GODFALL EXALTEDbuild 5.1.23-prod-stable
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Sundering SlamMastery.Player.Combat.Anvil

The files call this Anvil; the game calls it Sundering Slam, which is the name used here. Corroborated

Combat grid, column 2 of 5, row 2 of 5. 5 points. Reached from any neighbour that already has a point in it.

Investment levels

2 of the 5 levels add a number the files give exactly; the other 3 unlock a move or a behaviour instead. Datamined

LevelWhat the game saysWhere that comes from
1Hold L2+Circle then release to perform a Sundering Slam. Based on how long you charged Sundering Slam, nearby enemies take up to 20% bonus damage for 30 seconds.This level turns something on rather than adding a number. How strong that something is, is UNKNOWN: it is set somewhere the files do not join back to this level.
DataminedMastery.Player.Combat.Anvil.V2.1
2Enemies hit by Sundering Slam take up to 30% bonus damage for 30 secondsThe files give this level its own exact value.
DataminedSkillGridAnvil1 — AnvilBonusDamage.X = 0.1 (nonScaling)
3A fully charged Sundering Slam also Blinds nearby enemies (Cooldown: 20 seconds)This level turns something on rather than adding a number, and the wording beside it is everything the files say about it.
DataminedMastery.Player.Combat.Anvil.V2.3
4Reduce Sundering Slam charge duration by 25%The files give this level its own exact value.
DataminedSkillGridAnvil2 — AnvilChargeDuration.X = -0.25 (nonScaling)
5Perform a Sundering Slam while inside your Banner Aura to grant yourself and allies +15% damageThis level turns something on rather than adding a number, and the wording beside it is everything the files say about it.
DataminedMastery.Player.Combat.Anvil.V2.5

The button names above are the game's own, written for a controller. On a keyboard the game shows the matching key instead.

Neighbours

The skills directly beside this one on the grid. A point here unlocks all of them, and a point in any of them unlocks this one.

Sources

  • Grid position and capacity: main.27a82b73.chunk.js -> @counterplay/ap-data combat_skillpoint_grid
  • Ranks: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json -> masteryEntitlements
  • Grid rules: ui_src/main/model/combat_grid_model.js (isRootNode, isLocked, canRefund, pointsForXP)