Can appear” column says which.

Trait at this levelPick weightCan appearAt item level 50
+13–16% Physical damage4000Only if the drop picks PhysicalAugment - Random ElementYes
+13–16% Fire damage4000Only if the drop picks FireAugment - Random ElementYes
+13–16% Water damage4000Only if the drop picks Water (item level 8+)Augment - Random ElementYes
+13–16% Air damage4000Only if the drop picks Air (item level 10+)Augment - Random ElementYes
+13–16% Earth damage4000Only if the drop picks Earth (item level 5+)Augment - Random ElementYes
+13–16% Void damage4000Only if the drop picks Void (item level 13+)Augment - Random ElementYes
+17–21% damage to Bleeding enemies4000Only if the drop picks PhysicalAugment - Random ElementYes
+17–21% damage to Ignited enemies4000Only if the drop picks FireAugment - Random ElementYes
+17–21% damage to Chilled enemies4000Only if the drop picks Water (item level 8+)Augment - Random ElementYes
+17–21% damage to Shocked enemies4000Only if the drop picks Air (item level 10+)Augment - Random ElementYes
+17–21% damage to Poisoned enemies4000Only if the drop picks Earth (item level 5+)Augment - Random ElementYes
+17–21% damage to Cursed enemies4000Only if the drop picks Void (item level 13+)Augment - Random ElementYes
+20–24% Weakpoint damage6000AlwaysYes
+20–25% Weapon Technique damage4000AlwaysYes
+9–11% Soulshatter Buildup6000AlwaysYes
+13–16% Timing Attack damage4000AlwaysYes
+13–16% Rampage bonus damage2500AlwaysYes
+20–25% Polarity Attack damage2000AlwaysYes
+13–16% Polarized duration2000AlwaysYes
+13–16% Polarized bonus damage2000AlwaysYes
+9–12% Longsword damage1500AlwaysYes
+9–12% Polearm damage1500AlwaysYes
+9–12% Greatsword damage1500AlwaysYes
+9–12% Warhammer damage1500AlwaysYes
+9–12% Dual Blades damage1500AlwaysYes
+20–25% Ailment power4000AlwaysYes
+20–25% Ailment duration4000AlwaysYes

Masterwork traits

The Masterwork trait is chosen when the item reaches upgrade rank 5 Datamined and is always drawn in gold Datamined. One of these:

Trait at this levelPick weightCan appearAt item level 50
+20–25% Weapon Technique damage2000AlwaysYes
+20–25% Polarity Attack damage2000AlwaysYes
+98–129 Vitality2000AlwaysYes
+98–129 Spirit2000AlwaysYes
+13–16% Physical damage2000Only if the drop picks PhysicalAugment - Random ElementYes
+13–16% Earth damage2000Only if the drop picks Earth (item level 5+)Augment - Random ElementYes
+13–16% Fire damage2000Only if the drop picks FireAugment - Random ElementYes
+13–16% Water damage2000Only if the drop picks Water (item level 8+)Augment - Random ElementYes
+13–16% Air damage2000Only if the drop picks Air (item level 10+)Augment - Random ElementYes
+13–16% Void damage2000Only if the drop picks Void (item level 13+)Augment - Random ElementYes

Trait slots

Every line this kind of item can have, and the rarity it needs. Greyed rows don't apply to this item's rarity.

LineNeeds rarityChance of a traitOn this item
Primary Trait 1Augment Trait Slot 1Common–Legendary100%Yes
Primary Attribute 1Augment Trait Slot 2Common–Legendary100%Yes
Secondary Trait 1Augment Trait Slot 3Rare–Legendary100%Yes
Secondary Trait 2Augment Trait Slot 4Epic–Legendary100%Yes
Secondary Trait 3Augment Trait Slot 5Legendary100%Yes
Masterwork Trait 1Augment Trait Slot 7Common–LegendaryAdded at upgrade rank 5 DataminedYes

Where it fits

A Red augment fits the Red sockets and the White (neutral) sockets Datamined. On each Valorplate below, the filled sockets are the ones it fits. The numbers are the Valorplate level that unlocks each socket. Open a Valorplate to see which sockets are adjacent.

