Sundering SlamMastery.Player.Combat.Anvil
The files call this Anvil; the game calls it Sundering Slam, which is the name used here. Corroborated
Combat grid, column 2 of 5, row 2 of 5. 5 points. Reached from any neighbour that already has a point in it.
Investment levels
2 of the 5 levels add a number the files give exactly; the other 3 unlock a move or a behaviour instead. Datamined
| Level | What the game says | Where that comes from |
|---|---|---|
| 1 | Hold L2+Circle then release to perform a Sundering Slam. Based on how long you charged Sundering Slam, nearby enemies take up to 20% bonus damage for 30 seconds. | This level turns something on rather than adding a number. How strong that something is, is UNKNOWN: it is set somewhere the files do not join back to this level. |
| 2 | Enemies hit by Sundering Slam take up to 30% bonus damage for 30 seconds | The files give this level its own exact value. |
| 3 | A fully charged Sundering Slam also Blinds nearby enemies (Cooldown: 20 seconds) | This level turns something on rather than adding a number, and the wording beside it is everything the files say about it. |
| 4 | Reduce Sundering Slam charge duration by 25% | The files give this level its own exact value. |
| 5 | Perform a Sundering Slam while inside your Banner Aura to grant yourself and allies +15% damage | This level turns something on rather than adding a number, and the wording beside it is everything the files say about it. |
The button names above are the game's own, written for a controller. On a keyboard the game shows the matching key instead.
Neighbours
The skills directly beside this one on the grid. A point here unlocks all of them, and a point in any of them unlocks this one.
SoulshatterColumn 1, row 2Critical Hit DamageColumn 3, row 2Weapon TimingColumn 2, row 1Critical Hit ChanceColumn 2, row 3
Sources
- Grid position and capacity:
main.27a82b73.chunk.js -> @counterplay/ap-data combat_skillpoint_grid - Ranks:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json -> masteryEntitlements - Grid rules:
ui_src/main/model/combat_grid_model.js (isRootNode, isLocked, canRefund, pointsForXP)