GODFALL EXALTEDbuild 5.1.23-prod-stable
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RampageMastery.Player.Combat.ComboCounter

The files call this Combo Counter; the game calls it Rampage, which is the name used here. Corroborated

Combat grid, column 4 of 5, row 1 of 5. 5 points. Reached from any neighbour that already has a point in it.

Investment levels

4 of the 5 levels add a number the files give exactly; the other 1 unlocks a move or a behaviour instead. Datamined

LevelWhat the game saysWhere that comes from
1Land multiple weapon hits in a short period of time to enter Rampage, where you deal 20% more damage. Lose Rampage if you go too long without hitting an enemyThis level turns something on rather than adding a number. How strong that something is, is UNKNOWN: it is set somewhere the files do not join back to this level.
DataminedMastery.Player.Combat.ComboCounter.V2.1
2+5% Rampage charge speedThe files give this level its own exact value.
DataminedSkillGridComboCounter1 — ComboCounterChargeSpeed.X = 0.05 (nonScaling)
3+25% Rampage durationThe files give this level its own exact value.
DataminedSkillGridComboCounter2 — ComboCounterExpiryDelay.X = 0.25 (nonScaling)
4+10% Rampage charge speedThe files give this level its own exact value.
DataminedSkillGridComboCounter3 — ComboCounterChargeSpeed.X = 0.1 (nonScaling)
5+10% Rampage bonus damageThe files give this level its own exact value.
DataminedSkillGridComboCounter4 — ComboCounterDamagePercent.X = 0.1 (nonScaling)

Neighbours

The skills directly beside this one on the grid. A point here unlocks all of them, and a point in any of them unlocks this one.

Sources

  • Grid position and capacity: main.27a82b73.chunk.js -> @counterplay/ap-data combat_skillpoint_grid
  • Ranks: Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json -> masteryEntitlements
  • Grid rules: ui_src/main/model/combat_grid_model.js (isRootNode, isLocked, canRefund, pointsForXP)