GODFALL EXALTEDbuild 5.1.23-prod-stable
Home › Skills › Banners

BannersMastery.Player.Combat.Banners

Combat grid, column 2 of 5, row 5 of 5. 5 points. Reached from any neighbour that already has a point in it.

Investment levels

All 5 levels add a number, and the files give each one exactly. Datamined

LevelWhat the game saysWhere that comes from
1+5% Banner OverhealthThe files give this level its own exact value.
DataminedSkillGridBanner1 — BannerOvershieldPercent.X = 0.05 (nonScaling)
2+7% Banner OverhealthThe files give this level its own exact value.
DataminedSkillGridBanner2 — BannerOvershieldPercent.X = 0.07 (nonScaling)
3+5% Banner charge speedThe files give this level its own exact value.
DataminedSkillGridBanner3 — BannerRechargeSpeed.X = 0.05 (nonScaling)
4+10% Banner OverhealthThe files give this level its own exact value.
DataminedSkillGridBanner4 — BannerOvershieldPercent.X = 0.1 (nonScaling)
5+10% Banner durationThe files give this level its own exact value.
DataminedSkillGridBanner5 — BannerDuration.X = 0.1 (nonScaling)

Neighbours

The skills directly beside this one on the grid. A point here unlocks all of them, and a point in any of them unlocks this one.

Sources

  • Grid position and capacity: main.27a82b73.chunk.js -> @counterplay/ap-data combat_skillpoint_grid
  • Ranks: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json -> masteryEntitlements
  • Grid rules: ui_src/main/model/combat_grid_model.js (isRootNode, isLocked, canRefund, pointsForXP)