Shield PrimeMastery.Player.Combat.ShieldPrime
Combat grid, column 2 of 5, row 4 of 5. 5 points. Reached from any neighbour that already has a point in it.
Investment levels
None of these 5 levels adds a number: each one unlocks a move or a behaviour, and the game's own wording is what describes it. Datamined
| Level | What the game says | Where that comes from |
|---|---|---|
| 1 | Parry or Block to charge up your Shield. When fully charged, your Shield becomes Primed for 40 seconds. Parry enemies while Primed to reflect 25% of the incoming damage at enemies in front of you. | This level turns something on rather than adding a number. How strong that something is, is UNKNOWN: it is set somewhere the files do not join back to this level. |
| 2 | Primed state lasts an additional 20 seconds, charges 25% faster, and reflects 50% of incoming damage | This level turns something on rather than adding a number, and the wording beside it is everything the files say about it. |
| 3 | Hold L1+R2 then release to perform a Charged Shield Throw. If your Shield is Primed, the throw deals +100% damage and returns your Shield to normal. | This level turns something on rather than adding a number, and the wording beside it is everything the files say about it. |
| 4 | If your Shield is Primed, press L1 after performing a Petrifying Slam to perform a follow up Primed Petrifying Slam and return your Shield to normal | This level turns something on rather than adding a number, and the wording beside it is everything the files say about it. |
| 5 | Press L1 + L3 to Prime your Shield | This level turns something on rather than adding a number, and the wording beside it is everything the files say about it. |
The button names above are the game's own, written for a controller. On a keyboard the game shows the matching key instead.
Neighbours
The skills directly beside this one on the grid. A point here unlocks all of them, and a point in any of them unlocks this one.
Shield AttacksColumn 1, row 4ResistanceColumn 3, row 4Critical Hit ChanceColumn 2, row 3BannersColumn 2, row 5
Sources
- Grid position and capacity:
main.27a82b73.chunk.js -> @counterplay/ap-data combat_skillpoint_grid - Ranks:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json -> masteryEntitlements - Grid rules:
ui_src/main/model/combat_grid_model.js (isRootNode, isLocked, canRefund, pointsForXP)