Silvermanelevel 10 White socketlevel 15 White socketlevel 20 White socketlevel 25 Red socketlevel 30 Green socket (doesn't take this augment)level 35 Blue socket (doesn't take this augment)level 40 Red socketlevel 45 Green socket (doesn't take this augment)level 50 Blue socket (doesn't take this augment)
Red: 25, 40
White: 10, 15, 20
Phoenixlevel 10 White socketlevel 15 White socketlevel 20 White socketlevel 25 Green socket (doesn't take this augment)level 30 Blue socket (doesn't take this augment)level 35 Green socket (doesn't take this augment)level 40 Green socket (doesn't take this augment)level 45 Blue socket (doesn't take this augment)level 50 Red socket
Red: 50
White: 10, 15, 20
Greyhawklevel 10 White socketlevel 15 White socketlevel 20 White socketlevel 25 Red socketlevel 30 Blue socket (doesn't take this augment)level 35 Red socketlevel 40 Red socketlevel 45 Blue socket (doesn't take this augment)level 50 Green socket (doesn't take this augment)
Red: 25, 35, 40
White: 10, 15, 20
Mesalevel 10 White socketlevel 15 White socketlevel 20 White socketlevel 25 Red socketlevel 30 Red socketlevel 35 Green socket (doesn't take this augment)level 40 Green socket (doesn't take this augment)level 45 Red socketlevel 50 Blue socket (doesn't take this augment)
Red: 25, 30, 45
White: 10, 15, 20
Bulwarklevel 10 White socketlevel 15 White socketlevel 20 White socketlevel 25 Red socketlevel 30 Blue socket (doesn't take this augment)level 35 Blue socket (doesn't take this augment)level 40 Green socket (doesn't take this augment)level 45 Red socketlevel 50 Blue socket (doesn't take this augment)
Red: 25, 45
White: 10, 15, 20
Typhonlevel 10 White socketlevel 15 White socketlevel 20 White socketlevel 25 Blue socket (doesn't take this augment)level 30 Green socket (doesn't take this augment)level 35 Blue socket (doesn't take this augment)level 40 Blue socket (doesn't take this augment)level 45 Red socketlevel 50 Green socket (doesn't take this augment)
Red: 45
White: 10, 15, 20
Aegishornlevel 10 White socketlevel 15 White socketlevel 20 White socketlevel 25 Red socketlevel 30 Red socketlevel 35 Green socket (doesn't take this augment)level 40 Green socket (doesn't take this augment)level 45 Green socket (doesn't take this augment)level 50 Blue socket (doesn't take this augment)
Red: 25, 30
White: 10, 15, 20
Moebiuslevel 10 White socketlevel 15 White socketlevel 20 White socketlevel 25 Green socket (doesn't take this augment)level 30 Blue socket (doesn't take this augment)level 35 Green socket (doesn't take this augment)level 40 Red socketlevel 45 Green socket (doesn't take this augment)level 50 Green socket (doesn't take this augment)
Red: 40
White: 10, 15, 20
Vertigolevel 10 White socketlevel 15 White socketlevel 20 White socketlevel 25 Blue socket (doesn't take this augment)level 30 Red socketlevel 35 Blue socket (doesn't take this augment)level 40 Green socket (doesn't take this augment)level 45 Blue socket (doesn't take this augment)level 50 Blue socket (doesn't take this augment)
Red: 30
White: 10, 15, 20
Armisticelevel 10 White socketlevel 15 White socketlevel 20 White socketlevel 25 Red socketlevel 30 Green socket (doesn't take this augment)level 35 Red socketlevel 40 Blue socket (doesn't take this augment)level 45 Red socketlevel 50 Red socket
Red: 25, 35, 45, 50
White: 10, 15, 20
Illuminalevel 10 Red socketlevel 15 Green socket (doesn't take this augment)level 20 Blue socket (doesn't take this augment)level 25 White socketlevel 30 Green socket (doesn't take this augment)level 35 Blue socket (doesn't take this augment)level 40 Red socketlevel 45 White socketlevel 50 White socket
Red: 10, 40
White: 25, 45, 50
Hinterclawlevel 10 White socketlevel 20 Blue socket (doesn't take this augment)level 30 Green socket (doesn't take this augment)level 35 Green socket (doesn't take this augment)level 40 Red socketlevel 45 Red socketlevel 50 Blue socket (doesn't take this augment)
Red: 40, 45
White: 10

Where it drops

The game can drop it at item level 1 and up, as Legendary. Which missions and enemies drop it hasn't been traced yet Unknown; so far only Methra's Star and Cololaba's Legacy are.pick weight 1000AugmentAugment - RedItemTag.CriticalHitItemTag.Might

History

No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.

Sources

  • Row: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → augments → [27] Augment.26 Datamined
  • Name: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Augment.26
  • Icon: Aperion/Content/Aperion/Blueprints/Items/Augments/Augments/New/BP_Augment_26 → T_Augment_26 (the game's icon, packed by tools/build_wiki_art.py)
  • Trait pools: traitSlot → traitCategory → trait in Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json
  • Roll windows: rule R1 on itemScaling Datamined