GODFALL EXALTEDbuild 5.1.23-prod-stable
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Shield ThrowMastery.Player.Combat.ShieldTechniques

The files call this Shield Techniques; the game calls it Shield Throw, which is the name used here. Corroborated

Combat grid, column 1 of 5, row 5 of 5. 5 points. A corner skill, so it needs no neighbour and is available from the start.

Investment levels

2 of the 5 levels add a number the files give exactly; the other 3 unlock a move or a behaviour instead. Datamined

LevelWhat the game saysWhere that comes from
1L1+Circle to perform an Arcing Shield Throw that hits all enemies along its trajectoryThis level turns something on rather than adding a number. How strong that something is, is UNKNOWN: it is set somewhere the files do not join back to this level.
DataminedMastery.Player.Combat.ShieldThrow.V2.1
2+10% Shield damageThe files give this level its own exact value.
DataminedSkillGridShieldCDAbilities1 — ShieldDamagePercent.X = 0.1 (nonScaling)
3PressL1right as your Shield Throw or Arcing Shield Throw returns to release an Explosive WaveThis level turns something on rather than adding a number. How strong that something is, is UNKNOWN: it is set somewhere the files do not join back to this level.
DataminedMastery.Player.Combat.ShieldThrow.V2.3
4+5% Shield charge speedThe files give this level its own exact value.
DataminedSkillGridShieldCDAbilities2 — ShieldRechargeSpeed.X = 0.05 (nonScaling)
5PressL1right as yourL1+R2Shield Throw hits an enemy to perform a Spectral Blow and dash to the enemyThis level turns something on rather than adding a number. How strong that something is, is UNKNOWN: it is set somewhere the files do not join back to this level.
DataminedMastery.Player.Combat.ShieldThrow.V2.5

The button names above are the game's own, written for a controller. On a keyboard the game shows the matching key instead.

Neighbours

The skills directly beside this one on the grid. A point here unlocks all of them, and a point in any of them unlocks this one.

Sources

  • Grid position and capacity: main.27a82b73.chunk.js -> @counterplay/ap-data combat_skillpoint_grid
  • Ranks: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json -> masteryEntitlements
  • Grid rules: ui_src/main/model/combat_grid_model.js (isRootNode, isLocked, canRefund, pointsForXP)