GODFALL EXALTEDbuild 5.1.23-prod-stable
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VitalityMastery.Player.Combat.Vitality

Combat grid, column 1 of 5, row 3 of 5. 5 points. Reached from any neighbour that already has a point in it.

Investment levels

All 5 levels add a number, and the files give each one exactly. Datamined

LevelWhat the game saysWhere that comes from
1+20 VitalityThe files give this level its own exact value.
DataminedSkillGridVitality1 — VitalityFlat.X = 20 (nonScaling)
2+40 VitalityThe files give this level its own exact value.
DataminedSkillGridVitality2 — VitalityFlat.X = 40 (nonScaling)
3+60 VitalityThe files give this level its own exact value.
DataminedSkillGridVitality3 — VitalityFlat.X = 60 (nonScaling)
4+4% VitalityThe files give this level its own exact value.
DataminedSkillGridVitality4 — VitalityPercent.X = 0.04 (nonScaling)
5+8% VitalityThe files give this level its own exact value.
DataminedSkillGridVitality5 — VitalityPercent.X = 0.08 (nonScaling)

Neighbours

The skills directly beside this one on the grid. A point here unlocks all of them, and a point in any of them unlocks this one.

Sources

  • Grid position and capacity: main.27a82b73.chunk.js -> @counterplay/ap-data combat_skillpoint_grid
  • Ranks: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json -> masteryEntitlements
  • Grid rules: ui_src/main/model/combat_grid_model.js (isRootNode, isLocked, canRefund, pointsForXP)