Charged Heavy Attack
Hold Heavy Attack then release to deal increased damageThe game's own definition (keyword glossary) Dataminedlocalization → Keyword.Charged.Heavy.AttackTraits
Grouped the way the game's Armory groups them in its trait filtersitemFilters. Numbers are for an item at level 50 of the highest rarity the trait rolls on; each item page shows every level.
Traits that use the word but aren't tagged with it (7)
Found by the words “Charged Heavy Attack” in the trait text. The files don't list this keyword on them, so the game shows no tooltip for it there.
| Trait (level 50, highest rarity it rolls on) | Found on |
|---|---|
Whenever you defeat an enemy with a Charged Heavy Attack, unleash a shockwave that deals 2289–3060 Fire damage to enemies in front of you and deals additional Breach damageTrigger.ChargedHeavyAttackKill.Payoff.SplashDamageFire135ArcBonusBreach.Rank.5 | Rapture, Eye of the Unknown, Dread Wraithblade |
Whenever you hit an enemy with a Charged Heavy Attack, unleash a shockwave that deals 1647–2201 Air damage (Cooldown: 30 seconds)Trigger.ChargedHeavyAttackHit.Payoff.EmitAirShockwaveFromPlayerCooldown.Rank.6 | Thoronhir's Talons, Twin Dragons, Quintessence Blades |
Whenever you hit an Ignited enemy with a Charged Heavy Attack, consume Ignite, then Ignite surrounding enemies for 50% of the consumed damageTrait.Rune.Phoenix.1.1 | Wildfire Strike (Phoenix Shard) |
Whenever you perform a Charged Heavy Attack, expend your Vengeance Meter to unleash a shockwave that deals damage equal to the amount expended to enemies in front of youTrait.Rune.Silvermane.3.2 | Way of the Lion (Silvermane Shard) |
You can overcharge your Charged Heavy Attack, costing up to 10% Health over 2 seconds. The overcharged attack deals up to 31333 additional Physical damage and applies the Mark of Fragility.Trait.Rune.Bulwark.1.1 | Crushing Blow (Bulwark Shard) |
Whenever you hit an enemy with a Charged Heavy Attack while your Vengeance Meter is full, expend your Vengeance Meter to deal bonus damage to the enemy. This bonus damage is a Critical Hit.Trait.Rune.Hinterclaw.1.2 | Dominance (Hinterclaw Shard) |
Whenever you hit a Shocked enemy with a Charged Heavy Attack, consume Shock and summon a lightning bolt that deals Air damage equal to 20% of the consume damage dealt. The lightning bolt Blinds nearby enemies.Trait.Rune.Vertigo.1.1 | Call Lightning (Vertigo Shard) |
Related
Named in its definition: Heavy Attack, Heavy Attack.
Codex entries that mention it: Bulwark, Hinterclaw, Phoenix, Silvermane, Vertigo.
For the curious: how this page was put together
- Keyword
Keyword.Charged.Heavy.Attack:Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Keyword.Charged.Heavy.Attack - codex: a Codex entry is about a keyword when its title has the same word stems (first 6 letters of each word) or its id ends with the keyword's name
- forms: a keyword's forms are its name plus the Detailed Stats participle that starts with it ("Damage to Breached" → Breached)
- filters: an Armory trait filter belongs to a keyword when its name contains one of the keyword's forms
- traits_text: traits whose localized text contains one of the forms, but whose keyword list in the files doesn't include the keyword
- numbers: curve-table rows and globalParameters whose names contain the keyword's name without spaces (ailments: Ailment + the files' element word)
- Record:
data/records/mechanics/mechanics.json, built bytools/build_mechanics.py
History
No official patch notes have been added yet. When they are, each entry will quote the notes word for word, with the date and a link, marked Documented. Patch notes record changes over time; the values on this page come from the game version this wiki is built from.
Outside your gear
Ascension bonuses and powers that use the word. Matched on the wording, the same way the untagged gear traits above are — the files put no keyword tag on any of these.
| Where | What it does |
|---|---|
| Stat tree · Group 5 | +2% Charged Heavy Attack damage |
Sources
- Definition:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json → localization → Keyword.Charged.Heavy.AttackDatamined - Detailed Stats labels and Armory filters:
localization → statScreen, itemFilters;itemFiltersin Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json