GODFALL EXALTEDbuild 5.1.23-prod-stable
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BreachMastery.Player.Combat.HeavyAttacks

The files call this Heavy Attacks; the game calls it Breach, which is the name used here. Corroborated

Combat grid, column 5 of 5, row 2 of 5. 5 points. Reached from any neighbour that already has a point in it.

Investment levels

All 5 levels add a number, and the files give each one exactly. Datamined

LevelWhat the game saysWhere that comes from
1Leaping Shield Bash deals +50% damage to full-Health ranged enemiesThe files give this level its own exact value.
DataminedSkillGridHeavyAttack1 — BonusDamageToRangedWhileSprinting.X = 0.5 (nonScaling)
2+10% damage to Breached enemiesThe files give this level its own exact value.
DataminedSkillGridHeavyAttack2 — DamageToBreached.X = 0.1 (nonScaling)
3Your Charged Heavy Attack deals +25% Breach damageThe files give this level its own exact value.
DataminedSkillGridHeavyAttack3 — BreachDamage.X = 0.25 (nonScaling)
4+15% damage to Breached enemiesThe files give this level its own exact value.
DataminedSkillGridHeavyAttack4 — DamageToBreached.X = 0.15 (nonScaling)
5Whenever you perform a Takedown on a Breached enemy, your next Charged Heavy Attack deals +100% damageThe files give this level its own exact value.
DataminedSkillGridHeavyAttack5 — TakedownNextChargedHeavyDamageBuff.X = 1 (nonScaling)

Neighbours

The skills directly beside this one on the grid. A point here unlocks all of them, and a point in any of them unlocks this one.

Sources

  • Grid position and capacity: main.27a82b73.chunk.js -> @counterplay/ap-data combat_skillpoint_grid
  • Ranks: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json -> masteryEntitlements
  • Grid rules: ui_src/main/model/combat_grid_model.js (isRootNode, isLocked, canRefund, pointsForXP)