GODFALL EXALTEDbuild 5.1.23-prod-stable
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Critical Hit ChanceMastery.Player.Combat.CritChance

The files call this CritChance; the game calls it Critical Hit Chance, which is the name used here. Corroborated

Combat grid, column 2 of 5, row 3 of 5. 5 points. Reached from any neighbour that already has a point in it.

Investment levels

All 5 levels add a number, and the files give each one exactly. Datamined

LevelWhat the game saysWhere that comes from
1+1% Critical Hit chanceThe files give this level its own exact value.
DataminedSkillGridCritChance1 — CritChance.X = 0.01 (nonScaling)
2+1.5% Critical Hit chanceThe files give this level its own exact value.
DataminedSkillGridCritChance2 — CritChance.X = 0.015 (nonScaling)
3+2% Critical Hit chanceThe files give this level its own exact value.
DataminedSkillGridCritChance3 — CritChance.X = 0.02 (nonScaling)
4+2.5% Critical Hit chanceThe files give this level its own exact value.
DataminedSkillGridCritChance4 — CritChance.X = 0.025 (nonScaling)
5+3% Critical Hit chanceThe files give this level its own exact value.
DataminedSkillGridCritChance5 — CritChance.X = 0.03 (nonScaling)

Neighbours

The skills directly beside this one on the grid. A point here unlocks all of them, and a point in any of them unlocks this one.

Sources

  • Grid position and capacity: main.27a82b73.chunk.js -> @counterplay/ap-data combat_skillpoint_grid
  • Ranks: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json -> masteryEntitlements
  • Grid rules: ui_src/main/model/combat_grid_model.js (isRootNode, isLocked, canRefund, pointsForXP)