GODFALL EXALTEDbuild 5.1.23-prod-stable
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Shield AttacksMastery.Player.Combat.ShieldAttacks

Combat grid, column 1 of 5, row 4 of 5. 5 points. Reached from any neighbour that already has a point in it.

Investment levels

2 of the 5 levels add a number the files give exactly; the other 3 unlock a move or a behaviour instead. Datamined

LevelWhat the game saysWhere that comes from
1PressL1+Crossto perform a Petrifying Slam, dealing damage to nearby enemies and petrifying enemies Breached by the attackThis level turns something on rather than adding a number. How strong that something is, is UNKNOWN: it is set somewhere the files do not join back to this level.
DataminedMastery.Player.Combat.ShieldAttacks.V2.1
2+10% Shield damageThe files give this level its own exact value.
DataminedSkillGridShieldAttacks1 — ShieldDamagePercent.X = 0.1 (nonScaling)
3Press L1+R1 to perform a Shield Bash, damaging and knocking down enemiesThis level turns something on rather than adding a number. How strong that something is, is UNKNOWN: it is set somewhere the files do not join back to this level.
DataminedMastery.Player.Combat.ShieldAttacks.V2.3
4+10% Shield damageThe files give this level its own exact value.
DataminedSkillGridShieldAttacks2 — ShieldDamagePercent.X = 0.1 (nonScaling)
5PressL1,L1to perform a Spinning Blast that interrupts enemy Red Power Attacks. If your Shield is Primed, this attack will petrify Breached enemies and return your Shield to normal.This level turns something on rather than adding a number. How strong that something is, is UNKNOWN: it is set somewhere the files do not join back to this level.
DataminedMastery.Player.Combat.ShieldAttacks.V2.5

The button names above are the game's own, written for a controller. On a keyboard the game shows the matching key instead.

Neighbours

The skills directly beside this one on the grid. A point here unlocks all of them, and a point in any of them unlocks this one.

Sources

  • Grid position and capacity: main.27a82b73.chunk.js -> @counterplay/ap-data combat_skillpoint_grid
  • Ranks: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json -> masteryEntitlements
  • Grid rules: ui_src/main/model/combat_grid_model.js (isRootNode, isLocked, canRefund, pointsForXP)