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Weapon TimingMastery.Player.Combat.WeaponTiming

The files call this Weapon Timing Attacks; the game calls it Weapon Timing, which is the name used here. Corroborated

Combat grid, column 2 of 5, row 1 of 5. 5 points. Reached from any neighbour that already has a point in it.

Investment levels

None of these 5 levels adds a number: each one unlocks a move or a behaviour, and the game's own wording is what describes it. Datamined

LevelWhat the game saysWhere that comes from
1Properly timeR1after weapon attacks to unleash a Weapon Timing AttackThis level turns something on rather than adding a number. How strong that something is, is UNKNOWN: it is set somewhere the files do not join back to this level.
DataminedMastery.Player.Combat.WeaponTiming.V2.1
2During a timing window, press R2 to perform a Heavy Timing Attack. If Rampage is active, this attack will consume Rampage and deal +500% damageThis level turns something on rather than adding a number, and the wording beside it is everything the files say about it.
DataminedMastery.Player.Combat.WeaponTiming.V2.2
3During a timing window, press L1 to perform a Shield Uppercut timing attack. If your Shield is Primed, the uppercut deals +100% damage and returns your Shield to normal.This level turns something on rather than adding a number, and the wording beside it is everything the files say about it.
DataminedMastery.Player.Combat.WeaponTiming.V2.3
4Gain a timing window after you Parry an enemy. Press L1 to perform a Shield Counterstrike that deals a wave of Breach damage in front of youThis level turns something on rather than adding a number, and the wording beside it is everything the files say about it.
DataminedMastery.Player.Combat.WeaponTiming.V2.4
5Gain a timing window after you perform a Weapon Technique. Press R1 to perform a Weapon Technique Timing Attack that applies Soulshatter Buildup.This level turns something on rather than adding a number, and the wording beside it is everything the files say about it.
DataminedMastery.Player.Combat.WeaponTiming.V2.5

The button names above are the game's own, written for a controller. On a keyboard the game shows the matching key instead.

Neighbours

The skills directly beside this one on the grid. A point here unlocks all of them, and a point in any of them unlocks this one.

Sources

  • Grid position and capacity: main.27a82b73.chunk.js -> @counterplay/ap-data combat_skillpoint_grid
  • Ranks: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json -> masteryEntitlements
  • Grid rules: ui_src/main/model/combat_grid_model.js (isRootNode, isLocked, canRefund, pointsForXP)