GODFALL EXALTEDbuild 5.1.23-prod-stable
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Shield PrimeMastery.Player.Combat.ShieldPrime

Combat grid, column 2 of 5, row 4 of 5. 5 points. Reached from any neighbour that already has a point in it.

Investment levels

None of these 5 levels adds a number: each one unlocks a move or a behaviour, and the game's own wording is what describes it. Datamined

LevelWhat the game saysWhere that comes from
1Parry or Block to charge up your Shield. When fully charged, your Shield becomes Primed for 40 seconds. Parry enemies while Primed to reflect 25% of the incoming damage at enemies in front of you.This level turns something on rather than adding a number. How strong that something is, is UNKNOWN: it is set somewhere the files do not join back to this level.
DataminedMastery.Player.Combat.ShieldPrime.V2.1
2Primed state lasts an additional 20 seconds, charges 25% faster, and reflects 50% of incoming damageThis level turns something on rather than adding a number, and the wording beside it is everything the files say about it.
DataminedMastery.Player.Combat.ShieldPrime.V2.2
3Hold L1+R2 then release to perform a Charged Shield Throw. If your Shield is Primed, the throw deals +100% damage and returns your Shield to normal.This level turns something on rather than adding a number, and the wording beside it is everything the files say about it.
DataminedMastery.Player.Combat.ShieldPrime.V2.3
4If your Shield is Primed, press L1 after performing a Petrifying Slam to perform a follow up Primed Petrifying Slam and return your Shield to normalThis level turns something on rather than adding a number, and the wording beside it is everything the files say about it.
DataminedMastery.Player.Combat.ShieldPrime.V2.4
5Press L1 + L3 to Prime your ShieldThis level turns something on rather than adding a number, and the wording beside it is everything the files say about it.
DataminedMastery.Player.Combat.ShieldPrime.V2.5

The button names above are the game's own, written for a controller. On a keyboard the game shows the matching key instead.

Neighbours

The skills directly beside this one on the grid. A point here unlocks all of them, and a point in any of them unlocks this one.

Sources

  • Grid position and capacity: main.27a82b73.chunk.js -> @counterplay/ap-data combat_skillpoint_grid
  • Ranks: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json -> masteryEntitlements
  • Grid rules: ui_src/main/model/combat_grid_model.js (isRootNode, isLocked, canRefund, pointsForXP)