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Charges

KeywordRestoration
Stackable bonuses that expire after 10 seconds. Duration resets when you gain another charge.The game's own definition (keyword glossary) Dataminedlocalization → Keyword.Charges

From the Codex

The in-game Codex explains it in the game's own words. Button names are the PlayStation ones the files use.

Charges · Codex, Effects

Some weapons give you the ability to accumulate Charges, stackable temporary bonuses.

  • You can only have one type of Charge at a time, but you can stack up multiple Charges of the same type
  • Charges have a limited duration, and when the duration runs out all Charges are lost. However, gaining an additional Charge resets the duration of all your Charges.
  • If you swap out or unequip the weapon that granted the Charges, all current charges are lost

The game's own text DataminedCodex.Mechanics.Charges

Traits

Grouped the way the game's Armory groups them in its trait filtersitemFilters. Numbers are for an item at level 50 of the highest rarity the trait rolls on; each item page shows every level.

Life Stone Charges · Restoration (2)

Trait (level 50, highest rarity it rolls on)Found on
Gain 1 Life Stone charge whenever you activate Archon Fury if adjacent augments grant at least 300 SpiritConnectedThresholdSpiritArchonPotionChargeFiery Conviction
Restore a Life Stone charge whenever you place your BannerTrigger.BannerUse.Payoff.Gain1PotionCharge.Rank.5Karmic Soul, Kosmera's Vision

Other traits tagged with this keyword (3)

Trait (level 50, highest rarity it rolls on)Found on
Whenever you consume Chill, gain a Frost Charge that grants +22–28% Water damage (Max: 4 charges)Trigger.ConsumeChill.Payoff.GainWaterDamageBuffCharge-ModularPayoff.Rank.6Shard of Creation
Whenever you hit a Weakpoint, gain a Dueling Charge that grants +13–17% Weakpoint damage (Max: 8 charges). Lose all charges whenever you are hit.Trigger.NoModularTrigger.Payoff.HitWeakpointGainWeakpointBuffCharge-LoseHealthLoseCharges.Rank.6Trial-Runner Javelin
On a Critical Hit, gain a Mortal Strike Charge that grants +7–8% Critical Hit damage (Max: 8 charges). Lose all charges on a non-Critical Hit.Trigger.NoModularTrigger.Payoff.OnCritGainCritDamageBuffCharge-LoseChargesOnNonCrit.Rank.6Bramble

Traits that use the word but aren't tagged with it (8)

Found by the words “Charges” in the trait text. The files don't list this keyword on them, so the game shows no tooltip for it there.

Trait (level 50, highest rarity it rolls on)Found on
Whenever you inflict Ignite, gain a Flame Charge that grants +7% Weapon Technique Fire damage (Max: 10 charges)Trait.Rune.Phoenix.4.1Soul of the Inferno (Phoenix Shard)
+150% Weapon Technique Fire damage while you have 8 or more Flame ChargesTrait.Rune.Phoenix.4.2Soul of the Inferno (Phoenix Shard)
Whenever you perform a Takedown, gain a Battle Charge that grants +30% Takedown damage and +40% Breach damage (Max: 5 charges)Trait.Rune.Armistice.2.1Way of the Anvil (Armistice Shard)
Whenever you perform a Takedown while you have at least 2 Battle Charges, unleash a shockwave that deals 60 Breach damageTrait.Rune.Armistice.2.2Way of the Anvil (Armistice Shard)
Your Banner charges a shockwave whenever you deal Critical Hit damage within your Banner Aura. When the shockwave is ready, activate your Banner again to unleash it. The shockwave deals 8000 Critical Hit damage.Trait.Rune.Hinterclaw.4.1Display of Power (Hinterclaw Shard)
Whenever you Inflict Shock, gain a Lightning Charge (Max: 5 charges). Whenever you hit an enemy with a Spectral Blow, expend all Lightning Charges and deal 2333 Air damage to nearby enemies for each charge expended.Trait.Rune.Vertigo.4.1Shock Strike (Vertigo Shard)
Whenever you Curse an enemy while Polarized, gain a Void Charge that grants +17% Curse power (Max: 20 charges)Trait.Rune.Moebius.3.2Way of the Endless (Moebius Shard)
Whenever you hit an enemy with a Shield Throw, gain a Weakpoint Charge that grants +54% Weakpoint damage (Max: 5 charges)Trait.Rune.Illumina.2.2Illumination Technique (Illumina Shard)

Items

3 items with a trait tagged with this keyword.

For the curious: numbers in the game files whose names mention “Charges”

The game never shows these names; they're spelled out here from the files. What each number does in play is UNKNOWN until tested Datamined.

Game-wide settings

Setting (name spelled out)Value
Potion base chargespotionBaseChargesglobalParameters3
Aetherium potion charges gainedaetheriumPotionChargesGainedglobalParameters1

Your weapons

Setting (name spelled out)Value
Spectral equipment charges maxWeapon.Spectral.EquipmentChargesMaxCT_Attributes_Weapon_Player1
Spectral equipment charges regenWeapon.Spectral.EquipmentChargesRegenCT_Attributes_Weapon_Player0.033
  • Stat tables: Aperion/Content/Aperion/Data/Gameplay/Attributes/CT_Attributes_<table> (curve tables, FModel JSON export)
  • Game-wide settings: globalParameters in Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json

Related

Keywords whose definitions use it: Battle Charges, Dueling Charges, Flame Charges, Frost Charges, Lightning Charges, Mortal Strike Charges, Void Charges, Weakpoint Charges.

Codex entries that mention it: Life Stone, Life Stones, Longswords, Polearms, Armistice, Vertigo, Health Globe, Revive System, Exalted Tower of Trials Tips & Tricks.

For the curious: how this page was put together
  • Keyword Keyword.Charges: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Keyword.Charges
  • codex: a Codex entry is about a keyword when its title has the same word stems (first 6 letters of each word) or its id ends with the keyword's name
  • forms: a keyword's forms are its name plus the Detailed Stats participle that starts with it ("Damage to Breached" → Breached)
  • filters: an Armory trait filter belongs to a keyword when its name contains one of the keyword's forms
  • traits_text: traits whose localized text contains one of the forms, but whose keyword list in the files doesn't include the keyword
  • numbers: curve-table rows and globalParameters whose names contain the keyword's name without spaces (ailments: Ailment + the files' element word)
  • Record: data/records/mechanics/mechanics.json, built by tools/build_mechanics.py

History

No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.

Sources

  • Definition: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Keyword.Charges Datamined
  • Codex: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Codex.Mechanics.Charges
  • Detailed Stats labels and Armory filters: localization → statScreen, itemFilters; itemFilters in Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json