GODFALL EXALTEDbuild 5.1.23-prod-stable
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SoulshatterMastery.Player.Combat.Soulshatter

Combat grid, column 1 of 5, row 2 of 5. 5 points. Reached from any neighbour that already has a point in it.

Investment levels

All 5 levels add a number, and the files give each one exactly. Datamined

LevelWhat the game saysWhere that comes from
1+5% Soulshatter BuildupThe files give this level its own exact value.
DataminedSkillGridSoulshatter1 — SoulshatterBuildupPercent.X = 0.05 (nonScaling)
2+5% Soulshatter BuildupThe files give this level its own exact value.
DataminedSkillGridSoulshatter2 — SoulshatterBuildupPercent.X = 0.05 (nonScaling)
3+7% Soulshatter BuildupThe files give this level its own exact value.
DataminedSkillGridSoulshatter3 — SoulshatterBuildupPercent.X = 0.07 (nonScaling)
4+10% Soulshatter BuildupThe files give this level its own exact value.
DataminedSkillGridSoulshatter4 — SoulshatterBuildupPercent.X = 0.1 (nonScaling)
5Soulshatter an enemy to unleash a shockwave that applies Soulshatter Buildup to enemies in its wakeThe files give this level its own exact value.
DataminedSkillGridSoulshatter5 — SplashDamageBuildupSoulshatter.X = 1 (noVariancePlayerPower) · SplashDamageBuildupSoulshatter.Radius = 1000 (nonScaling) · SplashDamageBuildupSoulshatter.Y = 135 (nonScaling)

Neighbours

The skills directly beside this one on the grid. A point here unlocks all of them, and a point in any of them unlocks this one.

Sources

  • Grid position and capacity: main.27a82b73.chunk.js -> @counterplay/ap-data combat_skillpoint_grid
  • Ranks: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json -> masteryEntitlements
  • Grid rules: ui_src/main/model/combat_grid_model.js (isRootNode, isLocked, canRefund, pointsForXP)