Weapon TimingMastery.Player.Combat.WeaponTiming
The files call this Weapon Timing Attacks; the game calls it Weapon Timing, which is the name used here. Corroborated
Combat grid, column 2 of 5, row 1 of 5. 5 points. Reached from any neighbour that already has a point in it.
Investment levels
None of these 5 levels adds a number: each one unlocks a move or a behaviour, and the game's own wording is what describes it. Datamined
| Level | What the game says | Where that comes from |
|---|---|---|
| 1 | Properly timeR1after weapon attacks to unleash a Weapon Timing Attack | This level turns something on rather than adding a number. How strong that something is, is UNKNOWN: it is set somewhere the files do not join back to this level. |
| 2 | During a timing window, press R2 to perform a Heavy Timing Attack. If Rampage is active, this attack will consume Rampage and deal +500% damage | This level turns something on rather than adding a number, and the wording beside it is everything the files say about it. |
| 3 | During a timing window, press L1 to perform a Shield Uppercut timing attack. If your Shield is Primed, the uppercut deals +100% damage and returns your Shield to normal. | This level turns something on rather than adding a number, and the wording beside it is everything the files say about it. |
| 4 | Gain a timing window after you Parry an enemy. Press L1 to perform a Shield Counterstrike that deals a wave of Breach damage in front of you | This level turns something on rather than adding a number, and the wording beside it is everything the files say about it. |
| 5 | Gain a timing window after you perform a Weapon Technique. Press R1 to perform a Weapon Technique Timing Attack that applies Soulshatter Buildup. | This level turns something on rather than adding a number, and the wording beside it is everything the files say about it. |
The button names above are the game's own, written for a controller. On a keyboard the game shows the matching key instead.
Neighbours
The skills directly beside this one on the grid. A point here unlocks all of them, and a point in any of them unlocks this one.
Sources
- Grid position and capacity:
main.27a82b73.chunk.js -> @counterplay/ap-data combat_skillpoint_grid - Ranks:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json -> masteryEntitlements - Grid rules:
ui_src/main/model/combat_grid_model.js (isRootNode, isLocked, canRefund, pointsForXP)