GODFALL EXALTEDbuild 5.1.23-prod-stable
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Weapon TechniquesMastery.Player.Combat.WeaponArt

Combat grid, column 1 of 5, row 1 of 5. 5 points. A corner skill, so it needs no neighbour and is available from the start.

Investment levels

4 of the 5 levels add a number the files give exactly; the other 1 unlocks a move or a behaviour instead. Datamined

LevelWhat the game saysWhere that comes from
1PressL2+R1to perform a Northern Technique andL2+R2to perform a Southern TechniqueThis level turns something on rather than adding a number. How strong that something is, is UNKNOWN: it is set somewhere the files do not join back to this level.
CorroboratedMastery.Player.Combat.WeaponArt.V2.1
2+10% Weapon Technique damageThe files give this level its own exact value.
CorroboratedSkillGridWeaponArt1 — WeaponArtDamagePercent.X = 0.1 (nonScaling)
3+5% Weapon Technique charge speedThe files give this level its own exact value.
CorroboratedSkillGridWeaponArt2 — WeaponArtChargeSpeed.X = 0.05 (nonScaling)
4+15% Weapon Technique damageThe files give this level its own exact value.
CorroboratedSkillGridWeaponArt3 — WeaponArtDamagePercent.X = 0.15 (nonScaling)
5+10% Weapon Technique charge speedThe files give this level its own exact value.
CorroboratedSkillGridWeaponArt4 — WeaponArtChargeSpeed.X = 0.1 (nonScaling)

The button names above are the game's own, written for a controller. On a keyboard the game shows the matching key instead.

Neighbours

The skills directly beside this one on the grid. A point here unlocks all of them, and a point in any of them unlocks this one.

Sources

  • Grid position and capacity: main.27a82b73.chunk.js -> @counterplay/ap-data combat_skillpoint_grid
  • Ranks: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json -> masteryEntitlements
  • Grid rules: ui_src/main/model/combat_grid_model.js (isRootNode, isLocked, canRefund, pointsForXP)