GODFALL EXALTEDbuild 5.1.23-prod-stable
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SiphonMastery.Player.Combat.Drain

The files call this Drain; the game calls it Siphon, which is the name used here. Corroborated

Combat grid, column 4 of 5, row 2 of 5. 5 points. Reached from any neighbour that already has a point in it.

Investment levels

2 of the 5 levels add a number the files give exactly; the other 3 unlock a move or a behaviour instead. Datamined

LevelWhat the game saysWhere that comes from
1Press and hold L2+Square to Siphon enemy Health over 4 seconds. Vitality increases Siphon damage. Defeat a small enemy with Siphon to summon a copy of the enemy to fight by your side for 30 seconds.This level turns something on rather than adding a number. How strong that something is, is UNKNOWN: it is set somewhere the files do not join back to this level.
DataminedMastery.Player.Combat.Drain.V2.1
2Reduce Siphon duration by 25%The files give this level its own exact value.
DataminedSkillGridDrain1 — DrainDuration.X = -0.25 (nonScaling)
3Defeat an enemy with Siphon to gain 25% Shield charge and 10% Archon Fury chargeThis level turns something on rather than adding a number, and the wording beside it is everything the files say about it.
DataminedMastery.Player.Combat.Drain.V2.3
4Reduce Siphon duration by 25%The files give this level its own exact value.
DataminedSkillGridDrain2 — DrainDuration.X = -0.25 (nonScaling)
5Siphon up to 3 enemies in front of you at the same timeThis level turns something on rather than adding a number, and the wording beside it is everything the files say about it.
DataminedMastery.Player.Combat.Drain.V2.5

The button names above are the game's own, written for a controller. On a keyboard the game shows the matching key instead.

Neighbours

The skills directly beside this one on the grid. A point here unlocks all of them, and a point in any of them unlocks this one.

Sources

  • Grid position and capacity: main.27a82b73.chunk.js -> @counterplay/ap-data combat_skillpoint_grid
  • Ranks: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json -> masteryEntitlements
  • Grid rules: ui_src/main/model/combat_grid_model.js (isRootNode, isLocked, canRefund, pointsForXP)