RampageMastery.Player.Combat.ComboCounter
The files call this Combo Counter; the game calls it Rampage, which is the name used here. Corroborated
Combat grid, column 4 of 5, row 1 of 5. 5 points. Reached from any neighbour that already has a point in it.
Investment levels
4 of the 5 levels add a number the files give exactly; the other 1 unlocks a move or a behaviour instead. Datamined
| Level | What the game says | Where that comes from |
|---|---|---|
| 1 | Land multiple weapon hits in a short period of time to enter Rampage, where you deal 20% more damage. Lose Rampage if you go too long without hitting an enemy | This level turns something on rather than adding a number. How strong that something is, is UNKNOWN: it is set somewhere the files do not join back to this level. |
| 2 | +5% Rampage charge speed | The files give this level its own exact value. |
| 3 | +25% Rampage duration | The files give this level its own exact value. |
| 4 | +10% Rampage charge speed | The files give this level its own exact value. |
| 5 | +10% Rampage bonus damage | The files give this level its own exact value. |
Neighbours
The skills directly beside this one on the grid. A point here unlocks all of them, and a point in any of them unlocks this one.
Sources
- Grid position and capacity:
main.27a82b73.chunk.js -> @counterplay/ap-data combat_skillpoint_grid - Ranks:
Aperion/Content/Aperion/Data/Gameplay/SourceData/source_data.json -> masteryEntitlements - Grid rules:
ui_src/main/model/combat_grid_model.js (isRootNode, isLocked, canRefund, pointsForXP)