BreachMastery.Player.Combat.HeavyAttacks
The files call this Heavy Attacks; the game calls it Breach, which is the name used here. Corroborated
Combat grid, column 5 of 5, row 2 of 5. 5 points. Reached from any neighbour that already has a point in it.
Investment levels
All 5 levels add a number, and the files give each one exactly. Datamined
| Level | What the game says | Where that comes from |
|---|---|---|
| 1 | Leaping Shield Bash deals +50% damage to full-Health ranged enemies | The files give this level its own exact value. |
| 2 | +10% damage to Breached enemies | The files give this level its own exact value. |
| 3 | Your Charged Heavy Attack deals +25% Breach damage | The files give this level its own exact value. |
| 4 | +15% damage to Breached enemies | The files give this level its own exact value. |
| 5 | Whenever you perform a Takedown on a Breached enemy, your next Charged Heavy Attack deals +100% damage | The files give this level its own exact value. |
Neighbours
The skills directly beside this one on the grid. A point here unlocks all of them, and a point in any of them unlocks this one.
Sources
- Grid position and capacity:
main.27a82b73.chunk.js -> @counterplay/ap-data combat_skillpoint_grid - Ranks:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json -> masteryEntitlements - Grid rules:
ui_src/main/model/combat_grid_model.js (isRootNode, isLocked, canRefund, pointsForXP)